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Aura Gate 1

Aura Gate is an area that features a randomly generated dungeon with 50 floors. It's open 0~55 minutes every hour and randomized the floors during the 5 minutes that it isn't available. Action power is consumed while inside Aura Gate, which restores at 1 per minute.

Overview[edit]

Each floor is traditional dungeon crawling with random encounters. A boss is at the end of every floor, and you can return back to any of the floors you’ve cleared every time you enter.

  • When the time that Aura Gate is open for is over, it will forcibly kick you out if you were exploring.
    • If you are in a battle, it will not end your battle but wait until the end of the battle.
    • If you were in a boss battle and defeated the boss, that will still be saved even after you are kicked out of Aura Gate.
  • The main loot in Aura Gate is Magnetite, 3~4★ Demon Talk, and 6★ Brands, which are found at the highest floors.
    • Hence, the main goal should to be climb as far as you can, and that’s by seeking out the boss of every new floor.
  • Floor 46~50 is the best floor to farm Magnetite. To farm Magnetite, you should seek out the MAG chest on every floor and move onto the next.
    • Earlier versions of the game had an exploitable bug that caused the MAG chest to refresh when taking a break and re-entering AG, resetting the chances of a jackpot/dud by generating a new chest. As of 2021, the chests are global for each floor, so taking a break doesn't reset them anymore.
Floor 50 Before Patch 1.4 Patch 1.4
Random Magnetite ~60 ~120
Normal Battle ~110 ~220
Rare Battle ~600 ~1000
Gravestone ~550 ~825
MAG Chest ~900 ~1,000
MAG Chest Jackpot ~12,600 ~100,000
There are a couple gimmicks in Aura Gate indicated by the tile
Gimmick Description
Damage Tile Take damage and lower HP of your party demons every time you step on this tile.
Dark Zone Tile Consume a lot of action points. Hides the Minimap.
Magnetite Chest If a jackpot is pulled, you get the amount specified. If you pull a dud, you lose 10% of your max steps. Otherwise you gain a handful of magnetite determined by floor.
Fountain Restores 50 action points and your party’s HP to full. Usable only once per Aura Gate exploration.
Moon The moon changes phase every 10 minutes. During the full moon or new moon, the amount of magnetite and experience acquired inside will increase.
Random Item You can acquire some magnetite or action points or an item.
Gatekeeper Powerful demon appearing on the floor for all players. Receive a reward according to the ranking of damage dealt at the end.
Gravestone Appears when another player is defeated. If you choose to battle, you'll battle with the defeated party (this won't affect your main party at all). If you win, you get fame, magnetite, and a demon's soul
Chaos Knight If you succeed in the picking the right card, the number of random items encountered on this floor will increase for all players, and HP + Steps will be restored to full. If you fail, you’ll take damage or all random items on the floor will become 1 in quantity for all players. There is no indicator for when the White Rider will appear, it’s completely random.

To deal with the gimmicks, a sub party like below is recommended:


Null Dark Zone Null Damage Tiles (Awakened) Any Demon Any Demon
Hare of Inaba Zouchouten Any Demon Any Demon

Additionally, since your party’s HP isn’t recovered after battle, a healer is necessary.

Party Building[edit]

While floors are randomly generated, the demons you find are not.

Liberators[edit]

Main party options

  • Templar Dragon for difficult fights which usually require you to use items constantly.
  • Chalk Eater, if you can hit weaknesses consistently.
  • Meat Balloon is also relevant if you are cheesing a boss, thanks to the chance of press turns and additional damage.
  • Megakin if you're farming, for the increased talk rate on fodder.

Sub party

Healers[edit]

Mortal Demons[edit]

Bosses are immune to Mortal (instant-kill attack) but their adds are not.

Floor 41+ Demons[edit]

  • Demons with Speedster are optimal, as going second has the cost of the time it takes for the enemy to complete their turn.
  • You may still use a turn 2 team in Aura Gate, as long as you bring a Makaraka Shift if your weaknesses aren't covered, and Intimidating Stance; you will require decent healing to keep your party sustained, and Zhong Kui with a physical All Targets All Targets attack is extremely helpful for clearing encounters quickly and in one turn (though not necessary).
  • There are only a few random encounters with Pierce; namely Jack Frost, Pyro Jack and Shadow. Jack Frost and Pyro Jack only appear on 41-45F while Shadow does appear past there and has access to Mudo and Mazio. However, with one Intimidating Stance, the Shadows will use Tarukaja, Rakunda and Mazio twice (they may behave differently with a Zio weakness!), so as long as you can kill the encounter in one turn, you can sustain that level of damage.
  • Barriers are not necessary, but will pretty much ensure a reset is necessary on Lilim encounters unless you have a means to counter ailments otherwise.
  • Auto-buffs are also very valuable in Aura Gate encounters.

Speedster Options

Slow Team Options

  • Fenrir - Comes with Auto-Taruka. Any color works, although Fenrir isn't going to be doing much unless he has skill transfers, and any color but Purple Purple is suboptimal. A Purple Fenrir does just fine in a slow team; he can run Rakunda to raise your damage further and Makarakarn to cover your team's weaknesses if you can't survive. Consider him if you don't have Zhong Kui.
  • Purple Zhong Kui (Purple) - Comes with Auto-Taruka, the most valuable buff in Aura Gate by far. Comes with Intimidating Stance, which neuters the Shadow encounter. Highest STR stat in the game, absolutely shreds Aura Gate with All Targets All Targets (AoE) attacks, though he may not need it if your AoE damage is good. By far the best slow team option for Aura Gate; every team should have him ideally. A right-arm brand with accuracy as the main stat is greatly recommended for consistency.
  • Purple Baihu (Purple) - Budget Intimidating Stance option. Two Intimidating Stances will completely neuter many of these encounters and make them quite easy to deal with, or you can use him as your Intimidating Stance. Has Zionga and Elec Boost, so he can contribute to clears pretty well with Mazio.
  • Purple Beelzebub (Purple) - Has Makara Shift, Mazionga for the several Zio-weak enemies and sustain through Gluttony, making Single Target Single Target healing more viable.
  • Prometheus - Has Makaraka Shift and good All Targets All Targets magic damage. Wouldn't be the best farmer without skill transfers. Purple Purple preferred.
  • Purple Dantalian (Purple) - Has Makaraka Shift and innate Makarakarn as well. Can be used to cover your weaknesses consistently, since most encounters in Aura Gate do not have Pierce.
  • Purple Azrael (Purple) - Pretty much a worse Dantalian with Tetrakarn instead. Can be helpful if your team is weaker on the physical defense side.
  • Apis - Budget Makaraka Shift option that also has Tarukaja. Consider him if you're not running Zhong Kui, though you better have some good damage. Teal Teal greatly preferred, though ultimately not necessary.
  • Purple Tam Lin (Purple) - Comes with Tetraka Shift and Dark Sword. Can consistently disable threats to your composition or the more annoying casters around. Does okay damage, but he would mostly be a fix for a team that is wiping to physical attacks. If you are not covering your weaknesses, replacing Makaraka Shift with Tetraka Shift is a bad idea; if you are covering your weaknesses, then you don't need Makaraka Shift.
  • Purple Gucumatz (Purple) - Comes with Tetraka Shift. A much more ideal option than Tam Lin. Auto-Tarunda will ensure you can survive and may help with your sustain if your healing isn't up to par.
  • Yellow Sphinx (Yellow) - Comes with Tetraka Shift. Has Mediarahan, the strongest All Targets All Targets healing skill in the game, so he can make up for some pretty squishy people.
  • Yellow Sarasvati (Yellow) - No overt synergy with slow teams other than she is kind of slow. Has Mediarama. Barrier and Silent Prayer have a lot of problems, but if she goes first in your team you can run her to counter Lilim.
  • Teal Feng Huang (Teal) - Comes with Auto-Tarunda and Mediarama. Your best budget option for a healer that can sustain your team.
  • Pazuzu - Any color is fine, but an Aura Gate team benefits most from Yellow Yellow as Pazuzu really wants Samrecarm and it saves the SP of transferring it; other colors can be better if you're willing to invest such as Purple Purple and Teal Teal . Clear Clear can also work if you're just trying to save costs as he is the cheapest 4★ Mediarama option that way. Pazuzu is bulky and good for bossing; he doesn't heal as much as the other 4★ options but works just fine.

