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Brands of Sin: Avarice

Brands of Sin

Brands

Stage Guides[edit]

Yatagarasu (Stage 1~5)[edit]

Flauros (Stage 6~9)[edit]

Shiva (Stage 10)[edit]

Difficulty CChallengingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.

Wave 1

Battle speed: 15,800

Seth

Encounter version
HP 3,690
Battle stats Level 61 · combat values calculated
PATK
1038
PDEF
711
MATK
612
MDEF
610
STR
308
MAG
105
VIT
151
AGI
158
LUK
201
Elemental affinities
Phys—
FireWk
Ice—
ElecNu
ForceNu
Light—
DarkDr



Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 2

Difficulty CChallengingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Battle speed: 20,200

Shiva

Encounter version
HP 16,400
Battle stats Level 66 · combat values calculated
PATK
1127
PDEF
783
MATK
661
MDEF
672
STR
337
MAG
115
VIT
178
AGI
202
LUK
192
Elemental affinities
PhysRs
FireDr
IceWk
ElecDr
Force—
Light—
Dark—



Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Endure+
Used by: Shiva

HP stops at 1 HP upon receiving the first five killing blows.

Source

Endure+ · encounter screenshot
Avarice: Fire & Ice
Used by: Shiva

-80% to all attack damage received excluding Fire/Ice.

Source

Avarice: Fire & Ice · encounter screenshot
Earlier team examples and contributor notes

Auto Party[edit]

There are two possible strategies, either deal massive damage to kill Seth and Shiva T1, or send in tanky Demons, with good Brands, and a powerful healer to keep the fight going.

Suggestions for resistant Teams:

  • Select the Dx2 Eileen to randomly get free Turns when passing.
  • Careful when choosing Support Demons. Check if they are Evasive enough and don't have Phys or Force Weaknesses.
  • P3 Erlkonig to passively heal all Party Members every turn. A second passive healer may help, like Maria.
  • Evasive Demons, with Dodge Brands and Evade% Stats, to make Seth and Shiva miss and waste turns.
  • Masakado A helps with his Kuyo Flash, as it increases EV of the whole Team and reduces AC of all enemies, increasing the chances of them missing. Also, Seth's Debilitate is replaced by Null Mortal, so he won't be able to debuff the Team.
  • Check Battle Speed, the party should outspeed Shiva (BS 27,300 on Lv. 12) to debuff him before his Turn, otherwise it's a lot more difficult to evade his attacks.
  • Avarice: Fire & Ice reduces all damage by 80%, except from Fire Fire and Ice Ice, so take Demons with Fire and Ice Skills into the battle.
    • Although Seth can be normally hit by Ice Skills, he is weak to Fire Fire, which should be exploited. Transfer a Fire Skill (e.g., Fire Breath) to a Demon with an Ice Skill to have it deal with both Seth and Shiva and save one Demon slot.
    • Shiva has Ice Ice Weakness, so hit it to get extra turns. Be aware that Shiva Drains Fire, so your Demons must have Fire Pierce, in case you decide to attack with Fire. Surviving his attacks is easier than Seth's, because he has only AoE Skills, meaning he's forced to attack all Demons at once, so he will usually miss some of them and lose Turns.

Shiva (Stage 11)[edit]

Difficulty BDemandingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.

Wave 1

Battle speed: 17,000

Seth

Encounter version
HP 9,235
Battle stats Level 66 · combat values calculated
PATK
1144
PDEF
770
MATK
654
MDEF
653
STR
345
MAG
112
VIT
162
AGI
170
LUK
216
Elemental affinities
Phys—
FireWk
Ice—
ElecNu
ForceNu
Light—
DarkDr



Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 2

Difficulty BDemandingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Battle speed: 21,700

Shiva

Encounter version
HP 20,788
Battle stats Level 74 · combat values calculated
PATK
1254
PDEF
861
MATK
720
MDEF
734
STR
376
MAG
122
VIT
190
AGI
217
LUK
205
Elemental affinities
PhysRs
FireDr
IceWk
ElecDr
Force—
Light—
Dark—



Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Endure+
Used by: Shiva

HP stops at 1 HP upon receiving the first five killing blows.

