Hell's Park Underside/Kawara Area/Phys
Kawara Area (weak to
Phys)
Overview[edit]
Feng Huang
Encounter version- PATK
- 786
- PDEF
- 546
- MATK
- 855
- MDEF
- 563
- STR
- 204
- MAG
- 237
- VIT
- 79
- AGI
- 226
- LUK
- 204
Hresvelgr
Encounter version- PATK
- 881
- PDEF
- 693
- MATK
- 911
- MDEF
- 700
- STR
- 236
- MAG
- 250
- VIT
- 172
- AGI
- 303
- LUK
- 126
Tsukuyomi
Encounter version- PATK
- 801
- PDEF
- 609
- MATK
- 849
- MDEF
- 621
- STR
- 211
- MAG
- 234
- VIT
- 133
- AGI
- 73
- LUK
- 154
Feng Huang
Encounter version- PATK
- 786
- PDEF
- 546
- MATK
- 855
- MDEF
- 563
- STR
- 204
- MAG
- 237
- VIT
- 79
- AGI
- 226
- LUK
- 204
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Skills on multiple demons:
Adds Null Bind/MortaI. +80% to hit rate. +300 to Phys ATK and Mag ATK. +300% to status ailment auto recovery rate.
+20% to Max HP. +100 to Phys ATK and Mag ATK. +25% to damage dealt. +100% to Healing skill effectiveness.
Skills on
Feng Huangs only:
Gains Fire Pierce. Damage received by enemy through this skill is reduced by 70% if the enemy has Null, Repel or Drain Fire attribute.
+40% to Max HP.. +100 to Phys ATK and Mag ATK.
Activates the following Chain Effect at the start of every second turn of the skill holder: Inflicts high-accuracy Fire damage (Physical, Power: 200) with a Bulwark-piercing effect and a 100% critical hit rate on all enemies.
Skills on
Hresvelgr only:
Gains Ice Pierce. Damage received by enemy through this skill is reduced by 70% if the enemy has Null, Repel or Drain Ice attribute.
Activates the following Chain Effect when an enemy is downed: Inflicts Ice damage (Magic, Power: 60) with a Bulwark-piercing effect on all enemies.AIIows all party members to Repel one Physical attack. (1 turn)
+30% to Max HP. +200 to Phys ATK and Mag ATK. +50% to damage dealt. +200% to Healing skill effectiveness.
+50% to Max HP.. +200 to Phys ATK and Mag ATK.
Activates the following Chain Effect at the start of enemy turn: Place 5 counts of Spirit Chains of Suppression on all enemies. (Once per battle)
Activates the following Chain Effect at the start of every third turn of the skill holder: Inflicts high-accuracy Ice damage (Physical, Power: 300) with a Bulwark-piercing effect and a 100% critical hit rate on all enemies.
Skills on
Tsukuyomi only:
Gains Force Pierce. Damage received by enemy through this skill is reduced by 70% if the enemy has Null, Repel or Drain Force attribute.
Activates the following Chain Effect at the beginning of the enemy turn: Casts Tetrakarn.
+40% to Max HP.. +100 to Phys ATK and Mag ATK.
Activates the following Chain Effect at the start of every second turn of the skill holder: Inflicts high-accuracy Force damage (Physical, Power: 200) with a Bulwark-piercing effect and a 100% critical hit rate on all enemies.
Explanation
- The enemy will start the battle by casting
Repel Physical. Tsukuyomi will cast it again when the enemy turn starts, and Hresvelgr will cast it if anyone on your team dies. - The Feng Huangs apply


Luster Candy and 

Debilitate at the start of the battle. - Hellbound: Ice will apply 5 stacks of
Spirit Chains of Suppression to you. - If you fail to kill the adds by the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Hresvelgr will do one too, if he isn't dead by his third turn.
General Strategy[edit]
- Transfer Tetra Break (from 2★
Oni) to your fastest unit, and have them cast it when the fight starts, to remove the enemy's shield. - After the shield is down, spam
Phys attacks to hit the enemy's weaknesses. Try to ensure Tsukuyomi dies quickly, so he can't re-cast the shield. - Try to bring demons that can counteract the initial Luster Candy and Debilitate. There is a decent chance your attacks will miss the boss if the enemy still has a full EVAC swing in their favor.
