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Hell's Park Underside/Kawara Area/Phys

Kawara Area (weak to Phys Phys)

Overview[edit]

Difficulty BDemandingEditorial estimate
Enhanced enemy chains, healing and damage reduction require an attribute-appropriate team.
Battle speed: 10,000

Feng Huang

Encounter version
HP 8,091
Battle stats Level 55 · combat values calculated
PATK
786
PDEF
546
MATK
855
MDEF
563
STR
204
MAG
237
VIT
79
AGI
226
LUK
204
Elemental affinities
PhysWk
FireNu
IceWk
Elec—
Force—
Light—
Dark—

Hresvelgr

Encounter version
HP 31,550
Battle stats Level 60 · combat values calculated
PATK
881
PDEF
693
MATK
911
MDEF
700
STR
236
MAG
250
VIT
172
AGI
303
LUK
126
Elemental affinities
PhysWk
FireWk
IceDr
Elec—
ForceNu
Light—
Dark—

Tsukuyomi

Encounter version
HP 14,035
Battle stats Level 55 · combat values calculated
PATK
801
PDEF
609
MATK
849
MDEF
621
STR
211
MAG
234
VIT
133
AGI
73
LUK
154
Elemental affinities
PhysWk
FireNu
IceNu
ElecRs
ForceRs
Light—
Dark—

Feng Huang

Encounter version
HP 8,091
Battle stats Level 55 · combat values calculated
PATK
786
PDEF
546
MATK
855
MDEF
563
STR
204
MAG
237
VIT
79
AGI
226
LUK
204
Elemental affinities
PhysWk
FireNu
IceWk
Elec—
Force—
Light—
Dark—

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Skills on multiple demons:

Hell Recovery

Adds Null Bind/MortaI. +80% to hit rate. +300 to Phys ATK and Mag ATK. +300% to status ailment auto recovery rate.

Source

Hell Recovery · encounter screenshot
Hell Ultra Booster

+20% to Max HP. +100 to Phys ATK and Mag ATK. +25% to damage dealt. +100% to Healing skill effectiveness.

Source

Hell Ultra Booster · encounter screenshot

Skills on Feng Huangs only:

Fire Pierce [weak] Underside
Used by: Feng Huang

Gains Fire Pierce. Damage received by enemy through this skill is reduced by 70% if the enemy has Null, Repel or Drain Fire attribute.

Source

Fire Pierce [weak] Underside · encounter screenshot
Hellsent: Fire
Used by: Feng Huang

+40% to Max HP.. +100 to Phys ATK and Mag ATK.

Activates the following Chain Effect at the start of every second turn of the skill holder: Inflicts high-accuracy Fire damage (Physical, Power: 200) with a Bulwark-piercing effect and a 100% critical hit rate on all enemies.

Source

Hellsent: Fire · encounter screenshot

Skills on Hresvelgr only:

Ice Pierce [weak] Underside
Used by: Hresvelgr

Gains Ice Pierce. Damage received by enemy through this skill is reduced by 70% if the enemy has Null, Repel or Drain Ice attribute.

Source

Ice Pierce [weak] Underside · encounter screenshot
North Wind [Underside]
Used by: Hresvelgr

Activates the following Chain Effect when an enemy is downed: Inflicts Ice damage (Magic, Power: 60) with a Bulwark-piercing effect on all enemies.AIIows all party members to Repel one Physical attack. (1 turn)

Source

North Wind [Underside] · encounter screenshot
Hell Mega Booster
Used by: Hresvelgr

+30% to Max HP. +200 to Phys ATK and Mag ATK. +50% to damage dealt. +200% to Healing skill effectiveness.

Source

Hell Mega Booster · encounter screenshot
Hellbound: Ice
Used by: Hresvelgr

+50% to Max HP.. +200 to Phys ATK and Mag ATK.

Activates the following Chain Effect at the start of enemy turn: Place 5 counts of Spirit Chains of Suppression on all enemies. (Once per battle)

Activates the following Chain Effect at the start of every third turn of the skill holder: Inflicts high-accuracy Ice damage (Physical, Power: 300) with a Bulwark-piercing effect and a 100% critical hit rate on all enemies.

