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Hell's Park Underside/Sanzu River Area/Dark

Sanzu River Area (weak to Dark Dark)

Overview[edit]

Difficulty AVery hardEditorial estimate
Death-triggered attacks, Mortal effects and resurrection punish careless target selection.
Recommended demonsKit-based options · reviewed 14 Oct 2026

Kill Nidhoggr first, then the Chatterskulls, and Ixtab last. Set Evade Mortal before killing a skull. Ixtab’s death can wipe the party if another enemy survives, so a stronger AoE team can be worse here.

MephistoSummon-only
Controlled Dark kill

Soul Levy’s single-target hits and revive seal remove Nidhoggr without a native all-target damage chain. This helps enforce the required Nidhoggr → Chatterskulls → Ixtab order.

Setup: Keep other demons’ automatic AoEs out of this setup.

Shiki-OujiFusion
Manual Mortal protection

A Tetraja transfer supplies Evade Mortal before the Chatterskulls retaliate. His defensive affinities and non-offensive support role make him a budget utility slot beside the banner finisher.

Setup: Transfer and refresh Tetraja; the named Underside genome is optional only in its matching area.

Watch out: Evade Mortal does not cancel Ixtab’s fixed-damage wipe from killing her too early.

IdunSummon-only
Support without a damage cascade

Golden Apple supplies MP and Fortify without adding a native offensive AoE chain. This supports the single-target kill order better than a team full of automatic sweepers.

Setup: Personal Null Mortal at Panel 1; other allies still need Mortal protection.

Watch out: Do not revive or tank your way around the required Ixtab-last rule.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Battle speed: 10,000

Chatterskull

Encounter version
HP 7,616
Battle stats Level 55 · combat values calculated
PATK
664
PDEF
558
MATK
664
MDEF
558
STR
146
MAG
146
VIT
116
AGI
124
LUK
146
Elemental affinities
Phys—
FireDr
IceWk
Elec—
Force—
LightNu
DarkWk

Ixtab

Encounter version
HP 8,648
Battle stats Level 55 · combat values calculated
PATK
719
PDEF
582
MATK
673
MDEF
571
STR
172
MAG
150
VIT
126
AGI
181
LUK
211
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightRp
DarkWk

Nidhoggr

Encounter version
HP 16,396
Battle stats Level 60 · combat values calculated
PATK
833
PDEF
740
MATK
833
MDEF
740
STR
213
MAG
213
VIT
225
AGI
105
LUK
180
Elemental affinities
PhysNu
Fire—
IceNu
ElecWk
Force—
Light—
DarkWk

Chatterskull

Encounter version
HP 7,616
Battle stats Level 55 · combat values calculated
PATK
664
PDEF
558
MATK
664
MDEF
558
STR
146
MAG
146
VIT
116
AGI
124
LUK
146
Elemental affinities
Phys—
FireDr
IceWk
Elec—
Force—
LightNu
DarkWk

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources
Recommended demons

Follow the selected challenge’s roster/archetype rules. Special bonuses require the matching Underside skill, not merely the same demon name. Kill Nidhoggr first, Chatterskulls next and Ixtab last. Keep Evade Mortal active; uncontrolled area follow-ups can cause a wipe.

Earlier recommended alternatives
Queen MabBanner exclusive
Secondary weakness option
The guide identifies Elec damage for Nidhoggr’s weakness. Check roster rules and avoid accidental premature kills of the other enemies.
Earlier recommended alternatives
MephistoBanner exclusive
Banner: controlled Dark damage
Use the signature single-target Dark attack to remove Nidhoggr before the skulls, then finish Ixtab last. This avoids choosing an uncontrolled area carry for a strict kill-order fight.
Needs: Build the appropriate attack stat and MP; retain the guide’s Evade Mortal provider. Banner option for unrestricted clears only; not legal for a fusible-only or 4★-only challenge.
Watch for: Check every automatic follow-up in the whole team. Revive sealing, mitigation and Null Mortal do not let you ignore Ixtab’s fixed-damage death trigger.
Earlier recommended alternatives
Shiki-OujiAlternative
Area-specific Mortal protection
The matching Underside skill recasts Evade Mortal at turn start, with its stated battle limit. Keep the demon alive and refresh protection when needed.
Earlier recommended alternatives
Jack FrostAlternative
Controlled elemental alternative
With Jack Frost (Underside), use a single-target Dark transfer. Avoid area chain variants that kill Ixtab early.
Kit-based options; tested clears remain in the guide’s team section.