- If you have a
Koumokuten with the skill
Koumokuten (Underside), bring him. - Cover your
Ice weaknesses, to prevent Hresvelgr from killing anyone. If he gets a kill, he re-casts his shield and casts a North Wind AoE. This can quickly snowball into a long combo of North Winds that can wipe your team.
Underside skill demons[edit]
Koumokuten (Underside) effect overview
- Self gets 50% HP, 180% Phys damage, 20% accuracy, 3 MP discount for Phys skills, and immunity to
Spirit Chains of Suppression. - The team gets 20% Phys damage and 50% accuracy.
- If any team member uses Tetra Break, Koumokuten attacks the highest-max-HP enemy (usually the boss) and casts
DEF Debuff and
EVAC Debuff.
- Colors
- Skill Transfer
Struggle Slash (Underside) is ideal, otherwise use the highest-damage single-target attack skill you have. For example:
God's Hand.
Oni-Kagura works as a cheap alternative.- His innate
Hades Blast can be leveled cheaply by transferring it from
Ose dupes.
- Brands
- PATK% War.
- Due to his MP discount, Divine's MP regen is probably not necessary.
- Misc Notes
- Koumokuten actually has Tetra Break innately, so he could theoretically trigger his own bonus effects. However, his base agi is so low that getting him to the front of the party may be difficult unless he uses Lead brands and the faster teammates use Trail brands.
Fusibles challenge[edit]
Team restrictions:
| Difficulty | Restriction |
|---|---|
| Lv 3-5 | 3 or more demons must be fusible*. |
| Lv 6-8 | 4 or more demons must be fusible. |
| Lv 9+ | All 5 demons must be fusible. |
| Lv 6+ | 1 or more demons must be grade 79 (4★ base) or lower. |
| Lv 9+ | 1 or more demons must be |
Notes regarding fusibles:
- Multi-fusions count.
Beelzebub☆ counts, despite needing a gacha-exclusive material to make him.- For limited-time multi-fusions, only the ones that are currently-available will count.
Pixie and
Slime count, even though you cannot fuse them.
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Team notes:
Yoshitsune: 198 strength, has 30% AoE/random damage boost on P3, 25% phys damage boost on P4. Purple has Phys Amp. P1 has 25% crit, P3 has 50% crit.
Hassou Tobi (360 power random). If P2, he also starts the battle with
Charge,
Might, and an a 1-turn
ATK Buff
- He's also the fastest unit in this team, so he has Tetra Break transferred.
Cu Chulainn: 201 strength, P1 has 20% damage, P3 has 20% damage, P4 has 25% damage. Has 100% crit rate at P4.
Gae Bulg (400-600 power random). However, he will have accuracy issues if not panel 4.
Cerberus: 170 str, P3 gives a 20% phys damage aura, 20% all-damage to Beast race, and 50% crit to self.
Hell Claw (420 power random w/ 50% crit). War Cry for 
ATK and DEF Debuffs, and Yellow has War Dance for 
ATK and DEF Buffs. Hell Claw also applies
Spirit Chains of Intimidation to help survival. Needs Resist Ice.
Flauros: 192 strength, P3 gives 15% phys damage, Purple has Epitome of Carnage.
Iron Fist grants 
ATK and EVAC buffs, complementing Koumokuten's debuffs. Needs Resist Ice.
Ice weaknesses are covered on everyone, to prevent Hresvelgr from setting off a death combo.
Other options worth considering:
Asura Lord: 242 strength, Purple has Master Assassin while Red has Gigantomachia, P4 has 20% Phys damage. Grants his team a 20-60% crit rate and 15-55% crit damage aura, depending on his panels. Automatically casts 
ATK + EVAC buffs and 
DEF + EVAC debuffs at the start of the battle, helping to swing buffs in your favor. He will probably need to transfer a strong-but-cheap Phys skill though, as Red's Gigantomachia is expensive at 7 MP (6 MP if P3).