Source

Endure+ · encounter screenshot
Avarice: Fire & Ice
Used by: Shiva

-80% to all attack damage received excluding Fire/Ice.

Source

Avarice: Fire & Ice · encounter screenshot

Shiva (Stage 12)[edit]

Difficulty BDemandingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.

Wave 1

Battle speed: 17,000

Seth

Encounter version
HP 36,096
Battle stats Level 66 · combat values calculated
PATK
1177
PDEF
778
MATK
654
MDEF
653
STR
361
MAG
112
VIT
162
AGI
170
LUK
216
Elemental affinities
Phys—
FireWk
Ice—
ElecNu
ForceNu
Light—
DarkDr



Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 2

Difficulty BDemandingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Battle speed: 27,300

Shiva

Encounter version
HP 47,796
Battle stats Level 74 · combat values calculated
PATK
1321
PDEF
886
MATK
731
MDEF
745
STR
408
MAG
127
VIT
198
AGI
273
LUK
212
Elemental affinities
PhysRs
FireDr
IceWk
ElecDr
Force—
Light—
Dark—



Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Avarice: Rebirth
Used by: Shiva

HP stops at 500 HP upon receiving the first five killing blows.

Source

Avarice: Rebirth · encounter screenshot
Avarice: Fire & Ice
Used by: Shiva

-80% to all attack damage received excluding Fire/Ice.

Source

Avarice: Fire & Ice · encounter screenshot

Shiva (Stage 13)[edit]

Difficulty AVery hardEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Recommended demonsKit-based options · reviewed 14 Oct 2026

Stage 14 only accepts single-target Fire/Ice damage. Ignore the five endures where possible, cleanse ailments promptly, and establish Repel Physical (including Almighty) against Shiva’s revenge attack. Avoid relying on evasion or a Might-heavy opening into Kali.

NyxSummon-only
Single-target Ice finisher

Veil of Night is a single-target Ice attack that ignores death prevention and seals kills, matching the ordinance and removing Avarice Immortal’s endures. Its current-HP cost also reduces dependence on MP.

Setup: Maintain enough HP to pay the cost; build MATK.

Watch out: Do not assume the fractional/Mortal passive kills a protected boss. Manage Shiva’s retaliation before repeatedly attacking.

ApsuSummon-only
Ice burst and ailment guard

Primordial Vortex is single-target Ice and ignores death prevention. The First Drop grants Lydia and ailment immunity while Lydia remains, helping prevent the ailmented damage shutdown.

Setup: Keep Lydia active; max the active skill for MP efficiency.

Watch out: Lydia protection is conditional. Do not claim immunity after the status expires.

Frost AceSummon-only
Almighty Physical reflection

Panel 3 applies Repel Physical, including Almighty, when an ally lands a critical hit. That is the specific kind of reflection needed to stop Shiva’s revenge attack; Panel 2 also buffs the Ice attackers.

Setup: Panel 3 is essential; arrange a critical hit to establish the reflection before the dangerous burst.

Watch out: The shield has to be active when Shiva retaliates. This is not passive permanent immunity.

DaisoujouSummon / multifusion
Ailment control

Preach makes him ailment-immune, so he can act first and use Cleansing Shout against Vasuki’s Poison and the wave’s Weak/Curse chains. The cleanse also removes party debuffs and restores MP.