Budget Teams[edit]

Floors 1~30[edit]

Floors 1 ~ 30 aren't generally considered terribly difficult to get through.


Physical Attacker Magical Attacker Healer Buffer
Ose Baphomet Feng Huang Jatayu
Oni-Kagura Hama Tarunda Tarukaja
Bufu Zio

Floors 31~35[edit]

This section drops 5★ Brands. Recommended Battle Speed is going to be around 11,000+.


Physical Attacker Magical Attacker Healer Debuffer/Magical Attacker
Ose Baphomet Feng Huang Illuyanka
Oni-Kagura Bufu Tarunda Tarukaja
Zan Zio Zio

Floors 36~40[edit]

This section also drops 5★ Brands. Recommended Battle Speed is going to be around 14,000+.


Physical Attacker Magical Attacker Healer Debuffer/Magical Attacker
Ose Isis Feng Huang Illuyanka
Oni-Kagura Agi Tarunda Tarukaja
Bufu Zio Zio

Floors 41~45[edit]

This section drops 6★ Brands. Recommended Battle Speed is going to be around 18,400+.

Don't bother farming this set of floors, just move onto the next set at F46~50 by boss rushing (closing app/retreating on every encounter up to the boss).


Floors 46~50[edit]

This section also drops 6★ Brands. Recommended Battle Speed is going to be around 20,467+.


Auto-Tarukaja Sweeper #1 Sweeper #2 Sweeper #3
Fenrir Sleipnir Horus Shadow
Makarakarn Mazan Mazan Mazan
Rakunda Mazio Mahama

Recommended Magic Atk: 900+ on Sleipnir/Horus/Shadow

Give Sleipnir Bufu/Bufula if you want to deal with Lilim or Mazio for better coverage. Give your fastest member Ward brands if you cannot kill Lilim on the first turn. This makes her waste three press turns trying to charm your fastest demon. If Fenrir gets Magic Atk on his brands, you can try Mazan instead of Rakunda.

Encounters[edit]

Floors 31~35[edit]

Demon Phys Fire Ice Elec Force Light Dark
Fomorian - Weak Resist - - - -
Mabufu, Vajra Blast, Hamaon, —
Decarabia - - - - - Weak Resist
Maragi, Mabufu, Bufu, —
Incubus - - - Weak Resist - -
Marin Karin, Mudoon, Zan, —
Mou-Ryo - - - - - Weak Null
Mudo, Shibabooon, Fire Breath, —
Battle Speed - 9,326
Demon Phys Fire Ice Elec Force Light Dark
Shiisaa - Resist - - Resist Resist -
Shibaboo, Zan, Wind Breath, —
Oni - - - Weak - - -
Tetra Break, Maragi, Vajra Blast, —
Oni - - - Weak - - -
Tetra Break, Maragi, Vajra Blast, —
Oni - - - Weak - - -
Tetra Break, Maragi, Vajra Blast, —
Battle Speed - 8,851
Demon Phys Fire Ice Elec Force Light Dark
Naga - Weak Resist Resist Weak - Weak
Fatal Sword, Bufula, Hundred Hits, —
Orthrus - Null Weak - - - Resist
Agilao, Eat Whole, Maragi, —
Angel - - - Weak - Null Weak
Hama, Mahama, Diara, —
Yaksini - - - Weak Null - -
Resist Curse, Agilao, Mazan, —
Battle Speed - 9,725
Demon Phys Fire Ice Elec Force Light Dark
Kurama Tengu - - - Weak Null - -
Sukukaja, Hama, Mazan, —, Mazandyne, Mahamadyne
Kurama Tengu - - - Weak Null - -
Sukukaja, Hama, Mazan, —, Mazandyne, Mahamadyne
Kurama Tengu - - - Weak Null - -
Sukukaja, Hama, Mazan, —, Mazandyne, Mahamadyne
Battle Speed - 14,400
Demon Phys Fire Ice Elec Force Light Dark
Principality - - - - - Null Weak
Recarm, Hamaon, Bufu, —
Shadow Resist - - - Weak Weak Null
Rakunda, Mazio, Mudo, —
Yomotsu-Shikome - Weak - - - Weak Resist
Tarunda, Toxic Sting, Bufula, —
Battle Speed - 11,667
Demon Phys Fire Ice Elec Force Light Dark
Dis - - Resist Resist - - Weak
Makajam, Agilao, Zan, —
High Pixie - - - - Resist - -
Desolate, Media, Mazio, —
Take-Minakata - Weak - Resist - - -
Counter, Zionga, Oni-Kagura, —
Battle Speed - 10,401
Demon Phys Fire Ice Elec Force Light Dark
Dis - - Resist Resist - - Weak
Makajam, Agilao, Zan, —
Yomotsu-Shikome - Weak - - - Weak Resist
Tarunda, Toxic Sting, Bufula, —
Fomorian - Weak Resist - - - -
Mabufu, Vajra Blast, Hamaon, —
Battle Speed - 9,801
No Transferred Skills
Demon Phys Fire Ice Elec Force Light Dark
Shiisaa - Resist - - Resist Resist -
Shibaboo, Zan, Wind Breath, —
Naga - Weak Resist Resist Weak - Weak
Fatal Sword, Bufula, Hundred Hits, —
Decarabia - - - - - Weak Resist
Maragi, Mabufu, Bufu, —
Battle Speed - 10,467

