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Hell's Park

Stage Guides[edit]

Hell's Park is a monthly challenge mode with 100 stages, each with a clear reward. Clear progress is reset each month, and the rewards can be obtained again. If a stage has been cleared before, it can be skipped, meaning these are all essentially one-time challenges.

Hell's Park is divided into 10 areas, each of which has 10 stages. Certain areas have special rules in place, to add to the challenge.

Clearing stage 100 for the first time unlocks the Hell's Park Underside mode. Clearing any Underside stage has the option to skip all 100 "surface" Hell's Park stages, claiming all of their rewards at once.

Rewards[edit]

The main reward from this mode, Hell Buns, can be used to pull for random 3★-5★ Clear Clear Fusible Demons at a cost of 50 bonus per pull.

A full clear of Hell's Park each month rewards a total of 450 Hell Buns, which is enough to do 9 pulls.

Stage Reward
1st Stamina +30
2nd Hell Bun x3
3rd Hell Bun x3
4th Hell Bun x3
5th Hell Bun x3
6th Hell Bun x5
7th Hell Bun x5
8th Hell Bun x5
9th Hell Bun x5
10th Area Reward (see below)
Stage Reward
10 Spike Hell Area Hell Bun x30
20 Kawara Area Special Summon File x1
30 Grave Area Gems x300
40 Sanzu River Area Yasaka Magatama 3★ x1
50 Blood Pond Area Kasane Magatama x1
60 Hell Cafe Hell Bun x100
70 Burning Area Skill Extraction File x3
80 Hell Library Blank Genome x1
90 Freezing Area Yasaka Magatama 2★ x10
100 Hell Castle Universal Spirit 5★ x10

Overview[edit]

Supports can’t be used in this area, but it means you can run 5 members and have 5 press turns.

Stage 1 ~ 10[edit]

Enemy Battle Speed 5,000 [None]
The boss has Null Phys! It's weak to Fire though.
Recommended level for the party is around 40.
Earlier demon options
Recommended Demons: 3★ Efreet, 3★ Baphomet, 4★ Prometheus, 4★ Loki.

Boss (Stage 10)[edit]

Difficulty FRoutineEditorial estimate
Surface Hell’s Park progression; elemental counters and a developed team reduce the difficulty.
Recommended demonsKit-based options · reviewed 14 Oct 2026

The boss nulls Phys and is weak to Fire. Use Fire rather than the old low-star recommendations; avoid spending normal attacks into Null Phys.

AlephLimited collaboration
Fire damage and extra turns

His targeted Fire burst lowers the enemy’s affinity, scales with PDEF and ignores Counter skills. Colosseum Warrior adds a Press Turn and his support form can restore the team.

Setup: Build PDEF; manually choose the buddy form when support is needed.

UkanomitamaSummon-only
Fire coverage

Miketsu’s Judgment lowers Fire/Light affinity and offers Physical-type elemental damage plus an extra turn, useful for quickly clearing the early waves.

Setup: Cover Ice weakness.

IdunSummon-only
MP and survival

Golden Apple supplies natural MP recovery, Fortify-based defense and a revival fallback, keeping the chosen damage dealers casting through successive waves.

Setup: Panel 1 for personal ailment immunity and Null Mortal.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Wave 1

Battle speed:

Power

Encounter version
HP 884
Battle stats Level 38 · combat values calculated
PATK
453
PDEF
415
MATK
420
MDEF
407
STR
91
MAG
75
VIT
97
AGI
44
LUK
65
Elemental affinities
Phys—
Fire—
Ice—
ElecRs
ForceWk
LightNu
DarkWk

Dis

Encounter version
HP 782
Battle stats Level 38 · combat values calculated
PATK
344
PDEF
369
MATK
474
MDEF
400
STR
39
MAG
101
VIT
79
AGI
72
LUK
79
Elemental affinities
Phys—
Fire—
IceRs
ElecRs
Force—
Light—
DarkWk

Power

Encounter version
HP 884
Battle stats Level 38 · combat values calculated
PATK
453
PDEF
415
MATK
420
MDEF
407
STR
91
MAG
75
VIT
97
AGI
44
LUK
65
Elemental affinities
Phys—
Fire—
Ice—
ElecRs
ForceWk
LightNu
DarkWk


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 2

Difficulty FRoutineEditorial estimate
Surface Hell’s Park progression; elemental counters and a developed team reduce the difficulty.
Battle speed:

Dis

Encounter version
HP 782
Battle stats Level 38 · combat values calculated
PATK
344
PDEF
369
MATK
474
MDEF
400
STR
39
MAG
101
VIT
79
AGI
72
LUK
79
Elemental affinities
Phys—
Fire—
IceRs
ElecRs
Force—
Light—
DarkWk

Jatayu

Encounter version
HP 596
Battle stats Level 38 · combat values calculated
PATK
399
PDEF
345
MATK
378
MDEF
340
STR
65
MAG
55
VIT
46
AGI
125
LUK
92
Elemental affinities
Phys—
FireRs
Ice—
ElecWk
ForceDr
LightNu
DarkWk

Dis

Encounter version
HP 782
Battle stats Level 38 · combat values calculated
PATK
344
PDEF
369
MATK
474
MDEF
400
STR
39
MAG
101
VIT
79
AGI
72
LUK
79
Elemental affinities
Phys—
Fire—
IceRs
ElecRs
Force—
Light—
DarkWk


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 3

Difficulty FRoutineEditorial estimate
Surface Hell’s Park progression; elemental counters and a developed team reduce the difficulty.
Battle speed:

Jatayu

Encounter version
HP 596
Battle stats Level 38 · combat values calculated
PATK
399
PDEF
345
MATK
378
MDEF
340
STR
65
MAG
55
VIT
46
AGI
125
LUK
92
Elemental affinities
Phys—
FireRs
Ice—
ElecWk
ForceDr
LightNu
DarkWk

Arianrhod

Encounter version
HP 619
Battle stats Level 38 · combat values calculated
PATK
626
PDEF
404
MATK
445
MDEF
361
STR
173
MAG
87
VIT
50
AGI
91
LUK
50
Elemental affinities
PhysRs
Fire—
Ice—
Elec—
Force—
LightRs
Dark—

Jatayu

Encounter version
HP 596
Battle stats Level 38 · combat values calculated
PATK
399
PDEF
345
MATK
378
MDEF
340
STR
65
MAG
55
VIT
46
AGI
125
LUK
92
Elemental affinities
Phys—
FireRs
Ice—
ElecWk
ForceDr
LightNu
DarkWk


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 4

Difficulty FRoutineEditorial estimate
Surface Hell’s Park progression; elemental counters and a developed team reduce the difficulty.
Battle speed:

Power

Encounter version
HP 884
Battle stats Level 38 · combat values calculated
PATK
453
PDEF
415
MATK
420
MDEF
407
STR
91
MAG
75
VIT
97
AGI
44
LUK
65
Elemental affinities
Phys—
Fire—
Ice—
ElecRs
ForceWk
LightNu
DarkWk

Chagrin

Encounter version
HP 2,973
Battle stats Level 40 · combat values calculated
PATK
505
PDEF
491
MATK
477
MDEF
485
STR
110
MAG
97
VIT
148
AGI
118
LUK
73
Elemental affinities
PhysNu
FireWk
Ice—
ElecRs
Force—
Light—
Dark—

Jatayu

Encounter version
HP 596
Battle stats Level 38 · combat values calculated
PATK
399
PDEF
345
MATK
378
MDEF
340
STR
65
MAG
55
VIT
46
AGI
125
LUK
92
Elemental affinities
Phys—
FireRs
Ice—
ElecWk
ForceDr
LightNu
DarkWk

Dis

Encounter version
HP 782
Battle stats Level 38 · combat values calculated
PATK
344
PDEF
369
MATK
474
MDEF
400
STR
39
MAG
101
VIT
79
AGI
72
LUK
79
Elemental affinities
Phys—
Fire—
IceRs
ElecRs
Force—
Light—
DarkWk

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Stage 11 ~ 20[edit]

Enemy Battle Speed 7,500 [None]
Focus the boss with Force magic for easy clearing.
Phys/Fire resistance helps against the AoE Phys skills too.
Earlier demon options
Recommended Demons: 3★ Ose, 3★ Isis, 3★ Illuyanka, 4★ Sandalphon, 4★ Loki.

Boss (Stage 20)[edit]

Difficulty FRoutineEditorial estimate
Surface Hell’s Park progression; elemental counters and a developed team reduce the difficulty.
Recommended demonsKit-based options · reviewed 14 Oct 2026

Exploit the boss’s Force weakness and remove the dangerous enemy first. The modern options are overkill for this early stage, so use demons you already own.

DaphneSummon-only
Force/Light coverage

Laurel Wreath opens Force/Light affinity before attacks and buffs weakness damage; Daphne’s Beat adds another turn after its successful damage.

Setup: Check which automatic element is useful for this stage.

Ongyo-Ki MSummon-only
Force coverage

Soul-Hunting Strike supplies Force damage with follow-ups and a turn, while the Zenith package improves survival across the waves.

Setup: Panel 2 improves affinity control.

IdunSummon-only
MP and survival

Golden Apple supplies natural MP recovery, Fortify-based defense and a revival fallback, keeping the chosen damage dealers casting through successive waves.

Setup: Panel 1 for personal ailment immunity and Null Mortal.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Wave 1

Battle speed:

Kinmamon

Encounter version
HP 1,177
Battle stats Level 52 · combat values calculated
PATK
473
PDEF
512
MATK
591
MDEF
540
STR
63
MAG
119
VIT
127
AGI
156
LUK
137
Elemental affinities
Phys—
FireNu
IceWk
Elec—
Force—
LightRs
DarkRs

Pele

Encounter version
HP 1,442
Battle stats Level 52 · combat values calculated
PATK
486
PDEF
567
MATK
670
MDEF
611
STR
69
MAG
157
VIT
174
AGI
74
LUK
107
Elemental affinities
Phys—
FireRs
IceWk
Elec—
Force—
Light—
Dark—

Kinmamon

Encounter version
HP 1,177
Battle stats Level 52 · combat values calculated
PATK
473
PDEF
512
MATK
591
MDEF
540
STR
63
MAG
119
VIT
127
AGI
156
LUK
137
Elemental affinities
Phys—
FireNu
IceWk
Elec—
Force—
LightRs
DarkRs


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 2

Difficulty FRoutineEditorial estimate
Surface Hell’s Park progression; elemental counters and a developed team reduce the difficulty.
Battle speed:

Pele

Encounter version
HP 1,442
Battle stats Level 52 · combat values calculated
PATK
486
PDEF
567
MATK
670
MDEF
611
STR
69
MAG
157
VIT
174
AGI
74
LUK
107
Elemental affinities
Phys—
FireRs
IceWk
Elec—
Force—
Light—
Dark—

Gui Xian

Encounter version
HP 1,216
Battle stats Level 52 · combat values calculated
PATK
622
PDEF
555
MATK
675
MDEF
568
STR
134
MAG
159
VIT
134
AGI
69
LUK
92
Elemental affinities
Phys—
FireWk
IceNu
Elec—
Force—
Light—
Dark—