Setup: Put him first in action order; budget MP for repeated cleansing.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Wave 1

Battle speed: 20,800

Black Rider

Encounter version
HP 48,345
Battle stats Level 66 · combat values calculated
PATK
675
PDEF
686
MATK
1478
MDEF
877
STR
122
MAG
504
VIT
187
AGI
209
LUK
200
Elemental affinities
Phys—
FireWk
IceRp
Elec—
Force—
LightRs
DarkRs



Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 2

Difficulty AVery hardEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Battle speed: 29,800

Shiva

Encounter version
HP 76,050
Battle stats Level 76 · combat values calculated
PATK
1389
PDEF
915
MATK
748
MDEF
762
STR
435
MAG
130
VIT
202
AGI
298
LUK
217
Elemental affinities
PhysRs
FireDr
IceWk
ElecDr
Force—
Light—
Dark—



Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources
Recommended demons

Stage 14 requires single-target Fire/Ice attacks. Avoid ally deaths; for Shiva’s revenge attack, Repel Almighty Physical can help. Area/random damage is not a substitute for the required targeting.

Earlier recommended alternatives
Frost AceBanner exclusive
Single-target Ice
Vengeful Frost Fist matches the element/targeting requirement; use accuracy and its panel support to keep damage consistent.
Earlier recommended alternatives
DagonBanner exclusive
Banner alternative
The existing guide’s team uses him alongside Lost Name, Frost Ace and Party Frost. Follow that build’s targeting/defensive setup rather than treating any Ice attack as sufficient.
Earlier recommended alternatives
AlephBanner exclusive
Banner: targeted Fire + recovery option
Hi-no-Kagutsuchi offers a single-target Fire attack and repeated same-target hits, while the Naja Buddy can recover and cleanse the party.
Needs: Build PDEF, not ordinary PATK/MATK; choose the Buddy skill according to survival needs.
Watch for: Its Mighty area hits do not satisfy Stage 14’s single-target rule. Do not count area chains as boss damage.
Earlier recommended alternatives
ApsuBanner exclusive
Banner: targeted Ice + sustain
Primordial Vortex is single-target physical Ice with death-prevention bypass, while Lydia provides ailment immunity, mitigation and party MP support.
Needs: Build PATK/accuracy; keep Lydia active for the defensive benefits.
Watch for: His main attack lacks Bulwark Pierce. If the shield becomes the bottleneck, use a shield-breaking/removal plan rather than assuming he bypasses it.
Earlier recommended alternatives
Lost NameAlternative
Single-target Fire
Fatal Burn is single-target physical Fire with Bulwark Pierce and self-buff support. Build HP for its damage scaling.
Earlier recommended alternatives
Party FrostAlternative
Defensive support
Yellow Tag can set up Repel Almighty Physical and Ice affinity reduction. Bring a suitable single-target transfer; check the timing before Shiva retaliates.
Kit-based options; tested clears remain in the guide’s team section.


Avarice: Rebirth +
Used by: Shiva

HP stops at 1,000 HP upon receiving the first five killing blows.

Source

Avarice: Rebirth + · encounter screenshot
Avarice: Fire & Ice
Used by: Shiva

-80% to all attack damage received excluding Fire/Ice.

Source

Avarice: Fire & Ice · encounter screenshot

Notes:

  • Black Rider has his panel 1-3 effects, which includes -50% to ice damage received and -30% to crit rate of damage received.

Shiva (Stage 14)[edit]

Difficulty SEndgameEditorial estimate
Single-target restrictions, extreme durability, ailment interactions and retaliatory chains demand a specialized team.
Recommended demonsKit-based options · reviewed 14 Oct 2026

Stage 14 only accepts single-target Fire/Ice damage. Ignore the five endures where possible, cleanse ailments promptly, and establish Repel Physical (including Almighty) against Shiva’s revenge attack. Avoid relying on evasion or a Might-heavy opening into Kali.

NyxSummon-only
Single-target Ice finisher

Veil of Night is a single-target Ice attack that ignores death prevention and seals kills, matching the ordinance and removing Avarice Immortal’s endures. Its current-HP cost also reduces dependence on MP.

Setup: Maintain enough HP to pay the cost; build MATK.

Watch out: Do not assume the fractional/Mortal passive kills a protected boss. Manage Shiva’s retaliation before repeatedly attacking.

