Demon Alliance Invasion/History/Aug 2024
"Tale of the Primordial Goddess" event[edit]
Normal: Scathach
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Battle 1
| Scathach | - | - | - | Wk | Nu | Rs | - |
Battle 2
| Scathach | - | - | - | Wk | Nu | Rs | - |
Notes
- Trivial fight, just bring your SP units to squeeze as many points from it as possible.
Superior: Pallas Athena
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Battle 1
| Pallas Athena | Rs | - | - | Wk | - | Nu | Rs |
Battle 2
| Pallas Athena | Rs | - | - | Wk | - | Nu | Rs |
Notes
- Another simple fight, the main concern is 80% damage reduction + a 1000 HP Bulwark if you use certain elements, depending on the phase:
- Phase 1 penalizes
Phys or
Light damage. - Phase 2 penalizes
Dark or
Almighty damage.
Elec damage is safe on either phase.- The Bulwark is actually a non-issue, as 1,000 HP is practically nothing for the boss in this mode. As long as your main damage dealers aren't getting 80% reduced, you should be able to punch through the Bulwarks no problem.
- Phase 1 penalizes
- Athena is weak to Elec the whole time, as opposed to Inanna, who needs setup. This means you can earn extra turns with cheap non-piercing
Zio transfers on supports, if needed.
Recommended demons:
In addition to the units detailed in the Useful Demons section of this guide:
Support:
Damage:
Ultimate: Inanna
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Battle 1
| Inanna | - | Nu | Nu | Nu | Nu | - | Rs |
Battle 2
| Inanna | - | Nu | Nu | Nu | Nu | - | Rs |
Notes:
- Avoid having your demons pass, as that'll trigger Rule Control, which will most likely KO your party.
- This shouldn't happen on auto, since the boss does not have Nu/Dr/Rp Phys, and your demons will try to use their standard attack when at low MP.
- Underworld Corrosion reduces the boss's
Elec and
Force resistance by 2 levels, up to twice. She starts at Null, so attack with piercing Elec/Force damage twice to get her down to Weak. This can then get you more damage, more turns, and Chalk Eater synergy for buffs + more turns.
- Alternatively, someone with Attribute affinity down can work as a more-direct solution that doesn't need as much setup.
- Note that both resistances go down regardless of which one you used, so you can use a piercing Elec attacker to open the way for a Force attacker.
- The damage of skills that aren't Elec/Force are reduced by 15%. This is only a minor annoyance, but really pushes you to use the correct elements if you can.
- Devil Connector skills unfortunately do not count for triggering Corrosion.
- In phase 2, she swaps Underworld Corrosion for Hell Corrosion, which does the same thing but for
Fire and
Ice. - The boss gives your team a 50% damage boost when using an
All Targets attack, meaning those can be viable. - The boss triggers a lot of
DEF Debuffs on her turn, so having a demon that can trigger
DEF Buffs during the enemy turn can help combat this. For example:
Demeter.
- Liberators:
Chalk Eater - Grants buffs or more press turns when hitting weaknesses.
Shionyan - Grants +12 Mag for magic teams. If paired with Idun, can offer extra MP occasionally.
Carbon Black - Crit damage and +12 Str for physical teams.
Templar Dragon - Boost damage of demons that use
Charge or
Concentrate.
Recommended demons:
In addition to the units detailed in the Useful Demons section of this guide:
Support:
Demeter: counteracts the boss's
DEF Debuff spam during the enemy turn, as well as providing plenty of Luster Candy buffs overall.
Ame no Uzume: pairs well with
Seth or
Mahamayuri, since they deal Force damage and heal, triggering Ame's
ATK Buff.
Barong: Luster Candy buffs from Barong Dance.
Damage for phase 1 (
Elec and
Force)
Loup-Garou: Elec affinity down, Elec damage aura for the party, and reduces party's Elec skill MP costs.
Zeus: Elec affinity down, grants an extra press turn.
Odin A: Sets up
Zenith and
Gloom, grants Phys/Elec damage and crit rate aura to the party, and doesn't consume press turns when he hits weakness.
Indrajit: Damage and
ATK Buff from Lightning Shower.
Queen Mab: Automatic Fire/Elec attack every time an ally acts, an Elec/Fire damage aura for the party, and an
ATK Buff every player turn.
Botis: Automatic follow-up when an ally uses Elec, and applies Elec anti-damage reduction to the boss. If panel 2, then Accursed Lightning also grants an
ATK Buff with every cast.
Izanami: Elec damage aura for the party, and reduces party's Elec skill MP costs.
Morrighan: Force affinity down,
Spirit Chains of Corrosion, and Luster Candy buff from Ruthless Death Gale.
Lugh: Force (and Light) affinity down, grants weakness damage aura to the party, gives himself
Charge, and has high crit rate.
Kumbhanda: Force affinity down (first turn only, does not refresh),
Spirit Chains of Corrosion, and generates a press turn.
Susano-o: Damage and
ATK Buff from Kusanagi. Note that he uses PATK but his skill outputs magic damage, so this may make synergies awkward. Also be careful that he does not have pierce until panel 4.
Nyarlathotep: Sets up
Gloom and makes the enemy take more magic damage while Gloomed.
Seth: Damage and self-heal from Ouas to trigger Ame no Uzume's buffs.
Pendragon: Deals a Force (or Ice) follow-up every time an ally hits a weakness.
Krishna: Generates a press turn.
Sabaoth: Potentially grants an extra press turn, if he uses Sanction while in the second half of a press turn.
Mahamayuri: Damage and party heal from Blossoming Cyclone to trigger Ame no Uzume's buffs.
Damage (
Fire and
Ice)
Adramelech: Fire affinity down, and an
ATK Buff every time he uses Sacrificial Inferno.
Lost Name:
ATK Buff every time he acts, grants an extra press turn, gives himself
Charge, and has high crit rate.
Elohim: Damage and
ATK Buff from Solar Flare.
Queen Mab: Automatic Fire/Elec attack every time an ally acts, an Elec/Fire damage aura for the party, and an
ATK Buff every player turn.
Mahakala:
ATK Debuff and
DEF Debuff from Wrathful Flame, as well as automatic
Concentrate for himself. If panel 3, Wrathful Flame also applies
ATK Buff and
DEF Buff.
Mithras: Automatic follow-up when an ally uses Fire (or Light), and applies Fire/Light anti-damage reduction to the boss.
Moloch: Fire damage aura for the team.
Mada: Damage and Bulwarks for the team, if needed.
Sukuna-Hikona A: Ice affinity down,
ATK Buff +
DEF Debuff + MP regen when an ally hits a weakness.
Vivian:
ATK Buff every time she casts Teardrop, and applies anti-damage reduction to the boss.
Anahita: Damage and
ATK Buff from Hell Stream, as well as Bulwarks if needed. If panel 2, also has a magic damage aura for the party.
Rahab:
ATK Buff when an ally or the enemy hits a weakness. Also gives himself
Might alongside this effect.
Kuzuryu: Luster Candy +
DEF Debuff +
Concentrate for himself every time he casts Roaring Torrent.
Kumbhanda:
Spirit Chains of Corrosion, and generates a press turn.
Frost Ace: Ice damage aura for the party (especially if panel 2) and party-wide
Might every time he uses Vengeful Frost Fist.
Pendragon: Deals a Force (or Ice) follow-up every time an ally hits a weakness.