Pele

Encounter version
HP 1,442
Battle stats Level 52 · combat values calculated
PATK
486
PDEF
567
MATK
670
MDEF
611
STR
69
MAG
157
VIT
174
AGI
74
LUK
107
Elemental affinities
Phys—
FireRs
IceWk
Elec—
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 3

Difficulty FRoutineEditorial estimate
Surface Hell’s Park progression; elemental counters and a developed team reduce the difficulty.
Battle speed:

Gui Xian

Encounter version
HP 1,216
Battle stats Level 52 · combat values calculated
PATK
622
PDEF
555
MATK
675
MDEF
568
STR
134
MAG
159
VIT
134
AGI
69
LUK
92
Elemental affinities
Phys—
FireWk
IceNu
Elec—
Force—
Light—
Dark—

Vetala

Encounter version
HP 1,087
Battle stats Level 52 · combat values calculated
PATK
628
PDEF
531
MATK
628
MDEF
531
STR
137
MAG
137
VIT
111
AGI
104
LUK
103
Elemental affinities
Phys—
FireWk
Ice—
Elec—
Force—
LightWk
DarkNu

Gui Xian

Encounter version
HP 1,216
Battle stats Level 52 · combat values calculated
PATK
622
PDEF
555
MATK
675
MDEF
568
STR
134
MAG
159
VIT
134
AGI
69
LUK
92
Elemental affinities
Phys—
FireWk
IceNu
Elec—
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 4

Difficulty FRoutineEditorial estimate
Surface Hell’s Park progression; elemental counters and a developed team reduce the difficulty.
Battle speed:

Kinmamon

Encounter version
HP 1,177
Battle stats Level 52 · combat values calculated
PATK
473
PDEF
512
MATK
591
MDEF
540
STR
63
MAG
119
VIT
127
AGI
156
LUK
137
Elemental affinities
Phys—
FireNu
IceWk
Elec—
Force—
LightRs
DarkRs

Odin

Encounter version
HP 2,152
Battle stats Level 54 · combat values calculated
PATK
745
PDEF
604
MATK
724
MDEF
599
STR
187
MAG
177
VIT
144
AGI
138
LUK
122
Elemental affinities
Phys—
Fire—
IceRs
ElecRp
ForceWk
LightRs
DarkRs

Gui Xian

Encounter version
HP 1,216
Battle stats Level 52 · combat values calculated
PATK
622
PDEF
555
MATK
675
MDEF
568
STR
134
MAG
159
VIT
134
AGI
69
LUK
92
Elemental affinities
Phys—
FireWk
IceNu
Elec—
Force—
Light—
Dark—

Pele

Encounter version
HP 1,442
Battle stats Level 52 · combat values calculated
PATK
486
PDEF
567
MATK
670
MDEF
611
STR
69
MAG
157
VIT
174
AGI
74
LUK
107
Elemental affinities
Phys—
FireRs
IceWk
Elec—
Force—
Light—
Dark—

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Stage 21 ~ 30[edit]

Enemy Battle Speed 10,000 [Enemies counter Phys attacks.]

Avoid using Physical Attacks if your attacker isn't null to Phys, like Teal Teal Ose is.

Earlier demon options
Recommended Demons: 3★ Ose, 3★ Efreet, 4★ Prometheus, 4★ Loki.

Boss (Stage 30)[edit]

Difficulty EEasyEditorial estimate
Surface Hell’s Park progression; elemental counters and a developed team reduce the difficulty.
Recommended demonsKit-based options · reviewed 14 Oct 2026

The stage counters Physical attacks. Choose attacks that explicitly ignore Counter skills, or use a Magic damage dealer rather than ordinary normal attacks.

Berserker GutsLimited collaboration
Physical burst

Berserk gives two single-target Phys hits with strong crit support and ignores Counter/death-prevention effects, improving on old generic Phys attacks.

Setup: Accuracy brands; Panel 3 if a longer fight needs more uses.

Watch out: His self-damage requires sustain.

AlephLimited collaboration
Fire damage and extra turns

His targeted Fire burst lowers the enemy’s affinity, scales with PDEF and ignores Counter skills. Colosseum Warrior adds a Press Turn and his support form can restore the team.

Setup: Build PDEF; manually choose the buddy form when support is needed.

MephistoSummon-only
Dark Magic and revive seal

Soul Levy ignores death prevention and seals the killed target. Dark Magic also avoids the Physical accuracy check, making it useful against evasive or reviving enemies.

Setup: Choose a reachable target; max skill for MP efficiency.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Wave 1

Battle speed:

Dantalian

Encounter version
HP 2,104
Battle stats Level 55 · combat values calculated
PATK
530
PDEF
632
MATK
803
MDEF
697
STR
82
MAG
212
VIT
212
AGI
138
LUK
156
Elemental affinities
Phys—
FireRs
IceRs
ElecWk
ForceNu
LightWk
DarkRs

Attis

Encounter version
HP 1,765
Battle stats Level 55 · combat values calculated
PATK
775
PDEF
637
MATK
568
MDEF
588
STR
199
MAG
100
VIT
164
AGI
157
LUK
153
Elemental affinities
PhysRs
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Dantalian

Encounter version
HP 2,104
Battle stats Level 55 · combat values calculated
PATK
530
PDEF
632
MATK
803
MDEF
697
STR
82
MAG
212
VIT
212
AGI
138
LUK
156
Elemental affinities
Phys—
FireRs
IceRs
ElecWk
ForceNu
LightWk
DarkRs


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 2

Difficulty EEasyEditorial estimate
Surface Hell’s Park progression; elemental counters and a developed team reduce the difficulty.
Battle speed:

Attis

Encounter version
HP 1,765
Battle stats Level 55 · combat values calculated
PATK
775
PDEF
637
MATK
568
MDEF
588
STR
199
MAG
100
VIT
164
AGI
157
LUK
153
Elemental affinities
PhysRs
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Orochi

Encounter version
HP 1,759
Battle stats Level 55 · combat values calculated
PATK
817
PDEF
646
MATK
549
MDEF
582
STR
219
MAG
91
VIT
163
AGI
144
LUK
163
Elemental affinities
Phys—
FireNu
IceNu
ElecWk
Force—
Light—
Dark—

Attis

Encounter version
HP 1,765
Battle stats Level 55 · combat values calculated
PATK
775
PDEF
637
MATK
568
MDEF
588
STR
199
MAG
100
VIT
164
AGI
157
LUK
153
Elemental affinities
PhysRs
Fire—
Ice—
Elec—
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 3

Difficulty EEasyEditorial estimate
Surface Hell’s Park progression; elemental counters and a developed team reduce the difficulty.
Battle speed:

Orochi

Encounter version
HP 1,759
Battle stats Level 55 · combat values calculated
PATK
817
PDEF
646
MATK
549
MDEF
582
STR
219
MAG
91
VIT
163
AGI
144
LUK
163
Elemental affinities
Phys—
FireNu
IceNu
ElecWk
Force—
Light—
Dark—

Zhong Kui

Encounter version
HP 1,413
Battle stats Level 55 · combat values calculated
PATK
937
PDEF
621
MATK
574
MDEF
534
STR
276
MAG
103
VIT
114
AGI
118
LUK
204
Elemental affinities
Phys—
FireRs
Ice—
Elec—
ForceWk
LightRs
Dark—

Orochi

Encounter version
HP 1,759
Battle stats Level 55 · combat values calculated
PATK
817
PDEF
646
MATK
549
MDEF
582
STR
219
MAG
91
VIT
163
AGI
144
LUK
163
Elemental affinities
Phys—
FireNu
IceNu
ElecWk
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 4

Difficulty EEasyEditorial estimate
Surface Hell’s Park progression; elemental counters and a developed team reduce the difficulty.
Battle speed:

Dantalian

Encounter version
HP 2,104
Battle stats Level 55 · combat values calculated
PATK
530
PDEF
632
MATK
803
MDEF
697
STR
82
MAG
212
VIT
212
AGI
138
LUK
156
Elemental affinities
Phys—
FireRs
IceRs
ElecWk
ForceNu
LightWk
DarkRs

Susano-o

Encounter version
HP 2,680
Battle stats Level 56 · combat values calculated
PATK
907
PDEF
647
MATK
609
MDEF
576
STR
259
MAG
117
VIT
140
AGI
146
LUK
162
Elemental affinities
PhysDr
FireWk
Ice—
Elec—
ForceDr
Light—
Dark—

Orochi

Encounter version
HP 1,759
Battle stats Level 55 · combat values calculated
PATK
817
PDEF
646
MATK
549
MDEF
582
STR
219
MAG
91
VIT
163
AGI
144
LUK
163
Elemental affinities
Phys—
FireNu
IceNu
ElecWk
Force—
Light—
Dark—

Attis

Encounter version
HP 1,765
Battle stats Level 55 · combat values calculated
PATK
775
PDEF
637
MATK
568
MDEF
588
STR
199
MAG
100
VIT
164
AGI
157
LUK
153
Elemental affinities
PhysRs
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Stage 31 ~ 40[edit]

Enemy Battle Speed 12,500 [Recover 50% HP when going second.]

Organize a party with low battle speed, and try to finish off the enemy on the first round.

Earlier demon options
Recommended Demons: 3★ Purple Baihu (purple), 4★ Prometheus, 4★ Purple Zhong Kui (purple).

Boss (Stage 40)[edit]

Difficulty EEasyEditorial estimate
Surface Hell’s Park progression; elemental counters and a developed team reduce the difficulty.
Recommended demonsKit-based options · reviewed 14 Oct 2026

Going second restores 50% HP, but an equipped modern team may prefer a fast clear. Use focused damage and buff control rather than deliberately extending the fight just for the opening heal.

Berserker GutsLimited collaboration
Physical burst

Berserk gives two single-target Phys hits with strong crit support and ignores Counter/death-prevention effects, improving on old generic Phys attacks.

Setup: Accuracy brands; Panel 3 if a longer fight needs more uses.

Watch out: His self-damage requires sustain.

AlephLimited collaboration
Fire damage and extra turns

His targeted Fire burst lowers the enemy’s affinity, scales with PDEF and ignores Counter skills. Colosseum Warrior adds a Press Turn and his support form can restore the team.

Setup: Build PDEF; manually choose the buddy form when support is needed.

IdunSummon-only
MP and survival

Golden Apple supplies natural MP recovery, Fortify-based defense and a revival fallback, keeping the chosen damage dealers casting through successive waves.