ApsuSummon-only
Ice burst and ailment guard

Primordial Vortex is single-target Ice and ignores death prevention. The First Drop grants Lydia and ailment immunity while Lydia remains, helping prevent the ailmented damage shutdown.

Setup: Keep Lydia active; max the active skill for MP efficiency.

Watch out: Lydia protection is conditional. Do not claim immunity after the status expires.

Frost AceSummon-only
Almighty Physical reflection

Panel 3 applies Repel Physical, including Almighty, when an ally lands a critical hit. That is the specific kind of reflection needed to stop Shiva’s revenge attack; Panel 2 also buffs the Ice attackers.

Setup: Panel 3 is essential; arrange a critical hit to establish the reflection before the dangerous burst.

Watch out: The shield has to be active when Shiva retaliates. This is not passive permanent immunity.

DaisoujouSummon / multifusion
Ailment control

Preach makes him ailment-immune, so he can act first and use Cleansing Shout against Vasuki’s Poison and the wave’s Weak/Curse chains. The cleanse also removes party debuffs and restores MP.

Setup: Put him first in action order; budget MP for repeated cleansing.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Wave 1

Battle speed: 18,967

Dakini

Encounter version
HP 20,115
Battle stats Level 65 · combat values calculated
PATK
1489
PDEF
871
MATK
750
MDEF
695
STR
512
MAG
160
VIT
183
AGI
148
LUK
183
Elemental affinities
PhysRs
FireDr
IceWk
Elec—
Force—
Light—
Dark—

Vasuki

Encounter version
HP 60,370
Battle stats Level 65 · combat values calculated
PATK
621
PDEF
668
MATK
922
MDEF
739
STR
99
MAG
242
VIT
186
AGI
195
LUK
214
Elemental affinities
Phys—
FireWk
IceDr
Elec—
Force—
Light—
DarkRs

Kali

Encounter version
HP 23,520
Battle stats Level 65 · combat values calculated
PATK
1235
PDEF
772
MATK
573
MDEF
614
STR
391
MAG
76
VIT
148
AGI
226
LUK
200
Elemental affinities
Phys—
FireNu
IceWk
Elec—
Force—
LightRs
DarkNu


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Single-Target Ordinance
Used by: Dakini, Vasuki, Kali

-100% to damage received, except for damage from single-target attack skills.

Source

Single-Target Ordinance · encounter screenshot
Great Dragon King's Protection
Used by: Vasuki

Adds Ice Pierce.

Activates the following Chain Effect when a party member downs a demon: Removes Good Statuses from all enemies, inflicts 2 counts of Decay on all enemies, and then inflicts Ice damage (Magic, Power: 100) with a Bulwark-piercing effect to all enemies. 200% chance to inflict Poison, Weak, and Curse on all enemies hit by the attack. If the attack is successful, decreases the ATK of all enemies by 20%. (1 turn)

While the one with this skill is alive, all enemies will receive the following effect: -100% to damage dealt while afflicted with a status ailment.

Source

Great Dragon King's Protection · encounter screenshot
Intimidating Stance+
Used by: Vasuki

Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 2 enemy Press Turn Icon. Only up to 2 Press Turn Icons can be reduced by skills or effects.

Source

Intimidating Stance+ · encounter screenshot
Goddess of Slaughter+
Used by: Kali

Adds Phys Pierce. +300% to Phys hit rate. Decreases the count of Spirit Chains of Intimidation inflicted on the skill holder by 1. +20% to damage done by Critical hits when in a state of Might.

Activates the following Chain Effect when an enemy enters a state of Might, as well as at the start of the 1st turn: Places the skill holder into a state of Might, then decreases the ATK, DEF, and EV/AC of all enemies by 20%. (3 turns)

Activates the following Chain Effect at the start of the enemy turn: Inflicts Almighty damage (Physical, Power: 50) with a Bulwark-piercing effect to all enemies. If the attack is successful, inflicts Almighty damage (Physical, Power: 500) with a Bulwark-piercing effect 6 times on the enemy with the lowest current HP.