Skills on multiple demons:

Phys Pierce [weak] Underside

Gains Phys Pierce. Damage received by enemy through this skill is reduced by 70% if the enemy has Null, Repel or Drain Phys attribute.

Source

Phys Pierce [weak] Underside · encounter screenshot
Dark Pierce [weak] Underside

Gains Dark Pierce. Damage received by enemy through this skill is reduced by 70% if the enemy has Null, Repel or Drain Dark attribute.

Source

Dark Pierce [weak] Underside · encounter screenshot
Hell Recovery

Adds Null Bind/MortaI. +80% to hit rate. +300 to Phys ATK and Mag ATK. +300% to status ailment auto recovery rate.

Source

Hell Recovery · encounter screenshot
Hell Ultra Booster

+20% to Max HP. +100 to Phys ATK and Mag ATK. +25% to damage dealt. +100% to Healing skill effectiveness.

Source

Hell Ultra Booster · encounter screenshot
Hellsent: Phys

+40% to Max HP.. +100 to Phys ATK and Mag ATK.

Activates the following Chain Effect at the start of every second turn of the skill holder: Inflicts high-accuracy Phys damage (Physical, Power: 200) with a Bulwark-piercing effect and a 100% critical hit rate on all enemies.

Source

Hellsent: Phys · encounter screenshot
Hellsent: Dark
Used by: Chatterskull

+40% to Max HP.. +100 to Phys ATK and Mag ATK.

Activates the following Chain Effect at the start of every second turn of the skill holder: Inflicts high-accuracy Dark damage (Physical, Power: 200) with a Bulwark-piercing effect and a 100% critical hit rate on all enemies.

Source

Hellsent: Dark · encounter screenshot

Skills on Chatterskulls only:

Vengeance Blow
Used by: Chatterskull

Activates the following Chain Effect when downed during the enemy turn: Inflict Almighty (Power: 150) damage to the attacker, with 100% chance to inflict Mortal. Nullifies all death prevention skills. Won't activate when your party is wiped out.

Source

Vengeance Blow · encounter screenshot

Skills on Ixtab only:

Yaxche [Underside]
Used by: Ixtab

Activates the following Chain Effect when the skill holder is downed: Inflicts 10,000 damage with a Bulwark-piercing effect 4 times to all enemies, with a 100% chance to inflict Mortal while ignoring all death prevention skills. However, this effect will not activate if the party is wiped out.

Source

Yaxche [Underside] · encounter screenshot
Hell Mega Booster
Used by: Ixtab

+30% to Max HP. +200 to Phys ATK and Mag ATK. +50% to damage dealt. +200% to Healing skill effectiveness.

Source

Hell Mega Booster · encounter screenshot
Hellbound: Dark
Used by: Ixtab

+50% to Max HP.. +200 to Phys ATK and Mag ATK.

Activates the following Chain Effect at the start of enemy turn: Place 5 counts of Spirit Chains of Suppression on all enemies. (Once per battle)

Activates the following Chain Effect at the start of every third turn of the skill holder: Inflicts high-accuracy Dark damage (Physical, Power: 300) with a Bulwark-piercing effect and a 100% critical hit rate on all enemies.

Source

Hellbound: Dark · encounter screenshot

Skills on Nidhoggr only:

Nastrond [Underside]
Used by: Nidhoggr

Activates the following Chain Effect when an ally is downed: Restores 80% HP to the skill holder, then grants the skill holder a Bulwark with 20% of their HP. (1 turn)

Activates the following Chain Effect at the end of enemy turn: Revives a random downed ally with 100% HP.

Source

Nastrond [Underside] · encounter screenshot

Explanation

  • Hellbound: Dark will apply 5 stacks of Spirit Chains of Suppression to you.
  • Vengeance Blow - When a Chatterskull is killed, it will cast an Almighty Almighty hit with Mortal on their attacker.
  • Nastrond Underside - When an enemy dies, Nidhoggr gets a full heal and a 20% HP Bulwark. When your turn ends, a random enemy gets revived at 100% HP.
  • Yache Underside - When Ixtab is killed, she will deal 4 AoE hits of 10,000 fixed damage + Mortal, which also pierce Bulwarks and ignore endures. The gist is that she will wipe your party unless she dies last.
  • If the adds are not dead at the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Ixtab will do one too, if she isn't dead by her third turn.

