Detailed Banner Demon Tier List (N to Z)
PvE ratings: N to Z[edit]
Banner summary · Permanent-pool / exchange · PvP ratings · Other half →
| Demon | PvE tier | Archetypes | Review / build advice |
|---|---|---|---|
| S | Any Any | Extra turns, Phys/Ice affinity reduction and party MP recovery support repeated damage chains. The fractional component is capped at 5000; it is not a boss-health shortcut. Builds and matchup notes → | |
| S | Placement retained from the earlier list. Builds and matchup notes → | ||
| S | — | Repeatable extra turns, heavy mitigation and weakness-triggered area chains fit sustained boss teams. The ailment-only follow-up loses value against immune enemies. Builds and matchup notes → | |
| S | Any Any | Placement retained from the earlier list. Builds and matchup notes → | |
| S | — | Two attacks without consuming icons, magic-team amplification and Fire/Ice affinity reduction make a strong farming engine. Democalypse uses different turn rules. Demon kit → | |
| S | — | Fire/Light affinity reduction and weakness-fed Crest Barrage scale well with a coordinated team. Bosses that prevent weakness exploitation reduce the payoff. Demon kit → | |
| S | Placement retained from the earlier list. Builds and matchup notes → | ||
| S | Placement retained from the earlier list. Builds and matchup notes → | ||
| S | Any Any | Elec affinity reduction and a weakness-triggered extra turn remain excellent PvE team engines. Needs reliable weakness hits; affinity reduction does not apply in Democalypse. Builds and matchup notes → | |
| A | Party mitigation, Fortify, healing and Dark affinity reduction support difficult fights. Charm immunity removes control value, and HP-cost attacks need sustain. Builds and matchup notes → | ||
| A | Placement retained from the earlier list. Builds and matchup notes → | ||
| A | Placement retained from the earlier list. Builds and matchup notes → | ||
| A | — | Special Ice damage and chains triggered by allies adding turns fit modern teams. Mortal immunity and the fractional cap limit the enemy-turn effect against bosses. Demon kit → | |
| A | Placement retained from the earlier list. Builds and matchup notes → | ||
| A | Placement retained from the earlier list. Builds and matchup notes → | ||
| A | Placement retained from the earlier list. Builds and matchup notes → | ||
| A | Placement retained from the earlier list. Builds and matchup notes → | ||
| A | Placement retained from the earlier list. Builds and matchup notes → | ||
| A | — | Extra turns, Ice/Almighty damage and multiple revival triggers suit extended encounters. Charge support fits physical teams; revival-dependent chains are less useful for clean farming. Demon kit → | |
| A | Placement retained from the earlier list. Builds and matchup notes → | ||
| A | Placement retained from the earlier list. Builds and matchup notes → | ||
| A | Fire affinity reduction, cleansing and Fire amplification are excellent in the right team. Narrower elemental coverage and stage-specific bonuses keep it below general-purpose S supports. Builds and matchup notes → | ||
| A | — | Strong repeated Fire area damage and first-strike turn support excel at wave clearing. Kill chains and repel triggers contribute less against a single boss or repel-piercing attacks. Demon kit → | |
| A | Placement retained from the earlier list. Builds and matchup notes → | ||
| A | Placement retained from the earlier list. Builds and matchup notes → | ||
| A | Placement retained from the earlier list. Builds and matchup notes → | ||
| A | — | Area damage amplification and strong Force/Almighty chains are useful, especially in Deceit 14/15. Ailment immunity removes part of the follow-up damage. Demon kit → | |
| A | Any Any | Placement retained from the earlier list. Builds and matchup notes → | |
| A | — | Party mitigation, Fortify and reactive damage help slower teams survive. Much of the chain damage depends on taking hits rather than fast clears. Demon kit → | |
| A | Placement retained from the earlier list. Builds and matchup notes → | ||
| A | Dark affinity reduction, an extra turn and escalating repeated hits suit long boss fights. Needs MDEF investment and time to reach full Boost. Builds and matchup notes → | ||
| A | Any Any | Placement retained from the earlier list. Builds and matchup notes → | |
| A | Placement retained from the earlier list. Builds and matchup notes → | ||
| A | Placement retained from the earlier list. Builds and matchup notes → | ||
| B | Any Any | Placement retained from the earlier list. Builds and matchup notes → | |
| B | Placement retained from the earlier list. Builds and matchup notes → | ||
| B | Placement retained from the earlier list. Builds and matchup notes → | ||
| B | Placement retained from the earlier list. Builds and matchup notes → | ||
| B | Placement retained from the earlier list. Builds and matchup notes → | ||