Source

Goddess of Slaughter+ · encounter screenshot
Multi Amp
Used by: Kali

+60% damage to skills that target all or random enemies.

Source

Multi Amp · encounter screenshot
Avarice Immortal
Used by: Dakini, Vasuki, Kali

HP stops at 1000 upon receiving the first five killing blows. +1500 to Phys DEF and Mag DEF.

Source

Avarice Immortal · encounter screenshot
Avarice: Fire & Ice+
Used by: Dakini, Vasuki, Kali

-80% to all attack damage received excluding Fire/Ice. Adds Null Mortal.

Source

Avarice: Fire & Ice+ · encounter screenshot

Wave 2

Difficulty SEndgameEditorial estimate
Single-target restrictions, extreme durability, ailment interactions and retaliatory chains demand a specialized team.
Battle speed: 21,800

Shiva

Encounter version
HP 261,360
Battle stats Level 77 · combat values calculated
PATK
941
PDEF
816
MATK
758
MDEF
772
STR
219
MAG
132
VIT
205
AGI
232
LUK
219
Elemental affinities
PhysRs
FireDr
IceWk
ElecDr
Force—
Light—
Dark—

Parvati

Encounter version
HP 12,230
Battle stats Level 65 · combat values calculated
PATK
655
PDEF
650
MATK
1340
MDEF
813
STR
115
MAG
441
VIT
163
AGI
204
LUK
201
Elemental affinities
Phys—
FireWk
IceNu
Elec—
Force—
LightRs
DarkRs


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources
Recommended demons

Stage 14 requires single-target Fire/Ice attacks. Avoid ally deaths; for Shiva’s revenge attack, Repel Almighty Physical can help. Area/random damage is not a substitute for the required targeting.

Earlier recommended alternatives
Frost AceBanner exclusive
Single-target Ice
Vengeful Frost Fist matches the element/targeting requirement; use accuracy and its panel support to keep damage consistent.
Earlier recommended alternatives
DagonBanner exclusive
Banner alternative
The existing guide’s team uses him alongside Lost Name, Frost Ace and Party Frost. Follow that build’s targeting/defensive setup rather than treating any Ice attack as sufficient.
Earlier recommended alternatives
AlephBanner exclusive
Banner: targeted Fire + recovery option
Hi-no-Kagutsuchi offers a single-target Fire attack and repeated same-target hits, while the Naja Buddy can recover and cleanse the party.
Needs: Build PDEF, not ordinary PATK/MATK; choose the Buddy skill according to survival needs.
Watch for: Its Mighty area hits do not satisfy Stage 14’s single-target rule. Do not count area chains as boss damage.
Earlier recommended alternatives
ApsuBanner exclusive
Banner: targeted Ice + sustain
Primordial Vortex is single-target physical Ice with death-prevention bypass, while Lydia provides ailment immunity, mitigation and party MP support.
Needs: Build PATK/accuracy; keep Lydia active for the defensive benefits.
Watch for: His main attack lacks Bulwark Pierce. If the shield becomes the bottleneck, use a shield-breaking/removal plan rather than assuming he bypasses it.
Earlier recommended alternatives
Lost NameAlternative
Single-target Fire
Fatal Burn is single-target physical Fire with Bulwark Pierce and self-buff support. Build HP for its damage scaling.
Earlier recommended alternatives
Party FrostAlternative
Defensive support
Yellow Tag can set up Repel Almighty Physical and Ice affinity reduction. Bring a suitable single-target transfer; check the timing before Shiva retaliates.
Kit-based options; tested clears remain in the guide’s team section.


Single-Target Ordinance
Used by: Shiva, Parvati

-100% to damage received, except for damage from single-target attack skills.

Source

Single-Target Ordinance · encounter screenshot
Destruction and Creation
Used by: Shiva

Decreases the count of Spirit Chains of Corrosion/Intimidation inflicted on the skill holder by 1. +300% to Phys hit rate.