Source

Hellbound: Ice · encounter screenshot

Skills on Tsukuyomi only:

Force Pierce [weak] Underside
Used by: Tsukuyomi

Gains Force Pierce. Damage received by enemy through this skill is reduced by 70% if the enemy has Null, Repel or Drain Force attribute.

Source

Force Pierce [weak] Underside · encounter screenshot
Fast Tetraka [Underside]
Used by: Tsukuyomi

Activates the following Chain Effect at the beginning of the enemy turn: Casts Tetrakarn.

Source

Fast Tetraka [Underside] · encounter screenshot
Hellsent: Force
Used by: Tsukuyomi

+40% to Max HP.. +100 to Phys ATK and Mag ATK.

Activates the following Chain Effect at the start of every second turn of the skill holder: Inflicts high-accuracy Force damage (Physical, Power: 200) with a Bulwark-piercing effect and a 100% critical hit rate on all enemies.

Source

Hellsent: Force · encounter screenshot

Explanation

  • The enemy will start the battle by casting Repel Physical. Tsukuyomi will cast it again when the enemy turn starts, and Hresvelgr will cast it if anyone on your team dies.
  • The Feng Huangs apply Luster Candy and Debilitate at the start of the battle.
  • Hellbound: Ice will apply 5 stacks of Spirit Chains of Suppression to you.
  • If you fail to kill the adds by the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Hresvelgr will do one too, if he isn't dead by his third turn.

General Strategy[edit]

  • Transfer Tetra Break (from 2★ Oni) to your fastest unit, and have them cast it when the fight starts, to remove the enemy's shield.
  • After the shield is down, spam Phys Phys attacks to hit the enemy's weaknesses. Try to ensure Tsukuyomi dies quickly, so he can't re-cast the shield.
  • Try to bring demons that can counteract the initial Luster Candy and Debilitate. There is a decent chance your attacks will miss the boss if the enemy still has a full EVAC swing in their favor.
  • If you have a Koumokuten with the skill Koumokuten (Underside), bring him.
  • Cover your Ice Ice weaknesses, to prevent Hresvelgr from killing anyone. If he gets a kill, he re-casts his shield and casts a North Wind AoE. This can quickly snowball into a long combo of North Winds that can wipe your team.

Underside skill demons[edit]

Koumokuten
Koumokuten (Underside) effect overview
  • Self gets 50% HP, 180% Phys damage, 20% accuracy, 3 MP discount for Phys skills, and immunity to Spirit Chains of Suppression.
  • The team gets 20% Phys damage and 50% accuracy.
  • If any team member uses Tetra Break, Koumokuten attacks the highest-max-HP enemy (usually the boss) and casts DEF Debuff and EVAC Debuff.
Colors
  • Clear Clear for the fusibles ruleset.
  • Yellow Yellow for Sukukaja, if you need a source of EVAC Buff.
Skill Transfer
Brands
  • PATK% War.
  • Due to his MP discount, Divine's MP regen is probably not necessary.
Misc Notes
  • Koumokuten actually has Tetra Break innately, so he could theoretically trigger his own bonus effects. However, his base agi is so low that getting him to the front of the party may be difficult unless he uses Lead brands and the faster teammates use Trail brands.

Fusibles challenge[edit]

Team restrictions:

Difficulty Restriction
Lv 3-5 3 or more demons must be fusible*.
Lv 6-8 4 or more demons must be fusible.
Lv 9+ All 5 demons must be fusible.
Lv 6+ 1 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 1 or more demons must be Clear Clear .

