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Skill Effects
Attributes
(Elements)
Phys
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Fire
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Ice
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Elec
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Force
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Light
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Dark
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Almighty
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Multi Skills
Ailments
(Bad Status Effects)
Bind
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Charm
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Curse
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Mute
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Poison
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Weak
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Status Ailment Resonance
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Cleric
Good Status Effects
Barrier
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Charge
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Concentrate
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Might
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Lydia
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Repel Magic
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Repel Physical
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Evade Mortal
Spirit Chains
Corrosion
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Indignation
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Intimidation
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Salvation
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Suppression
Other Special Effects
You're Next
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Revive Ban
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Zenith
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Gloom
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Attribute Affinity Reinforcement
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Attribute affinity down
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Fortify
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Decay
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Malice
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Order Crest
Buffs
ATK Buff
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DEF Buff
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EV/AC Buff
Debuffs
ATK Debuff
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DEF Debuff
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EV/AC Debuff
HP
Max HP
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Healing
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Steal HP
MP
Max MP
•
Naturally recovered MP
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Recover MP
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Steal MP
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Lose MP
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MP cost up
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MP cost down
Stats
Strength (Str)
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Magic (Mag)
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Vitality (Vit)
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Agility (Agi)
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Luck (Luk)
Damage types
Fractional Damage
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Fixed Damage
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Special Damage
Offense
Pierce
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Mortal
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Accuracy and Evasion
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Critical hit
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Weak point
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Standard/Normal Attack
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Damage boost
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Reverse damage reduction
Defense
Pierce Negation (Anti-Pierce)
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Bulwark
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Counter
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Death Prevention (Endures)
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Revival
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Reverse damage boost
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Damage reduction
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Preferential Target
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Super Reaction
Press Turn
Press Turn Generation
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Press Turn Retention
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Press Turn Removal
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Bonus Turn
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Remnants
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Passing
Other
Battle Speed
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Chain Effect turn order
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Boost Level
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Party Effect
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Field Effects
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Area Only Skill
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Boss Battle effects
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Race effects
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Death effects
Non-Combative
Trap Negation
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EXP Up
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Macca Up