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Hell's Park Underside/Kawara Area/Light

Kawara Area (weak to Light Light)

Overview[edit]

Difficulty BDemandingEditorial estimate
Enhanced enemy chains, healing and damage reduction require an attribute-appropriate team.
Battle speed: 10,000

Feng Huang

Encounter version
HP 8,091
Battle stats Level 55 · combat values calculated
PATK
786
PDEF
546
MATK
855
MDEF
563
STR
204
MAG
237
VIT
79
AGI
226
LUK
204
Elemental affinities
Phys—
FireNu
IceWk
Elec—
Force—
LightWk
Dark—

Hresvelgr

Encounter version
HP 31,550
Battle stats Level 60 · combat values calculated
PATK
881
PDEF
693
MATK
911
MDEF
700
STR
236
MAG
250
VIT
172
AGI
303
LUK
126
Elemental affinities
Phys—
FireWk
IceDr
Elec—
ForceNu
LightWk
Dark—

Tsukuyomi

Encounter version
HP 14,035
Battle stats Level 55 · combat values calculated
PATK
801
PDEF
609
MATK
849
MDEF
621
STR
211
MAG
234
VIT
133
AGI
73
LUK
154
Elemental affinities
Phys—
FireNu
IceNu
ElecRs
ForceRs
LightWk
Dark—

Feng Huang

Encounter version
HP 8,091
Battle stats Level 55 · combat values calculated
PATK
786
PDEF
546
MATK
855
MDEF
563
STR
204
MAG
237
VIT
79
AGI
226
LUK
204
Elemental affinities
Phys—
FireNu
IceWk
Elec—
Force—
LightWk
Dark—

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Skills on multiple demons:

Hell Recovery

Adds Null Bind/MortaI. +80% to hit rate. +300 to Phys ATK and Mag ATK. +300% to status ailment auto recovery rate.

Source

Hell Recovery · encounter screenshot
Hell Ultra Booster

+20% to Max HP. +100 to Phys ATK and Mag ATK. +25% to damage dealt. +100% to Healing skill effectiveness.

Source

Hell Ultra Booster · encounter screenshot

Skills on Feng Huangs only:

Fire Pierce [weak] Underside
Used by: Feng Huang

Gains Fire Pierce. Damage received by enemy through this skill is reduced by 70% if the enemy has Null, Repel or Drain Fire attribute.

Source

Fire Pierce [weak] Underside · encounter screenshot
Hellsent: Fire
Used by: Feng Huang

+40% to Max HP.. +100 to Phys ATK and Mag ATK.

Activates the following Chain Effect at the start of every second turn of the skill holder: Inflicts high-accuracy Fire damage (Physical, Power: 200) with a Bulwark-piercing effect and a 100% critical hit rate on all enemies.

Source

Hellsent: Fire · encounter screenshot

Skills on Hresvelgr only:

Ice Pierce [weak] Underside
Used by: Hresvelgr

Gains Ice Pierce. Damage received by enemy through this skill is reduced by 70% if the enemy has Null, Repel or Drain Ice attribute.

Source

Ice Pierce [weak] Underside · encounter screenshot
North Wind [Underside]
Used by: Hresvelgr

Activates the following Chain Effect when an enemy is downed: Inflicts Ice damage (Magic, Power: 60) with a Bulwark-piercing effect on all enemies.AIIows all party members to Repel one Physical attack. (1 turn)

Source

North Wind [Underside] · encounter screenshot
Hell Mega Booster
Used by: Hresvelgr

+30% to Max HP. +200 to Phys ATK and Mag ATK. +50% to damage dealt. +200% to Healing skill effectiveness.

Source

Hell Mega Booster · encounter screenshot
Hellbound: Ice
Used by: Hresvelgr

+50% to Max HP.. +200 to Phys ATK and Mag ATK.

Activates the following Chain Effect at the start of enemy turn: Place 5 counts of Spirit Chains of Suppression on all enemies. (Once per battle)

Activates the following Chain Effect at the start of every third turn of the skill holder: Inflicts high-accuracy Ice damage (Physical, Power: 300) with a Bulwark-piercing effect and a 100% critical hit rate on all enemies.

Source

Hellbound: Ice · encounter screenshot

Skills on Tsukuyomi only:

Force Pierce [weak] Underside
Used by: Tsukuyomi

Gains Force Pierce. Damage received by enemy through this skill is reduced by 70% if the enemy has Null, Repel or Drain Force attribute.

Source

Force Pierce [weak] Underside · encounter screenshot
Fast Tetraka [Underside]
Used by: Tsukuyomi

Activates the following Chain Effect at the beginning of the enemy turn: Casts Tetrakarn.

Source

Fast Tetraka [Underside] · encounter screenshot
Hellsent: Force
Used by: Tsukuyomi

+40% to Max HP.. +100 to Phys ATK and Mag ATK.

