Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Sources
Seth · original encounter screen
Wave 2
Difficulty CChallengingEditorial estimate
FEDCBAS
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
There are two possible strategies, either deal massive damage to kill Seth and Shiva T1, or send in tanky Demons, with good Brands, and a powerful healer to keep the fight going.
Suggestions for resistant Teams:
Select the Dx2 Eileen to randomly get free Turns when passing.
Careful when choosing Support Demons. Check if they are Evasive enough and don't have Phys or Force Weaknesses.
P3 Erlkonig to passively heal all Party Members every turn. A second passive healer may help, like Maria.
Evasive Demons, with Dodge Brands and Evade% Stats, to make Seth and Shiva miss and waste turns.
Masakado A helps with his Kuyo Flash, as it increases EV of the whole Team and reduces AC of all enemies, increasing the chances of them missing. Also, Seth's Debilitate is replaced by Null Mortal, so he won't be able to debuff the Team.
Check Battle Speed, the party should outspeed Shiva (BS 27,300 on Lv. 12) to debuff him before his Turn, otherwise it's a lot more difficult to evade his attacks.
Avarice: Fire & Ice reduces all damage by 80%, except from Fire and Ice, so take Demons with Fire and Ice Skills into the battle.
Although Seth can be normally hit by Ice Skills, he is weak to Fire, which should be exploited. Transfer a Fire Skill (e.g., Fire Breath) to a Demon with an Ice Skill to have it deal with both Seth and Shiva and save one Demon slot.
Shiva has Ice Weakness, so hit it to get extra turns. Be aware that Shiva Drains Fire, so your Demons must have Fire Pierce, in case you decide to attack with Fire. Surviving his attacks is easier than Seth's, because he has only AoE Skills, meaning he's forced to attack all Demons at once, so he will usually miss some of them and lose Turns.
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Sources
Seth · original encounter screen
Wave 2
Difficulty BDemandingEditorial estimate
FEDCBAS
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Sources
Seth · original encounter screen
Wave 2
Difficulty BDemandingEditorial estimate
FEDCBAS
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Recommended demonsKit-based options · reviewed 14 Oct 2026
Stage 14 only accepts single-target Fire/Ice damage. Ignore the five endures where possible, cleanse ailments promptly, and establish Repel Physical (including Almighty) against Shiva’s revenge attack. Avoid relying on evasion or a Might-heavy opening into Kali.
Veil of Night is a single-target Ice attack that ignores death prevention and seals kills, matching the ordinance and removing Avarice Immortal’s endures. Its current-HP cost also reduces dependence on MP.
Setup: Maintain enough HP to pay the cost; build MATK.
Watch out: Do not assume the fractional/Mortal passive kills a protected boss. Manage Shiva’s retaliation before repeatedly attacking.
Primordial Vortex is single-target Ice and ignores death prevention. The First Drop grants Lydia and ailment immunity while Lydia remains, helping prevent the ailmented damage shutdown.
Setup: Keep Lydia active; max the active skill for MP efficiency.
Watch out: Lydia protection is conditional. Do not claim immunity after the status expires.
Panel 3 applies Repel Physical, including Almighty, when an ally lands a critical hit. That is the specific kind of reflection needed to stop Shiva’s revenge attack; Panel 2 also buffs the Ice attackers.
Setup: Panel 3 is essential; arrange a critical hit to establish the reflection before the dangerous burst.
Watch out: The shield has to be active when Shiva retaliates. This is not passive permanent immunity.
Preach makes him ailment-immune, so he can act first and use Cleansing Shout against Vasuki’s Poison and the wave’s Weak/Curse chains. The cleanse also removes party debuffs and restores MP.
Setup: Put him first in action order; budget MP for repeated cleansing.
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Sources
Black Rider · original encounter screen
Wave 2
Difficulty AVery hardEditorial estimate
FEDCBAS
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Sources
Shiva · original encounter screen
Recommended demons
Stage 14 requires single-target Fire/Ice attacks. Avoid ally deaths; for Shiva’s revenge attack, Repel Almighty Physical can help. Area/random damage is not a substitute for the required targeting.
