Shiva/Builds
| Info | Builds | Lore |
Role Summary[edit]
| Name | Best Archetype(s) | PVE | PVP | ||||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | Tournament | |||
| B | D | D | D | ||||
| Pros |
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| Cons |
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| Notes | |||||||
| Synergies | |||||||
PvE Builds[edit]
Archetype(s)[edit]
- Red: Discounted God's Hand for a strong ST Phys skill. Also costs 5 MP if P3.
- Teal: Drain Ice to cover his weakness. Also great with Rama or Demiurge to cheese boss fights as he drain Fire and Elec innately as well.
Skill Transfers[edit]
Damage Boosters to make Shiva hit hard as possible. Accuracy boosters if facing fast/dodgy enemies.
Damage Boosters:
- Phys Amp: Highest Phys damage modifier.
- Butcher: Boosts AOE damage for Vorpal Blade, useful if not red.
- Death Blow: Great if he's P4 and Pralaya is cast first to gain Rebellion.
- Epitome of Carnage: Boosts Phys damage + Crit rate.
- Phys Boost: Early game/budget option.
Accuracy Boosters:
- Great Aim: Highest accuracy booster.
- Epitome of Aggression: Boosts accuracy + has ailment resistance.
- Good Aim: Early game/budget option.
Other/Misc. Skills:
- Resist/Null Ice: Great to cover weakness if not Teal.
- Enduring Soul/+: Adds survivability.
Brands[edit]
- Stat priorities: Phys ATK%, Phys AC%.
- War: Boosts his damage.
- Divine: Allows him to use Vorpal Blade, God's Hand and Pralaya (if P4) more often
- Aim: Boosts his shaky accuracy to ensure no Press Turns are wasted, plus if he misses, he cannot crit to activate P3.
- Speed: Boosts team speed if needed.
Mitama[edit]
- STR (20): Boosts his damage output.
- AGI (20): To boost his accuracy and team speed.
- LUK (10): Increases his chances of landing crits and his chances of landing hits.
Build(s)[edit]
| Tandava | |||
|---|---|---|---|
| Transferred Skills | Notes:
Red gives him more flexibilty in his attack options. Vorpal if you need to sweep/take out adds. God's Hand if only the boss is left and does more damage than Vorpal anyways. P4 + Pralaya can be useful if not used in a Gongen team but otherwise, P3 should do just fine. | ||
| Phys Amp | Epitome of Carnage | ||
| Infused Mitama | |||
| St 20 Ag 20 Lu 10 | |||
| Brands | |||
| War/Divine + Aim with Phys ATK%. | |||
| Target Stats | |||
| - | |||
| Nataraja | |||
|---|---|---|---|
| Transferred Skills | Notes:
Perfect in Drain teams. P4 is somewhat mandatory for Phys Pierce + Rebellion after casting Pralaya. If paired with Demiurge, he can fix MP issues + provide healing to sustain. | ||
| Butcher | Phys Amp | ||
| Infused Mitama | |||
| St 20 Ag 20 Lu 10 | |||
| Brands | |||
| War/Divine + Aim with Phys ATK%. | |||
| Target Stats | |||
| - | |||
PvP Builds[edit]
| Hell Gongen PvP Offense without Panel 3 | |||
|---|---|---|---|
| Transferred Skills | Notes:
Without Panel 3, Hades Blast is needed against Intimidating Stance teams. With Panel 3 active, Vorpal Blade costs 5 MP, making Hades Blast unnecessary and opening up room for a single target attack, such as Fatal Sword L, Berserker God, or God Hand from Red archetype. It can also let you use War brands instead of Divine. | ||
| Butcher | Hades Blast | ||
| Infused Mitama | |||
| St 20 Ag 20 Lu 10 | |||
| Brands | |||
| Divine and Ward with PATK% primaries and ACC% tertiaries. | |||
| Target Stats | |||
| Lv. 50 | |||