Setup: Panel 1 for personal ailment immunity and Null Mortal.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Wave 1

Wave 2

Wave 3

Battle speed:

Abaddon

Encounter version
HP 1,804
Battle stats Level 54 · combat values calculated
PATK
780
PDEF
610
MATK
600
MDEF
567
STR
204
MAG
118
VIT
142
AGI
130
LUK
138
Elemental affinities
Phys—
FireRp
Ice—
ElecWk
Force—
Light—
Dark—

Pazuzu

Encounter version
HP 2,023
Battle stats Level 53 · combat values calculated
PATK
703
PDEF
678
MATK
768
MDEF
693
STR
170
MAG
201
VIT
224
AGI
98
LUK
68
Elemental affinities
Phys—
FireRs
IceWk
Elec—
ForceNu
Light—
DarkNu

Pazuzu

Encounter version
HP 2,023
Battle stats Level 53 · combat values calculated
PATK
703
PDEF
678
MATK
768
MDEF
693
STR
170
MAG
201
VIT
224
AGI
98
LUK
68
Elemental affinities
Phys—
FireRs
IceWk
Elec—
ForceNu
Light—
DarkNu

Abaddon

Encounter version
HP 1,804
Battle stats Level 54 · combat values calculated
PATK
780
PDEF
610
MATK
600
MDEF
567
STR
204
MAG
118
VIT
142
AGI
130
LUK
138
Elemental affinities
Phys—
FireRp
Ice—
ElecWk
Force—
Light—
Dark—

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Wave 4

Difficulty EEasyEditorial estimate
Surface Hell’s Park progression; elemental counters and a developed team reduce the difficulty.
Battle speed:

Berserker

Encounter version
HP 1,300
Battle stats Level 55 · combat values calculated
PATK
832
PDEF
578
MATK
605
MDEF
524
STR
226
MAG
118
VIT
98
AGI
140
LUK
111
Elemental affinities
PhysRp
Fire—
Ice—
Elec—
ForceWk
Light—
Dark—

Anubis

Encounter version
HP 2,675
Battle stats Level 57 · combat values calculated
PATK
547
PDEF
611
MATK
877
MDEF
690
STR
85
MAG
242
VIT
182
AGI
81
LUK
207
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightNu
DarkRs

Abaddon

Encounter version
HP 1,804
Battle stats Level 54 · combat values calculated
PATK
780
PDEF
610
MATK
600
MDEF
567
STR
204
MAG
118
VIT
142
AGI
130
LUK
138
Elemental affinities
Phys—
FireRp
Ice—
ElecWk
Force—
Light—
Dark—

Power

Encounter version
HP 1,927
Battle stats Level 53 · combat values calculated
PATK
739
PDEF
646
MATK
649
MDEF
624
STR
187
MAG
144
VIT
187
AGI
85
LUK
124
Elemental affinities
Phys—
Fire—
Ice—
ElecRs
ForceWk
LightNu
DarkWk

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Stage 41 ~ 50[edit]

Enemy Battle Speed 15,000 [Enemies take 80% reduced Magic Damage.]
A strong physical attacking team is best. Magic should really only be used when gaining more press turns or when there are stat bonuses involved.
Having a Speedster demon of some sort is a great boon to keeping up with the fast Enemy Battle Speed.
Earlier demon options
Recommended Demons: 1★ Yellow Jack Frost (yellow), 1★ Yellow Pyro Jack (yellow), 3★ Ose, 4★ Yatagarasu, 4★ Fenrir.

Boss (Stage 50)[edit]

Difficulty EEasyEditorial estimate
Surface Hell’s Park progression; elemental counters and a developed team reduce the difficulty.
Recommended demonsKit-based options · reviewed 14 Oct 2026

The enemies reduce Magic-type damage by 80%. Use Physical-type damage; Fire/Light Physical skills are valid even though their element is not Phys.

Berserker GutsLimited collaboration
Physical burst

Berserk gives two single-target Phys hits with strong crit support and ignores Counter/death-prevention effects, improving on old generic Phys attacks.

Setup: Accuracy brands; Panel 3 if a longer fight needs more uses.

Watch out: His self-damage requires sustain.

UkanomitamaSummon-only
Physical elemental damage

Miketsu’s Judgment deals Fire/Light Physical damage, so it is a route around the Magic-type reduction. Counter immunity and affinity lowering improve its wave clear.

Setup: Build PATK/accuracy; cover Ice weakness.

Watch out: A Magic-type Phys attack such as Loki M is still Magic and is not the answer to this rule.

IdunSummon-only
MP and survival

Golden Apple supplies natural MP recovery, Fortify-based defense and a revival fallback, keeping the chosen damage dealers casting through successive waves.

Setup: Panel 1 for personal ailment immunity and Null Mortal.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Wave 1

Battle speed:

Tsukuyomi

Encounter version
HP 1,471
Battle stats Level 52 · combat values calculated
PATK
607
PDEF
544
MATK
809
MDEF
592
STR
127
MAG
223
VIT
127
AGI
69
LUK
147
Elemental affinities
PhysWk
FireNu
IceNu
ElecRs
ForceRs
Light—
Dark—

Prometheus

Encounter version
HP 1,401
Battle stats Level 52 · combat values calculated
PATK
570
PDEF
524
MATK
834
MDEF
587
STR
109
MAG
235
VIT
117
AGI
80
LUK
136
Elemental affinities
Phys—
FireNu
IceWk
Elec—
Force—
LightRs
Dark—

Prometheus

Encounter version
HP 1,401
Battle stats Level 52 · combat values calculated
PATK
570
PDEF
524
MATK
834
MDEF
587
STR
109
MAG
235
VIT
117
AGI
80
LUK
136
Elemental affinities
Phys—
FireNu
IceWk
Elec—
Force—
LightRs
Dark—

Tsukuyomi

Encounter version
HP 1,471
Battle stats Level 52 · combat values calculated
PATK
607
PDEF
544
MATK
809
MDEF
592
STR
127
MAG
223
VIT
127
AGI
69
LUK
147
Elemental affinities
PhysWk
FireNu
IceNu
ElecRs
ForceRs
Light—
Dark—

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 2

Difficulty EEasyEditorial estimate
Surface Hell’s Park progression; elemental counters and a developed team reduce the difficulty.
Battle speed:

Prometheus

Encounter version
HP 1,401
Battle stats Level 52 · combat values calculated
PATK
570
PDEF
524
MATK
834
MDEF
587
STR
109
MAG
235
VIT
117
AGI
80
LUK
136
Elemental affinities
Phys—
FireNu
IceWk
Elec—
Force—
LightRs
Dark—

Shiki-Ouji

Encounter version
HP 1,293
Battle stats Level 52 · combat values calculated
PATK
712
PDEF
572
MATK
744
MDEF
580
STR
177
MAG
192
VIT
130
AGI
92
LUK
121
Elemental affinities
PhysNu
FireWk
IceWk
Elec—
Force—
LightRs
DarkRs

Shiki-Ouji

Encounter version
HP 1,293
Battle stats Level 52 · combat values calculated
PATK
712
PDEF
572
MATK
744
MDEF
580
STR
177
MAG
192
VIT
130
AGI
92
LUK
121
Elemental affinities
PhysNu
FireWk
IceWk
Elec—
Force—
LightRs
DarkRs

Prometheus

Encounter version
HP 1,401
Battle stats Level 52 · combat values calculated
PATK
570
PDEF
524
MATK
834
MDEF
587
STR
109
MAG
235
VIT
117
AGI
80
LUK
136
Elemental affinities
Phys—
FireNu
IceWk
Elec—
Force—
LightRs
Dark—

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 3

Difficulty EEasyEditorial estimate
Surface Hell’s Park progression; elemental counters and a developed team reduce the difficulty.
Battle speed:

Shiki-Ouji

Encounter version
HP 1,293
Battle stats Level 52 · combat values calculated
PATK
712
PDEF
572
MATK
744
MDEF
580
STR
177
MAG
192
VIT
130
AGI
92
LUK
121
Elemental affinities
PhysNu
FireWk
IceWk
Elec—
Force—
LightRs
DarkRs

White Rider

Encounter version
HP 1,408
Battle stats Level 52 · combat values calculated
PATK
612
PDEF
535
MATK
769
MDEF
573
STR
129
MAG
204
VIT
118
AGI
165
LUK
139
Elemental affinities
Phys—
Fire—
Ice—
ElecDr
ForceWk
LightRs
DarkRs

White Rider

Encounter version
HP 1,408
Battle stats Level 52 · combat values calculated
PATK
612
PDEF
535
MATK
769
MDEF
573
STR
129
MAG
204
VIT
118
AGI
165
LUK
139
Elemental affinities
Phys—
Fire—
Ice—
ElecDr
ForceWk
LightRs
DarkRs

Shiki-Ouji

Encounter version
HP 1,293
Battle stats Level 52 · combat values calculated
PATK
712
PDEF
572
MATK
744
MDEF
580
STR
177
MAG
192
VIT
130
AGI
92
LUK
121
Elemental affinities
PhysNu
FireWk
IceWk
Elec—
Force—
LightRs
DarkRs

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 4

Difficulty EEasyEditorial estimate
Surface Hell’s Park progression; elemental counters and a developed team reduce the difficulty.
Battle speed:

Tsukuyomi

Encounter version
HP 1,471
Battle stats Level 52 · combat values calculated
PATK
607
PDEF
544
MATK
809
MDEF
592
STR
127
MAG
223
VIT
127
AGI
69
LUK
147
Elemental affinities
PhysWk
FireNu
IceNu
ElecRs
ForceRs
Light—
Dark—

Alice

Encounter version
HP 3,285
Battle stats Level 54 · combat values calculated
PATK
568
PDEF
566
MATK
837
MDEF
630
STR
103
MAG
231
VIT
148
AGI
157
LUK
133
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightWk
DarkRp

Shiki-Ouji

Encounter version
HP 1,293
Battle stats Level 52 · combat values calculated
PATK
712
PDEF
572
MATK
744
MDEF
580
STR
177
MAG
192
VIT
130
AGI
92
LUK
121
Elemental affinities
PhysNu
FireWk
IceWk
Elec—
Force—
LightRs
DarkRs

Prometheus

Encounter version
HP 1,401
Battle stats Level 52 · combat values calculated
PATK
570
PDEF
524
MATK
834
MDEF
587
STR
109
MAG
235
VIT
117
AGI
80
LUK
136
Elemental affinities
Phys—
FireNu
IceWk
Elec—
Force—
LightRs
Dark—

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Stage 51 ~ 60[edit]

Enemy Battle Speed 16,500 [The lower the grade, the greater the damage received. (Description ingame is unclear, it means lower grade demons *deal* more damage, not receive more damage)]

Boss (Stage 60)[edit]

Difficulty DModerateEditorial estimate
Surface Hell’s Park progression; elemental counters and a developed team reduce the difficulty.
Recommended demonsKit-based options · reviewed 14 Oct 2026

Lower-grade demons receive a damage advantage here. Modern high-grade kits can still clear through strength and turn economy, but they do not inherit that low-grade bonus.

Berserker GutsLimited collaboration
Physical burst

Berserk gives two single-target Phys hits with strong crit support and ignores Counter/death-prevention effects, improving on old generic Phys attacks.

Setup: Accuracy brands; Panel 3 if a longer fight needs more uses.

Watch out: His self-damage requires sustain.

AlephLimited collaboration
Fire damage and extra turns

His targeted Fire burst lowers the enemy’s affinity, scales with PDEF and ignores Counter skills. Colosseum Warrior adds a Press Turn and his support form can restore the team.

Setup: Build PDEF; manually choose the buddy form when support is needed.

IdunSummon-only
MP and survival

Golden Apple supplies natural MP recovery, Fortify-based defense and a revival fallback, keeping the chosen damage dealers casting through successive waves.