Floors 36~40[edit]

Demon Phys Fire Ice Elec Force Light Dark
Momunofu Resist - - - Weak - -
Mow Down, Counter, —, Charge, Violent Core, Sharp Core
Momunofu Resist - - - Weak - -
Mow Down, Counter, —, Charge, Violent Core, Sharp Core
Momunofu Resist - - - Weak - -
Mow Down, Counter, —, Charge, Violent Core, Sharp Core
Momunofu Resist - - - Weak - -
Mow Down, Counter, —, Charge, Violent Core, Sharp Core
Battle Speed - 14,100
Demon Phys Fire Ice Elec Force Light Dark
Naga - Weak Resist Resist Weak - Weak
Fatal Sword, Bufula, Hundred Hits, —
Shadow Resist - - - Weak Weak Null
Rakunda, Mazio, Mudo, —
Pyro Jack - Resist Weak - - - -
Agi, Maragi, —, —
Raijuu - - - Resist Weak - -
Resist Weak, Zionga, Shock, —
Battle Speed - 11,900
Demon Phys Fire Ice Elec Force Light Dark
Naga - Weak Resist Resist Weak - Weak
Fatal Sword, Bufula, Hundred Hits, —
Fomorian - Weak Resist - - - -
Mabufu, Vajra Blast, Hamaon, —
Decarabia - - - - - Weak Resist
Maragi, Mabufu, Bufu, —
Angel - - - Weak - Null Weak
Hama, Mahama, Diara, —
Battle Speed - 9,400
Demon Phys Fire Ice Elec Force Light Dark
Shiisaa - Resist - - Resist Resist -
Shibaboo, Zan, Wind Breath, —, Off-Season Flowering, Violent Core
Shiisaa - Resist - - Resist Resist -
Shibaboo, Zan, Wind Breath, —, Off-Season Flowering, Violent Core
Shiisaa - Resist - - Resist Resist -
Shibaboo, Zan, Wind Breath, —, Off-Season Flowering, Violent Core
Shiisaa - Resist - - Resist Resist -
Shibaboo, Zan, Wind Breath, —, Off-Season Flowering, Violent Core
Battle Speed - 14,200
Demon Phys Fire Ice Elec Force Light Dark
Take-Minakata - Weak - Resist - - -
Counter, Zionga, Oni-Kagura, —
Nozuchi Resist Weak Resist Resist Weak - Weak
Life Bonus, Mazio, —, —
Phantom Resist - - - Weak Weak Null
Zio, Mudo, —, —
Battle Speed - 11,600
Demon Phys Fire Ice Elec Force Light Dark
Yaksini - - - Weak Null - -
Resist Curse, Agilao, Mazan, —
Angel - - - Weak - Null Weak
Hama, Mahama, Diara, —
Decarabia - - - - - Weak Resist
Maragi, Mabufu, Bufu, —
Battle Speed - 10,300
Demon Phys Fire Ice Elec Force Light Dark
Valkyrie Resist - - Weak Resist - -
Mahama, Fatal Sword, Phys Boost, —
Black Ooze Resist - - Weak - Weak Null
Ju, Poisma, Charm Bite, —
Abraxas ab Weak Weak Weak Weak Weak Weak
Dekunda, Tarukaja, Bufula, —
Legion - - - Weak - Weak Resist
Mazan, Mudo, Agi, —
Battle Speed - 10,300

Floors 41~45[edit]

Demon Phys Fire Ice Elec Force Light Dark
Isis (1.3k HP) - Resist - Null - - -
Samrecarm, Zandyne, Mamakajam, Mana Gain, Merciless Core, Speedster
Oni (1.2k HP) - - - Weak - - -
Tetra Break, Maragi, Vajra Blast, Oni-Kagura, Merciless Core, Speedster
Oni (1.2k HP) - - - Weak - - -
Tetra Break, Maragi, Vajra Blast, Oni-Kagura, Merciless Core, Speedster
Oni (1.2k HP) - - - Weak - - -
Tetra Break, Maragi, Vajra Blast, Oni-Kagura, Merciless Core, Speedster
Battle Speed - 20,850
Demon Phys Fire Ice Elec Force Light Dark
Pyro Jack (1.2k HP) - Resist Drain - - - -
Agi, Maragi, Agilao, Drain Ice, Fire Pierce
Pyro Jack (1.2k HP) - Resist Drain - - - -
Agi, Maragi, Agilao, Drain Ice, Fire Pierce
Pyro Jack (1.2k HP) - Resist Drain - - - -
Agi, Maragi, Agilao, Drain Ice, Fire Pierce
Pyro Jack (1.2k HP) - Resist Drain - - - -
Agi, Maragi, Agilao, Drain Ice, Fire Pierce
Battle Speed - 13,801
Demon Phys Fire Ice Elec Force Light Dark
Jack Frost (1.3k HP) - Drain Resist - - - -
Bufu, Mabufu, Hama, Drain Fire, Ice Pierce
Jack Frost (1.3k HP) - Drain Resist - - - -
Bufu, Mabufu, Hama, Drain Fire, Ice Pierce
Jack Frost (1.3k HP) - Drain Resist - - - -
Bufu, Mabufu, Hama, Drain Fire, Ice Pierce
Jack Frost (1.3k HP) - Drain Resist - - - -
Bufu, Mabufu, Hama, Drain Fire, Ice Pierce
Battle Speed - 12,301
Demon Phys Fire Ice Elec Force Light Dark
Hathor (1.4k HP) Weak - Resist - Resist Resist -
Amrita, Zan, Zionga, Meposumudi
Dis (1.3k HP) - - Resist Resist - - Weak
Makajam, Agilao, Zan, Mediara
Pisaca (1.5k HP) - Weak - - Null Weak Resist
Mamudo, Charm Bite, Life Drain, Ju
Battle Speed - 17,400
Demon Phys Fire Ice Elec Force Light Dark
Yaksini (1.4k HP) - - - Weak Null - -
Resist Curse, Agilao, Mazan, Tempest Slash
Shadow (1.5k HP) Resist - - - Weak Weak Null
Rakunda, Mazio, Mudo, Tarukaja
Blob (1.5k HP) Resist - Weak - - Weak Null
Poisma, Zan, Mazan, Tarunda
Principality (1.2k HP) - - - - - Null Weak
Recarm, Hamaon, Bufu, Media
Battle Speed - 13,526
Demon Phys Fire Ice Elec Force Light Dark
Shiisaa (1.1k HP) - Resist - - Resist Resist -
Shibaboo, Zan, Wind Breath, Binding Claw
Blob (1.5k HP) Resist - Weak - - Weak Null
Poisma, Zan, Mazan, Tarunda
Abraxas (1.1k HP) Drain Weak Weak Weak Weak Weak Weak
Dekunda, Tarukaja, Bufula, Rakukaja
Battle Speed - 14,268
Demon Phys Fire Ice Elec Force Light Dark
Kurama Tengu (1.1k HP) - - - Weak Null - -
Sukukaja, Hama, Mazan, Mahama
Incubus (1.1k HP) - - - Weak Resist - -
Marin Karin, Mudoon, Zan, Life Drain
Dis (1.3k HP) - - Resist Resist - - Weak
Makajam, Agilao, Zan, Mediara
Take-Minakata (1.4k HP) - Weak - Resist - - -
Counter, Zionga, Oni-Kagura, Elec Boost
Battle Speed - 17,275

