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Alice

Stats[edit]

Elemental affinities
Phys
-
Fire
-
Ice
-
Elec
-
Force
-
Light
Weak
Dark
Repel
Info
Rarity Race Grade AI
5★ Fiend 89 Attack
6★ Stats
HP 1023 (319/467) Vitality 139 (319/467)
Strength 98 (321/467) Agility 147 (255/467)
Magic 217 (43/467) Luck 172 (40/467)
PATK 535 PDEF 531
MATK 785 MDEF 591

Skills[edit]

Innate Skills
Mamudoon 6 MP Inflicts Dark (Magic) damage with 100 power on All Enemies.
Mudodyne 6 MP Inflicts Dark (Magic) damage with 160 power on a Single Enemy.
Die for Me! 7 MP Inflicts Dark (Magic) Pierce effect damage (Power: 200) on a single enemy with 100% chance to inflict Mortal. Nullifies all death prevention skills. (Uses: 1)
Awaken: Soul Drain 8 MP Inflicts Almighty (Magic) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt and drains 1 MP.
Awaken: Hell Gaze 7 MP Inflicts Dark (Magic) damage with 180 power on a Single Enemy.
Gacha: Glacial Blast 5 MP Inflicts Ice (Magic) damage 2 to 4 times with 55 power on Random Enemies.
Awaken: Necro Dogma 9 MP Inflicts Almighty (Magic) damage on all enemies with 100 power and increases own parties DEF by 20%. (3 turns)
Gacha: Epic Recovery Passive +30% to status ailment auto cure rate.
Awaken: Dark Amp Passive +25% to Dark damage.
Gacha: Wild Instinct Passive -75% to Critical hit rate of damage received.
Awaken: Repel Light Passive Adds Light Repel.
Gacha: Thunder Reign 7 MP Inflicts Elec (Magic) damage with 180 power on a Single Enemy.

Spirit Panels

Spirit Merge Panel Upgrades
PanelCompletion bonusStep stat bonus
Panel 1+15% to Dark Damage. -30% to Dark damage received.HP +25 (MAX +250)
Panel 2Reduces the cost of Dark Skills by 1MP.Mag ATK +10 (MAX +100)
Panel 3Increases the uses of Die For Me! by 2.HP +25 (MAX +250)
Panel 4Activates the following Chain Effect when Die For Me! is activated: Inflicts Dark (Magic) Pierce effect damage (Power: 200) on a single enemy with 100% chance to inflict Mortal. Nullifies all death prevention skills.HP +25 (MAX +250)

Availability[edit]


Sword[edit]

Innocence
Miserable Girl Adds Dark Pierce. While the character with this skill is alive, all party members will receive the following effect: +10% to Dark damage.
Max Stats
physical/magic increase Mag ATK 120% Element Increase Dark 25%
Physical Accuracy 20% Critical Chance 20%
Innate Skills
Hell Gaze 7 MP Inflicts Dark (Magic) damage with 180 power on a Single Enemy.
Mamudoon 6 MP Inflicts Dark (Magic) damage with 100 power on All Enemies.
Gotcha! 6 MP Inflicts Dark (Magic) damage (Power: 160) on a single enemy with 100% chance to inflict Mortal on hit enemies if the attack is successful. *Nullifies all death prevention skills.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus Reduces the cost of Gotcha! by 1 MP. Increases the uses of Gotcha! by 1. While the one with this skill is alive, all party members will receive the following effect: +10% to Dark damage.
Panel Step Stat Bonus Mag ATK +50(MAX) Mag ATK +50(MAX) Mag ATK +50(MAX)


Shield[edit]

Stray Soul
Cruel Girl +5% to Dark damage. -5% to Dark damage received.
Max Stats
HP 100% Elemental Damage Reduction Dark 20%
Defence 50% Magic Defence 100%
Elemental Resistances

Phys

Fire

Ice

Elec

Force

Light

Dark

- - - - - Weak Repel
Innate Skills
Dark Amp Passive +25% to Dark damage.
Auto-Rakunda Passive Casts Rakunda at the beginning of the 1st turn.
Innocent Laughter Passive Activates the following Chain Effect when this character downs another demon: Inflicts Dark (Magic) Pierce effect damage (Power: 80) on all enemies.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +10% to Dark damage. +20% to max HP. -10% to Dark damage received. +20% to max HP. +10% to Dark damage.
Panel Step Stat Bonus HP: +200(MAX) HP: +200(MAX) HP: +200(MAX)


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Role Summary[edit]

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Alice
Purple Teal Teal Purple C D D -
Pros
  • Die for Me! inflicts Mortal (instant kill), has pierce, and bypasses Endure-type skills.
  • High MAG stat combined with Dark Amp in Purple makes her a very powerful Dark Mage.
  • Incredible panels that give her damage amplification, MP cost reduction, and increased uses of her signature unique skill.
  • Panel 4 makes DFM trigger a second DFM as a chain effect, meaning she can score 2 mortal kills per cast. Even if an enemy doesn't die to mortal, Alice still effectively doubles her damage output per DFM cast.
  • She's cute!!
Cons
  • Ideally wants to be run with an MP battery demon, along with P2, to spam Die for Me! as much as possible.
  • Die for Me! has only one charge unless P3 is unlocked, limiting her usefulness at low panels. This is especially a problem in scenarios where she cannot be Panelled, such as Tokyo Abyss.
  • Only has pierce on Die for Me, her other dark skills will not pierce.
  • She has pretty bad AI (will sometimes Mamudoon instead of spamming DFM).
  • Mortal is useless against units like Idun, Inanna, Masakado B, and Vanitas, all of whom are key defensive demons currently.
Notes
  • Cannot be used in the same team as Alice A.
Synergies -

PvE Builds[edit]

PvP Builds[edit]

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Official Profile[edit]

A ghost who appears as a small blonde girl. Contrary to how she looks, her magical powers are formidable. Some say she is the ghost of an English girl who suffered a gruesome death. Others claim she was born from the twisted desires of a disturbed writer's mind, alas not even she can recall the truth.