Activates the following Chain Effect at the start of every second turn of the skill holder: Inflicts high-accuracy Force damage (Physical, Power: 200) with a Bulwark-piercing effect and a 100% critical hit rate on all enemies.

Source

Hellsent: Force · encounter screenshot

Explanation

  • The enemy will start the battle by casting Repel Physical. Tsukuyomi will cast it again when the enemy turn starts, and Hresvelgr will cast it if anyone on your team dies.
  • The Feng Huangs apply Luster Candy and Debilitate at the start of the battle.
  • Hellbound: Ice will apply 5 stacks of Spirit Chains of Suppression to you.
  • If you fail to kill the adds by the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Hresvelgr will do one too, if he isn't dead by his third turn.

General Strategy[edit]

  • If you plan to use physical attacks, you will need to transfer Tetra Break (from 2★ Oni) to your fastest unit. Have them cast it when the fight starts, to remove the enemy's shield. Afterwards, try to kill Tsukuyomi quickly, so he can't re-cast the shield.
  • If you are using magic, then the shield does not matter and you can ignore it.
  • Spam Light Light attacks to hit the enemy's weaknesses.
  • Try to bring demons that can counteract the initial Luster Candy and Debilitate. There is a decent chance that physical attacks will miss the boss if the enemy still has a full EVAC swing in their favor. Having ATK and DEF buff swings in your favor should also improve your damage output and survivability.
  • If you have a Lailah with the skill Lailah (Underside), bring her.
  • Cover your Ice Ice weaknesses, to prevent Hresvelgr from killing anyone. If he gets a kill, he re-casts his shield and casts a North Wind AoE. This can quickly snowball into a long combo of North Winds that can wipe your team.

Underside skill demons[edit]

Lailah
Lailah (Underside) effect overview
  • Self gets 50% HP, 180% Light damage, 20% accuracy, 3 MP discount for Light skills, and immunity to Spirit Chains of Suppression.
  • The team gets 20% Light damage and 50% accuracy.
  • If any team member uses Tetra Break, Lailah attacks the highest-max-HP enemy (usually the boss) with a 100-power physical Light hit, and casts 1-turn DEF Debuff and EVAC Debuff.
Colors
  • Clear Clear for the fusibles ruleset.
  • Red Red for Light Hamadyne. This frees up the transfer slot to run a damage booster or Tetra Break.
Skill Transfer
  • Light Thunderclap (Underside) is ideal, otherwise use the highest-damage single-target attack skill you have. For example: Light Thunderclap.
  • Light Hamadyne (from Red or transferred) works as a cheap alternative.
  • Red Red should use a damage booster, such as Back Attack (Lailah already has Light Boost). If either version of Thunderclap becomes available, then use that attack instead of a damage booster.
Brands
  • MATK% Spell.
  • Due to her MP discount, Divine's MP regen is probably not necessary.
Misc Notes
  • Generally speaking: If Hamadyne will be your main attack, use Red. If you have Thunderclap (regular or Underside version), use Clear.
  • Tetra Break is not really worth using, unless your team has a physical Light attacker. Lailah's own hit deals negligible damage (since it's physical, but her stats focus on magic) and the debuff control overlaps with other options such as Michael and Ishtar.
Jack Frost
Jack Frost (Underside) effect overview
  • Self gets 15% Ice/Light damage, and Concentrate (2.25x damage) on his first action - together, these are 87% damage on average across his 2 actions on the first turn. Also gets 50% HP and immunity to Spirit Chains of Suppression.
  • If an ally uses an Ice/Light skill, Jack Frost automatically casts ATK Buff (up to 3 times per turn).
Colors
  • Clear Clear for the fusibles ruleset. It also gives Light Hama.
Skill Transfer
  • Jack Frost does not have any MP discounts, so 7 MP skills such as Light Thunderclap may be too expensive to cast repeatedly.
    • Light Thunderclap (Underside) starts at 7 MP, then becomes 6 MP at max level. This is the strongest skill he can use, but the cost of maxing it is very high.
  • Clear Clear can level up Light Hama and transfer a damage booster, but transferring level 1 Light Hamadyne will do more damage.
  • Light Hama can be leveled cheaply - run Chapter 1 Leveling Quest for Slimes to feed him for skill points, then transfer skill dupes from 2★.
Brands
  • MATK% Spell or Divine.
Misc notes

Fusibles challenge[edit]

Team restrictions:

Difficulty Restriction
Lv 3-5 3 or more demons must be fusible*.
Lv 6-8 4 or more demons must be fusible.
Lv 9+ All 5 demons must be fusible.
Lv 6+ 1 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 1 or more demons must be Clear Clear .