The existing guide’s team uses him alongside Lost Name, Frost Ace and Party Frost. Follow that build’s targeting/defensive setup rather than treating any Ice attack as sufficient.
Primordial Vortex is single-target physical Ice with death-prevention bypass, while Lydia provides ailment immunity, mitigation and party MP support.
Needs: Build PATK/accuracy; keep Lydia active for the defensive benefits.
Watch for: His main attack lacks Bulwark Pierce. If the shield becomes the bottleneck, use a shield-breaking/removal plan rather than assuming he bypasses it.
Yellow Tag can set up Repel Almighty Physical and Ice affinity reduction. Bring a suitable single-target transfer; check the timing before Shiva retaliates.
Kit-based options; tested clears remain in the guide’s team section.
Single-target restrictions, extreme durability, ailment interactions and retaliatory chains demand a specialized team.
Recommended demonsKit-based options · reviewed 14 Oct 2026
Stage 14 only accepts single-target Fire/Ice damage. Ignore the five endures where possible, cleanse ailments promptly, and establish Repel Physical (including Almighty) against Shiva’s revenge attack. Avoid relying on evasion or a Might-heavy opening into Kali.
Veil of Night is a single-target Ice attack that ignores death prevention and seals kills, matching the ordinance and removing Avarice Immortal’s endures. Its current-HP cost also reduces dependence on MP.
Setup: Maintain enough HP to pay the cost; build MATK.
Watch out: Do not assume the fractional/Mortal passive kills a protected boss. Manage Shiva’s retaliation before repeatedly attacking.
Primordial Vortex is single-target Ice and ignores death prevention. The First Drop grants Lydia and ailment immunity while Lydia remains, helping prevent the ailmented damage shutdown.
Setup: Keep Lydia active; max the active skill for MP efficiency.
Watch out: Lydia protection is conditional. Do not claim immunity after the status expires.
Panel 3 applies Repel Physical, including Almighty, when an ally lands a critical hit. That is the specific kind of reflection needed to stop Shiva’s revenge attack; Panel 2 also buffs the Ice attackers.
Setup: Panel 3 is essential; arrange a critical hit to establish the reflection before the dangerous burst.
Watch out: The shield has to be active when Shiva retaliates. This is not passive permanent immunity.
Preach makes him ailment-immune, so he can act first and use Cleansing Shout against Vasuki’s Poison and the wave’s Weak/Curse chains. The cleanse also removes party debuffs and restores MP.
Setup: Put him first in action order; budget MP for repeated cleansing.
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Sources
Dakini · original encounter screenVasuki · original encounter screenKali · original encounter screen
Activates the following Chain Effect when a party member downs a demon: Removes Good Statuses from all enemies, inflicts 2 counts of Decay on all enemies, and then inflicts Ice damage (Magic, Power: 100) with a Bulwark-piercing effect to all enemies. 200% chance to inflict Poison, Weak, and Curse on all enemies hit by the attack. If the attack is successful, decreases the ATK of all enemies by 20%. (1 turn)
While the one with this skill is alive, all enemies will receive the following effect: -100% to damage dealt while afflicted with a status ailment.
Source
Great Dragon King's Protection · encounter screenshot
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 2 enemy Press Turn Icon. Only up to 2 Press Turn Icons can be reduced by skills or effects.
Adds Phys Pierce. +300% to Phys hit rate. Decreases the count of Spirit Chains of Intimidation inflicted on the skill holder by 1. +20% to damage done by Critical hits when in a state of Might.
Activates the following Chain Effect when an enemy enters a state of Might, as well as at the start of the 1st turn: Places the skill holder into a state of Might, then decreases the ATK, DEF, and EV/AC of all enemies by 20%. (3 turns)
Activates the following Chain Effect at the start of the enemy turn: Inflicts Almighty damage (Physical, Power: 50) with a Bulwark-piercing effect to all enemies. If the attack is successful, inflicts Almighty damage (Physical, Power: 500) with a Bulwark-piercing effect 6 times on the enemy with the lowest current HP.
