Phys-
Fire-
Ice-
ElecResist
Force-
Light-
DarkResist
| Info
|
| Rarity
|
Race
|
Grade
|
AI
|
| 5★
|
Fiend
|
90
|
Attack
|
| 6★ Stats
|
| HP
|
1028 (309/467)
|
Vitality
|
140 (309/467)
|
| Strength
|
160 (172/467)
|
Agility
|
169 (110/467)
|
| Magic
|
195 (125/467)
|
Luck
|
129 (398/467)
|
| PATK
|
666
|
PDEF
|
564
|
| MATK
|
739
|
MDEF
|
581
|
| Innate Skills | Voltage Passive Adds Elec Pierce.
Spirit Chain Resistance - Suppression: 1, Intimidation/Indignation: 2.
+50% to damage dealt while in Concentrate.
+50% to damage dealt against enemies with Decay.
+50% to own effect on Battle Speed.
Endures with 1000 HP 4 times per battle.
Activates the following Chain Effect at start of own turn: Enters a state of Concentrate:
Activates the following Chain Effect when a party member gains a Good Status: Casts Tarukaja+ and Sukukaja+ (1 turn), then applies 2 counts of Decay on all enemies.
Activates the following Chain Effect when an enemy Endures an attack: Inflicts Elec damage (Magic, Power: 200) on the enemy with the lowest current HP.
Survival Effect: -30% to damage received for the party. +30% to damage received and +20% to Elec damage additionally received for all enemies. Overture 6 MP Inflicts Elec damage (Magic, Power: 300) with Remnants on all enemies while lowering their Elec Affinity by 3 levels. (1 turn)
Activates the following Chain Effect if successful:
Inflicts Elec damage (Magic, Power: 50) 4 times on all enemies, then casts Rakunda+. (1 turn) |
 | Awaken: Ziodyne 6 MP Inflicts Elec (Magic) damage with 160 power on a Single Enemy. Gacha: Elec Amp Passive +25% to Elec damage. |
 | Awaken: Necro Dogma 9 MP Inflicts Almighty (Magic) damage on all enemies with 100 power and increases own parties DEF by 20%. (3 turns) Gacha: Mana Aid Passive Recovers 10 MP when clearing a wave. |
 | Awaken: Auto-Rakuka Passive Casts Rakukaja at the beginning of the 1st turn. Gacha: Merciless Blow Passive +20% damage when attacking the enemy's weak point. |
 | |
 | Awaken: Battle-Ready Passive +15 to Ma, Vi, and Lu.
Adds Null Elec.
+25% to Elec damage.
+20% to damage dealt when striking a weak point.
Activates the following Chain Effect when it becomes the user’s turn to act: Restores 2 MP, then casts Rakunda (1 turn). (Twice per turn) |
Spirit Panels
Spirit Merge Panel Upgrades| Panel | Completion bonus | Step stat bonus |
|---|
| Panel 1 | Adds Null Bind/Mute/Mortal. +25% to evasion. -1 to MP cost of Overture. Activates the following Chain Effect at start of own turn: Grants an additional Press Turn Icon. | HP: +250(MAX) |
|---|
| Panel 2 | +40% to Elec damage. Activates the following Chain Effect when a party member grants a Press Turn Icon or when an ally is downed: Applies 3 counts of Decay on all enemies, then inflicts Elec damage (Magic, Power: 200) on them. | Mag ATK: +100(MAX) |
|---|
| Panel 3 | +20 to Ma and Vi. Battle Start Effect: Party gains Tetraja (2 turns). +30% to own effect on Battle Speed. Activates the following Chain Effect when Overture is used: Enters a state of Concentrate. Survival Effect: +40% to damage dealt for all party members with a Good Status. | HP: +250(MAX) |
|---|
| Panel 4 | +20 to Ma and Lu. +35% to own effect on Battle Speed. Activates the following Chain Effect when a party member downs a demon: Applies 3 counts of Decay on all enemies, has a 80% chance to inflict Poison/Bind on them, then inflicts Elec damage (Magic, Power: 150) 3 times on all enemies with status ailments. | HP: +250(MAX) |
|---|
Availability[edit]
Only available from a banner specific event.
Available from the gacha.
Only available from an Event.
Nero☆/Sword
Nero☆/Shield
Role Summary[edit]
| Name
|
Best Archetype(s)
|
PVE
|
PVP
|
| PVE |
PVP |
Offense |
Defense
|
Nero☆
|
Any |
 |
D |
A |
A |
- |
| Pros |
- Overture has a base power of 300, further increased with chain of 50x4 letting him clean up endures.
- Voltage synergises perfectly with Overture's endure break, while also giving Tarukaja+, Sukukuja+, and applying 2 counts of decay on all enemies.
- Incredibly good for Democalypse, as he has reverse damage reduction, Tarukaja+, Rakunda+, and pt gen with panel 1
|
| Cons |
- Hard countered by Anti-Pierce, as Overture (and by extension Voltage) will not activate its chain effect if the attack hits into NDR.
- No ST skills if not in Red.
|
| Notes |
- Cannot be used in the same team as the regular 4★ Nero.
- Limited-time Collaboration unit. Nobody knows if he will be rerun.
- Surpass awakening skill is pretty good
|
| Synergies |
- |
|
PvE Builds[edit]
PvP Builds[edit]
Official Profile[edit]
The young Devil Hunter operating out of the mobile Devil May Cry. Having lost his demonic arm (the Devil Bringer) before the events of the game, he stands against the invading demonic forces with a new power provided by Nico.