Notes regarding fusibles:

  • Multi-fusions count.
  • Pixie and Slime count, even though you cannot fuse them.
Sample party
Michael
Skills
Light Boost
Light Enhancement
Brands
MATK% Divine or Spell
Requirements
-
Metatron
Skills
Butcher
Serial Killer
Brands
MATK% Divine or Spell
Requirements
-
Mastema
Skills
Light Boost
Serial Killer
Brands
MATK% Divine or Spell
Requirements
-
Ishtar
Skills
Light Boost
Merciless Blow
Brands
MATK% Divine or Spell
Requirements
-
Lailah
Skills
Lailah (Underside)
Thunderclap
Brands
MATK% Spell
Requirements
-

Team notes:

  • Michael: 183 magic, P1 has 30% AoE/Random damage, P2 has 30% Light damage, P3 has a 15% all-damage aura for Herald and Divine. Light Soul Judgement (280 power random, also heals party and casts 1-turn Debilitate). Casts 1-turn Luster Candy and a 50% HP Bulwark to all party members at start of turn (once due to Suppression)
  • Red Metatron: 250 magic (p4), has 20% magic damage, P3 has a 20% magic damage aura. Also has +1 MP regen for himself, and P2 has -1 MP cost for himself. Light Mahamadyne.
  • Purple Mastema: 201 magic, Purple has Light Amp and P1 has +15% Light damage. Light Trial of Hate (130 power AoE).
  • Ishtar: 247 magic, P1 has 15% AoE/Random damage. Almighty Mesopotamian Star sets up buffs and debuffs (both for offense and survival), then she can switch to using Light Mahamaon afterwards.

Other options worth considering:

Divine/Heralds

Other

Race Challenges[edit]

Tyrant, Kishin, Fury[edit]

Team restrictions:

Difficulty Restriction
Lv 3-5 All 5 demons must be of the races Tyrant, Kishin, Fury, Herald, or Fiend
Lv 6-8 All 5 demons must be of the races Tyrant, Kishin, Fury, or Herald.
Lv 9+ All 5 demons must be of the races Tyrant, Kishin, or Fury.
Sample party
Sukuna-Hikona
Skills
Assassin
Light Boost
Brands
MATK% Divine or Spell
Requirements
-
Mithras
Skills
Back Attack
Merciless Blow
Brands
MATK% Divine or Spell
Requirements
-
Astaroth
Skills
Wicked Strike
Epitome of Carnage
Brands
PATK% Divine or War
Requirements
-
Shiva
Skills
Phys Boost
Resist Ice
Brands
PATK% Divine or War
Requirements
-
Horkos
Skills
Horkos (Kawara: Underside)
God's Hand
Brands
PATK% War
Requirements
-

Team notes:

  • In a bizarre twist, there are very few Light Light users among the required races. Instead, the intent seems to be running Phys Phys users.
  • Purple Sukuna-Hikona: Light user, but deals physical damage, so make sure the shield is down first.
  • Yellow Mithras: Light magic user, also casts ATK Buff at start of combat if he's Yellow. Purple also works fine for more personal damage.
  • Astaroth: Phys damage.
  • Red Shiva: Phys damage. Can also remove the shield with Pralaya if needed.
  • Yellow Horkos: Underside skill's aura grants 20% Phys damage and 50% accuracy to the team. Yellow has Tetra Break to break the enemy's shield, and he casts some debuffs when the shield breaks. Note that Horkos does not have any Phys attack skills though, so you will need to transfer one (here we use God's Hand).

Other options worth considering:

Low-grade challenge[edit]

Team restrictions:

Difficulty Restriction
Lv 3-5 3 or more demons must be grade 83 or lower.
Lv 6-8 4 or more demons must be grade 83 or lower.
Lv 9+ All 5 demons must be grade 83 or lower.
Lv 6-8 1 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 2 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 1 or more demons must be grade 59 (3★ base) or lower.
Sample party
Sleipnir
Skills
Merciless Blow
Serial Killer
Brands
MATK% Divine or Spell
Requirements
-
Baldur
Skills
Assassin
Back Attack
Brands
MATK% Divine or Spell
Requirements
-
Mastema
Skills
Light Boost
Serial Killer
Brands
MATK% Divine or Spell
Requirements
-
Ishtar
Skills
Light Boost
Merciless Blow
Brands
MATK% Divine or Spell
Requirements
-
Lailah
Skills
Lailah (Underside)
Thunderclap
Brands
MATK% Spell
Requirements
-

Team notes:

Other options worth considering:

Divine/Heralds

Other

Physicals (need to use Tetra Break!)

Hell's Park Underside
Area Phys Phys Fire Fire Ice Ice Elec Elec Force Force Light Light Dark Dark
Spike Hell Spike Hell (Phys) Spike Hell (Fire) - - Spike Hell (Force) -
Kawara Kawara (Phys) - - - - Kawara (Light) -
Grave - - Grave (Ice) - Grave (Force) - -
Sanzu River - - Sanzu River (Ice) - - Sanzu River (Light) Sanzu River (Dark)
Blood Pond - - - Blood Pond (Elec) - - Blood Pond (Dark)
Hell Cafe - Hell Cafe (Fire) - - Hell Cafe (Force) - Hell Cafe (Dark)
Burning - Burning (Fire) - Burning (Elec) - - -