Shiva: 229 strength, has Serial Killer, P1 has 15% damage. Has 20% crit rate, P2 has 20% crit, P4 has 50% crit. Standard attack is 0 MP
Vorpal Blade (140 power AoE). Red has
God's Hand (200 power single). Standard attack is free and God's Hand is 5 MP if P3, so he won't have MP problems and can safely run War brands.
Seth: 248 strength, p1 has 15% damage, p4 has 25% damage.
Ouas (160 power single-target with 50% crit). P3 makes Ouas cost 4 MP, so he shouldn't have MP problems and can run War brands.
Asura: 212 strength, 60% random-target damage boost, 30% crit rate. P1 has 20% crit rate, P3 has 30% random-target damage aura.
Ashura (50 power AoE w/ 50% crit + 250 power random w/ 80% crit). Using Ashura also removes all enemy buffs. Needs Resist Ice.
Gogmagog: Good damage based on PDEF, and has Repel Ice for 30% Ice damage reduction. May have accuracy issues if you don't have Koumokuten Underside, though.
Titan: Good damage based on PDEF.
Odin: 176 str, P3 gives 10% phys damage, Clear has Merciless Blow.
Gungnir (145 power AoE w/ 30% crit). He's expensive to panel, however.
Wu Kong: 235 str, has Phys Boost, P3 gives 10% phys damage, P2 gives 10% crit.
Titanomachia (125 power AoE w/ 30% crit) and
Oni-Kagura (135 power single w/ 30% crit).
Girimekhala: 216 str, P3 gives 10% phys damage.
Megaton Press (105 power AoE w/ 30% crit) and
Binge Eating (140 power single). Mega Boost gives himself both
Charge and
Might.
Hanuman: 223 str, P3 gives 10% phys damage.
Vorpal Blade (140 power AoE) and
Madness Nails (130-195 power random). Can be re-used for the race challenge.
Yatagarasu: 184 str, P3 gives 10% phys damage, Clear has Phys Boost.
Hades Blast (120 power AoE). Needs Resist Ice.
Valkyrie: 196 str, has Phys Boost.
Heat Wave (85 power AoE w/ 10% crit),
Fatal Sword (100 power single).
Fomorian: 183 str, Clear has Back Attack.
Herculean Strike (100 power AoE). Can be re-used for the race challenge.
Race challenges[edit]
Kishin, Genma, Night[edit]
Team restrictions:
| Difficulty | Restriction |
|---|---|
| Lv 3-5 | All 5 demons must be of the races Genma, Kishin, Night, Drake, or Tyrant. |
| Lv 6-8 | All 5 demons must be of the races Genma, Kishin, Night, or Drake. |
| Lv 9+ | All 5 demons must be of the races Genma, Kishin, or Night. |
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Team notes:
Marici: 195 str, Shimmer Arrow levels give 10% Phys damage, P3 gives 20% damage. P2 gives a 15% crit damage aura.
Daylight Blade (200 power single w/ 50% crit). She has 2x Lead set effects to put her in the first spot (otherwise Fionn would be first), and she has Tetra Break to remove the shield ASAP.
Fionn mac Cumhaill: 229 str, innate 25% Phys damage, has Epitome of Valor, Purple has Phys Accele, P1 has 15% Phys damage, P3 has 20% damage.
Moon-White Blade (280 power single + 120 power AoE) also applies
Zenith. Casts
ATK Buff+ for 1 turn at start of combat.
Futsunushi: 193 str, 20% crit damage aura (upgraded to 40% at P3).
Iai Isshin (80 power AoE that grants
Charge). Grants team-wide
Might on the first turn.
Cu Chulainn: 201 strength, P1 has 20% damage, P3 has 20% damage, P4 has 25% damage. Has 100% crit rate at P4.
Gae Bulg (400-600 power random). However, he will have accuracy issues if not panel 4.
Other options worth considering:
Albedo: Good damage based on HP, and team-wide
Zenith for 3 turns.
Hanuman: 223 str, P3 gives 10% phys damage.
Vorpal Blade (140 power AoE) and
Madness Nails (130-195 power random).
Bishamonten: 207 str, P3 has 10% phys damage.
Hades Blast (120 power AoE) and
Berserker God (160 power single). Null Ice for 30% Ice damage reduction.
