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Hell's Park Underside/Grave Area/Force

Grave Area (weak to Force Force)

Overview[edit]

Difficulty BDemandingEditorial estimate
Enhanced enemy chains, healing and damage reduction require an attribute-appropriate team.
Battle speed: 10,000

Shiki-Ouji

Encounter version
HP 5,907
Battle stats Level 55 · combat values calculated
PATK
780
PDEF
610
MATK
780
MDEF
610
STR
201
MAG
201
VIT
138
AGI
97
LUK
127
Elemental affinities
PhysNu
FireWk
Ice—
Elec—
ForceWk
LightRs
DarkRs

Mithras

Encounter version
HP 29,430
Battle stats Level 60 · combat values calculated
PATK
881
PDEF
706
MATK
881
MDEF
706
STR
236
MAG
236
VIT
184
AGI
194
LUK
172
Elemental affinities
Phys—
FireDr
Ice—
Elec—
ForceWk
LightNu
Dark—

Cybele

Encounter version
HP 19,007
Battle stats Level 55 · combat values calculated
PATK
817
PDEF
656
MATK
817
MDEF
656
STR
219
MAG
219
VIT
172
AGI
157
LUK
160
Elemental affinities
Phys—
FireDr
Ice—
Elec—
ForceWk
LightNu
DarkRs

Shiki-Ouji

Encounter version
HP 5,907
Battle stats Level 55 · combat values calculated
PATK
780
PDEF
610
MATK
780
MDEF
610
STR
201
MAG
201
VIT
138
AGI
97
LUK
127
Elemental affinities
PhysNu
FireWk
Ice—
Elec—
ForceWk
LightRs
DarkRs

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Skills on multiple demons:

Hell Recovery

Adds Null Bind/MortaI. +80% to hit rate. +300 to Phys ATK and Mag ATK. +300% to status ailment auto recovery rate.

Source

Hell Recovery · encounter screenshot
Hell Ultra Booster
Used by: Shiki-Ouji

+20% to Max HP. +100 to Phys ATK and Mag ATK. +25% to damage dealt. +100% to Healing skill effectiveness.

Source

Hell Ultra Booster · encounter screenshot

Skills on Shiki-Oujis only:

Light Pierce [weak] Underside
Used by: Shiki-Ouji

Gains Light Pierce. Damage received by enemy through this skill is reduced by 70% if the enemy has Null, Repel or Drain Light attribute.

Source

Light Pierce [weak] Underside · encounter screenshot
Hell Booster
Used by: Shiki-Ouji

+15% to damage dealt. +50% to Healing skill effectiveness.

Source

Hell Booster · encounter screenshot
Hellsent: Light
Used by: Shiki-Ouji

+40% to Max HP. +100 to Phys ATK and Mag ATK.

Activates the following Chain Effect at the start of every second turn of the skill holder: Inflicts high-accuracy Light damage (Physical, Power: 200) with a Bulwark-piercing effect and a 100% critical hit rate on all enemies.

Source

Hellsent: Light · encounter screenshot

Skills on Mithras only:

Fire Pierce [weak] Underside
Used by: Mithras

Gains Fire Pierce. Damage received by enemy through this skill is reduced by 70% if the enemy has Null, Repel or Drain Fire attribute.

Source

Fire Pierce [weak] Underside · encounter screenshot
Covenant Bless [Underside]
Used by: Mithras

Activates the following Chain Effect when an ally or enemy uses a Fire or Light skill: Inflicts damage (Magic, power: 40) of the same attribute that triggered this Chain Effect to a single enemy, then restores 5% HP. to all party members.

Source

Covenant Bless [Underside] · encounter screenshot
Hell Mega Booster
Used by: Mithras

+30% to Max HP. +200 to Phys ATK and Mag ATK. +50% to damage dealt. +200% to Healing skill effectiveness.

Source

Hell Mega Booster · encounter screenshot
Hellbound: Fire
Used by: Mithras

+50% to Max HP.. +200 to Phys ATK and Mag ATK.

Activates the following Chain Effect at the start of enemy turn: Place 5 counts of Spirit Chains of Suppression on all enemies. (Once per battle)

Activates the following Chain Effect at the start of every third turn of the skill holder: Inflicts high-accuracy Fire damage (Physical, Power: 300) with a Bulwark-piercing effect and a 100% critical hit rate on all enemies.

Source

Hellbound: Fire · encounter screenshot

Skills on Cybele only:

Fire Pierce [weak] Underside
Used by: Cybele

Gains Fire Pierce. Damage received by enemy through this skill is reduced by 70% if the enemy has Null, Repel or Drain Fire attribute.

