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Playful Malice | Demons | Cost: Passive | Skill Points: - | Target: Self | Use Limit: ∞
Adds Phys/Dark Pierce.
Adds Null Mortal/Bind/Charm/Mute.
Spirit Chain Resistance — Suppression: 1, Corrosion: 2.
+50% to Max HP.
+15% to damage dealt for each count of Malice on self.
Endures with 1000 HP 6 times per battle.
Activates the following Chain Effect at start of own turn: Applies 2 counts of Spirit Chains of Salvation on all enemies, puts them in Super Gloom (1 turn), then grants an additional Press Turn Icon.
Activates the following Chain Effect when a party member downs a demon: Gains 1 count of Malice, then inflicts Phys/Dark damage (Magic, Power: 60) 3 times with Bulwark Pierce on all enemies.
Survival Effect: +30% to damage received for all enemies.
[Spirit Chains Resonance]
Activates the following Resonance Barrage when it becomes the user’s turn to act and an enemy has Spirit Chains: Inflicts Phys/Dark damage (Magic, Power: 200) with Bulwark Pierce on the enemy with the lowest current HP.
Activates again a number of times equal for each type of Spirit Chains afflicting all enemies.
*Damage dependent on PDEF.
Lv2: +5% to max HP.
Lv3: +10% to max HP.
Lv4: +20% to max HP. |