Notes regarding fusibles:

  • Multi-fusions count.
  • Pixie and Slime count, even though you cannot fuse them.
Sample party
Yoshitsune
Skills
Butcher
Tetra Break
Brands
PATK% Divine or War
Requirements
-
Cu Chulainn
Skills
Merciless Blow
Phys Boost
Brands
PATK% Divine or War
Requirements
-
Cerberus
Skills
Merciless Blow
Resist Ice
Brands
PATK% Divine or War
Requirements
-
Flauros
Skills
Phys Amp
Resist Ice
Brands
PATK% Divine or War
Requirements
-
Koumokuten
Skills
Koumokuten (Underside)
God's Hand
Brands
PATK% War
Requirements
-

Team notes:

  • Purple Yoshitsune: 198 strength, has 30% AoE/random damage boost on P3, 25% phys damage boost on P4. Purple has Phys Amp. P1 has 25% crit, P3 has 50% crit. Phys Hassou Tobi (360 power random). If P2, he also starts the battle with Charge, Might, and an a 1-turn ATK Buff
    • He's also the fastest unit in this team, so he has Tetra Break transferred.
  • Cu Chulainn: 201 strength, P1 has 20% damage, P3 has 20% damage, P4 has 25% damage. Has 100% crit rate at P4. Phys Gae Bulg (400-600 power random). However, he will have accuracy issues if not panel 4.
  • Yellow Cerberus: 170 str, P3 gives a 20% phys damage aura, 20% all-damage to Beast race, and 50% crit to self. Phys Hell Claw (420 power random w/ 50% crit). War Cry for ATK and DEF Debuffs, and Yellow has War Dance for ATK and DEF Buffs. Hell Claw also applies Spirit Chains of Intimidation to help survival. Needs Resist Ice.
  • Purple Flauros: 192 strength, P3 gives 15% phys damage, Purple has Epitome of Carnage. Phys Iron Fist grants ATK and EVAC buffs, complementing Koumokuten's debuffs. Needs Resist Ice.
  • Ice Ice weaknesses are covered on everyone, to prevent Hresvelgr from setting off a death combo.

Other options worth considering:

  • Asura Lord: 242 strength, Purple has Master Assassin while Red has Gigantomachia, P4 has 20% Phys damage. Grants his team a 20-60% crit rate and 15-55% crit damage aura, depending on his panels. Automatically casts ATK + EVAC buffs and DEF + EVAC debuffs at the start of the battle, helping to swing buffs in your favor. He will probably need to transfer a strong-but-cheap Phys skill though, as Red's Gigantomachia is expensive at 7 MP (6 MP if P3).
  • Red Shiva: 229 strength, has Serial Killer, P1 has 15% damage. Has 20% crit rate, P2 has 20% crit, P4 has 50% crit. Standard attack is 0 MP Phys Vorpal Blade (140 power AoE). Red has Phys God's Hand (200 power single). Standard attack is free and God's Hand is 5 MP if P3, so he won't have MP problems and can safely run War brands.
    • Shiva can also remove the enemy's Repel Physical by using Almighty Pralaya, but that won't trigger Koumokuten's bonus effects. Also, its Remnants won't work, so it will always consume 1 full Press Turn icon.
  • Seth: 248 strength, p1 has 15% damage, p4 has 25% damage. Phys Ouas (160 power single-target with 50% crit). P3 makes Ouas cost 4 MP, so he shouldn't have MP problems and can run War brands.
  • Asura: 212 strength, 60% random-target damage boost, 30% crit rate. P1 has 20% crit rate, P3 has 30% random-target damage aura. Phys Ashura (50 power AoE w/ 50% crit + 250 power random w/ 80% crit). Using Ashura also removes all enemy buffs. Needs Resist Ice.
  • Red Gogmagog: Good damage based on PDEF, and has Repel Ice for 30% Ice damage reduction. May have accuracy issues if you don't have Koumokuten Underside, though.
  • Red Titan: Good damage based on PDEF.
  • Clear Odin: 176 str, P3 gives 10% phys damage, Clear has Merciless Blow. Phys Gungnir (145 power AoE w/ 30% crit). He's expensive to panel, however.
  • Red Wu Kong: 235 str, has Phys Boost, P3 gives 10% phys damage, P2 gives 10% crit. Phys Titanomachia (125 power AoE w/ 30% crit) and Phys Oni-Kagura (135 power single w/ 30% crit).
  • Red Girimekhala: 216 str, P3 gives 10% phys damage. Phys Megaton Press (105 power AoE w/ 30% crit) and Phys Binge Eating (140 power single). Mega Boost gives himself both Charge and Might.
  • Clear Hanuman: 223 str, P3 gives 10% phys damage. Phys Vorpal Blade (140 power AoE) and Phys Madness Nails (130-195 power random). Can be re-used for the race challenge.
  • Clear Yatagarasu: 184 str, P3 gives 10% phys damage, Clear has Phys Boost. Phys Hades Blast (120 power AoE). Needs Resist Ice.
  • Clear Valkyrie: 196 str, has Phys Boost. Phys Heat Wave (85 power AoE w/ 10% crit), Phys Fatal Sword (100 power single).
  • Clear Fomorian: 183 str, Clear has Back Attack. Phys Herculean Strike (100 power AoE). Can be re-used for the race challenge.