Floors 46~50[edit]

Demon Phys Fire Ice Elec Force Light Dark
Legion (1.7k HP) - - - Weak - Weak Resist
Mazan, Mudo, Agi, Darkbound
Kelpie (1.3k HP) - - Resist - Weak - -
Diara, Zionga, Rampage, Null Dark Zone
High Pixie (1.1k HP) - - - - Resist - -
Desolate, Media, Mazio, Redia
High Pixie (1.1k HP) - - - - Resist - -
Desolate, Media, Mazio, Redia
Battle Speed - 18,251
Demon Phys Fire Ice Elec Force Light Dark
Kelpie (1.3k HP) - - Resist - Weak - -
Diara, Zionga, Rampage, Null Dark Zone
Heqet (1.2k HP) - - - Resist Weak - -
Media, Mazio, Meposumudi, Zionga
Take-Minakata (1.5k HP) - Weak - Resist - - -
Counter, Zionga, Oni-Kagura, Elec Boost
Battle Speed - 18,201
Demon Phys Fire Ice Elec Force Light Dark
Shiisaa (1.2k HP) - Resist - - Resist Resist -
Shibaboo, Zan, Wind Breath, Binding Claw
Shiisaa (1.2k HP) - Resist - - Resist Resist -
Shibaboo, Zan, Wind Breath, Binding Claw
Kelpie (1.3k HP) - - Resist - Weak - -
Diara, Zionga, Rampage, Null Dark Zone
Battle Speed - 20,467
Demon Phys Fire Ice Elec Force Light Dark
Legion (1.7k HP) - - - Weak - Weak Resist
Mazan, Mudo, Agi, Darkbound
Kurama Tengu (1.2k HP) - - - Weak Null - -
Sukukaja, Hama, Mazan, Mahama
Shadow (1.5k HP) Resist - - - Weak Weak Null
Rakunda, Mazio, Mudo, Tarukaja
Naga (1.6k HP) - Weak Resist Resist Weak - Weak
Fatal Sword, Bufula, Hundred Hits, Rebellion
Battle Speed - 18,450
Demon Phys Fire Ice Elec Force Light Dark
Yaksini (1.5k HP) - - - Weak Null - -
Resist Curse, Agilao, Mazan, Tempest Slash
Hathor (1.5k HP) Weak - Resist - Resist Resist -
Amrita, Zan, Zionga, Meposumudi
Kelpie (1.3k HP) - - Resist - Weak - -
Diara, Zionga, Rampage, Null Dark Zone
Shadow (1.5k HP) Resist - - - Weak Weak Null
Rakunda, Mazio, Mudo, Tarukaja
Battle Speed - 18,926
Demon Phys Fire Ice Elec Force Light Dark
Hathor (1.5k HP) Weak - Resist - Resist Resist -
Amrita, Zan, Zionga, Meposumudi
Principality (1.3k HP) - - - - - Null Weak
Recarm, Hamaon, Bufu, Media
Nue (1.4k HP) - - - Resist Weak - -
Mazio, Zio, Eat Whole, Binding Claw
Battle Speed - 15,801
Demon Phys Fire Ice Elec Force Light Dark
Abraxas (1.2k HP) Drain Weak Weak Weak Weak Weak Weak
Dekunda, Tarukaja, Bufula, Rakukaja
Ikusa (1.1k HP) - - - - Weak Weak Resist
Resist Poison, Ice Breath, Mamudoon, Ruthless Blow
Shikome (1.2k HP) - Weak - - - Weak Resist
Tarunda, Toxic Sting, Bufula, Binding Claw
Dis (1.3k HP) - - Resist Resist - - Weak
Makajam, Agilao, Zan, Mediara
Battle Speed - 18,451
Demon Phys Fire Ice Elec Force Light Dark
Shadow (1.5k HP) Resist - - - Weak Weak Null
Rakunda, Mazio, Mudo, Tarukaja, Energy Drain, Elec Pierce
Shadow (1.5k HP) Resist - - - Weak Weak Null
Rakunda, Mazio, Mudo, Tarukaja, Energy Drain, Elec Pierce
Shadow (1.5k HP) Resist - - - Weak Weak Null
Rakunda, Mazio, Mudo, Tarukaja, Energy Drain, Elec Pierce
Battle Speed - 19,401
Demon Phys Fire Ice Elec Force Light Dark
Legion (1.7k HP) - - - Weak - Weak Resist
Mazan, Mudo, Agi, Darkbound, Merciless Core, Concentrate
Legion (1.7k HP) - - - Weak - Weak Resist
Mazan, Mudo, Agi, Darkbound, Merciless Core, Concentrate
Legion (1.7k HP) - - - Weak - Weak Resist
Mazan, Mudo, Agi, Darkbound, Merciless Core, Concentrate
Battle Speed - 18,001
Demon Phys Fire Ice Elec Force Light Dark
Lilim (1.3k HP) - - Weak - Null - -
Resist Charm, Mazanma, Marin Karin, Spirit Drain, Merciless Core, Frenzied Core
Battle Speed - 15,301

Boss Guides[edit]

General Strategy[edit]

  • Tarunda is your best friend, make sure to have it up against the boss at all times.
  • To skip fights, force close the app after you get into a battle and when you re-enter, you'll be at the same tile without an encounter.
  • Use the fodder party strategy if your party battle speed isn't up to par - switch out your main party with your sub party before you enter the boss battle, and let it wipe for your main party to come in and deal with the fight for real. It's recommended to run Forneus or other stat debuffers like Yellow Yellow Illuyanka with Acid Breath, Cerberus with War Cry etc to make the fight easier once your main party enters in. If your demons die instantly in the sub party, run a spare Feng Huang just for Auto-Tarunda.
  • Abuse Makarakarn and leave the sub mobs alive if they use magic. They will waste the boss's turns (only for Floors 31~40).
  • Use Chalk Eater to keep up -kaja buffs on your party if you can consistently hit weak points. Otherwise, use Templar Dragon.
  • Don't be afraid to swap out party members, like removing Ose against Girimehkala on F41.

