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Party Mothman

Stats[edit]

Elemental affinities
Phys
-
Fire
-
Ice
-
Elec
Null
Force
Weak
Light
-
Dark
-
Info
Rarity Race Grade AI
5★ Wilder 88 Attack
6★ Stats
HP 1117 (179/467) Vitality 159 (179/467)
Strength 204 (69/467) Agility 146 (258/467)
Magic 79 (417/467) Luck 171 (43/467)
PATK 758 PDEF 606
MATK 495 MDEF 544

Skills[edit]

Innate Skills
Force Boost Passive +15% to Force damage.
Scales of Fortune Passive Adds Force Pierce.

+20% to hit rate. +20% chance to inflict status ailments.
While this demon is alive, -50% to Elec damage received for all party members.
Activates the following Chain Effect at the start of a Boss Battle: Places self into a state of Might, increases the ATK of all party members by 20% (1 turn), decreases the DEF of all enemies by 20% (1 turn), then grants the party an additional Press Turn Icon.
Activates the following Chain Effect when this demon enters a state of Might: 40% chance to inflict Bind/Weak on all enemies. (Up to 2 times per turn)
Activates the following Chain Effect when an enemy is inflicted with Bind:

Inflicts Force damage (Physical, Power: 100) with Bulwark Pierce to all enemies that are afflicted with Bind.
Fortune's Gale 5 MP Inflicts Force damage (Physical, Power: 50) to all enemies.

Activates the following Chain Effect if the attack is successful:
Inflicts Force damage (Physical, Power: 100) to all enemies, then places self into a state of Might.

*Damage inflicted by this skill, including from the Chain Effect, will have Bulwark Pierce.
Awaken: Zionga 5 MP Inflicts Elec (Magic) damage with 140 power on a Single Enemy.
Awaken: Shibabooon 6 MP 50% chance to inflict Bind on a Single Enemy.
Awaken: Insanity Passive +20% chance to inflict status ailments.
Awaken: Null Fire Passive Adds Fire Null.

Spirit Panels

Spirit Merge Panel Upgrades
PanelCompletion bonusStep stat bonus
Panel 1Adds Null Poison/Curse/Weak. While this demon is alive, -25% to Bind/Weak auto recovery rate for all enemies.HP +25 (MAX +250)
Panel 2Activates the following Chain Effect when this demon is about to act: Removes Poison/Curse/Weak from all party members.Mag ATK +10 (MAX +100)
Panel 3+15 to St/Vi. +50% to Max HP. +20% to Force damage. +20% chance to inflict status ailments.HP +25 (MAX +250)

Availability[edit]

  • Only available from an Event.

Party Mothman/Sword Party Mothman/Shield

Role Summary[edit]

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Party Mothman
Purple Purple B F F F
Pros
  • Fortune's Gale is a Force AoE that pierces Bulwarks and gives him Might with every cast, ensuring he can crit frequently.
  • At the start of a boss fight, gives the party a 1-turn offensive buff swing and an extra press turn, as well as giving himself Might.
  • Whenever he gains Might, he inflicts Bind and Weak to all enemies, up to 2 times per turn.
  • If any enemies become Bound, then they receive a follow-up hit of Bulwark-piercing Force damage.
  • 50% Elec damage reduction for his team.
  • With panels 1 and 2 unlocked, he can act as a cleanser and Weak ailmenter for Brands of Sin: Wrath.
    • However, he will still need an ally to set up Curse afterwards.
Cons
  • Weak to Force.
  • Fortune's Gale will spend Might on its weak 50-power AoE starter, rather than the 100-power AoE follow-up. Since Mothman doesn't have innate crit rate boosters, the 100-power AoE will probably fail to crit.
  • Brands of Sin: Wrath applies 50-80% damage reduction to attacks other than Phys or Fire, and 40-150% damage reduction to attacks that aren't critical hits. This, combined with the Might-spending issue, means Mothman probably won't deal much damage with his Force attack. In Wrath 14, the 100-power follow-up will most likely deal 0 damage.
  • He is only immune to Poison, Curse, and Weak specifically, and only cleanses those ailments, so he's not useful as a general-purpose Cleric.
  • Bind generally doesn't work on bosses and in higher-end PvE.
Notes
  • For Wrath, Oumitsunu is better in every way. The only advantage Mothman has is availability.
  • Mothman can be obtained from the Dx2 Duel exchange, and this shop also sells spirits to panel him.
  • Bind's inclusion seems to just be a flavor thing, possibly referencing how normal Mothman has a Bind skill.
  • Underwhelming awakening skills. They just seem to be a reference to normal Mothman.
Synergies

Official Profile[edit]

A Mothman that love [sic] parties. It is sensitive to the smells of festivities. Once it catches wind of one, it will come running, red eyes alit with excitement.
Of course, it still has a love for drinking fresh blood and it leaves plenty of withered humans in its wake after every party it crashes. What's more, numerous UFO sightings are reported in the area afterward. Though, it is unclear how - or if - they're connected.