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Hell's Park Underside/Hell Cafe Area/Force

Hell Cafe (weak to Force Force)

Overview[edit]

Difficulty AVery hardEditorial estimate
Recurring revival and escalating fractional damage require burst damage and control of the boss.
Recommended demonsKit-based options · reviewed 14 Oct 2026

Remove Black Maria’s Bulwark every turn, then kill her first with Force. Bulwark Pierce damages HP without necessarily breaking the shield, so it is not itself a counter to her revenge/revival condition.

Madoka KanameLimited collaboration
Repeated Bulwark removal

My Prayer removes enemy Bulwarks when a party member is about to act, rather than relying on damaging the shield. This specifically prevents Black Maria’s shield-dependent revenge and mass revive while it is available.

Setup: Limited collaboration; keep Madoka alive.

Watch out: Her Light attacks are support damage here; the main attacker should use the area’s Force weakness.

DaphneSummon-only
Force damage core

Force affinity lowering, weakness amplification and Daphne’s Beat supply strong damage once Black Maria’s Bulwark condition is disabled.

Setup: Ensure Force is the useful automatic branch.

ScathachFusion
Area-genome fallback

The Force version’s Underside genome removes enemy Bulwarks on the first Force attack. This is a useful opening substitute if you do not own Madoka.

Setup: Requires the matching Underside genome.

Watch out: The removal is once per battle; you still need a plan for Black Maria’s later Bulwarks.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Battle speed: 10,000

Berserker

Encounter version
HP 6,936
Battle stats Level 55 · combat values calculated
PATK
786
PDEF
567
MATK
857
MDEF
584
STR
204
MAG
238
VIT
98
AGI
140
LUK
177
Elemental affinities
PhysNu
Fire—
Ice—
ElecRs
ForceWk
LightNu
DarkWk

Black Maria

Encounter version
HP 11,736
Battle stats Level 60 · combat values calculated
PATK
745
PDEF
672
MATK
694
MDEF
660
STR
171
MAG
147
VIT
183
AGI
166
LUK
208
Elemental affinities
Phys—
Fire—
Ice—
ElecNu
ForceWk
LightNu
DarkRs

Odin

Encounter version
HP 10,492
Battle stats Level 55 · combat values calculated
PATK
855
PDEF
637
MATK
805
MDEF
625
STR
237
MAG
213
VIT
146
AGI
139
LUK
124
Elemental affinities
Phys—
Fire—
Ice—
ElecRp
ForceWk
LightRs
DarkRs

Berserker

Encounter version
HP 6,936
Battle stats Level 55 · combat values calculated
PATK
786
PDEF
567
MATK
857
MDEF
584
STR
204
MAG
238
VIT
98
AGI
140
LUK
177
Elemental affinities
PhysNu
Fire—
Ice—
ElecRs
ForceWk
LightNu
DarkWk

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources
Recommended demons

Follow the selected challenge’s roster/archetype rules. Special bonuses require the matching Underside skill, not merely the same demon name. Break or remove Black Maria’s Bulwark every turn, then kill her. Bulwark Pierce alone does not break the shield.

Earlier recommended alternatives
Madoka KanameBanner exclusive
Banner: repeated shield removal
Her about-to-act chain removes enemy Bulwarks up to twice per turn, helping disable Black Maria’s shield-dependent revenge before damage carries act.
Needs: Time removal after enemy shields appear; use a carry of the area’s required element. Banner option for unrestricted clears only; not legal for a fusible-only or 4★-only challenge.
Watch for: Her Light damage is not a Fire/Force carry. Removing the shield, rather than bypassing it, is the reason to use her.
Earlier recommended alternatives
ScathachAlternative
Area-specific remover
The matching Underside skill removes enemy Bulwarks after an ally uses Force once per battle. Time it after the shields appear.
Earlier recommended alternatives
BaalAlternative
Fusible damage
Use a non-Bulwark-piercing Force attack to break the shield on later turns; offensive brands and MP sustain matter.
Earlier recommended alternatives
Jack FrostAlternative
Special-skill alternative
Requires Jack Frost (Underside) and a matching Force transfer. Do not confuse the special skill’s support with the ordinary summonable kit.
Kit-based options; tested clears remain in the guide’s team section.