Unique Skills[edit]

Violent Core: +10 to Strength, +10 to Magic and +5% to damage dealt.
Merciless Core: +20 to Strength, +20 to Magic and +10% to damage dealt.
Speed Core: +20 to Agility, and +100% to Battle Speed.
Strong Guard: -30% to damage received.
Mad King: +50% to ailment success rate.
Elite Healing: +40% to Healing skill effectiveness.

Floors 31~35[edit]

Difficulty DEditorial estimate

Difficulty rises with the recorded enemy durability; match the boss affinities and manage the dungeon’s limited resources.

Floor 31[edit]

Battle speed: 12,333

Kelpie

Encounter version
HP 990
Battle stats Level 50 · combat values calculated
PATK
607
PDEF
541
MATK
586
MDEF
536
STR
132
MAG
122
VIT
132
AGI
156
LUK
132
Elemental affinities
Phys—
Fire—
IceRs
Elec—
ForceWk
Light—
Dark—

Efreet

Encounter version
HP 2,772
Battle stats Level 50 · combat values calculated
PATK
722
PDEF
553
MATK
926
MDEF
601
STR
187
MAG
284
VIT
118
AGI
128
LUK
118
Elemental affinities
Phys—
FireDr
IceWk
Elec—
Force—
Light—
Dark—

Pele

Encounter version
HP 314
Battle stats Level 50 · combat values calculated
PATK
498
PDEF
591
MATK
712
MDEF
642
STR
80
MAG
182
VIT
201
AGI
86
LUK
123
Elemental affinities
Phys—
FireRs
IceWk
Elec—
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


  • First demon in Aura Gate with [x] Pierce, future bosses will also likely have this skill so get used to not being able to mitigate damage.
  • Tarunda is recommended while healing with Mediara or Diarama.
  • Recommended Demons: 3★ Illuyanka, 3★ Baphomet, 4★ Succubus, 4★ Loki, 4★ Anubis

Floor 32[edit]

Battle speed: 12,967

Tam Lin

Encounter version
HP 969
Battle stats Level 51 · combat values calculated
PATK
745
PDEF
571
MATK
520
MDEF
518
STR
195
MAG
88
VIT
126
AGI
124
LUK
145
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightRs
DarkWk

Ose

Encounter version
HP 3,696
Battle stats Level 51 · combat values calculated
PATK
873
PDEF
663
MATK
568
MDEF
591
STR
256
MAG
111
VIT
182
AGI
141
LUK
140
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
DarkRs

Tam Lin

Encounter version
HP 969
Battle stats Level 51 · combat values calculated
PATK
745
PDEF
571
MATK
520
MDEF
518
STR
195
MAG
88
VIT
126
AGI
124
LUK
145
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightRs
DarkWk


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


  • Ose has Pierce Phys as well as a powerful All Targets All Targets Phys Phys attack, so try to make use of Tarunda and Sukunda to survive.
  • Ignore Tam Lin as it could [Miss] attacks or hit [Null] against Isis to lose Ose turns.
  • This is a difficult boss, so don’t be afraid to use items while playing as Templar Dragon.
  • Recommended Demons: 3★ Baphomet, 3★ Isis, 3★ Forneus, 4★ Sandalphon

Floor 33[edit]

Battle speed: 12,900

Baphomet

Encounter version
HP 1,221
Battle stats Level 52 · combat values calculated
PATK
513
PDEF
578
MATK
759
MDEF
636
STR
82
MAG
199
VIT
178
AGI
98
LUK
138
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightWk
DarkNu

Berserker

Encounter version
HP 2,733
Battle stats Level 52 · combat values calculated
PATK
962
PDEF
612
MATK
660
MDEF
540
STR
296
MAG
152
VIT
112
AGI
133
LUK
164
Elemental affinities
PhysNu
Fire—
Ice—
Elec—
ForceWk
Light—
Dark—

Mothman

Encounter version
HP 1,320
Battle stats Level 52 · combat values calculated
PATK
570
PDEF
614
MATK
532
MDEF
605
STR
109
MAG
91
VIT
199
AGI
156
LUK
138
Elemental affinities
Phys—
Fire—
Ice—
ElecRs
ForceWk
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Floor 34[edit]

Battle speed: 11,467

Unicorn

Encounter version
HP 1,153
Battle stats Level 53 · combat values calculated
PATK
640
PDEF
595
MATK
750
MDEF
621
STR
140
MAG
192
VIT
162
AGI
100
LUK
102
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
Force—
LightNu
DarkNu

Vetala

Encounter version
HP 3,516
Battle stats Level 53 · combat values calculated
PATK
806
PDEF
638
MATK
806
MDEF
638
STR
219
MAG
219
VIT
166
AGI
128
LUK
126
Elemental affinities
Phys—
FireWk
Ice—
Elec—
Force—
LightWk
DarkNu

Valkyrie

Encounter version
HP 1,144
Battle stats Level 53 · combat values calculated
PATK
771
PDEF
623
MATK
523
MDEF
564
STR
202
MAG
84
VIT
160
AGI
118
LUK
150
Elemental affinities
PhysRs
Fire—
Ice—
ElecWk
ForceRs
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


  • Attack with Fire Fire/Light Light magic, but be wary of the Unicorn as it's null to Light and knows Bufudyne.
  • Recommended Demons: 3★ Ose, 3★ Horus, 3★ Baihu, 3★ Lailah, 4★ Sandalphon

Floor 35[edit]

Battle speed: 12,800

Mitra

Encounter version
HP 4,200
Battle stats Level 54 · combat values calculated
PATK
820
PDEF
698
MATK
799
MDEF
693
STR
223
MAG
213
VIT
213
AGI
128
LUK
117
Elemental affinities
PhysRp
Fire—
IceWk
Elec—
Force—
LightRs
DarkRs

Mitra

Encounter version
HP 4,200
Battle stats Level 54 · combat values calculated
PATK
820
PDEF
698
MATK
799
MDEF
693
STR
223
MAG
213
VIT
213
AGI
128
LUK
117
Elemental affinities
PhysRp
Fire—
IceWk
Elec—
Force—
LightRs
DarkRs


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


  • Identical enemies! Only the boss must be killed to end this battle, so if you have enough damage, focus down the boss first.
  • Recommended Demons: 3★ Illuyanka, 3★ Gui Xian, 4★ Succubus, 4★ Loki

Floors 36~40[edit]

Difficulty CEditorial estimate

Difficulty rises with the recorded enemy durability; match the boss affinities and manage the dungeon’s limited resources.

