Dx2WikiJoin the Global Dx2 Discord

Hell's Park Underside/Grave Area/Ice

Grave Area (weak to Ice Ice)

Overview[edit]

Difficulty BDemandingEditorial estimate
Enhanced enemy chains, healing and damage reduction require an attribute-appropriate team.
Battle speed: 10,000

Shiki-Ouji

Encounter version
HP 5,907
Battle stats Level 55 · combat values calculated
PATK
780
PDEF
610
MATK
780
MDEF
610
STR
201
MAG
201
VIT
138
AGI
97
LUK
127
Elemental affinities
PhysNu
FireWk
IceWk
Elec—
Force—
LightRs
DarkRs

Mithras

Encounter version
HP 29,430
Battle stats Level 60 · combat values calculated
PATK
881
PDEF
706
MATK
881
MDEF
706
STR
236
MAG
236
VIT
184
AGI
194
LUK
172
Elemental affinities
Phys—
FireDr
IceWk
Elec—
Force—
LightNu
Dark—

Cybele

Encounter version
HP 19,007
Battle stats Level 55 · combat values calculated
PATK
817
PDEF
656
MATK
817
MDEF
656
STR
219
MAG
219
VIT
172
AGI
157
LUK
160
Elemental affinities
Phys—
FireDr
IceWk
Elec—
ForceRs
LightNu
DarkRs

Shiki-Ouji

Encounter version
HP 5,907
Battle stats Level 55 · combat values calculated
PATK
780
PDEF
610
MATK
780
MDEF
610
STR
201
MAG
201
VIT
138
AGI
97
LUK
127
Elemental affinities
PhysNu
FireWk
IceWk
Elec—
Force—
LightRs
DarkRs

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Skills on multiple demons:

Hell Recovery

Adds Null Bind/MortaI. +80% to hit rate. +300 to Phys ATK and Mag ATK. +300% to status ailment auto recovery rate.

Source

Hell Recovery · encounter screenshot
Hell Ultra Booster
Used by: Shiki-Ouji

+20% to Max HP. +100 to Phys ATK and Mag ATK. +25% to damage dealt. +100% to Healing skill effectiveness.

Source

Hell Ultra Booster · encounter screenshot

Skills on Shiki-Oujis only:

Light Pierce [weak] Underside
Used by: Shiki-Ouji

Gains Light Pierce. Damage received by enemy through this skill is reduced by 70% if the enemy has Null, Repel or Drain Light attribute.

Source

Light Pierce [weak] Underside · encounter screenshot
Hell Booster
Used by: Shiki-Ouji

+15% to damage dealt. +50% to Healing skill effectiveness.

Source

Hell Booster · encounter screenshot
Hellsent: Light
Used by: Shiki-Ouji

+40% to Max HP. +100 to Phys ATK and Mag ATK.

Activates the following Chain Effect at the start of every second turn of the skill holder: Inflicts high-accuracy Light damage (Physical, Power: 200) with a Bulwark-piercing effect and a 100% critical hit rate on all enemies.

Source

Hellsent: Light · encounter screenshot

Skills on Mithras only:

Fire Pierce [weak] Underside
Used by: Mithras

Gains Fire Pierce. Damage received by enemy through this skill is reduced by 70% if the enemy has Null, Repel or Drain Fire attribute.

Source

Fire Pierce [weak] Underside · encounter screenshot
Covenant Bless [Underside]
Used by: Mithras

Activates the following Chain Effect when an ally or enemy uses a Fire or Light skill: Inflicts damage (Magic, power: 40) of the same attribute that triggered this Chain Effect to a single enemy, then restores 5% HP. to all party members.

Source

Covenant Bless [Underside] · encounter screenshot
Hell Mega Booster
Used by: Mithras

+30% to Max HP. +200 to Phys ATK and Mag ATK. +50% to damage dealt. +200% to Healing skill effectiveness.

Source

Hell Mega Booster · encounter screenshot
Hellbound: Fire
Used by: Mithras

+50% to Max HP.. +200 to Phys ATK and Mag ATK.

Activates the following Chain Effect at the start of enemy turn: Place 5 counts of Spirit Chains of Suppression on all enemies. (Once per battle)

Activates the following Chain Effect at the start of every third turn of the skill holder: Inflicts high-accuracy Fire damage (Physical, Power: 300) with a Bulwark-piercing effect and a 100% critical hit rate on all enemies.

Source

Hellbound: Fire · encounter screenshot

Skills on Cybele only:

Fire Pierce [weak] Underside
Used by: Cybele

Gains Fire Pierce. Damage received by enemy through this skill is reduced by 70% if the enemy has Null, Repel or Drain Fire attribute.

Source

Fire Pierce [weak] Underside · encounter screenshot
Magna Mater [Underside]
Used by: Cybele

While the demon with this skill is alive, all party members will receive the following effect: +25% to Fire damage and +50% to Healing skill effectiveness.

Source

Magna Mater [Underside] · encounter screenshot
Mediarama+8 MP9 uses
Used by: Cybele

Heals 25% HP of all party members.