Skills on multiple demons:

Phys Pierce [weak] Underside
Used by: Berserker, Odin

Gains Phys Pierce. Damage received by enemy through this skill is reduced by 70% if the enemy has Null, Repel or Drain Phys attribute.

Source

Phys Pierce [weak] Underside · encounter screenshot
Hell Booster
Used by: Berserker

+15% to damage dealt. +50% to Healing skill effectiveness.

Source

Hell Booster · encounter screenshot
Hell Recovery

Adds Null Bind/MortaI. +80% to hit rate. +300 to Phys ATK and Mag ATK. +300% to status ailment auto recovery rate.

Source

Hell Recovery · encounter screenshot
Hell Ultra Booster
Used by: Berserker, Odin

+20% to Max HP. +100 to Phys ATK and Mag ATK. +25% to damage dealt. +100% to Healing skill effectiveness.

Source

Hell Ultra Booster · encounter screenshot
Hellsent: Phys
Used by: Berserker, Odin

+40% to Max HP.. +100 to Phys ATK and Mag ATK.

Activates the following Chain Effect at the start of every second turn of the skill holder: Inflicts high-accuracy Phys damage (Physical, Power: 200) with a Bulwark-piercing effect and a 100% critical hit rate on all enemies.

Source

Hellsent: Phys · encounter screenshot

Skills on Black Maria only:

Black Beckoning [Underside]
Used by: Black Maria

Activates the following Chain Effect at the start of the enemy turn: Grants the skill holder a Bulwark with 5% of their HP. (1 turn)

Activates the following Chain Effect at the end of the enemy turn if the skill holder has a Bulwark: Inflicts 50% Fractional damage based on Bulwark-piercing effect to all enemies, removes Revive Ban from all party members, and then revives all fallen party members with 100% HP. However, this effect will not activate if the party is wiped out. This skill will gain one

Boost Level at the start of own turn

Boost Level 1: Fractional damage changes to 50% based on Max HP (Max: 3,000).

Boost Level 2: Fractional damage changes to 50% based on Max HP (Max: 5,000).

Boost Level 3: Fractional damage changes to 75% based on Max HP (Max: 10,000), and will ignore all death prevention skills.

Source

Black Beckoning [Underside] · encounter screenshot
Hell Mega Booster
Used by: Black Maria

+30% to Max HP. +200 to Phys ATK and Mag ATK. +50% to damage dealt. +200% to Healing skill effectiveness.

Source

Hell Mega Booster · encounter screenshot
Hellbound: Almighty
Used by: Black Maria

+50% to Max HP. +200 to Phys ATK and Mag ATK.

Activates the following Chain Effect at the start of enemy turn: Place 5 counts of Spirit Chains of Suppression on all enemies. (Once per battle)

Activates the following Chain Effect at the start of every third turn of the skill holder: Inflicts high-accuracy Almighty damage (Physical, Power: 300) with a Bulwark-piercing effect and a 100% critical hit rate on all enemies.

Source

Hellbound: Almighty · encounter screenshot

Skills on Odin only:

Hell Guard
Used by: Odin

Activates the following Chain Effect at the start of the enemy turn: Grants all party members a Bulwark with 8% of their respective HPs.

Source

Hell Guard · encounter screenshot

Skills on right Berserker only:

Ice Pierce [weak] Underside
Used by: Berserker

Gains Ice Pierce. Damage received by enemy through this skill is reduced by 70% if the enemy has Null, Repel or Drain Ice attribute.

Source

Ice Pierce [weak] Underside · encounter screenshot
Hellsent: Ice
Used by: Berserker

+40% to Max HP.. +100 to Phys ATK and Mag ATK.

Activates the following Chain Effect at the start of every second turn of the skill holder: Inflicts high-accuracy Ice damage (Physical, Power: 200) with a Bulwark-piercing effect and a 100% critical hit rate on all enemies.