Floor 36[edit]

Battle speed: 13,701

Mermaid

Encounter version
HP 1,105
Battle stats Level 56 · combat values calculated
PATK
609
PDEF
578
MATK
810
MDEF
626
STR
117
MAG
213
VIT
142
AGI
115
LUK
147
Elemental affinities
Phys—
Fire—
IceRs
ElecWk
ForceRs
Light—
Dark—

Throne

Encounter version
HP 3,624
Battle stats Level 56 · combat values calculated
PATK
735
PDEF
684
MATK
806
MDEF
701
STR
177
MAG
211
VIT
211
AGI
180
LUK
154
Elemental affinities
Phys—
FireNu
IceWk
Elec—
Force—
LightNu
DarkWk

Apis

Encounter version
HP 1,157
Battle stats Level 56 · combat values calculated
PATK
787
PDEF
638
MATK
548
MDEF
581
STR
202
MAG
88
VIT
158
AGI
116
LUK
170
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightRs
DarkWk


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


  • Try to use demons with All Targets All Targets Ice Ice magic, and note that the boss has spike in HP.
  • Also, this boss doesn't have pierce, so use demons with Null/Repel/Drain Fire.
  • Recommended Demons: 3★ Efreet, 4★ Prometheus, 4★ Loki, 4★ Beelzebub, 4★ Anubis

Floor 37[edit]

Battle speed: 14,601

Silky

Encounter version
HP 1,333
Battle stats Level 57 · combat values calculated
PATK
514
PDEF
617
MATK
797
MDEF
684
STR
69
MAG
204
VIT
194
AGI
127
LUK
159
Elemental affinities
Phys—
FireWk
IceNu
Elec—
Force—
Light—
Dark—

Cerberus

Encounter version
HP 5,520
Battle stats Level 57 · combat values calculated
PATK
919
PDEF
742
MATK
843
MDEF
724
STR
262
MAG
226
VIT
220
AGI
170
LUK
157
Elemental affinities
Phys—
FireRp
IceWk
Elec—
Force—
Light—
Dark—

Ares

Encounter version
HP 985
Battle stats Level 57 · combat values calculated
PATK
873
PDEF
621
MATK
598
MDEF
555
STR
240
MAG
109
VIT
120
AGI
139
LUK
180
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightRs
DarkWk


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


  • The boss will use War Cry to lower both ATK/DEF, so make use of Tarunda to lower their ATK and Tarukaja to increase your ATK again.
  • Be careful of this boss's Hell Claw as it tends to crit often.
  • Recommended Demons: 4★ Succubus, 4★ Loki

Floor 38[edit]

Battle speed: 16,171

Chatterskull

Encounter version
HP 997
Battle stats Level 58 · combat values calculated
PATK
694
PDEF
583
MATK
811
MDEF
611
STR
152
MAG
208
VIT
121
AGI
130
LUK
152
Elemental affinities
Phys—
FireDr
IceWk
Elec—
Force—
LightWk
DarkNu

Sleipnir

Encounter version
HP 4,912
Battle stats Level 58 · combat values calculated
PATK
700
PDEF
639
MATK
883
MDEF
682
STR
155
MAG
242
VIT
170
AGI
187
LUK
194
Elemental affinities
Phys—
FireWk
Ice—
Elec—
Force—
LightRs
Dark—

Gui Xian

Encounter version
HP 1,256
Battle stats Level 58 · combat values calculated
PATK
744
PDEF
656
MATK
811
MDEF
672
STR
176
MAG
208
VIT
176
AGI
91
LUK
121
Elemental affinities
Phys—
FireWk
IceNu
Elec—
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


  • This demon hits really hard, but is weak to Fire. Make use of high damage to take it down quickly.
  • Recommended Demons: 3★ Efreet, 4★ Prometheus, 4★ Loki

Floor 39[edit]

Battle speed: 19,018

Baihu

Encounter version
HP 1,071
Battle stats Level 59 · combat values calculated
PATK
838
PDEF
637
MATK
729
MDEF
611
STR
218
MAG
166
VIT
135
AGI
145
LUK
124
Elemental affinities
Phys—
Fire—
Ice—
ElecNu
ForceWk
Light—
Dark—

Pallas Athena

Encounter version
HP 4,980
Battle stats Level 59 · combat values calculated
PATK
1004
PDEF
718
MATK
626
MDEF
628
STR
297
MAG
117
VIT
172
AGI
189
LUK
210
Elemental affinities
PhysRs
Fire—
Ice—
Elec—
Force—
LightNu
DarkWk

Ammut

Encounter version
HP 1,160
Battle stats Level 59 · combat values calculated
PATK
850
PDEF
661
MATK
573
MDEF
595
STR
224
MAG
92
VIT
154
AGI
142
LUK
165
Elemental affinities
Phys—
Fire—
IceWk
ElecNu
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


  • Since the boss does not have Phys Pierce, you can run a demon with Null/Drain/Repel Phys for an easy fight.
  • Recommended Demons: 3★ Ose, 4★ Beelzebub, 4★ Anubis

Floor 40[edit]

Battle speed: 29,401

Slime

Encounter version
HP 11,960
Battle stats Level 60 · combat values calculated
PATK
854
PDEF
695
MATK
608
MDEF
637
STR
223
MAG
106
VIT
180
AGI
147
LUK
140
Elemental affinities
PhysWk
FireWk
IceWk
ElecWk
ForceWk
LightWk
Dark—



Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


  • This boss's only non Phys Phys attack is Life Drain, which doesn’t do much damage. Bringing Null/Drain/Repel Phys is a wise choice for this fight.
  • Chalk Eater is also a great Liberator choice.
  • Recommended Demons: 3★ Ose, 4★ Wu Kong, 4★ Loki

Floors 41~45[edit]

Difficulty CEditorial estimate

Difficulty rises with the recorded enemy durability; match the boss affinities and manage the dungeon’s limited resources.