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Sources
Shiva · original encounter screenParvati · original encounter screen
Recommended demons
Stage 14 requires single-target Fire/Ice attacks. Avoid ally deaths; for Shiva’s revenge attack, Repel Almighty Physical can help. Area/random damage is not a substitute for the required targeting.
The existing guide’s team uses him alongside Lost Name, Frost Ace and Party Frost. Follow that build’s targeting/defensive setup rather than treating any Ice attack as sufficient.
Primordial Vortex is single-target physical Ice with death-prevention bypass, while Lydia provides ailment immunity, mitigation and party MP support.
Needs: Build PATK/accuracy; keep Lydia active for the defensive benefits.
Watch for: His main attack lacks Bulwark Pierce. If the shield becomes the bottleneck, use a shield-breaking/removal plan rather than assuming he bypasses it.
Yellow Tag can set up Repel Almighty Physical and Ice affinity reduction. Bring a suitable single-target transfer; check the timing before Shiva retaliates.
Kit-based options; tested clears remain in the guide’s team section.
Decreases the count of Spirit Chains of Corrosion/Intimidation inflicted on the skill holder by 1. +300% to Phys hit rate.
Activates the following Chain Effect when hit with a Physical attack, Magic attack, or Fractional damage, as well as when the skill holder's HP is at or below 50%: Inflicts Almighty damage (Physical, Power: 100) to all enemies. If the attack is successful, restores 60% HP to the skill holder. This effect will activate up to 3 times per battle.
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 2 enemy Press Turn Icon. Only up to 2 Press Turn Icons can be reduced by skills or effects.
Adds Null Ice. +15% to HP healed by recovery skills.
Activates the following Chain Effect whenever an enemy skill decreases the party's Press Turn Icons: Restores 1 MP to all party members.
While the one with this skill is alive, all party members will receive the following effect: -30% to all damage taken, except when a weak point is struck.
-80% to all attack damage received excluding Fire/Ice. Adds Null Mortal.
Source
Avarice: Fire & Ice+ · encounter screenshot
Notes:
Avarice: Fire and Ice+ reduces all damage by 80%, except from Fire and Ice, so take Demons with Fire and Ice Skills into the battle.
The enemies have a mix of Weak or Null/Drain/Repel for these two elements, so all attackers should have pierce for their respective element, or you should bring attribute affinity down.
If you bring affinity down, make sure that it does NOT require hitting the enemy first to apply the affinity down - since you cannot hit NDR.
Avarice Immortal grants 5 endures, so try to use endure-ignoring skills.
Single-Target Ordinance makes enemies only take damage from Single Target attacks.
Kali has +300% accuracy and Shiva has +320% accuracy, so building your team for evasion will probably not be effective.
Wave 1 notes:
Vasuki has his panel 1-4 effects, which includes: turn-1 BarrierBreak, turn-1 Gloom (for 1 turn), 50% personal damage boost when all foes are Gloomed, 20% damage aura against Poisoned foes, and a Bulwark-piercing Ice AoE when a foe becomes Poisoned.
The 50% damage boost will be disabled if even one of your demons isn't Gloomed, so consider using Zenith to counteract it.
Great Dragon King's Protection triggers a bunch of dangerous effects if the enemy kills one of your demons, including Poison, Weak, Curse, Decay, ATK Debuff, and makes your team deal no damage while ailmented. Avoid ally deaths at all costs.
Goddess of Slaughter+ casts Physical Almighty Bulwark-piercing attacks every turn, and focuses on your lowest-HP demon to try and push for a kill.
She also has resistance to Spirit Chains of Intimidation, so that won't soften the hits unless you cast more than 1 stack at a time.
Casting Might on yourself will make Kali match it and Debilitate your team - so try to avoid using chain effects that cast Might.
Even if you avoid giving her Might, she'll cast it on herself when using Violent Dance.
Shiva will cast a Physical Almighty revenge attack whenever he's hit by Physical, Magic, or Fractional damage. He'll also trigger it when he's below 50% HP.
Up to 3 times per battle, he'll also heal 60% HP if this Almighty attack succeeds.
Repel Almighty Physical can shut down Shiva's Almighty revenge hit, so it's an effective way to keep yourself alive here.
Parvati makes her team take -30% damage unless you hit a weak point.