- Alternatively,
Purple has Back Attack if you give up Red's AoE.
- Alternatively,
Zhong Kui: 254 str, applies one
ATK Buff for 3 turns at start of combat.
Megaton Raid (180 power single) and
Oni-Kagura (135 power single w/ 35% crit).
Thor: 201 str, P1 has 20% AoE damage, P4 has 100% crit.
Gigantomachia (160 power AoE) and
Megaton Raid (180 power single). Has
Charge.
Fomorian: 183 str, Clear has Back Attack.
Herculean Strike (100 power AoE)
Jikokuten: 182 str, P3 has 8% phys damage.
Hades Blast (120 power AoE) and
Megaton Raid (180 power single).
Tam Lin: 196 str.
Dark Sword (120 power single) and
Deathbound (110-165 power random).
Kishin, Fairy, Fiend[edit]
Team restrictions:
| Difficulty | Restriction |
|---|---|
| Lv 3-5 | All 5 demons must be of the races Kishin, Fairy, Fiend, Lady, or Genma. |
| Lv 6-8 | All 5 demons must be of the races Kishin, Fairy, Fiend, or Lady. |
| Lv 9+ | All 5 demons must be of the races Kishin, Fairy, or Fiend. |
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Team notes:
Marici: 195 str, Shimmer Arrow levels give 10% Phys damage, P3 gives 20% damage. P2 gives a 15% crit damage aura.
Daylight Blade (200 power single w/ 50% crit). She has 2x Lead set effects to put her in the first spot, and she has Tetra Break to remove the shield ASAP.
Berserker Guts: 217 str, innate 50% Phys damage, Purple has Death Blow, P1 has 15% damage, P3 has 20%.
Berserk (320 power single w/ 50% crit, 3 uses limit). If the fight lasts long enough for Berserk to run out of charges, consider transferring another attack to use.
Futsunushi: 193 str, 20% crit damage aura (upgraded to 40% at P3).
Iai Isshin (80 power AoE that grants
Charge). Grants team-wide
Might on the first turn.
Zodd: 228 str, has Epitome of Carnage, P3 has 20% Phys damage.
Rip (110-170 power AoE w/ 40-80% crit). Also has
Megaton Raid (180 power single) if Red.
Other options worth considering:
Mozgus: Good damage based on PDEF.
Ban: 193 str. Purple has Master Assassin, P3 has 20% Phys damage.
Physical Hunt (180 power single w/ 50% crit).
Dante☆: 217 str, has Phys Boost, P3 has 15% Phys damage.
Million Stab (160 power AoE). Also has
Megaton Raid (180 power single) if Red. Standard attack is 125 power single w/ 30% crit, and gives
Might. May have accuracy problems, though.
Dante: 207 str, has Phys Boost.
Titanomachia (125 power AoE w/ 30% crit) and
Fatal Sword (140 power single). Also has
Megaton Raid (180 power single) if Red. May have accuracy problems, though.
Red Rider: 200 str. Bloodshed with levels gives 35% Phys damage and 20% crit damage, P3 has 15% Phys damage. 60% crit rate from Savage Glee, P1, and P3. His innate Blade of Terror isn't press-turn-efficient, so consider transferring a different attack. If not Teal, will also need Resist Ice.
Matador: 208 str.
Dark Sword (120 power single). Also has
Hades Blast (120 power AoE) if Red. If not Teal, will need Resist Ice.
Bishamonten: 207 str, P3 has 10% Phys damage.
Hades Blast (120 power AoE) and
Berserker God (160 power single). Null Ice for 30% Ice damage reduction.
- Alternatively,
Purple has Back Attack if you give up Red's AoE.
- Alternatively,
Zhong Kui: 254 str, applies one
ATK Buff for 3 turns at start of combat.
Megaton Raid (180 power single) and
Oni-Kagura (135 power single w/ 35% crit).
Thor: 201 str, P1 has 20% AoE damage, P4 has 100% crit.
Gigantomachia (160 power AoE) and
Megaton Raid (180 power single). Has
Charge.
Jikokuten: 182 str, P3 has 8% phys damage.