Floor 41[edit]

Battle speed: 19,234

Kresnik

Encounter version
HP 1,704
Battle stats Level 57 · combat values calculated
PATK
646
PDEF
602
MATK
711
MDEF
617
STR
132
MAG
163
VIT
152
AGI
162
LUK
132
Elemental affinities
Phys—
Fire—
Ice—
ElecNu
ForceWk
LightNu
Dark—

Girimekhala

Encounter version
HP 6,304
Battle stats Level 60 · combat values calculated
PATK
961
PDEF
788
MATK
709
MDEF
728
STR
274
MAG
154
VIT
241
AGI
147
LUK
166
Elemental affinities
PhysRp
Fire—
Ice—
ElecWk
ForceWk
LightWk
Dark—

Koumokuten

Encounter version
HP 1,633
Battle stats Level 57 · combat values calculated
PATK
854
PDEF
640
MATK
646
MDEF
591
STR
231
MAG
132
VIT
142
AGI
121
LUK
142
Elemental affinities
Phys—
Fire—
Ice—
ElecNu
ForceWk
LightRs
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


  • Bring Fog Breath to debuff, and try to close the fight as fast as you can as the boss hits very hard.
  • Recommended Demons: 3★ Forneus, 4★ Loki, 4★ Anubis, 4★ Long

Floor 42[edit]

Battle speed: 14,368

Isis

Encounter version
HP 1,717
Battle stats Level 57 · combat values calculated
PATK
614
PDEF
597
MATK
713
MDEF
620
STR
117
MAG
164
VIT
154
AGI
188
LUK
164
Elemental affinities
Phys—
FireRs
Ice—
ElecNu
Force—
Light—
Dark—

Oberon

Encounter version
HP 6,304
Battle stats Level 60 · combat values calculated
PATK
1055
PDEF
810
MATK
1171
MDEF
838
STR
319
MAG
374
VIT
241
AGI
91
LUK
121
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceDr
Light—
Dark—

Scathach

Encounter version
HP 1,563
Battle stats Level 57 · combat values calculated
PATK
806
PDEF
618
MATK
600
MDEF
569
STR
208
MAG
110
VIT
132
AGI
152
LUK
163
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceNu
LightRs
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


  • This boss doesn’t have Force Pierce, so bringing demons with Force Null/Repel/Drain is useful. If you bring demons with Force Null/Repel/Drain, then the only thing you have to worry about is the charm.
  • Recommended Demons: 4★ Hanuman, 4★ Oberon, 4★ Dantalian

Floor 43[edit]

Battle speed: 19,268

Horus

Encounter version
HP 1,659
Battle stats Level 58 · combat values calculated
PATK
610
PDEF
589
MATK
746
MDEF
621
STR
112
MAG
177
VIT
144
AGI
246
LUK
102
Elemental affinities
PhysRs
Fire—
Ice—
Elec—
Force—
LightRp
DarkWk

Beiji-Weng

Encounter version
HP 6,900
Battle stats Level 61 · combat values calculated
PATK
698
PDEF
762
MATK
1074
MDEF
852
STR
146
MAG
325
VIT
271
AGI
186
LUK
181
Elemental affinities
Phys—
FireWk
IceNu
Elec—
Force—
LightRs
Dark—

Berserker

Encounter version
HP 1,369
Battle stats Level 58 · combat values calculated
PATK
859
PDEF
603
MATK
635
MDEF
550
STR
231
MAG
124
VIT
103
AGI
146
LUK
180
Elemental affinities
PhysNu
Fire—
Ice—
Elec—
ForceWk
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


  • Easy to clear with demons that have Ice Null/Repel/Drain once you clear out the mobs.
  • Recommended Demons: 3★ Forneus, 4★ Loki, 4★ Fenrir

Floor 44[edit]

Battle speed: 12,668

Vetala

Encounter version
HP 1,672
Battle stats Level 58 · combat values calculated
PATK
752
PDEF
625
MATK
752
MDEF
625
STR
180
MAG
180
VIT
146
AGI
136
LUK
135
Elemental affinities
Phys—
FireWk
Ice—
Elec—
Force—
LightWk
DarkNu

Anubis

Encounter version
HP 6,044
Battle stats Level 61 · combat values calculated
PATK
681
PDEF
707
MATK
1206
MDEF
832
STR
138
MAG
388
VIT
224
AGI
94
LUK
224
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightNu
DarkRs

Kikuri-Hime

Encounter version
HP 1,756
Battle stats Level 58 · combat values calculated
PATK
572
PDEF
595
MATK
857
MDEF
663
STR
94
MAG
230
VIT
158
AGI
156
LUK
158
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceNu
Light—
DarkWk


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


  • This boss only uses Light Light/Dark Dark magic. Bringing a demon that has a Null/Repel/Drain in both will make this fight easy.
  • Recommended Demons: 3★ Unicorn, 4★ Sandalphon, 4★ Beelzebub

Floor 45[edit]

Battle speed: 13,600

Thor

Encounter version
HP 9,555
Battle stats Level 64 · combat values calculated
PATK
1172
PDEF
927
MATK
962
MDEF
877
STR
364
MAG
264
VIT
306
AGI
164
LUK
109
Elemental affinities
PhysRs
FireNu
Ice—
ElecDr
ForceWk
LightRs
Dark—

Ishtar

Encounter version
HP 4,192
Battle stats Level 60 · combat values calculated
PATK
801
PDEF
743
MATK
1295
MDEF
861
STR
198
MAG
433
VIT
235
AGI
108
LUK
184
Elemental affinities
Phys—
Fire—
Ice—
ElecNu
ForceWk
LightNu
DarkWk


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


  • Two Bosses! Both must be killed to end this battle.
  • Bring Force Force magic and aim for a short fight. Kill Ishtar first as it knows Samrecarm, and Mesopotamian Star will do nasty amounts of damage as well as her healing around ~1200 HP per Diarahan. She doesn't have the boss flag, so if you have an Alice, one Die for Me will take her out.
  • Recommended Demons: 3★ Isis, 4★ Beelzebub, 4★ Loki, 4★ Sandalphon

Floors 46~50[edit]

Difficulty BEditorial estimate

Difficulty rises with the recorded enemy durability; match the boss affinities and manage the dungeon’s limited resources.

Floor 46[edit]

Battle speed: 14,701

Hanuman

Encounter version
HP 1,677
Battle stats Level 61 · combat values calculated
PATK
948
PDEF
680
MATK
599
MDEF
597
STR
265
MAG
99
VIT
142
AGI
157
LUK
175
Elemental affinities
PhysRs
Fire—
Ice—
ElecWk
ForceNu
Light—
Dark—

Bishamonten

Encounter version
HP 10,155
Battle stats Level 65 · combat values calculated
PATK
1233
PDEF
972
MATK
737
MDEF
854
STR
390
MAG
154
VIT
330
AGI
146
LUK
166
Elemental affinities
Phys—
FireWk
IceNu
Elec—
Force—
Light—
Dark—

Horkos

Encounter version
HP 1,882
Battle stats Level 61 · combat values calculated
PATK
876
PDEF
695
MATK
593
MDEF
627
STR
231
MAG
96
VIT
171
AGI
138
LUK
171
Elemental affinities
PhysRs
Fire—
IceWk
Elec—
Force—
LightWk
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


  • Bring demons with Fire Fire magic to quickly bring down the boss. Fog Breath helps a lot as these attackers are all Phys Phys.
  • Recommended Demons: 3★ Forneus, 4★ Loki, 4★ Fenrir

Floor 47[edit]