Source

Hellsent: Ice · encounter screenshot

Explanation

  • At the start of the player turn, Black Maria applies a 5% Bulwark to herself, and Odin applies an 8% Bulwark to the entire enemy team.
  • If Black Maria still has a Bulwark when your turn ends, she will hit your party with 50% Fractional Damage based on current HP. After that, she will remove Revive Ban from her entire team and revive them at full health.
    • For every turn she is alive, the fractional damage will ramp up to use max HP instead, increase from 50% to 75%, and increase its damage cap to 5,000 and then 10,000 HP.
  • Black Maria's attacks are Almighty Almighty-based. Deathtouch heals her, while Sea of Chaos applies a 3-turn DEF Debuff to your party.
  • The left Berserker can sometimes apply Mute with Phys Dark Sword.
  • Hellbound: Almighty will apply 5 stacks of Spirit Chains of Suppression to you.
  • If you fail to kill the adds by the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Black Maria will do one too, if she isn't dead by her third turn.

General strategy[edit]

  • You must break or remove Black Maria's Bulwark each turn, to avoid her revenge fractional hit and revives. The Bulwark is 13% of her max HP (5% from herself + 8% from Odin).
    • Scathach with the skill Scathach (Underside) will automatically remove the enemies' Bulwarks the first time you use a Force Force attack, but only once per battle.
    • If you intend to break the Bulwark manually, then you must use attacks that do NOT pierce Bulwarks. Demons with Bulwark-piercing innate skills can consider transferring attacks that don't pierce, such as Force Zandyne or Force Wind Slash.
  • Once the Bulwark is down, kill Maria ASAP.

Underside skill demons[edit]

Scathach
Scathach (Underside) effect overview
  • Self gets 50% HP, 180% Force damage, 20% accuracy, 3 MP discount for Force skills, and immunity to Spirit Chains of Suppression.
  • The team gets 40% Force damage and 40% accuracy.
  • If any team member uses a Force skill, Scathach removes all of the enemy team's Bulwarks (once per battle).
Colors
  • Clear Clear for the fusibles ruleset. The other colors don't offer anything useful for a Force build.
Skill Transfer
Brands
  • PATK% War, if using a strength-based attack (such as Force Wind Slash)
  • MATK% Spell, if using a magic-based attack.
  • Due to her MP discount, Divine's MP regen is probably not necessary.
Misc notes
  • The Bulwark removal effect only works once per battle, meaning you can't rely on it in turn 2 onwards.
  • Warning: Force chain effects with the "start of battle" or "start of your turn" timing (see turn order) will activate before the enemy Bulwarks are up, causing Scathach's Bulwark removal effect to be wasted. This causes anti-synergy with Harpy.
Jack Frost
Jack Frost (Underside) effect overview
  • Self gets Concentrate (2.25x damage) on his first action - this is about 63% damage on average across his 2 actions on the first turn. Also gets 50% HP and immunity to Spirit Chains of Suppression.
Colors
  • (Any)
Skill Transfer
  • Use Force Zandyne.
  • Jack Frost does not have any MP discounts, so 7 MP skills such as Force Killing Wind may be too expensive to cast repeatedly.
    • Force Killing Wind (Underside) starts at 7 MP, then becomes 6 MP at max level. This is the best skill he can use, but the cost of maxing it is very high.
Brands
  • MATK% Spell or Divine.
Misc notes

Fusibles challenge[edit]

Team restrictions:

Difficulty Restriction
Lv 3-5 3 or more demons must be fusible*.
Lv 6-8 4 or more demons must be fusible.
Lv 9+ All 5 demons must be fusible.
Lv 6+ 1 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 1 or more demons must be Clear Clear .