Setup: Panel 1 for personal ailment immunity and Null Mortal.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Wave 1

Battle speed:

Abaddon

Encounter version
HP 3,317
Battle stats Level 60 · combat values calculated
PATK
854
PDEF
704
MATK
656
MDEF
657
STR
223
MAG
129
VIT
188
AGI
142
LUK
141
Elemental affinities
Phys—
FireRp
Ice—
ElecWk
Force—
Light—
Dark—

Cu Sith

Encounter version
HP 2,530
Battle stats Level 60 · combat values calculated
PATK
745
PDEF
604
MATK
640
MDEF
579
STR
171
MAG
121
VIT
121
AGI
157
LUK
121
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightNu
Dark—

Cu Sith

Encounter version
HP 2,530
Battle stats Level 60 · combat values calculated
PATK
745
PDEF
604
MATK
640
MDEF
579
STR
171
MAG
121
VIT
121
AGI
157
LUK
121
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightNu
Dark—

Abaddon

Encounter version
HP 3,317
Battle stats Level 60 · combat values calculated
PATK
854
PDEF
704
MATK
656
MDEF
657
STR
223
MAG
129
VIT
188
AGI
142
LUK
141
Elemental affinities
Phys—
FireRp
Ice—
ElecWk
Force—
Light—
Dark—

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 2

Difficulty DModerateEditorial estimate
Surface Hell’s Park progression; elemental counters and a developed team reduce the difficulty.
Battle speed:

Cu Sith

Encounter version
HP 2,530
Battle stats Level 60 · combat values calculated
PATK
745
PDEF
604
MATK
640
MDEF
579
STR
171
MAG
121
VIT
121
AGI
157
LUK
121
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightNu
Dark—

Long

Encounter version
HP 3,035
Battle stats Level 60 · combat values calculated
PATK
755
PDEF
654
MATK
833
MDEF
672
STR
176
MAG
213
VIT
164
AGI
193
LUK
81
Elemental affinities
Phys—
Fire—
IceRs
ElecWk
ForceNu
Light—
Dark—

Long

Encounter version
HP 3,035
Battle stats Level 60 · combat values calculated
PATK
755
PDEF
654
MATK
833
MDEF
672
STR
176
MAG
213
VIT
164
AGI
193
LUK
81
Elemental affinities
Phys—
Fire—
IceRs
ElecWk
ForceNu
Light—
Dark—

Cu Sith

Encounter version
HP 2,530
Battle stats Level 60 · combat values calculated
PATK
745
PDEF
604
MATK
640
MDEF
579
STR
171
MAG
121
VIT
121
AGI
157
LUK
121
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightNu
Dark—

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 3

Difficulty DModerateEditorial estimate
Surface Hell’s Park progression; elemental counters and a developed team reduce the difficulty.
Battle speed:

Long

Encounter version
HP 3,035
Battle stats Level 60 · combat values calculated
PATK
755
PDEF
654
MATK
833
MDEF
672
STR
176
MAG
213
VIT
164
AGI
193
LUK
81
Elemental affinities
Phys—
Fire—
IceRs
ElecWk
ForceNu
Light—
Dark—

Sleipnir

Encounter version
HP 2,637
Battle stats Level 60 · combat values calculated
PATK
633
PDEF
588
MATK
780
MDEF
623
STR
118
MAG
188
VIT
130
AGI
192
LUK
200
Elemental affinities
Phys—
FireWk
Ice—
Elec—
Force—
LightRs
Dark—

Sleipnir

Encounter version
HP 2,637
Battle stats Level 60 · combat values calculated
PATK
633
PDEF
588
MATK
780
MDEF
623
STR
118
MAG
188
VIT
130
AGI
192
LUK
200
Elemental affinities
Phys—
FireWk
Ice—
Elec—
Force—
LightRs
Dark—

Long

Encounter version
HP 3,035
Battle stats Level 60 · combat values calculated
PATK
755
PDEF
654
MATK
833
MDEF
672
STR
176
MAG
213
VIT
164
AGI
193
LUK
81
Elemental affinities
Phys—
Fire—
IceRs
ElecWk
ForceNu
Light—
Dark—

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 4

Difficulty DModerateEditorial estimate
Surface Hell’s Park progression; elemental counters and a developed team reduce the difficulty.
Battle speed:

Abaddon

Encounter version
HP 3,317
Battle stats Level 60 · combat values calculated
PATK
854
PDEF
704
MATK
656
MDEF
657
STR
223
MAG
129
VIT
188
AGI
142
LUK
141
Elemental affinities
Phys—
FireRp
Ice—
ElecWk
Force—
Light—
Dark—

Jack Frost

Encounter version
HP 10,120
Battle stats Level 63 · combat values calculated
PATK
587
PDEF
633
MATK
827
MDEF
690
STR
88
MAG
202
VIT
170
AGI
118
LUK
158
Elemental affinities
Phys—
FireWk
IceRs
Elec—
Force—
Light—
Dark—

Long

Encounter version
HP 3,035
Battle stats Level 60 · combat values calculated
PATK
755
PDEF
654
MATK
833
MDEF
672
STR
176
MAG
213
VIT
164
AGI
193
LUK
81
Elemental affinities
Phys—
Fire—
IceRs
ElecWk
ForceNu
Light—
Dark—

Cu Sith

Encounter version
HP 2,530
Battle stats Level 60 · combat values calculated
PATK
745
PDEF
604
MATK
640
MDEF
579
STR
171
MAG
121
VIT
121
AGI
157
LUK
121
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightNu
Dark—

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Stage 61 ~ 70[edit]

Enemy Battle Speed 18,000 [Fast Maragi effect on boss wave.]
Hecatoncheires has Phys Pierce [weak]
Surt has Fire Pierce [weak] and Fast Makara Break, making Huang Long's Five Elements useless for the boss wave.

Boss (Stage 70)[edit]

Difficulty DModerateEditorial estimate
Surface Hell’s Park progression; elemental counters and a developed team reduce the difficulty.
Recommended demonsKit-based options · reviewed 14 Oct 2026

Surt has weak Fire Pierce and Fast Makara Break, so a simple Five Elements wall is unreliable. Pair actual Fire/Phys Repel or Drain with Anti-Pierce, then remove Surt.

DemiurgeSummon-only
Real anti-Pierce support

False God/Supreme Creator enable the actual Repel/Drain affinities of the other allies against ordinary Pierce; unlike a temporary reflect buff, this is not simply erased by Makara Break.

Setup: Keep Demiurge alive and choose allies with the required affinities.

Shiva ASummon-only
Drain partner and Almighty attacker

His Fire Drain, and Force Drain in Teal, can work with Demiurge; Third Eye supplies Almighty Physical damage rather than a fragile Fire matchup.

Setup: Teal for Force coverage; build MATK.

NyxSummon-only
Ice damage and sealed finish

Veil of Night gives focused Ice damage, a death-prevention-ignoring finish and revive seal. Its HP cost is useful when MP recovery is tight.

Setup: Maintain enough HP to pay the cost.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Wave 1

Battle speed:

Tsukuyomi

Encounter version
HP 3,000
Battle stats Level 65 · combat values calculated
PATK
735
PDEF
658
MATK
981
MDEF
717
STR
153
MAG
270
VIT
153
AGI
94
LUK
178
Elemental affinities
PhysWk
FireNu
IceNu
ElecRs
ForceRs
Light—
Dark—

Girimekhala

Encounter version
HP 3,292
Battle stats Level 65 · combat values calculated
PATK
981
PDEF
744
MATK
659
MDEF
668
STR
270
MAG
117
VIT
178
AGI
157
LUK
178
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceDr
Light—
Dark—

Tsukuyomi

Encounter version
HP 3,000
Battle stats Level 65 · combat values calculated
PATK
735
PDEF
658
MATK
981
MDEF
717
STR
153
MAG
270
VIT
153
AGI
94
LUK
178
Elemental affinities
PhysWk
FireNu
IceNu
ElecRs
ForceRs
Light—
Dark—

Attis

Encounter version
HP 3,422
Battle stats Level 65 · combat values calculated
PATK
897
PDEF
736
MATK
657
MDEF
679
STR
230
MAG
116
VIT
189
AGI
181
LUK
177
Elemental affinities
PhysRs
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 2

Difficulty DModerateEditorial estimate
Surface Hell’s Park progression; elemental counters and a developed team reduce the difficulty.
Battle speed:

Girimekhala

Encounter version
HP 3,292
Battle stats Level 65 · combat values calculated
PATK
981
PDEF
744
MATK
659
MDEF
668
STR
270
MAG
117
VIT
178
AGI
157
LUK
178
Elemental affinities
PhysRp
Fire—
Ice—
ElecWk
ForceWk
LightWk
DarkRs

Loki

Encounter version
HP 3,810
Battle stats Level 65 · combat values calculated
PATK
615
PDEF
706
MATK
934
MDEF
782
STR
96
MAG
248
VIT
222
AGI
150
LUK
194
Elemental affinities
Phys—
Fire—
IceNu
Elec—
ForceRs
LightWk
DarkRs

Kudlak

Encounter version
HP 3,435
Battle stats Level 65 · combat values calculated
PATK
636
PDEF
676
MATK
844
MDEF
725
STR
106
MAG
205
VIT
190
AGI
182
LUK
217
Elemental affinities
Phys—
FireRs
Ice—
Elec—
Force—
LightWk
DarkNu

Girimekhala

Encounter version
HP 3,292
Battle stats Level 65 · combat values calculated
PATK
981
PDEF
744
MATK
659
MDEF
668
STR
270
MAG
117
VIT
178
AGI
157
LUK
178
Elemental affinities
PhysRp
Fire—
Ice—
ElecWk
ForceWk
LightWk
DarkRs

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 3

Difficulty DModerateEditorial estimate
Surface Hell’s Park progression; elemental counters and a developed team reduce the difficulty.
Battle speed:

Loki

Encounter version
HP 3,810
Battle stats Level 65 · combat values calculated
PATK
615
PDEF
706
MATK
934
MDEF
782
STR
96
MAG
248
VIT
222
AGI
150
LUK
194
Elemental affinities
Phys—
Fire—
IceNu
Elec—
ForceRs
LightWk
DarkRs

Attis

Encounter version
HP 3,422
Battle stats Level 65 · combat values calculated
PATK
897
PDEF
736
MATK
657
MDEF
679
STR
230
MAG
116
VIT
189
AGI
181
LUK
177
Elemental affinities
PhysRs
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Loki

Encounter version
HP 3,810
Battle stats Level 65 · combat values calculated
PATK
615
PDEF
706
MATK
934
MDEF
782
STR
96
MAG
248
VIT
222
AGI
150
LUK
194
Elemental affinities
Phys—
Fire—
IceNu
Elec—
ForceRs
LightWk
DarkRs

Tsukuyomi

Encounter version
HP 3,000
Battle stats Level 65 · combat values calculated
PATK
735
PDEF
658
MATK
981
MDEF
717
STR
153
MAG
270
VIT
153
AGI
94
LUK
178
Elemental affinities
PhysWk
FireNu
IceNu
ElecRs
ForceRs
Light—
Dark—

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 4

Difficulty DModerateEditorial estimate
Surface Hell’s Park progression; elemental counters and a developed team reduce the difficulty.
Battle speed:

Hecatoncheires

Encounter version
HP 4,420
Battle stats Level 65 · combat values calculated
PATK
989
PDEF
852
MATK
615
MDEF
763
STR
274
MAG
96
VIT
274
AGI
75
LUK
208
Elemental affinities
PhysNu
Fire—
Ice—
Elec—
ForceWk
LightWk
Dark—

Surt

Encounter version
HP 9,996
Battle stats Level 66 · combat values calculated
PATK
1312
PDEF
852
MATK
1079
MDEF
796
STR
425
MAG
314
VIT
200
AGI
117
LUK
181
Elemental affinities
PhysRp
Fire—
Ice—
ElecWk
ForceWk
LightWk
DarkRs

Kudlak

Encounter version
HP 3,435
Battle stats Level 65 · combat values calculated
PATK
636
PDEF
676
MATK
844
MDEF
725
STR
106
MAG
205
VIT
190
AGI
182
LUK
217
Elemental affinities
Phys—
FireRs
Ice—
Elec—
Force—
LightWk
DarkNu

Asherah

Encounter version
HP 4,667
Battle stats Level 65 · combat values calculated
PATK
722
PDEF
812
MATK
1222
MDEF
931
STR
147
MAG
385
VIT
295
AGI
140
LUK
172
Elemental affinities
Phys—
FireNu
IceNu
Elec—
ForceNu
Light—
DarkWk

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Stage 71 ~ 80[edit]

Enemy Battle Speed 35,000
It's hard to go fast enough to go first in this stage, so you're going to have to tank some Piercing attacks and then heal. The anti-Pierce skills Repel Pierce and Drain Pierce help a lot. Also, many of the enemy demons take reduced damage from Physical attacks, so a magic-based offense is recommended.
Earlier demon options
Recommended Demons: 5★ Amaterasu, 5★ Alilat or 5★ Rama.

Boss (Stage 80)[edit]

Difficulty DModerateEditorial estimate
Surface Hell’s Park progression; elemental counters and a developed team reduce the difficulty.
Recommended demonsKit-based options · reviewed 14 Oct 2026

The enemy outspeeds many teams and several enemies resist Physical-type damage. Use Magic-type pressure and survival support instead of an accuracy-heavy basic attack lineup.

AinzLimited collaboration
Almighty damage

Fallen Down bypasses elemental affinities, ignores death prevention and debuffs the enemy after the single-target opener. This avoids relying on an outdated one-element lineup.

Setup: Limited collaboration; build MATK.

Watch out: His personal damage reduction excludes Almighty and Light.

MephistoSummon-only
Dark Magic and revive seal

Soul Levy ignores death prevention and seals the killed target. Dark Magic also avoids the Physical accuracy check, making it useful against evasive or reviving enemies.

Setup: Choose a reachable target; max skill for MP efficiency.

IdunSummon-only
MP and survival

Golden Apple supplies natural MP recovery, Fortify-based defense and a revival fallback, keeping the chosen damage dealers casting through successive waves.

Setup: Panel 1 for personal ailment immunity and Null Mortal.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Wave 1

Battle speed:

Dantalian

Encounter version
HP 3,200
Battle stats Level 67 · combat values calculated
PATK
610
PDEF
746
MATK
954
MDEF
828
STR
88
MAG
252
VIT
252
AGI
163
LUK
184
Elemental affinities
Phys—
FireRs
IceRs
ElecWk
ForceNu
LightWk
DarkRs

Oberon

Encounter version
HP 3,387
Battle stats Level 67 · combat values calculated
PATK
910
PDEF
742
MATK
1006
MDEF
765
STR
231
MAG
277
VIT
183
AGI
99
LUK
133
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceDr
Light—
Dark—

Dantalian

Encounter version
HP 3,200
Battle stats Level 67 · combat values calculated
PATK
610
PDEF
746
MATK
954
MDEF
828
STR
88
MAG
252
VIT
252
AGI
163
LUK
184
Elemental affinities
Phys—
FireRs
IceRs
ElecWk
ForceNu
LightWk
DarkRs

Azrael

Encounter version
HP 3,857
Battle stats Level 67 · combat values calculated
PATK
628
PDEF
719
MATK
950
MDEF
795
STR
97
MAG
250
VIT
223
AGI
162
LUK
195
Elemental affinities
PhysRs
FireRs
IceWk
Elec—
Force—
LightRp
DarkRs

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 2

Difficulty DModerateEditorial estimate
Surface Hell’s Park progression; elemental counters and a developed team reduce the difficulty.
Battle speed:

Oberon

Encounter version
HP 3,387
Battle stats Level 67 · combat values calculated
PATK
910
PDEF
742
MATK
1006
MDEF
765
STR
231
MAG
277
VIT
183
AGI
99
LUK
133
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceDr
Light—
Dark—

Sleipnir

Encounter version
HP 2,930
Battle stats Level 67 · combat values calculated
PATK
698
PDEF
648
MATK
859
MDEF
687
STR
130
MAG
207
VIT
144
AGI
211
LUK
220
Elemental affinities
Phys—
FireWk
Ice—
Elec—
Force—
LightRs
Dark—

Kikuri-Hime

Encounter version
HP 3,352
Battle stats Level 67 · combat values calculated
PATK
652
PDEF
677
MATK
971
MDEF
753
STR
108
MAG
260
VIT
180
AGI
170
LUK
180
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceNu
Light—
DarkWk

Oberon

Encounter version
HP 3,387
Battle stats Level 67 · combat values calculated
PATK
910
PDEF
742
MATK
1006
MDEF
765
STR
231
MAG
277
VIT
183
AGI
99
LUK
133
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceDr
Light—
Dark—

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 3

Difficulty DModerateEditorial estimate
Surface Hell’s Park progression; elemental counters and a developed team reduce the difficulty.
Battle speed:

Sleipnir

Encounter version
HP 2,930
Battle stats Level 67 · combat values calculated
PATK
698
PDEF
648
MATK
859
MDEF
687
STR
130
MAG
207
VIT
144
AGI
211
LUK
220
Elemental affinities
Phys—
FireWk
Ice—
Elec—
Force—
LightRs
Dark—

Azrael

Encounter version
HP 3,857
Battle stats Level 67 · combat values calculated
PATK
628
PDEF
719
MATK
950
MDEF
795
STR
97
MAG
250
VIT
223
AGI
162
LUK
195
Elemental affinities
PhysRs
FireRs
IceWk
Elec—
Force—
LightRp
DarkRs

Sleipnir

Encounter version
HP 2,930
Battle stats Level 67 · combat values calculated
PATK
698
PDEF
648
MATK
859
MDEF
687
STR
130
MAG
207
VIT
144
AGI
211
LUK
220
Elemental affinities
Phys—
FireWk
Ice—
Elec—
Force—
LightRs
Dark—

Dantalian

Encounter version
HP 3,200
Battle stats Level 67 · combat values calculated
PATK
610
PDEF
746
MATK
954
MDEF
828
STR
88
MAG
252
VIT
252
AGI
163
LUK
184
Elemental affinities
Phys—
FireRs
IceRs
ElecWk
ForceNu
LightWk
DarkRs

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 4

Difficulty DModerateEditorial estimate
Surface Hell’s Park progression; elemental counters and a developed team reduce the difficulty.
Battle speed:

Sarasvati

Encounter version
HP 3,870
Battle stats Level 67 · combat values calculated
PATK
628
PDEF
720
MATK
954
MDEF
797
STR
97
MAG
252
VIT
224
AGI
163
LUK
196
Elemental affinities
Phys—
FireWk
IceNu
Elec—
Force—
Light—
DarkWk

Garuda

Encounter version
HP 10,848
Battle stats Level 69 · combat values calculated
PATK
1041
PDEF
778
MATK
1461
MDEF
878
STR
288
MAG
488
VIT
180
AGI
338
LUK
207
Elemental affinities
Phys—
FireRp
IceWk
Elec—
ForceNu
LightRs
Dark—

Kikuri-Hime

Encounter version
HP 3,352
Battle stats Level 67 · combat values calculated
PATK
652
PDEF
677
MATK
971
MDEF
753
STR
108
MAG
260
VIT
180
AGI
170
LUK
180
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceNu
Light—
DarkWk

Barong

Encounter version
HP 3,347
Battle stats Level 67 · combat values calculated
PATK
853
PDEF
721
MATK
1258
MDEF
818
STR
204
MAG
397
VIT
177
AGI
229
LUK
219
Elemental affinities
PhysRs
Fire—
Ice—
ElecNu
ForceWk
LightNu
DarkWk

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Stage 81 ~ 90[edit]

Enemy Battle Speed 20,000 [Dx2 skill effects disabled]
The same kinds of strategies that worked on the previous 10 stages generally still work, although the level 90 boss is best dealt with by a specialized team. The enemies use Almighty, Piercing Ice and Piercing Physical attacks, so use a team that can nullify all of those.
Starting from Floor 86, several miniboss enemies will show up, usually on the last wave. These minibosses are typically 5★ demons (Grade 80+) and have specialized kits making them harder to deal with. These minibosses do not have Null Mortal though, if you have demons capable of inflicting Mortal such as Alice or Masakado, consider using them in these levels.

Boss (Stage 90)[edit]

Difficulty CChallengingEditorial estimate
Late surface stages have stronger kits and damage pressure, but developed teams have several reliable answers.
Recommended demonsKit-based options · reviewed 14 Oct 2026

Expect Piercing Ice, Phys and Almighty pressure. Choose durable damage dealers, maintain survival tools, and do not assume elemental NDR covers the Almighty attacks.

AinzLimited collaboration
Almighty damage

Fallen Down bypasses elemental affinities, ignores death prevention and debuffs the enemy after the single-target opener. This avoids relying on an outdated one-element lineup.

Setup: Limited collaboration; build MATK.

Watch out: His personal damage reduction excludes Almighty and Light.

DemeterSummon-only
Opening survival

Battle-start Bulwarks and reactive Fortify/buffs can stabilize the opening while the attacker removes a key enemy.

Setup: Build HP and cover weaknesses.

Watch out: Bulwark-piercing enemy attacks still need a separate survival plan.

IdunSummon-only
MP and survival

Golden Apple supplies natural MP recovery, Fortify-based defense and a revival fallback, keeping the chosen damage dealers casting through successive waves.