Hades Blast (120 power AoE) and
Megaton Raid (180 power single).
Demonee-Ho: 192 str, innate 20% Phys damage, P3 has 20% damage, P4 has 20% damage. P1 has 20% crit damage.
Iron Judgement (200 power single w/ 50% crit)
Setanta: 186 str, Purple has Berserker (Skill).
Herculean Strike (100 power AoE) and
Oni-Kagura (135 power single w/ 30% crit).
Low-grade challenge[edit]
Team restrictions:
| Difficulty | Restriction |
|---|---|
| Lv 3-5 | 3 or more demons must be grade 83 or lower. |
| Lv 6-8 | 4 or more demons must be grade 83 or lower. |
| Lv 9+ | All 5 demons must be grade 83 or lower. |
| Lv 6-8 | 1 or more demons must be grade 79 (4★ base) or lower. |
| Lv 9+ | 2 or more demons must be grade 79 (4★ base) or lower. |
| Lv 9+ | 1 or more demons must be grade 59 (3★ base) or lower. |
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Team notes:
Asura: 212 strength, 30% crit rate, P1 has 20% crit rate, P3 has 30% random-target damage aura.
Ashura (50 power AoE w/ 50% crit + 250 power random w/ 80% crit). Using Ashura also removes all enemy buffs, and panel 4 removes all debuffs on your party. Needs Resist Ice.
- He's also the fastest unit in this team, so he has Tetra Break transferred.
Flauros: 192 str, P3 gives 15% phys damage, Purple has Epitome of Carnage.
Iron Fist grants 
ATK and EVAC buffs, complementing Koumokuten's debuffs.
Cu Chulainn: 201 strength, P1 has 20% damage, P3 has 20% damage, P4 has 25% damage. Has 100% crit rate at P4.
Gae Bulg (400-600 power random). However, he will have accuracy issues if not panel 4.
Cerberus: 170 str, P3 gives a 20% phys damage aura, 20% all-damage to Beast race, and 50% crit to self.
Hell Claw (420 power random w/ 50% crit). War Cry for 
ATK and DEF Debuffs, and Yellow has War Dance for 
ATK and DEF Buffs. Hell Claw also applies
Spirit Chains of Intimidation to help survival. Needs Resist Ice.
Ice weaknesses are covered on everyone, to prevent Hresvelgr from setting off a death combo.
Other options worth considering:
Seth: 248 strength, p1 has 15% damage, p4 has 25% damage.
Ouas (160 power single-target with 50% crit). P3 makes Ouas cost 4 MP, so he shouldn't have MP problems.
Siegfried: 201 str, has 30-40% phys damage.
Titanomachia (125 power AoE w/ 30% crit) and
Berserker God (160 power single).
Gogmagog: Good damage based on PDEF, and has Repel Ice for 30% Ice damage reduction. May have accuracy issues if you don't have Koumokuten Underside, though.
Titan: Good damage based on PDEF.
Wu Kong: 235 str, has Phys Boost, P3 gives 10% phys damage, P2 gives 10% crit.
Titanomachia (125 power AoE w/ 30% crit) and
Oni-Kagura (135 power single w/ 30% crit).
Odin: 176 str, P3 gives 10% phys damage, Clear has Merciless Blow.
Gungnir (145 power AoE w/ 30% crit). He's expensive to panel, however.
Girimekhala: 216 str, P3 gives 10% phys damage.
Megaton Press (105 power AoE w/ 30% crit) and
Binge Eating (140 power single). Mega Boost gives himself both
Charge and
Might.
Hanuman: 223 str, P3 gives 10% phys damage.
Vorpal Blade (140 power AoE) and
Madness Nails (130-195 power random). Can be re-used for the race challenge.
Yatagarasu: 184 str, P3 gives 10% phys damage, Clear has Phys Boost.
Hades Blast (120 power AoE). Needs Resist Ice.
Valkyrie: 196 str, has Phys Boost.
Heat Wave (85 power AoE w/ 10% crit),
Fatal Sword (100 power single).
Fomorian: 183 str, Clear has Back Attack.
Herculean Strike (100 power AoE). Can be re-used for the race challenge.
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