Notes regarding fusibles:

  • Multi-fusions count.
  • Pixie and Slime count, even though you cannot fuse them.
Sample party
Baal
Skills
Force Boost
Back Attack
Brands
MATK% Divine or Spell
Requirements
-
Susano-o
Skills
Force Boost
Force Amp
Brands
PATK% Divine or War
Requirements
-
Seth
Skills
Force Boost
Master Assassin
Brands
PATK% Divine or War
Requirements
-
Oberon
Skills
Assassin
Back Attack
Brands
MATK% Divine or Spell
Requirements
-
Scathach
Skills
Scathach (Underside)
Wind Slash
Brands
PATK% War
Requirements
-

Team notes:

Other options worth considering:

Race Challenges[edit]

Lady, Genma, Avian[edit]

Team restrictions:

Difficulty Restriction
Lv 3-5 All 5 demons must be of the races Lady, Genma, Avian, Deity, or Entity
Lv 6-8 All 5 demons must be of the races Lady, Genma, Avian, or Deity.
Lv 9+ All 5 demons must be of the races Lady, Genma, or Avian.
Sample party
Garuda
Skills
Force Boost
Auto-Taruka
Brands
MATK% Divine or Spell
Requirements
-
Cu Chulainn
Skills
Force Boost
Force Amp
Brands
MATK% Divine or Spell
Requirements
-
Cu Chulainn A
Skills
Serial Killer
Force Boost
Brands
PATK% Divine or War
Requirements
-
Tsukuyomi
Skills
Resist Phys
Force Boost
Brands
MATK% Divine or Spell
Requirements
-
Isis
Skills
Force Boost
Assassin
Brands
MATK% Divine or Spell
Requirements
-

Team notes:

  • Garuda innately has Auto-Rakunda to apply DEF Debuff. We have Auto-Taruka transferred to apply ATK Buff as well, providing a full buff swing.
  • Cu Chulainn A's Force Barbed Spear pierces Bulwarks, which is unfortunate, as it cannot help break Maria's Bulwark. However, he still deals good damage to push for a kill.
    • Transferring Force Wind Slash is an option, since it does not pierce Bulwarks.
    • His color does not really matter.
  • Cu Chulainn: 190 magic, P1 has 20% damage, P3 has 20% damage, P4 has 25% damage. Force Mazandyne (120 power AoE).
  • Tsukuyomi is weak to Phys Phys, so he has Resist Phys transferred to cover it.
    • Damage-wise, he prefers using max-level Force Zanma plus a damage booster, over using Force Zandyne with no damage booster. Zanma can be leveled cheaply using 3★ fodder.
    • His color does not really matter, unless you specifically need more HP from Purple.

Other options worth considering:

Low-grade challenge[edit]

Team restrictions:

Difficulty Restriction
Lv 3-5 3 or more demons must be grade 83 or lower.
Lv 6-8 4 or more demons must be grade 83 or lower.
Lv 9+ All 5 demons must be grade 83 or lower.
Lv 6-8 1 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 2 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 1 or more demons must be grade 59 (3★ base) or lower.
Sample party
Scathach
Skills
Scathach (Underside)
Wind Slash
Brands
PATK% War
Requirements
-
Susano-o
Skills
Force Boost
Force Amp
Brands
PATK% Divine or War
Requirements
-
Cu Chulainn
Skills
Force Boost
Force Amp
Brands
MATK% Divine or Spell
Requirements
-
Cu Chulainn A
Skills
Force Boost
Serial Killer
Brands
PATK% Divine or War
Requirements
-
Oberon
Skills
Back Attack
Assassin
Brands
MATK% Divine or Spell
Requirements
-

Team notes:

Other options worth considering:

3★ options

Hell's Park Underside
Area Phys Phys Fire Fire Ice Ice Elec Elec Force Force Light Light Dark Dark
Spike Hell Spike Hell (Phys) Spike Hell (Fire) - - Spike Hell (Force) -
Kawara Kawara (Phys) - - - - Kawara (Light) -
Grave - - Grave (Ice) - Grave (Force) - -
Sanzu River - - Sanzu River (Ice) - - Sanzu River (Light) Sanzu River (Dark)
Blood Pond - - - Blood Pond (Elec) - - Blood Pond (Dark)
Hell Cafe - Hell Cafe (Fire) - - Hell Cafe (Force) - Hell Cafe (Dark)
Burning - Burning (Fire) - Burning (Elec) - - -