Setup: Panel 1 for personal ailment immunity and Null Mortal.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Wave 1

Battle speed:

Tsukuyomi

Encounter version
HP 3,947
Battle stats Level 87 · combat values calculated
PATK
955
PDEF
855
MATK
1272
MDEF
931
STR
199
MAG
350
VIT
199
AGI
109
LUK
230
Elemental affinities
PhysRs
FireNu
IceNu
ElecRs
ForceRs
Light—
Dark—

Dionysus

Encounter version
HP 4,300
Battle stats Level 87 · combat values calculated
PATK
919
PDEF
880
MATK
1018
MDEF
903
STR
182
MAG
229
VIT
229
AGI
218
LUK
297
Elemental affinities
Phys—
FireNu
IceWk
ElecNu
Force—
Light—
Dark—

Tsukuyomi

Encounter version
HP 3,947
Battle stats Level 87 · combat values calculated
PATK
955
PDEF
855
MATK
1272
MDEF
931
STR
199
MAG
350
VIT
199
AGI
109
LUK
230
Elemental affinities
PhysRs
FireNu
IceNu
ElecRs
ForceRs
Light—
Dark—

Beelzebub

Encounter version
HP 4,510
Battle stats Level 87 · combat values calculated
PATK
1055
PDEF
932
MATK
1095
MDEF
941
STR
247
MAG
266
VIT
247
AGI
237
LUK
199
Elemental affinities
Phys—
Fire—
Ice—
ElecRs
ForceRs
LightNu
DarkNu

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 2

Difficulty CChallengingEditorial estimate
Late surface stages have stronger kits and damage pressure, but developed teams have several reliable answers.
Battle speed:

Dionysus

Encounter version
HP 4,300
Battle stats Level 87 · combat values calculated
PATK
919
PDEF
880
MATK
1018
MDEF
903
STR
182
MAG
229
VIT
229
AGI
218
LUK
297
Elemental affinities
Phys—
FireNu
IceWk
ElecNu
Force—
Light—
Dark—

Pazuzu

Encounter version
HP 5,675
Battle stats Level 87 · combat values calculated
PATK
1087
PDEF
1048
MATK
1192
MDEF
1073
STR
262
MAG
312
VIT
346
AGI
152
LUK
105
Elemental affinities
Phys—
FireRs
IceWk
Elec—
ForceNu
Light—
DarkNu

Hecatoncheires

Encounter version
HP 9,268
Battle stats Level 87 · combat values calculated
PATK
1564
PDEF
1173
MATK
797
MDEF
990
STR
489
MAG
124
VIT
356
AGI
98
LUK
270
Elemental affinities
PhysNu
Fire—
Ice—
Elec—
ForceWk
LightWk
Dark—

Dionysus

Encounter version
HP 4,300
Battle stats Level 87 · combat values calculated
PATK
919
PDEF
880
MATK
1018
MDEF
903
STR
182
MAG
229
VIT
229
AGI
218
LUK
297
Elemental affinities
Phys—
FireNu
IceWk
ElecNu
Force—
Light—
Dark—

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 3

Difficulty CChallengingEditorial estimate
Late surface stages have stronger kits and damage pressure, but developed teams have several reliable answers.
Battle speed:

Pazuzu

Encounter version
HP 5,675
Battle stats Level 87 · combat values calculated
PATK
1087
PDEF
1048
MATK
1192
MDEF
1073
STR
262
MAG
312
VIT
346
AGI
152
LUK
105
Elemental affinities
Phys—
FireRs
IceWk
Elec—
ForceNu
Light—
DarkNu

Beelzebub

Encounter version
HP 4,510
Battle stats Level 87 · combat values calculated
PATK
1055
PDEF
932
MATK
1095
MDEF
941
STR
247
MAG
266
VIT
247
AGI
237
LUK
199
Elemental affinities
Phys—
Fire—
Ice—
ElecRs
ForceRs
LightNu
DarkNu

Pazuzu

Encounter version
HP 5,675
Battle stats Level 87 · combat values calculated
PATK
1087
PDEF
1048
MATK
1192
MDEF
1073
STR
262
MAG
312
VIT
346
AGI
152
LUK
105
Elemental affinities
Phys—
FireRs
IceWk
Elec—
ForceNu
Light—
DarkNu

Tsukuyomi

Encounter version
HP 3,947
Battle stats Level 87 · combat values calculated
PATK
955
PDEF
855
MATK
1272
MDEF
931
STR
199
MAG
350
VIT
199
AGI
109
LUK
230
Elemental affinities
PhysRs
FireNu
IceNu
ElecRs
ForceRs
Light—
Dark—

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 4

Difficulty CChallengingEditorial estimate
Late surface stages have stronger kits and damage pressure, but developed teams have several reliable answers.
Battle speed:

White Rider

Encounter version
HP 6,072
Battle stats Level 87 · combat values calculated
PATK
961
PDEF
842
MATK
1364
MDEF
938
STR
202
MAG
394
VIT
186
AGI
259
LUK
218
Elemental affinities
PhysDr
Fire—
Ice—
ElecDr
ForceWk
LightRs
DarkRs

Rama

Encounter version
HP 18,990
Battle stats Level 89 · combat values calculated
PATK
1029
PDEF
975
MATK
1858
MDEF
1172
STR
229
MAG
624
VIT
284
AGI
241
LUK
229
Elemental affinities
Phys—
FireNu
IceDr
Elec—
Force—
Light—
Dark—

Hecatoncheires

Encounter version
HP 9,268
Battle stats Level 87 · combat values calculated
PATK
1564
PDEF
1173
MATK
797
MDEF
990
STR
489
MAG
124
VIT
356
AGI
98
LUK
270
Elemental affinities
PhysNu
Fire—
Ice—
Elec—
ForceWk
LightWk
Dark—

Seth

Encounter version
HP 6,464
Battle stats Level 87 · combat values calculated
PATK
1814
PDEF
1068
MATK
839
MDEF
836
STR
608
MAG
144
VIT
207
AGI
217
LUK
276
Elemental affinities
Phys—
FireWk
Ice—
ElecNu
ForceNu
Light—
DarkDr

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Stage 91 ~ 100[edit]

Enemy Battle Speed 25,000 [Dx2 skill effects disabled, Item use forbidden.]
From here on out each stage has only one wave, where you fight one boss and 3 adds.
You can potentially clear the stages with an incredibly strong Phys crit team, but if yours is not strong enough you probably have to fall back to repel/drain teams.
insta-killing the adds with Masakado/ Alice/ White Rider might make your life easier.

Boss - Prometheus (Stage 91)[edit]

Difficulty CChallengingEditorial estimate
Late surface stages have stronger kits and damage pressure, but developed teams have several reliable answers.
Recommended demonsKit-based options · reviewed 14 Oct 2026

Prometheus and the adds have defensive affinities. Use focused Ice or Almighty damage to remove the boss, rather than trading low-value blocked attacks.

NyxSummon-only
Ice damage and sealed finish

Veil of Night gives focused Ice damage, a death-prevention-ignoring finish and revive seal. Its HP cost is useful when MP recovery is tight.

Setup: Maintain enough HP to pay the cost.

AinzLimited collaboration
Almighty damage

Fallen Down bypasses elemental affinities, ignores death prevention and debuffs the enemy after the single-target opener. This avoids relying on an outdated one-element lineup.

Setup: Limited collaboration; build MATK.

Watch out: His personal damage reduction excludes Almighty and Light.

IdunSummon-only
MP and survival

Golden Apple supplies natural MP recovery, Fortify-based defense and a revival fallback, keeping the chosen damage dealers casting through successive waves.

Setup: Panel 1 for personal ailment immunity and Null Mortal.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Wave 1

Battle speed: 25000

Efreet

Encounter version
HP 10,325
Battle stats Level 92 · combat values calculated
PATK
1056
PDEF
868
MATK
1592
MDEF
995
STR
234
MAG
489
VIT
169
AGI
218
LUK
201
Elemental affinities
Phys—
FireDr
IceNu
Elec—
Force—
Light—
Dark—

Prometheus

Encounter version
HP 16,160
Battle stats Level 94 · combat values calculated
PATK
1172
PDEF
934
MATK
1893
MDEF
1105
STR
284
MAG
627
VIT
196
AGI
253
LUK
230
Elemental affinities
Phys—
FireDr
IceNu
Elec—
Force—
LightNu
Dark—

Orthrus

Encounter version
HP 2,656
Battle stats Level 92 · combat values calculated
PATK
1138
PDEF
965
MATK
1548
MDEF
1063
STR
273
MAG
468
VIT
240
AGI
234
LUK
146
Elemental affinities
Phys—
FireNu
IceNu
Elec—
Force—
Light—
DarkRs

Feng Huang

Encounter version
HP 8,841
Battle stats Level 92 · combat values calculated
PATK
905
PDEF
782
MATK
1594
MDEF
946
STR
162
MAG
490
VIT
124
AGI
358
LUK
321
Elemental affinities
PhysWk
FireNu
IceNu
Elec—
Force—
Light—
Dark—

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Boss is Prometheus.

Boss - Ym (Stage 92)[edit]

Difficulty CChallengingEditorial estimate
Late surface stages have stronger kits and damage pressure, but developed teams have several reliable answers.
Recommended demonsKit-based options · reviewed 14 Oct 2026

Use targeted elemental or Almighty damage against Ym and remove dangerous adds deliberately. Affinity lowering and death-prevention ignore are more reliable than a generic normal-attack team.

AinzLimited collaboration
Almighty damage

Fallen Down bypasses elemental affinities, ignores death prevention and debuffs the enemy after the single-target opener. This avoids relying on an outdated one-element lineup.

Setup: Limited collaboration; build MATK.

Watch out: His personal damage reduction excludes Almighty and Light.

MephistoSummon-only
Dark Magic and revive seal

Soul Levy ignores death prevention and seals the killed target. Dark Magic also avoids the Physical accuracy check, making it useful against evasive or reviving enemies.

Setup: Choose a reachable target; max skill for MP efficiency.

IdunSummon-only
MP and survival

Golden Apple supplies natural MP recovery, Fortify-based defense and a revival fallback, keeping the chosen damage dealers casting through successive waves.

Setup: Panel 1 for personal ailment immunity and Null Mortal.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Wave 1

Battle speed: 25000

Tiamat

Encounter version
HP 12,558
Battle stats Level 92 · combat values calculated
PATK
936
PDEF
914
MATK
1606
MDEF
1073
STR
177
MAG
496
VIT
237
AGI
207
LUK
254
Elemental affinities
Phys—
FireNu
IceNu
ElecNu
Force—
Light—
DarkRs

Ym

Encounter version
HP 7,721
Battle stats Level 94 · combat values calculated
PATK
1034
PDEF
983
MATK
1924
MDEF
1195
STR
218
MAG
642
VIT
271
AGI
226
LUK
218
Elemental affinities
Phys—
Fire—
IceNu
Elec—
ForceNu
Light—
DarkRs

Naga

Encounter version
HP 15,260
Battle stats Level 92 · combat values calculated
PATK
1128
PDEF
1050
MATK
1529
MDEF
1145
STR
268
MAG
459
VIT
319
AGI
183
LUK
205
Elemental affinities
Phys—
FireWk
IceRs
ElecRs
ForceWk
Light—
DarkNu

Mermaid

Encounter version
HP 12,264
Battle stats Level 92 · combat values calculated
PATK
945
PDEF
906
MATK
1564
MDEF
1054
STR
181
MAG
476
VIT
228
AGI
178
LUK
228
Elemental affinities
Phys—
Fire—
IceRs
ElecNu
ForceRs
Light—
Dark—

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Boss is Ym.

Boss - Zhong Kui(Stage 93)[edit]

Difficulty CChallengingEditorial estimate
Late surface stages have stronger kits and damage pressure, but developed teams have several reliable answers.
Recommended demonsKit-based options · reviewed 14 Oct 2026

Zhong Kui and the adds punish a careless Physical lineup. Prefer accurate Magic pressure and cleansing where needed; check the listed encounter affinities.

MephistoSummon-only
Dark Magic and revive seal

Soul Levy ignores death prevention and seals the killed target. Dark Magic also avoids the Physical accuracy check, making it useful against evasive or reviving enemies.