| B | Placement retained from the earlier list. Builds and matchup notes → | ||
| B | Placement retained from the earlier list. Builds and matchup notes → | ||
| B | Placement retained from the earlier list. Builds and matchup notes → | ||
| B | Placement retained from the earlier list. Builds and matchup notes → | ||
| B | Placement retained from the earlier list. Builds and matchup notes → | ||
| B | Placement retained from the earlier list. Builds and matchup notes → | ||
| B | Placement retained from the earlier list. Builds and matchup notes → | ||
| B | Placement retained from the earlier list. Builds and matchup notes → | ||
| B | Placement retained from the earlier list. Builds and matchup notes → | ||
| B | Placement retained from the earlier list. Builds and matchup notes → | ||
| B | Placement retained from the earlier list. Builds and matchup notes → | ||
| B | Placement retained from the earlier list. Builds and matchup notes → | ||
| B | Placement retained from the earlier list. Builds and matchup notes → | ||
| B | Placement retained from the earlier list. Builds and matchup notes → | ||
| B | Any Any | Placement retained from the earlier list. Builds and matchup notes → | |
| B | Placement retained from the earlier list. Builds and matchup notes → | ||
| B | Placement retained from the earlier list. Builds and matchup notes → | ||
| B | Any Any | Placement retained from the earlier list. Builds and matchup notes → | |
| B | Placement retained from the earlier list. Builds and matchup notes → | ||
| B | Eight piercing hits and wave MP recovery remain useful for physical farming. Random targeting and less team utility limit difficult multi-enemy boss fights. Builds and matchup notes → | ||
| C | Placement retained from the earlier list. Builds and matchup notes → | ||
| C | Placement retained from the earlier list. Builds and matchup notes → | ||
| C | Placement retained from the earlier list. Builds and matchup notes → | ||
| C | Any Any | Placement retained from the earlier list. Builds and matchup notes → | |
| C | Placement retained from the earlier list. Builds and matchup notes → | ||
| C | Placement retained from the earlier list. Builds and matchup notes → | ||
| C | Placement retained from the earlier list. Builds and matchup notes → | ||
| C | Placement retained from the earlier list. Builds and matchup notes → | ||
| C | Placement retained from the earlier list. Builds and matchup notes → | ||
| C | Placement retained from the earlier list. Builds and matchup notes → | ||
| C | Any Any | Placement retained from the earlier list. Builds and matchup notes → | |
| C | Placement retained from the earlier list. Builds and matchup notes → | ||
| C | Placement retained from the earlier list. Builds and matchup notes → | ||
| C | Placement retained from the earlier list. Builds and matchup notes → | ||
| C | Placement retained from the earlier list. Builds and matchup notes → | ||
| C | Placement retained from the earlier list. Builds and matchup notes → | ||
| C | Any Any | Placement retained from the earlier list. Builds and matchup notes → | |
| C | Any Any | Placement retained from the earlier list. Builds and matchup notes → | |
| C | Placement retained from the earlier list. Builds and matchup notes → | ||
| C | Placement retained from the earlier list. Builds and matchup notes → | ||
| C | Placement retained from the earlier list. Builds and matchup notes → | ||
| D | Any Any | Placement retained from the earlier list. Builds and matchup notes → | |
| D | Placement retained from the earlier list. Builds and matchup notes → | ||
| D | Placement retained from the earlier list. Builds and matchup notes → | ||
| D | Placement retained from the earlier list. Builds and matchup notes → | ||
| D | Placement retained from the earlier list. Builds and matchup notes → | ||
| D | Placement retained from the earlier list. Builds and matchup notes → | ||
| D | Placement retained from the earlier list. Builds and matchup notes → | ||
| D | Placement retained from the earlier list. Builds and matchup notes → | ||
| D | Any Any | Placement retained from the earlier list. Builds and matchup notes → | |
| D | Placement retained from the earlier list. Builds and matchup notes → | ||
| D | Placement retained from the earlier list. Builds and matchup notes → | ||
| D | Placement retained from the earlier list. Builds and matchup notes → | ||
| F | Placement retained from the earlier list. Builds and matchup notes → | ||
| F | Placement retained from the earlier list. Builds and matchup notes → | ||
| F | Placement retained from the earlier list. Builds and matchup notes → | ||
| F | Placement retained from the earlier list. Builds and matchup notes → |
Ratings and review notes use the same shared data as the banner summary. Archetypes come from the existing build entries; a dash means no recommendation has been recorded.