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Surt

Stats[edit]

Elemental affinities
Phys
-
Fire
Drain
Ice
Weak
Elec
-
Force
-
Light
-
Dark
-
Info
Rarity Race Grade AI
5★ Tyrant 83 Attack
6★ Stats
HP 1112 (190/467) Vitality 158 (189/467)
Strength 201 (81/467) Agility 92 (434/467)
Magic 147 (250/467) Luck 147 (277/467)
PATK 752 PDEF 604
MATK 638 MDEF 577

Skills[edit]

Innate Skills
Berserker God 6 MP Inflicts Phys (Physical) damage with 160 power on a Single Enemy.
Tetraka Shift Passive Casts Tetrakarn at the beginning of a battle if the enemy attacks first.
Ragnarok 7 MP Inflicts Fire (Magic) damage with 215 power on a Single Enemy. Adds 20% damage to this skill based on your Phys ATK status.
Awaken: Intimidating Stance Passive Reduces 1 enemy Press Turn at the beginning of a battle if the enemy attacks first. Only up to 2 Press Turn Icons can be reduced by skills or effects.
Awaken: Maragidyne 7 MP Inflicts Fire (Magic) damage with 120 power on All Enemies.
Gacha: Hellfire 5 MP Inflicts Fire (Magic) damage 2 to 4 times with 55 power on Random Enemies.
Awaken: Rattle 9 MP Inflicts Almighty (Magic) damage with 100 power on All Enemies and reduces all enemy EV/AC by 20% for 3 turns.
Gacha: Magic Amp III Passive +15 to Magic.
Awaken: Fire Pierce Passive Fire attacks bypass resistances
Gacha: Fire Boost Passive +15% to Fire damage.
Awaken: Null Ice Passive Adds Ice Null.
Gacha: Eat Whole 5 MP Inflicts Phys (Physical) damage with 120 power on a Single Enemy, while healing caster 25% of damage dealt.

Spirit Panels

Spirit Merge Panel Upgrades
PanelCompletion bonusStep stat bonus
Panel 1+15% to single-target attack damage. +20% to max HP.HP +25 (MAX +250)
Panel 2-70% to Fire damage received.Phys ATK +8 (MAX +80) & Mag ATK +8 (MAX +80)
Panel 3+25% to Fire damage.HP +25 (MAX +250)
Panel 4Activates the following Chain Effect at the end of own turn: Inflicts Fire (Magic) damage (Power: 215) on a single enemy. Adds 20% damage to this skill based on your Phys ATK status. (Once per battle)HP +25 (MAX +250)

Availability[edit]


Sword[edit]

Flaming Sword
Beacon of the Giants While the one with this skill is alive, all party members will receive the following effect: +15% to Fire damage dealt.
Max Stats
physical/magic increase Mag ATK 120% Element Increase Fire 30%
Physical Accuracy 20% Critical Chance 20%
Innate Skills
Agidyne 6 MP Inflicts Fire (Magic) damage with 160 power on a Single Enemy.
Maragion 6 MP Inflicts Fire (Magic) damage with 100 power on All Enemies.
Scathe of Branches 7 MP Inflicts Fire (Magic) damage (Power: 130) on all enemies.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +15% to Fire damage dealt. Reduces the cost of Scathe of Branches by 1MP. While the one with this skill is alive, all party members will receive the following effect: +10% to Fire damage.
Panel Step Stat Bonus Mag ATK +50(MAX) Mag ATK +50(MAX) Mag ATK +50(MAX)


Shield[edit]

Black Fire of Muspell
Southern Firewall +5% to Fire damage.
Max Stats
HP 120% Elemental Damage Reduction Fire 20%
Defence 50% Magic Defence 100%
Elemental Resistances

Phys

Fire

Ice

Elec

Force

Light

Dark

- Null Weak - - - -
Innate Skills
Fire Amp Passive +25% to Fire damage.
Life Gain Passive +20% to Max HP.
Repel Fire Passive Adds Fire Repel.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +10% to Fire damage. +30% to max HP. +20% to Fire damage
Panel Step Stat Bonus HP: +200(MAX) HP: +200(MAX) HP: +200(MAX)


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Role Summary[edit]

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Surt
Purple Clear Clear D F F -
Pros
Cons
  • Weak to Ice unless Teal.
  • You must choose between Fire Pierce from Purple or Intimidating Stance from Clear, you cannot have both simultaneously.
  • Tends to have MP issues if a fight lasts more than 1 turn (2 turns if using divine brands). This is after accounting for Ragnarok's 2 MP refund.
  • Berserker God is a wasted slot for a Fire mage build, and it does not pierce.
Notes
  • MATK is the primary stat to boost, as Ragnarok still greatly relies on it for damage. %PATK is his preferred tertiary stat on Arm and Leg brands, while Head and Body brands will still prefer %MATK as a tertiary.
  • Divine brands are recommended if using him for PvP Defense. Otherwise, his AI will Ragnarok once and then default to spamming Berserker God every other turn, wasting all his damage potential.
  • Clear is only recommended at low investment, as there are plenty of better Intimidating Stance demons to use instead. If you want to go for panel 4, do it on a Purple one.
Synergies -

PvE Builds[edit]

Archetype(s)[edit]

  • Clear Clear : Intimidating Stance. When paired with another IS user, it can be used to limit the enemies' turns, giving you a window to survive.
  • Purple Purple : Fire Pierce to bypass any NDRs.

Skill Transfers[edit]

Damage boosters to allow Surt to nuke as hard as possible with Ragnarok.

Damage Boosters:

Other/Misc. Skills:

Brands[edit]

  • Stat priorities: Mag ATK% (primary on arms/legs, tertiary on head/body), Phys Atk% (tertiary on arms/legs)
  • Spell: Boosts his damage.
  • Divine: Allows Surt to cast Ragnarok more frequently
  • Ward: Protects him from Ailments for 3 turns

Mitama[edit]

  1. STR (10): Indirectly boosts Ragnarok's damage output.
  2. MAG (20): Boosts damage output.
  3. VIT (20): Boosts bulk.

Build(s)[edit]

ST Fire Nuker
Transferred Skills Notes:

A very strong Fire ST nuker that is completely fusuable. You may go for Clear if you have another IS user. Master Assassin or other damage boosters may be used if covering his weakness does not concern you.

Null Ice Fire Amp
Infused Mitama
St 10 Ma 20 Vi 20
Brands
Spell with Mag ATK%
Target Stats
-


PvP Builds[edit]

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Official Profile[edit]

A fire giant in Norse lore. He rules the fire realm, Muspelheim, and brandishes the burning sword Laevateinn. At Ragnarok, he will set the world ablaze.