Activates the following Chain Effect when hit with a Physical attack, Magic attack, or Fractional damage, as well as when the skill holder's HP is at or below 50%: Inflicts Almighty damage (Physical, Power: 100) to all enemies. If the attack is successful, restores 60% HP to the skill holder. This effect will activate up to 3 times per battle.

Source

Destruction and Creation · encounter screenshot
Intimidating Stance+
Used by: Shiva

Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 2 enemy Press Turn Icon. Only up to 2 Press Turn Icons can be reduced by skills or effects.

Source

Intimidating Stance+ · encounter screenshot
Joy Song+
Used by: Parvati

Adds Null Ice. +15% to HP healed by recovery skills.

Activates the following Chain Effect whenever an enemy skill decreases the party's Press Turn Icons: Restores 1 MP to all party members.

While the one with this skill is alive, all party members will receive the following effect: -30% to all damage taken, except when a weak point is struck.

Source

Joy Song+ · encounter screenshot
Avarice Immortal
Used by: Shiva, Parvati

HP stops at 1000 upon receiving the first five killing blows. +1500 to Phys DEF and Mag DEF.

Source

Avarice Immortal · encounter screenshot
Avarice: Fire & Ice+
Used by: Shiva, Parvati

-80% to all attack damage received excluding Fire/Ice. Adds Null Mortal.

Source

Avarice: Fire & Ice+ · encounter screenshot

Notes:

  • Avarice: Fire and Ice+ reduces all damage by 80%, except from Fire Fire and Ice Ice, so take Demons with Fire and Ice Skills into the battle.
    • The enemies have a mix of Weak or Null/Drain/Repel for these two elements, so all attackers should have pierce for their respective element, or you should bring attribute affinity down.
    • If you bring affinity down, make sure that it does NOT require hitting the enemy first to apply the affinity down - since you cannot hit NDR.
  • Avarice Immortal grants 5 endures, so try to use endure-ignoring skills.
  • Single-Target Ordinance makes enemies only take damage from Single Target Single Target attacks.
  • Kali has +300% accuracy and Shiva has +320% accuracy, so building your team for evasion will probably not be effective.

Wave 1 notes:

  • Vasuki has his panel 1-4 effects, which includes: turn-1 Barrier Break, turn-1 Gloom (for 1 turn), 50% personal damage boost when all foes are Gloomed, 20% damage aura against Poisoned foes, and a Bulwark-piercing Ice AoE when a foe becomes Poisoned.
    • The 50% damage boost will be disabled if even one of your demons isn't Gloomed, so consider using Zenith to counteract it.
  • Great Dragon King's Protection triggers a bunch of dangerous effects if the enemy kills one of your demons, including Poison, Weak, Curse, Decay, ATK Debuff, and makes your team deal no damage while ailmented. Avoid ally deaths at all costs.
  • Goddess of Slaughter+ casts Physical Almighty Almighty Bulwark-piercing attacks every turn, and focuses on your lowest-HP demon to try and push for a kill.
    • She also has resistance to Spirit Chains of Intimidation, so that won't soften the hits unless you cast more than 1 stack at a time.
    • Casting Might on yourself will make Kali match it and Debilitate your team - so try to avoid using chain effects that cast Might.
    • Even if you avoid giving her Might, she'll cast it on herself when using Violent Dance.

Wave 2 notes:

  • Shiva has resistance to Spirit Chains of Intimidation and Spirit Chains of Corrosion, so you'd need to inflict 2 stacks at a time to have an effect for either.
  • Shiva will cast a Physical Almighty Almighty revenge attack whenever he's hit by Physical, Magic, or Fractional damage. He'll also trigger it when he's below 50% HP.
    • Up to 3 times per battle, he'll also heal 60% HP if this Almighty attack succeeds.
  • Repel Almighty Physical can shut down Shiva's Almighty revenge hit, so it's an effective way to keep yourself alive here.
  • Parvati makes her team take -30% damage unless you hit a weak point.