Setup: Choose a reachable target; max skill for MP efficiency.

AinzLimited collaboration
Almighty damage

Fallen Down bypasses elemental affinities, ignores death prevention and debuffs the enemy after the single-target opener. This avoids relying on an outdated one-element lineup.

Setup: Limited collaboration; build MATK.

Watch out: His personal damage reduction excludes Almighty and Light.

DaisoujouSummon / multifusion
Ailment cleanup

Preach keeps him immune and Cleansing Shout removes party ailments/debuffs and restores MP. He can free the attackers before they waste turns under control effects.

Setup: Put him first in action order.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Wave 1

Battle speed:

Ose

Encounter version
HP 13,055
Battle stats Level 92 · combat values calculated
PATK
1598
PDEF
1088
MATK
859
MDEF
912
STR
492
MAG
140
VIT
252
AGI
236
LUK
492
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Zhong Kui

Encounter version
HP 13,959
Battle stats Level 94 · combat values calculated
PATK
1918
PDEF
1096
MATK
922
MDEF
859
STR
639
MAG
165
VIT
182
AGI
189
LUK
526
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Oni

Encounter version
HP 11,970
Battle stats Level 92 · combat values calculated
PATK
1527
PDEF
1035
MATK
899
MDEF
885
STR
458
MAG
159
VIT
219
AGI
153
LUK
458
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Ares

Encounter version
HP 12,752
Battle stats Level 92 · combat values calculated
PATK
1569
PDEF
1004
MATK
913
MDEF
848
STR
478
MAG
166
VIT
182
AGI
211
LUK
478
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Boss is Zhong Kui. If you have Siegfried panel 1, and can get rid of the adds, you have won.

Boss - Sandalphon (Stage 94)[edit]

Difficulty CChallengingEditorial estimate
Late surface stages have stronger kits and damage pressure, but developed teams have several reliable answers.
Recommended demonsKit-based options · reviewed 14 Oct 2026

Use focused damage against Sandalphon and account for Light pressure. Keep the damage dealer’s weakness covered rather than letting the boss farm extra turns.

MephistoSummon-only
Dark focus fire

Dark Magic pressure and affinity lowering give a focused route against Sandalphon; Soul Levy also ignores death prevention.

Setup: Teal or another Light-weakness cover.

AinzLimited collaboration
Almighty damage

Fallen Down bypasses elemental affinities, ignores death prevention and debuffs the enemy after the single-target opener. This avoids relying on an outdated one-element lineup.

Setup: Limited collaboration; build MATK.

Watch out: His personal damage reduction excludes Almighty and Light.

IdunSummon-only
MP and survival

Golden Apple supplies natural MP recovery, Fortify-based defense and a revival fallback, keeping the chosen damage dealers casting through successive waves.

Setup: Panel 1 for personal ailment immunity and Null Mortal.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Wave 1

Battle speed:

Horus

Encounter version
HP 11,984
Battle stats Level 93 · combat values calculated
PATK
927
PDEF
895
MATK
1597
MDEF
1055
STR
170
MAG
489
VIT
218
AGI
375
LUK
153
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Sandalphon

Encounter version
HP 17,487
Battle stats Level 93 · combat values calculated
PATK
1087
PDEF
984
MATK
1881
MDEF
1173
STR
246
MAG
624
VIT
264
AGI
267
LUK
195
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Fomorian

Encounter version
HP 15,967
Battle stats Level 93 · combat values calculated
PATK
1213
PDEF
1096
MATK
919
MDEF
1026
STR
306
MAG
166
VIT
339
AGI
129
LUK
223
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Lailah

Encounter version
HP 11,361
Battle stats Level 93 · combat values calculated
PATK
955
PDEF
881
MATK
1583
MDEF
1030
STR
183
MAG
482
VIT
199
AGI
181
LUK
266
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Boss is Sandalphon.

Boss - Beelzebub (Stage 95)[edit]

Difficulty CChallengingEditorial estimate
Late surface stages have stronger kits and damage pressure, but developed teams have several reliable answers.
Recommended demonsKit-based options · reviewed 14 Oct 2026

Beelzebub’s Mortal pressure makes personal or team Mortal protection important. Support must survive too; one immune attacker is not party-wide immunity.

AinzLimited collaboration
Almighty damage

Fallen Down bypasses elemental affinities, ignores death prevention and debuffs the enemy after the single-target opener. This avoids relying on an outdated one-element lineup.

Setup: Limited collaboration; build MATK.

Watch out: His personal damage reduction excludes Almighty and Light.

Kali ASummon-only
Team Evade Mortal

Goddess of Madness refreshes Evade Mortal at the start of your turn, protecting allies against Mortal when the buff is active.

Setup: Refresh protection if consumed.

IdunSummon-only
MP and survival

Golden Apple supplies natural MP recovery, Fortify-based defense and a revival fallback, keeping the chosen damage dealers casting through successive waves.

Setup: Panel 1 for personal ailment immunity and Null Mortal.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Wave 1

Battle speed:

Baphomet

Encounter version
HP 14,616
Battle stats Level 93 · combat values calculated
PATK
860
PDEF
967
MATK
1578
MDEF
1138
STR
138
MAG
480
VIT
298
AGI
164
LUK
230
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Beelzebub

Encounter version
HP 15,656
Battle stats Level 95 · combat values calculated
PATK
1142
PDEF
1009
MATK
1680
MDEF
1137
STR
267
MAG
523
VIT
267
AGI
256
LUK
216
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Ippon-Datara

Encounter version
HP 11,592
Battle stats Level 93 · combat values calculated
PATK
1104
PDEF
924
MATK
1194
MDEF
945
STR
254
MAG
297
VIT
206
AGI
183
LUK
220
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Kaiwan

Encounter version
HP 12,908
Battle stats Level 93 · combat values calculated
PATK
988
PDEF
940
MATK
1580
MDEF
1081
STR
199
MAG
481
VIT
246
AGI
228
LUK
199
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Boss is Beelzebub.

Boss - Baal (Stage 96)[edit]

Difficulty CChallengingEditorial estimate
Late surface stages have stronger kits and damage pressure, but developed teams have several reliable answers.
Recommended demonsKit-based options · reviewed 14 Oct 2026

Focus Baal with an appropriate reachable attribute, and keep recovery available. Prefer counter-ignoring focused damage over wasting actions on blocked affinities.

ZeusSummon-only
Elec focus fire

Keraunos lowers Elec affinity and ignores counters/death prevention; a sealed kill prevents ordinary revival and gives a way to remove the chosen threat.

Setup: Accuracy brands; cover Force weakness.

AinzLimited collaboration
Almighty damage

Fallen Down bypasses elemental affinities, ignores death prevention and debuffs the enemy after the single-target opener. This avoids relying on an outdated one-element lineup.

Setup: Limited collaboration; build MATK.

Watch out: His personal damage reduction excludes Almighty and Light.

IdunSummon-only
MP and survival

Golden Apple supplies natural MP recovery, Fortify-based defense and a revival fallback, keeping the chosen damage dealers casting through successive waves.

Setup: Panel 1 for personal ailment immunity and Null Mortal.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Wave 1

Battle speed:

Oberon

Encounter version
HP 12,845
Battle stats Level 93 · combat values calculated
PATK
1240
PDEF
998
MATK
1646
MDEF
1095
STR
319
MAG
512
VIT
244
AGI
133
LUK
177
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Baal

Encounter version
HP 15,432
Battle stats Level 95 · combat values calculated
PATK
978
PDEF
985
MATK
1728
MDEF
1164
STR
189
MAG
546
VIT
281
AGI
274
LUK
243
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Long

Encounter version
HP 12,775
Battle stats Level 93 · combat values calculated
PATK
1114
PDEF
966
MATK
1635
MDEF
1090
STR
259
MAG
507
VIT
242
AGI
284
LUK
128
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Isis

Encounter version
HP 12,614
Battle stats Level 93 · combat values calculated
PATK
929
PDEF
917
MATK
1612
MDEF
1079
STR
171
MAG
496
VIT
237
AGI
291
LUK
254
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Boss is Baal.

Boss - Thor (Stage 97)[edit]

Difficulty CChallengingEditorial estimate
Late surface stages have stronger kits and damage pressure, but developed teams have several reliable answers.
Recommended demonsKit-based options · reviewed 14 Oct 2026

Use Force damage against Thor’s weak point and avoid Elec. Cover any Elec weakness on the allies so the enemy cannot gain easy turns.

DaphneSummon-only
Force/Light coverage

Laurel Wreath opens Force/Light affinity before attacks and buffs weakness damage; Daphne’s Beat adds another turn after its successful damage.

Setup: Check which automatic element is useful for this stage.

Ongyo-Ki MSummon-only
Force offense and protection

Force damage, affinity lowering at Panel 2, and the Zenith package provide an updated offensive/support combination against the Elec boss.

Setup: Panel 2 for affinity lowering; check the Phys/Force automatic branch.

IdunSummon-only
MP and survival

Golden Apple supplies natural MP recovery, Fortify-based defense and a revival fallback, keeping the chosen damage dealers casting through successive waves.

Setup: Panel 1 for personal ailment immunity and Null Mortal.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Wave 1

Battle speed:

Titania

Encounter version
HP 19,107
Battle stats Level 94 · combat values calculated
PATK
683
PDEF
743
MATK
1439
MDEF
923
STR
51
MAG
411
VIT
129
AGI
180
LUK
244
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Thor

Encounter version
HP 19,125
Battle stats Level 96 · combat values calculated
PATK
1979
PDEF
1250
MATK
1257
MDEF
1078
STR
663
MAG
319
VIT
301
AGI
236
LUK
207
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Anzu

Encounter version
HP 12,859
Battle stats Level 94 · combat values calculated
PATK
1769
PDEF
1127
MATK
1198
MDEF
991
STR
568
MAG
296
VIT
243
AGI
301
LUK
226
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Dominion

Encounter version
HP 13,258
Battle stats Level 94 · combat values calculated
PATK
1626
PDEF
1106
MATK
1263
MDEF
1020
STR
500
MAG
327
VIT
255
AGI
224
LUK
274
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Boss is Thor.

Boss - Fafnir (Stage 98)[edit]

Difficulty CChallengingEditorial estimate
Late surface stages have stronger kits and damage pressure, but developed teams have several reliable answers.
Recommended demonsKit-based options · reviewed 14 Oct 2026

Fafnir’s wave pressures the party with Poison and dangerous side enemies. Clear Poison promptly and use focused Ice/Elec damage, with revive-sealing kills where available.

NyxSummon-only
Ice damage and sealed finish

Veil of Night gives focused Ice damage, a death-prevention-ignoring finish and revive seal. Its HP cost is useful when MP recovery is tight.

Setup: Maintain enough HP to pay the cost.

ZeusSummon-only
Elec focus fire

Keraunos lowers Elec affinity and ignores counters/death prevention; a sealed kill prevents ordinary revival and gives a way to remove the chosen threat.

Setup: Accuracy brands; cover Force weakness.

DaisoujouSummon / multifusion
Ailment cleanup

Preach keeps him immune and Cleansing Shout removes party ailments/debuffs and restores MP. He can free the attackers before they waste turns under control effects.