Source

Mediarama+ · encounter screenshot
Hellsent: Fire
Used by: Cybele

+40% to Max HP.. +100 to Phys ATK and Mag ATK.

Activates the following Chain Effect at the start of every second turn of the skill holder: Inflicts high-accuracy Fire damage (Physical, Power: 200) with a Bulwark-piercing effect and a 100% critical hit rate on all enemies.

Source

Hellsent: Fire · encounter screenshot

Explanation

  • Hellbound: Fire will apply 5 stacks of Spirit Chains of Suppression to you.
  • If you fail to kill the adds by the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Mithras will do one too, if he isn't dead by his third turn.
  • Mithras will follow up with Covenant Bless Underside whenever he, his allies, or you use a Fire Fire/Light Light attack. The hit doesnt hurt, but it does heal Mithras and his party, which can prolong the fight. Cybele and the Shiki-Ouji on the right also have healing spells.

General strategy[edit]

  • Bring as many Ice Ice attackers as possible, and kill the adds first so they can't heal Mithras.
  • If you have an Illuyanka with the skill Illuyanka (Underside), bring that, as it trivializes this fight.
  • Cover Fire Fire and Light Light weaknesses, to reduce the chance of Mithras getting extra turns.

Underside skill demons[edit]

Illuyanka
Illuyanka (Underside) effect overview
  • Self gets 50% HP, 180% Ice damage, 20% accuracy, 3 MP discount for Ice skills, and immunity to Spirit Chains of Suppression.
  • The team gets 80% Ice damage and 50% accuracy.
  • If any team member uses an Ice skill, Illuyanka casts an Ice AoE on all enemies (up to 4 times per turn).
Colors
Skill Transfer
  • Ice Ice Age (Underside) is ideal regardless of color.
  • If Ice Age Underside is unavailable:
    • Clear Clear should transfer a damage booster, such as Ice Amp or Ice Boost.
    • Purple Purple should transfer regular Ice Ice Age. If you don't have it, you should run Clear instead.
Brands
  • MATK% Spell.
  • Due to his MP discount, Divine's MP regen is probably not necessary.
Jack Frost
Jack Frost (Underside) effect overview
  • Self gets 15% Ice/Light damage, and Concentrate (2.25x damage) on his first action - together, these are 87% damage on average across his 2 actions on the first turn. Also gets 50% HP and immunity to Spirit Chains of Suppression.
  • If an ally uses an Ice/Light skill, Jack Frost automatically casts ATK Buff (up to 3 times per turn).
Colors
  • Clear Clear for the fusibles ruleset. It also gives Light Hama, which can be useful in the Light area of HPU.
  • Red Red for Ice Bufula, as it's stronger than his innate Ice Bufu.
Skill Transfer
  • May need Resist Fire if you can't win in one turn, to ensure Mithras doesn't get extra turns off him.
  • Jack Frost does not have any MP discounts, so 7 MP skills such as Ice Ice Age may be too expensive to cast repeatedly.
    • Ice Ice Age (Underside) starts at 7 MP, then becomes 6 MP at max level. This is the best skill he can use, but the cost of maxing it is very high.
  • Clear Clear can level up Ice Bufu and transfer a damage booster, but transferring level 1 Ice Bufudyne will do more damage.
  • Red Red should level up Ice Bufula and transfer a damage booster, such as Ice Amp, Merciless Blow, or Ice Boost. This will outdamage a transferred Ice Bufudyne.
  • Ice Bufu, Ice Bufula, Ice Mabufu, and Light Hama can all be leveled cheaply - run Chapter 1 Leveling Quest for Slimes to feed him for skill points, then transfer skill dupes from 1★-3★ to level his skills.
Brands
  • MATK% Spell or Divine.
Misc notes

Fusibles challenge[edit]

Team restrictions:

Difficulty Restriction
Lv 3-5 3 or more demons must be fusible*.
Lv 6-8 4 or more demons must be fusible.
Lv 9+ All 5 demons must be fusible.
Lv 6+ 1 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 1 or more demons must be Clear Clear .

Notes regarding fusibles:

  • Multi-fusions count.
  • Pixie and Slime count, even though you cannot fuse them.
Sample party
Illuyanka
Skills
Illuyanka (Underside)
Ice Boost
Brands
MATK% Spell
Requirements
-
Jack Frost
Skills
Jack Frost (Underside)
Resist Fire
Brands
MATK% Divine or Spell
Requirements
-
Vasuki
Skills
Ice Boost
Resist Fire
Brands
MATK% Divine or Spell
Requirements
-
Hresvelgr
Skills
Resist Phys
Resist Fire
Brands
MATK% Divine or Spell
Requirements
-
Titania
Skills
Bufudyne
Ice Boost
Brands
MATK% Divine or Spell
Requirements
-


Team notes:

Other options worth considering:

Race challenges[edit]

Dragon, Femme, Megami[edit]

Team restrictions:

Difficulty Restriction
Lv 3-5 All 5 demons must be of the races Dragon, Femme, Megami, Fairy, or Reaper.
Lv 6-8 All 5 demons must be of the races Dragon, Femme, Megami, or Fairy.
Lv 9+ All 5 demons must be of the races Dragon, Femme, or Megami.
Sample party
Illuyanka
Skills
Illuyanka (Underside)
Ice Boost
Brands
MATK% Spell
Requirements
-
Anahita
Skills
Ice Enhancement
Ice Boost
Brands
MATK% Divine or Spell
Requirements
-
Atropos
Skills
Back Attack
Ice Boost
Brands
MATK% Spell
Requirements
-
Norn
Skills
Bufudyne
Back Attack
Brands
MATK% Divine or Spell
Requirements
-
Sarasvati
Skills
Bufudyne
Resist Fire
Brands
MATK% Divine or Spell
Requirements
-

Team notes:

  • Purple Anahita: 204 magic, has Ice Accele, Purple has Ice Amp, p1 has 15% damage, p3 has 20%. 30% magic damage (plus 15% all-damage if p2) and +1 MP recovery aura for party while Bulwarked (which she also provides, but only once due to Suppression). Ice Hell Stream (280 power single-target, casts ATK/DEF Buffs and ATK/DEF Debuffs). If p3, also gives the party 1 count of Fortify.
    • Also note that the boss does not have Bulwark pierce. This is good defensively, but also means he might break your Bulwarks with damage before they would wear off naturally.
  • Purple Atropos: 192 magic, 5% damage, has Merciless Blow, p3 has 20% damage. Ice Severed Fate (160 power single-target). Purple has Infinite Chakra, so she should run Spell brands.
  • Clear Norn: 193 magic (213 with maxed Moment of Fate), has Merciless Blow. Automatic cast of Luster Candy. Will need an Ice transfer.
  • Purple Sarasvati: 195 magic, Purple has Back Attack, p3 has 10% damage. Ice Mabufula (100 power AoE). Will need a Resist Fire transfer.

Other options worth considering:

  • Cleopatra: casts Spirit Chains of Corrosion at the beginning of the battle, greatly reducing enemy defenses even at higher levels. Doesn't need an Ice transfer, as she can simply skip her turn.
  • Rahab: 214 strength, p1 has 15% damage, p3 has 20%. If p2, has 15% weak-point damage aura. Ice Sea Dragon's Fury (200-350 power single-target w/ +50% crit). Will need a Resist Fire transfer.
    • Suppression prevents him from gaining Might or casting ATK buffs, so his damage may be lower than expected. Due to this, he will also need someone else to cast stat buffs in order to ramp his unique's power.
  • Quetzalcoatl: 178 magic, p1 has 25% AoE damage. If p2, has a 20% damage and +1 MP recovery aura for Dragon allies (helpful to boost Illuyanka or Rahab). Will need an Ice transfer.
  • Izanami: 226 magic (246 with maxed Yomotsu Okami), has Merciless Blow. Will need an Ice transfer and Resist Fire. Her panels do not help an Ice build, so you can use a p0 copy (or just unlock p2 for the +100 MATK).
  • Ishtar: 247 magic, Almighty Mesopotamian Star casts Luster Candy and Debilitate. Will need an Ice transfer.
  • Lakshmi: 248 magic. Will need an Ice transfer.

Low-grade challenge[edit]

Team restrictions:

Difficulty Restriction
Lv 3-5 3 or more demons must be grade 83 or lower.
Lv 6-8 4 or more demons must be grade 83 or lower.
Lv 9+ All 5 demons must be grade 83 or lower.
Lv 6-8 1 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 2 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 1 or more demons must be grade 59 (3★ base) or lower.
Sample party
Illuyanka
Skills
Illuyanka (Underside)
Ice Boost
Brands
MATK% Spell
Requirements
-
Black Rider
Skills
Mabufudyne
Ice Boost
Brands
MATK% Divine or Spell
Requirements
-
Frost Ace
Skills
Ice Amp
Merciless Blow
Brands
MATK% Divine or Spell
Requirements
-
Titania
Skills
Bufudyne
Ice Boost
Brands
MATK% Divine or Spell
Requirements
-
King Frost
Skills
Back Attack
Auto-Taruka
Brands
MATK% Divine
Requirements
-

Team notes:

Other options worth considering:

Hell's Park Underside
Area Phys Phys Fire Fire Ice Ice Elec Elec Force Force Light Light Dark Dark
Spike Hell Spike Hell (Phys) Spike Hell (Fire) - - Spike Hell (Force) -
Kawara Kawara (Phys) - - - - Kawara (Light) -
Grave - - Grave (Ice) - Grave (Force) - -
Sanzu River - - Sanzu River (Ice) - - Sanzu River (Light) Sanzu River (Dark)
Blood Pond - - - Blood Pond (Elec) - - Blood Pond (Dark)
Hell Cafe - Hell Cafe (Fire) - - Hell Cafe (Force) - Hell Cafe (Dark)
Burning - Burning (Fire) - Burning (Elec) - - -