Race challenges[edit]

Kishin, Genma, Night[edit]

Team restrictions:

Difficulty Restriction
Lv 3-5 All 5 demons must be of the races Genma, Kishin, Night, Drake, or Tyrant.
Lv 6-8 All 5 demons must be of the races Genma, Kishin, Night, or Drake.
Lv 9+ All 5 demons must be of the races Genma, Kishin, or Night.
Sample party
Marici
Skills
Tetra Break
Phys Boost
Brands
PATK% Lead x2
Requirements
-
Fionn mac Cumhaill
Skills
Back Attack
Phys Boost
Brands
PATK% Divine or War
Requirements
-
Futsunushi
Skills
Back Attack
Phys Boost
Brands
PATK% Divine or War
Requirements
-
Cu Chulainn
Skills
Serial Killer
Phys Boost
Brands
PATK% Divine or War
Requirements
Panel 4
Koumokuten
Skills
Koumokuten (Underside)
God's Hand
Brands
PATK% Divine or War
Requirements
-

Team notes:

  • Marici: 195 str, Shimmer Arrow levels give 10% Phys damage, P3 gives 20% damage. P2 gives a 15% crit damage aura. Phys Daylight Blade (200 power single w/ 50% crit). She has 2x Lead set effects to put her in the first spot (otherwise Fionn would be first), and she has Tetra Break to remove the shield ASAP.
  • Purple Fionn mac Cumhaill: 229 str, innate 25% Phys damage, has Epitome of Valor, Purple has Phys Accele, P1 has 15% Phys damage, P3 has 20% damage. Phys Moon-White Blade (280 power single + 120 power AoE) also applies Zenith. Casts ATK Buff+ for 1 turn at start of combat.
  • Yellow Futsunushi: 193 str, 20% crit damage aura (upgraded to 40% at P3). Phys Iai Isshin (80 power AoE that grants Charge). Grants team-wide Might on the first turn.
  • Cu Chulainn: 201 strength, P1 has 20% damage, P3 has 20% damage, P4 has 25% damage. Has 100% crit rate at P4. Phys Gae Bulg (400-600 power random). However, he will have accuracy issues if not panel 4.

Other options worth considering:

Kishin, Fairy, Fiend[edit]

Team restrictions:

Difficulty Restriction
Lv 3-5 All 5 demons must be of the races Kishin, Fairy, Fiend, Lady, or Genma.
Lv 6-8 All 5 demons must be of the races Kishin, Fairy, Fiend, or Lady.
Lv 9+ All 5 demons must be of the races Kishin, Fairy, or Fiend.
Sample party
Marici
Skills
Tetra Break
Phys Boost
Brands
PATK% Lead x2
Requirements
-
Berserker Guts
Skills
Phys Boost
Gigantomachia
Brands
PATK% Divine or War
Requirements
-
Futsunushi
Skills
Back Attack
Phys Boost
Brands
PATK% Divine or War
Requirements
-
Zodd
Skills
Assassin
Phys Boost
Brands
PATK% Divine or War
Requirements
-
Koumokuten
Skills
Koumokuten (Underside)
God's Hand
Brands
PATK% Divine or War
Requirements
-

Team notes:

  • Marici: 195 str, Shimmer Arrow levels give 10% Phys damage, P3 gives 20% damage. P2 gives a 15% crit damage aura. Phys Daylight Blade (200 power single w/ 50% crit). She has 2x Lead set effects to put her in the first spot, and she has Tetra Break to remove the shield ASAP.
  • Purple Berserker Guts: 217 str, innate 50% Phys damage, Purple has Death Blow, P1 has 15% damage, P3 has 20%. Phys Berserk (320 power single w/ 50% crit, 3 uses limit). If the fight lasts long enough for Berserk to run out of charges, consider transferring another attack to use.
  • Yellow Futsunushi: 193 str, 20% crit damage aura (upgraded to 40% at P3). Phys Iai Isshin (80 power AoE that grants Charge). Grants team-wide Might on the first turn.
  • Red Zodd: 228 str, has Epitome of Carnage, P3 has 20% Phys damage. Phys Rip (110-170 power AoE w/ 40-80% crit). Also has Phys Megaton Raid (180 power single) if Red.

Other options worth considering:

Low-grade challenge[edit]

Team restrictions:

Difficulty Restriction
Lv 3-5 3 or more demons must be grade 83 or lower.
Lv 6-8 4 or more demons must be grade 83 or lower.
Lv 9+ All 5 demons must be grade 83 or lower.
Lv 6-8 1 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 2 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 1 or more demons must be grade 59 (3★ base) or lower.
Sample party
Asura
Skills
Tetra Break
Resist Ice
Brands
PATK% Divine
Requirements
-
Flauros
Skills
Phys Amp
Resist Ice
Brands
PATK% Divine or War
Requirements
-
Cu Chulainn
Skills
Merciless Blow
Phys Boost
Brands
PATK% Divine or War
Requirements
Panel 4
Cerberus
Skills
Merciless Blow
Resist Ice
Brands
PATK% Divine or War
Requirements
-
Koumokuten
Skills
Koumokuten (Underside)
God's Hand
Brands
PATK% Divine or War
Requirements
-

Team notes:

  • Asura: 212 strength, 30% crit rate, P1 has 20% crit rate, P3 has 30% random-target damage aura. Phys Ashura (50 power AoE w/ 50% crit + 250 power random w/ 80% crit). Using Ashura also removes all enemy buffs, and panel 4 removes all debuffs on your party. Needs Resist Ice.
    • He's also the fastest unit in this team, so he has Tetra Break transferred.
  • Purple Flauros: 192 str, P3 gives 15% phys damage, Purple has Epitome of Carnage. Phys Iron Fist grants ATK and EVAC buffs, complementing Koumokuten's debuffs.
  • Cu Chulainn: 201 strength, P1 has 20% damage, P3 has 20% damage, P4 has 25% damage. Has 100% crit rate at P4. Phys Gae Bulg (400-600 power random). However, he will have accuracy issues if not panel 4.
  • Yellow Cerberus: 170 str, P3 gives a 20% phys damage aura, 20% all-damage to Beast race, and 50% crit to self. Phys Hell Claw (420 power random w/ 50% crit). War Cry for ATK and DEF Debuffs, and Yellow has War Dance for ATK and DEF Buffs. Hell Claw also applies Spirit Chains of Intimidation to help survival. Needs Resist Ice.
  • Ice Ice weaknesses are covered on everyone, to prevent Hresvelgr from setting off a death combo.

Other options worth considering:

Hell's Park Underside
Area Phys Phys Fire Fire Ice Ice Elec Elec Force Force Light Light Dark Dark
Spike Hell Spike Hell (Phys) Spike Hell (Fire) - - Spike Hell (Force) -
Kawara Kawara (Phys) - - - - Kawara (Light) -
Grave - - Grave (Ice) - Grave (Force) - -
Sanzu River - - Sanzu River (Ice) - - Sanzu River (Light) Sanzu River (Dark)
Blood Pond - - - Blood Pond (Elec) - - Blood Pond (Dark)
Hell Cafe - Hell Cafe (Fire) - - Hell Cafe (Force) - Hell Cafe (Dark)
Burning - Burning (Fire) - Burning (Elec) - - -