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Mara

Stats[edit]

Elemental affinities
Phys
-
Fire
-
Ice
Weak
Elec
Drain
Force
-
Light
Resist
Dark
Resist
Info
Rarity Race Grade AI
5★ Tyrant 90 Attack
6★ Stats
HP 934 (392/467) Vitality 120 (392/467)
Strength 228 (18/467) Agility 136 (299/467)
Magic 109 (317/467) Luck 172 (39/467)
PATK 808 PDEF 576
MATK 558 MDEF 516

Skills[edit]

Innate Skills
Null Bind Passive Adds Null Bind.
Titanomachia 7 MP Inflicts Phys (Physical) damage with 30% crit rate and 125 power on All Enemies.
Hell Thrust 7 MP Inflicts Phys (Physical) damage with 50 power on Random Enemy/(ies) 4 times with a 35% chance to inflict Charm.
Awaken: Megaton Raid 7 MP Inflicts Phys (Physical) damage with 180 power on a Single Enemy.
Awaken: Soul Drain 8 MP Inflicts Almighty (Magic) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt and drains 1 MP.
Gacha: Strength Amp III Passive +15 to Strength.
Awaken: Charge 6 MP Self enters a state of Charge. Increases the next Phys attack damage by 125%.
Gacha: Great Aim Passive +20% to Phys hit rate.
Awaken: Phys Pierce Passive Phys attacks bypass resistances
Gacha: Phys Boost Passive +15% to Phys damage.
Awaken: Null Ice Passive Adds Ice Null.
Gacha: Resist Phys Passive Adds Phys Resist.

Spirit Panels

Spirit Merge Panel Upgrades
PanelCompletion bonusStep stat bonus
Panel 1+20% to Phys hit rate. +20% to Critical hit rate.HP +25 (MAX +250)
Panel 2-70% to Elec damage received.Phys ATK +10(MAX 100)
Panel 3Activates the following Chain Effect after Hell Thrust is activated: Enters a state of Charge. Increases the next Phys attack damage by 125%.HP +25 (MAX +250)
Panel 4Activates the following Chain Effect at the beginning of own turn: Enters a state of Charge. (Once per battle)HP: +250(MAX)

Availability[edit]

Mara/Sword Mara/Shield

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Role Summary[edit]

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Mara
Purple Purple C F F -
Pros
  • Has Phys Pierce, in Purple.
  • High STR and LUK means he will hit hard and crit often.
  • Hell Thrust is very strong against bosses and in Democalypse, especially if he is Panel 3 for auto-charge after every use. At max level it also refunds 2 MP when used, ensuring he doesn't have a big refractory period between casts - so he can spam it even without Divine brands.
  • Panel 4 grants auto-charge upon Mara's first turn, ensuring he is immediately up and running.
  • Meme
Cons
  • Ice Weakness and non-existent bulk makes him go limp at the sight of Ice skills.
  • Expensive to fuse, will quickly blow through your Magnetite reserves. (only 5+5 fusion paths are available)
  • Requires damage boost transfers to supplement his damage.
  • Middling AGI means he will have accuracy issues and occasionally miss the hole. Also doesn't slot into Intimidating Stance teams well as a result.
  • Due to Mara having no single-target attack besides his regular thrust, Anti-Pierce units like Metatron, Kalki and Demiurge are a turn off.
  • Random target skills are a liability against Demeter, and my lawyer has advised not to continue this joke.
Notes
  • AI on auto tends to waste Charge on normal attack if he doesn't have enough MP to use Hell Thrust (or if he runs into the 3-cast-in-a-row limit).
  • A staple of Phys PvE teams with Zaou-Gongen to pound through waves and bosses (such as in AG2 Boss Rush and Hells Park 91-99), as Auto-Charge is an incredibly powerful effect.
Synergies

PvE Builds[edit]

Archetype(s)[edit]

Skill Transfers[edit]

Damage boosters to allow Mara to dish out tons of damage. Accuracy Boosters to boost his shaky accuracy.

Damage Boosters:

Accuracy Boosters:

Other/Misc. Skills:

Brands[edit]

  • Stat priorities: Phys ATK%, Phys AC%
  • War: Boosts his damage.
  • Divine: Allows Mara to cast Hell Thrust and Titanomachia consistently.
  • Aim: Boosts his accuracy.

Mitama[edit]

  1. STR (20): Boosts damage output.
  2. AGI (20): Boosts team speed and his accuracy.
  3. LUK (10): Increases his chances of landing hits.

Build(s)[edit]

Thrust King
Transferred Skills Notes:

P3 Mara is an accessible boss killer that can melt HP bars with ease. Pair him with P3 Zaou or use in a Hell Gongen team to gain crits alongside his Charge granted from P3. Charge + Rebellion allows Mara to blow his load on a 2nd Thrust to decimate bosses or Titanomachia to sweep. Use Templar Dragon for more Charge damage if needed.

Butcher Phys Amp
Infused Mitama
St 20 Ag 20 Lu 10
Brands
War/Divine + Aim with Phys ATK%
Target Stats
-


PvP Builds[edit]

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Official Profile[edit]

The hard bringer of death. A Hindu demon that dominates spirits and holds the power to instill fear. During his meditations, Buddha almost gave in to his temptation when Mara seduced him under a linden, a hardwood tree. Mara's great power was a sight to behold. His rigid strength spread far and wide, giving birth to many vile creatures.

A little chariot-side commentary[edit]

  • Mara insists this is a chariot build. The rest of the party has follow-up questions.
  • Parking this demon is a team effort. Parallel parking is a raid mechanic.
  • His strongest resistance? Taking the comment section personally.