Setup: Put him first in action order.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Wave 1

Battle speed:

Chernobog

Encounter version
HP 11,511
Battle stats Level 94 · combat values calculated
PATK
1445
PDEF
1035
MATK
885
MDEF
901
STR
414
MAG
147
VIT
229
AGI
250
LUK
263
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightWk
DarkNu

Fafnir

Encounter version
HP 15,435
Battle stats Level 96 · combat values calculated
PATK
1509
PDEF
1156
MATK
839
MDEF
997
STR
439
MAG
120
VIT
318
AGI
253
LUK
278
Elemental affinities
PhysDr
Fire—
IceWk
ElecWk
Force—
Light—
Dark—

Hell Biker

Encounter version
HP 11,226
Battle stats Level 94 · combat values calculated
PATK
1158
PDEF
974
MATK
1145
MDEF
971
STR
277
MAG
271
VIT
236
AGI
399
LUK
152
Elemental affinities
Phys—
FireRp
Ice—
ElecNu
ForceRs
LightNu
Dark—

Titan

Encounter version
HP 12,332
Battle stats Level 94 · combat values calculated
PATK
1275
PDEF
1301
MATK
883
MDEF
1208
STR
333
MAG
146
VIT
508
AGI
178
LUK
243
Elemental affinities
PhysRs
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Boss is Fafnir.

Tested Teams[edit]

Tested by Cyberknight

General strategy: kill Fafnir as fast as possible, before his poison kills your Party Members, while using Mortal Skills to remove the sidekicks.

Brute Force Party
Sonic
Skills
-
-
Brands
2 x Speed
Requirements
-
Erlkonig
Skills
-
-
Brands
2 x Heal
Requirements
P3
Mahamayuri
Skills
-
-
Brands
Divine + Heal or Guard
Requirements
-
Masakado
Skills
Great Aim
Good Aim
Brands
Divine + Aim
Requirements
Max Occult Flash
Guts
Skills
Phys Amp
Bloody Glee
Brands
Divine + Aim
Requirements
P3

Notes:

  • Sonic was used to reach Battle Speed requirements.
    • Any other speedy Demon may be used or use generally fast Demons for the whole Team.
    • Any Archetype may be used, as well as Skills, although Agility Amp I or better helps its Speedster role.
  • Erlkonig was used to heal Party Members between waves passively, without needing mana (which can be better used to attack Fafnir's Elec Weakness.)
    • It's not necessary to cover its Fire Weakness if you can consistently kill Hell Biker T1.
    • May be replaced by some other healer (a faster one, for instance, maybe Barong, though that wasn't tested.)
  • Mahamayuri was used to cure Party Members of poison between waves, attack and heal some more with Blossoming Cyclone, buying time to kill Fafnir.
    • May not be necessary if Demons have Null Poison or other forms of poison immunity.
  • Masakado was used to kill the sidekicks with its Occult Flash.
    • Kill Hell Biker first with Occult Flash, to avoid him hitting Erlkonig's Fire Weakness and getting extra Turns.
    • Pass Turns, Crit or hit Weaknesses to give Masakado time to restore mana, so it can kill Chernobog at the end of T1, so it won't have a chance to debuff the Team.
  • Guts was used to kill Fafnir, simply because it was fully Panelled (Phys Pierce) and it could Crit consistently every Turn.
    • May be replaced by a Demon with Ice or Elec Skills (ST is better than AoE if Mortal Skills are available to kill the sidekicks) to directly attack Fafnir's Weaknesses to gain Turns and to kill him faster.
    • Ice Pierce is not necessary, but Elec Pierce may be, if Hell Biker is still alive and you are attacking with AoE Skills.

Boss - Mot (Stage 99)[edit]

Difficulty C

Late surface stages have stronger kits and damage pressure, but developed teams have several reliable answers.

Recommended demonsKit-based options · reviewed 14 Oct 2026

Mot has multiple blocking elemental affinities. Almighty damage is a straightforward way to avoid them; remove the side enemies before his extended turns overwhelm the party.

AinzLimited collaboration
Almighty damage

Fallen Down bypasses elemental affinities, ignores death prevention and debuffs the enemy after the single-target opener. This avoids relying on an outdated one-element lineup.

Setup: Limited collaboration; build MATK.

Watch out: His personal damage reduction excludes Almighty and Light.

NyxSummon-only
Ice damage and sealed finish

Veil of Night gives focused Ice damage, a death-prevention-ignoring finish and revive seal. Its HP cost is useful when MP recovery is tight.

Setup: Maintain enough HP to pay the cost.

IdunSummon-only
MP and survival

Golden Apple supplies natural MP recovery, Fortify-based defense and a revival fallback, keeping the chosen damage dealers casting through successive waves.

Setup: Panel 1 for personal ailment immunity and Null Mortal.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Wave 1

Ixtab

Encounter version
HP 11018
Battle stats · Level 94 · calculated
PATK
1042
PDEF
893
MATK
1800
MDEF
1073
STR
222
MAG
583
VIT
187
AGI
270
LUCK
314
Phys—
Fire—
Ice—
Elec—
Force—
LightWeak
DarkRepel

Mot

Encounter version
HP 14377
Battle stats · Level 96 · calculated
PATK
1032
PDEF
1031
MATK
2007
MDEF
1263
STR
212
MAG
676
VIT
307
AGI
243
LUCK
248
PhysResist
FireResist
Ice—
ElecNull
ForceRepel
Light—
DarkRepel

Hel

Encounter version
HP 12299
Battle stats · Level 94 · calculated
PATK
910
PDEF
904
MATK
1731
MDEF
1100
STR
159
MAG
550
VIT
226
AGI
247
LUCK
243
Phys—
FireNull
IceNull
Elec—
Force—
Light—
DarkNull

Persephone

Encounter version
HP 13090
Battle stats · Level 94 · calculated
PATK
920
PDEF
933
MATK
1767
MDEF
1134
STR
164
MAG
567
VIT
250
AGI
276
LUCK
288
Phys—
Fire—
IceNull
ElecWeak
Force—
LightNull
DarkNull
Boss is Mot.

Boss - King Frost (Stage 100)[edit]

Difficulty B

Reviving Frost adds and an anti-Pierce shield require target control and an appropriate damage plan.

Recommended demonsKit-based options · reviewed 14 Oct 2026

Hell Shield nulls all elements and disables ordinary Pierce against Null affinities. Use Almighty for King Frost. Remove a Frost before the enemy turn to disrupt the three-Frost Helldolaon condition; Helldolaon explicitly cannot be repelled.

AinzLimited collaboration
Almighty damage

Fallen Down bypasses elemental affinities, ignores death prevention and debuffs the enemy after the single-target opener. This avoids relying on an outdated one-element lineup.

Setup: Limited collaboration; build MATK.

Watch out: His personal damage reduction excludes Almighty and Light.

PaimonSummon-only
Almighty Physical finisher

Ars Paimon’s Ice/Almighty selection can use Almighty against the Ice-blocking Frosts. The single-target damage ignores death prevention and supplies recovery/extra turns for the priority King Frost kill.

Setup: Build PATK and target King Frost manually.

Watch out: Do not rely on his Ice-only Crest chain through Hell Shield; the Almighty active is the useful route.

ShaxSummon-only
Almighty option and damage amplification

Lord Shax’s Force/Almighty selection provides an Almighty route against Hell Shield. Great Duke of Hell adds enemy damage-taken amplification and survival, helping the team finish a Frost before its next turn.

Setup: Use the Almighty-favored matchup; maintain MP.

Watch out: Shax does not guarantee a revive-sealing finish and Curse benefits depend on the enemy accepting Curse.

IdunSummon-only
MP and survival

Golden Apple supplies natural MP recovery, Fortify-based defense and a revival fallback, keeping the chosen damage dealers casting through successive waves.

Setup: Panel 1 for personal ailment immunity and Null Mortal.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Wave 1

Jack Frost

Encounter version
HP 7436
Battle stats · Level 95 · calculated
PATK
850
PDEF
916
MATK
1520
MDEF
1076
STR
128
MAG
447
VIT
246
AGI
171
LUCK
229
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

King Frost

Encounter version
HP 15684
Battle stats · Level 100 · calculated
PATK
1996
PDEF
1331
MATK
2243
MDEF
1390
STR
660
MAG
778
VIT
356
AGI
140
LUCK
278
PhysNull
FireNull
IceNull
ElecNull
ForceNull
LightNull
DarkNull

Black Frost

Encounter version
HP 8000
Battle stats · Level 95 · calculated
PATK
829
PDEF
944
MATK
1716
MDEF
1155
STR
118
MAG
540
VIT
276
AGI
270
LUCK
297
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—
Back from the Dead

When this demon is downed, it will fully recover at the beginning of your turn after 2 turns. Effect will not activate if your party is wiped out before it can revive.

Source
HP100BftD.jpg
Helldolaon
Used by: King Frost

Activates the following Chain Effect at the beginning of your turn when there are 3 or more surviving Frosts in your party: Inflict Almighty (Magic) damage (Power: 120) on all enemies. This skill cannot be repelled.

Source
HP100Helldolaon.jpg
Hell Shield
Used by: King Frost

Affinities for all attributes become Null (Self).

While the demon with this skill is alive, Pierce will have no effect on any party member that can Null the attribute they are attacked with.

Source
HP100HellShield.jpg

The boss, King Frost, nulls every element and has Null Pierce in Hell Shield. Null Pierce also applies to his allies, Black Frost having Null Ice and Dark.

You can only damage him with almighty magic, almighty physical, or fractional damage skills.

The Jack Frost and Black Frost revive every 2 turns, and if all 3 Frosts are alive you get hit with a 5 Elements-piercing Megidolaon at the start of their turn.

Strategies:

Video-Example:

Buffmaister Team: https://www.youtube.com/watch?v=lhazJpaouag

xNirvash Team: https://twitter.com/xNirvashh/status/1270305630574661635?s=09

MilkMan's Team: https://www.youtube.com/watch?v=lUMZy9YwkGo


Alternative party by Urabe
Kartikeya · Clear
Skill 1
Hades Blast
Skill 2
Phys Boost
Brands
Speed, Speed
White Rider · Teal
Skill 1
Maragion
Skill 2
Hamaon
Brands
Divine, Speed
Rama · Teal
Skill 1
Null Mute
Skill 2
Tarunda
Brands
Divine or Spell, Speed or Shield
Requirements
HP>1.2k
Persephone · Yellow
Skill 1
Lydia
Skill 2
Tetrakarn
Brands
Life, Shield
Requirements
HP>2k
Reiko Kashima · Clear
Skill 1
Hama
Skill 2
Tetrakarn
Brands
Life, Shield
Requirements
HP>2k

Quest Areas
Permanent Content Story • Dx2 Quests • Alter-World • Aura Gate (1, 2, SP)
Farming Quests Strange Signal • Brands of Sin • Wanted
Recurring Events Hell's Park (Underside) • Advent • Kiwami • Tokyo Abyss • Take Back Tokyo • Demon Alliance Invasion
Competitive Content Democalypse • Dx2 Duel • Battle Tower • Dx2 Battle Tournament
Retired Events Eclipse