Battle speed: 19,568

Fenrir

Encounter version
HP 1,776
Battle stats Level 62 · combat values calculated
PATK
775
PDEF
646
MATK
678
MDEF
623
STR
180
MAG
134
VIT
145
AGI
273
LUK
134
Elemental affinities
Phys—
FireWk
IceDr
ElecRs
ForceWk
Light—
Dark—

Odin

Encounter version
HP 8,315
Battle stats Level 66 · combat values calculated
PATK
1127
PDEF
863
MATK
1064
MDEF
848
STR
337
MAG
307
VIT
250
AGI
163
LUK
145
Elemental affinities
Phys—
Fire—
Ice—
ElecRp
ForceWk
LightRs
DarkRs

Virtue

Encounter version
HP 2,175
Battle stats Level 62 · combat values calculated
PATK
554
PDEF
666
MATK
840
MDEF
734
STR
75
MAG
211
VIT
211
AGI
151
LUK
87
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceNu
LightNu
DarkWk


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


  • As Fenrir is a fast Phys Phys attacker, bring Phys resist. The Elec Elec magic the boss uses is also very strong, and it will pierce so take care of the damage it does. Make sure to use Phys Reflectors to repel his Gungnir for easy damage.
  • Recommended Demons: 3★ Ose, 3★ Mitra, 4★ Rangda

Floor 48[edit]

Battle speed: 18,334

Sandalphon

Encounter version
HP 1,981
Battle stats Level 63 · combat values calculated
PATK
774
PDEF
691
MATK
814
MDEF
701
STR
177
MAG
196
VIT
182
AGI
186
LUK
135
Elemental affinities
PhysRs
Fire—
Ice—
ElecRs
Force—
LightRp
DarkNu

White Rider

Encounter version
HP 7,480
Battle stats Level 67 · combat values calculated
PATK
933
PDEF
780
MATK
1206
MDEF
845
STR
242
MAG
372
VIT
213
AGI
205
LUK
174
Elemental affinities
Phys—
Fire—
Ice—
ElecDr
ForceWk
LightRs
DarkRs

Jikokuten

Encounter version
HP 1,903
Battle stats Level 63 · combat values calculated
PATK
871
PDEF
702
MATK
761
MDEF
676
STR
223
MAG
171
VIT
171
AGI
174
LUK
159
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceNu
LightRs
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


  • Force, Dark, and Elec resist is recommended here as the enemies use those elements. As well, God’s Bow will do a large amount of damage if it doesn’t hit, so beware of the burst.
  • Recommended Demons: 3★ Teal Teal Kresnik, 4★ White Rider, 4★ Sandalphon, 4★ Beelzebub

Floor 49[edit]

Battle speed: 17,134

Sphinx

Encounter version
HP 1,978
Battle stats Level 64 · combat values calculated
PATK
635
PDEF
660
MATK
967
MDEF
739
STR
108
MAG
266
VIT
180
AGI
160
LUK
192
Elemental affinities
Phys—
FireNu
IceWk
Elec—
Force—
LightRp
DarkWk

Siegfried

Encounter version
HP 7,256
Battle stats Level 68 · combat values calculated
PATK
1239
PDEF
930
MATK
897
MDEF
848
STR
385
MAG
222
VIT
279
AGI
174
LUK
193
Elemental affinities
PhysDr
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Rangda

Encounter version
HP 1,782
Battle stats Level 64 · combat values calculated
PATK
727
PDEF
651
MATK
857
MDEF
682
STR
152
MAG
214
VIT
152
AGI
180
LUK
188
Elemental affinities
PhysRp
Fire—
Ice—
ElecWk
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources
  • Physical attacks aren't effective against the boss here. The boss only has Phys Phys skills, so once you take out the other mobs, the boss is easy to kill if you possess Phys Null/Drain.
  • Try not to take Phys Repel, as it will heal the boss whenever they strike that demon.
  • Recommended Demons: 3★ Ose, 3★ Berserker, 3★ Shiki-Ouji

Floor 50[edit]

Battle speed: 16,701

Asherah

Encounter version
HP 6,660
Battle stats Level 65 · combat values calculated
PATK
859
PDEF
927
MATK
1159
MDEF
998
STR
212
MAG
355
VIT
370
AGI
140
LUK
172
Elemental affinities
Phys—
FireNu
IceWk
Elec—
ForceNu
Light—
DarkWk

Metatron

Encounter version
HP 15,840
Battle stats Level 72 · combat values calculated
PATK
1192
PDEF
998
MATK
1299
MDEF
1024
STR
352
MAG
403
VIT
336
AGI
177
LUK
166
Elemental affinities
Phys—
FireRs
IceRs
ElecRs
ForceRs
LightNu
Dark—

Alice

Encounter version
HP 5,052
Battle stats Level 65 · combat values calculated
PATK
781
PDEF
783
MATK
1270
MDEF
899
STR
175
MAG
408
VIT
256
AGI
184
LUK
216
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightWk
DarkRp


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Recommended Demons

Demons that are resistant to Light/Dark

Demons with Instant Kill skills

  • 4★ White Rider, 5★ Alice. You can instantly kill Asherah at the start of the fight, making it much easier.

  • Kinmamon for barrier/status removal - when Boss 1 dies, Boss 3 will use Mashibabooon (Bind) until success, and you can loop it by using the item that removes all status ailments or by transferring Meparaladi (Bind cleanse) on Kinmamon and using that.
  • Yellow Sarasvati (Yellow) or Yellow Sphinx (Yellow) for barrier/status removal and healing - By using Barrier on your demon that goes first, these demons allow you to use Amrita Shower to counter Alice's Mashibabooon spam. If your demon that goes first has Meparaladi, so much the better. Note both these demons have a Dark weakness, so Mag Reflector/Makarakarn is really recommended!


Null to Light/Dark Null to Light/Dark Metatron Killer Bind Removal
Beelzebub Sandalphon Anubis Kinmamon
Hama Mudo Hama Meparaladi
Tarukaja Tarunda

Battle Strategy

  • Kill Asherah first as it possesses Samrecarm.
  • Then do either of the two: kill Alice, or leave Alice alive while attacking Metatron. You'll still be clearing Bind with Kinmamon when Alice uses Mashibabooon.
  • Make sure to keep uptime on Tarunda, as the enemies hit very hard.
  • Bring Templar Dragon as your Liberator to make your items use ½ Press Turn.

See also[edit]

Quest Areas
Permanent Content Story • Dx2 Quests • Alter-World • Aura Gate (1, 2, SP)
Farming Quests Strange Signal • Brands of Sin • Wanted
Recurring Events Hell's Park (Underside) • Advent • Kiwami • Tokyo Abyss • Take Back Tokyo • Demon Alliance Invasion
Competitive Content Democalypse • Dx2 Duel • Battle Tower • Dx2 Battle Tournament
Retired Events Eclipse