Source

Fire Pierce [weak] Underside · encounter screenshot
Magna Mater [Underside]
Used by: Cybele

While the demon with this skill is alive, all party members will receive the following effect: +25% to Fire damage and +50% to Healing skill effectiveness.

Source

Magna Mater [Underside] · encounter screenshot
Mediarama+8 MP9 uses
Used by: Cybele

Heals 25% HP of all party members.

Source

Mediarama+ · encounter screenshot
Hellsent: Fire
Used by: Cybele

+40% to Max HP.. +100 to Phys ATK and Mag ATK.

Activates the following Chain Effect at the start of every second turn of the skill holder: Inflicts high-accuracy Fire damage (Physical, Power: 200) with a Bulwark-piercing effect and a 100% critical hit rate on all enemies.

Source

Hellsent: Fire · encounter screenshot

Explanation

  • Hellbound: Fire will apply 5 stacks of Spirit Chains of Suppression to you.
  • If you fail to kill the adds by the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Mithras will do one too, if he isn't dead by his third turn.
  • Mithras will follow up with Covenant Bless Underside whenever he, his allies, or you use a Fire Fire/Light Light attack. The hit doesnt hurt, but it does heal Mithras and his party, which can prolong the fight. Cybele and the Shiki-Ouji on the right also have healing spells.

General strategy[edit]

  • Bring as many Force Force attackers as possible, and kill the adds first so they can't heal Mithras.
  • If you have a Tam Lin with the skill Tam Lin (Underside), bring that.
  • Cover Fire Fire and Light Light weaknesses, to reduce the chance of Mithras getting extra turns.

Underside skill demons[edit]

Tam Lin
Tam Lin (Underside) effect overview
  • Self gets 50% HP, 180% Force damage, 20% accuracy, 3 MP discount for Force skills, and immunity to Spirit Chains of Suppression.
  • The team gets 80% Force damage and 50% accuracy.
  • If any team member uses a Force skill, Tam Lin casts a magic Force AoE on all enemies (up to 4 times per turn).
Colors
  • Clear Clear for the fusibles ruleset.
Skill Transfer
Brands
  • PATK% War, if using a strength-based attack (such as Force Wind Slash (Underside))
  • MATK% Spell, if using a magic-based attack.
  • Due to his MP discount, Divine's MP regen is probably not necessary.
Misc notes
  • In most cases, just build him for magic, even though his MATK sucks. This way, you boost the damage of his own attacks as well as his AoE chain.
  • Building PATK is worse if using regular Wind Slash, as you lose damage by not boosting the chain AoE. However, Wind Slash (Underside) does enough damage by itself to overtake the loss, and is slightly better damage overall.
Jack Frost
Jack Frost (Underside) effect overview
  • Self gets Concentrate (2.25x damage) on his first action - this is about 63% damage on average across his 2 actions on the first turn. Also gets 50% HP and immunity to Spirit Chains of Suppression.
Colors
  • (Any)
Skill Transfer
  • Use Force Zandyne.
  • Jack Frost does not have any MP discounts, so 7 MP skills such as Force Killing Wind may be too expensive to cast repeatedly.
    • Force Killing Wind (Underside) starts at 7 MP, then becomes 6 MP at max level. This is the best skill he can use, but the cost of maxing it is very high.
Brands
  • MATK% Spell or Divine.
Misc notes

Fusibles challenge[edit]

Team restrictions:

Difficulty Restriction
Lv 3-5 3 or more demons must be fusible*.
Lv 6-8 4 or more demons must be fusible.
Lv 9+ All 5 demons must be fusible.
Lv 6+ 1 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 1 or more demons must be Clear Clear .

Notes regarding fusibles:

  • Multi-fusions count.
  • Pixie and Slime count, even though you cannot fuse them.
Sample party
Baal
Skills
Force Boost
Back Attack
Brands
MATK% Divine or Spell
Requirements
-
Susano-o
Skills
Force Boost
Force Amp
Brands
PATK% Divine or War
Requirements
-
Seth
Skills
Force Boost
Master Assassin
Brands
PATK% Divine or War
Requirements
-
Oberon
Skills
Assassin
Back Attack
Brands
MATK% Divine or Spell
Requirements
-
Tam Lin
Skills
Tam Lin (Underside)
Zandyne
Brands
MATK% Spell
Requirements
-

Team notes:

Other options worth considering:

Race Challenges[edit]

Genma, Dragon, Megami[edit]

Team restrictions:

Difficulty Restriction
Lv 3-5 All 5 demons must be of the races Genma, Dragon, Megami, Vile, or Deity
Lv 6-8 All 5 demons must be of the races Genma, Dragon, Megami, or Vile.
Lv 9+ All 5 demons must be of the races Genma, Dragon, or Megami.
Sample party
Cleopatra
Skills
-
-
Brands
-
Requirements
-
Cu Chulainn
Skills
Force Boost
Force Amp
Brands
MATK% Divine or Spell
Requirements
-
Cu Chulainn A
Skills
Serial Killer
Force Boost
Brands
PATK% Divine or War
Requirements
-
Tsukuyomi
Skills
Resist Phys
Force Boost
Brands
MATK% Divine or Spell
Requirements
-
Tam Lin
Skills
Tam Lin (Underside)
Zandyne
Brands
MATK% Spell
Requirements
-

Team notes:

  • Cleopatra: casts Spirit Chains of Corrosion at the beginning of the battle, greatly reducing enemy defenses even at higher levels. Doesn't need a Force transfer, as she can simply skip her turn.
  • Cu Chulainn A: 201 strength, high crit rate, P3 has 20% damage. Has an aura for all allies: 10% Phys/Force damage and 10% AoE/Random damage. Force Barbed Spear (105 power AoE + ramping 50-125 power Random).
  • Cu Chulainn: 190 magic, P1 has 20% damage, P3 has 20% damage, P4 has 25% damage. Force Mazandyne (120 power AoE).
  • Tsukuyomi is weak to Phys Phys, so he has Resist Phys transferred to cover it.
    • Damage-wise, he prefers using max-level Force Zanma plus a damage booster, over using Force Zandyne with no damage booster. Zanma can be leveled cheaply using 3★ fodder.
    • His color does not really matter, unless you specifically need more HP from Purple.

Other options worth considering:

Low-grade challenge[edit]

Team restrictions:

Difficulty Restriction
Lv 3-5 3 or more demons must be grade 83 or lower.
Lv 6-8 4 or more demons must be grade 83 or lower.
Lv 9+ All 5 demons must be grade 83 or lower.
Lv 6-8 1 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 2 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 1 or more demons must be grade 59 (3★ base) or lower.
Sample party
Tam Lin
Skills
Tam Lin (Underside)
Zandyne
Brands
MATK% Spell
Requirements
-
Harpy
Skills
Force Boost
Serial Killer
Brands
MATK% Divine or Spell
Requirements
-
Susano-o
Skills
Force Boost
Force Amp
Brands
PATK% Divine or War
Requirements
-
Cu Chulainn
Skills
Force Boost
Force Amp
Brands
MATK% Divine or Spell
Requirements
-
Albion
Skills
Merciless Blow
Back Attack
Brands
PDEF% Guard x2
Requirements
-

Team notes:

  • Purple Susano-o: 235 strength, has Assassin, Purple has Merciless Blow, p1 has 15% damage, p3 has 25% damage, p4 has 25% damage. Kusanagi is 200 power single-target, and applies ATK Buff.
  • Harpy: 160 magic, 20% damage boost, p3 has 30% damage. 20% team damage aura on p2. Force Wind Trick (100 power AoE, +2 MP restored to party).
  • Cu Chulainn: 190 magic, p1 has 15% AoE damage, p4 has 25% AoE damage. Force Mazandyne (120 power AoE).
  • Purple Albion: Deals high damage based on PDEF. Purple has Wretched Blow. 15% damage from p1, 30% damage from p3. 30% damage aura for the team. Force Pure All-Out Ruin (200 power single-target). Also has an Order Crest that frequently hits the lowest-HP enemy with a 100-power single-target attack (inscribes when an ally hits an enemy weakness, an enemy hits your party's weaknesses, or a party member is revived).

Other options worth considering:

3★ options

Hell's Park Underside
Area Phys Phys Fire Fire Ice Ice Elec Elec Force Force Light Light Dark Dark
Spike Hell Spike Hell (Phys) Spike Hell (Fire) - - Spike Hell (Force) -
Kawara Kawara (Phys) - - - - Kawara (Light) -
Grave - - Grave (Ice) - Grave (Force) - -
Sanzu River - - Sanzu River (Ice) - - Sanzu River (Light) Sanzu River (Dark)
Blood Pond - - - Blood Pond (Elec) - - Blood Pond (Dark)
Hell Cafe - Hell Cafe (Fire) - - Hell Cafe (Force) - Hell Cafe (Dark)
Burning - Burning (Fire) - Burning (Elec) - - -