General strategy[edit]

  • Set up Evade Mortal (with Tetraja, for example) as soon as possible, and refresh it when it runs out. Make sure it's active to shield the revenge Mortal hit whenever you kill a Chatterskull.
  • Focus on killing Nidhoggr first (preferably with single-target attacks), then kill the Chatterskulls, and kill Ixtab last.
    • If Nidhoggr does not die first, then he will get a full heal and a 20% HP bulwark when each of the Chatterskulls die.
    • If Ixtab is not killed last, then you will wipe.
    • Do not simply AoE everything down with Dark Dark! - if you try that, then the skulls will die first, Nidhoggr will heal + bulwark, then Ixtab will die, leaving Nidhoggr still alive, and you will wipe.
    • Nidhoggr is also weak to Elec Elec, and nobody NDR's it. Therefore, Elec AoE units can heavily damage Nidhoggr while only lightly damaging the other enemies.
  • Try to cover your Dark Dark weaknesses, as Ixtab will spam Dark AoEs during her turn.

Underside skill demons[edit]

Shiki-Ouji
Shiki-Ouji (Underside) effect overview
  • Self gets 50% HP, 180% Dark damage, 20% accuracy, 3 MP discount for Dark skills, and immunity to Spirit Chains of Suppression.
  • The team gets 30% Dark damage and 30% accuracy.
  • At the start of your team's turn, your entire team gets Evade Mortal (up to 3 times per battle). This saves a Press Turn you would've needed to spend on casting Tetraja.
Colors
  • Clear Clear for the fusibles ruleset. However, keep in mind that Lucifuge is a strong demon that can satisfy this requirement instead.
  • Yellow Yellow for Rakunda, if you need a source of DEF Debuff.
  • Purple Purple for Back Attack, which is a 3% damage gain.
Skill Transfer
  • Dark Hell Gaze is ideal, otherwise Dark Mudodyne works as a cheaper option.
  • His innate Dark Mudo can be leveled cheaply by transferring it from 1-2★.
  • Null Dark grants him 70% damage reduction, to help him survive Ixtab's AoEs.
Brands
  • MATK% Spell
  • Due to his MP discount, Divine's MP regen is probably not necessary.
Misc notes
  • He also has a 150% healing boost, but it isn't very helpful in practice. Stick with your healing items.
  • He must be alive at the start of a turn in order to grant Evade Mortal.
Jack Frost
Jack Frost (Underside) effect overview
  • Self gets Concentrate (2.25x damage) on his first action - this is about 63% damage on average across his 2 actions on the first turn. Also gets 50% HP and immunity to Spirit Chains of Suppression.
Colors
  • (Any)
Skill Transfer
  • Use Dark Mudodyne.
  • Jack Frost does not have any MP discounts, so 7 MP skills such as Dark Hell Gaze may be too expensive to cast repeatedly.
    • Dark Hell Gaze (Underside) starts at 7 MP, then becomes 6 MP at max level. This is the strongest skill he can use, but the cost of maxing it is very high.
    • However, using Hell Gaze (Underside) is risky, as its AOE might kill the Chatterskulls before Nidhoggr. Due to this, a single-target attack such as Dark Mudodyne is preferred for consistency.
Brands
  • MATK% Spell or Divine.
Misc notes
  • If using Dark Hell Gaze (Underside), then Concentrate only affects the initial hit, not the AoE chain.
  • Consider transcending him for skill switches, as that lets him easily swap builds between multiple areas.

Fusibles challenge[edit]

Team restrictions:

Difficulty Restriction
Lv 3-5 3 or more demons must be fusible*.
Lv 6-8 4 or more demons must be fusible.
Lv 9+ All 5 demons must be fusible.
Lv 6+ 1 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 1 or more demons must be Clear Clear .

Notes regarding fusibles:

  • Multi-fusions count.
  • Pixie and Slime count, even though you cannot fuse them.
Sample party
Shiki-Ouji
Skills
Shiki-Ouji (Underside)
Hell Gaze
Brands
MATK% Spell
Requirements
-
Indrajit
Skills
Elec Amp
Elec Boost
Brands
MATK% Divine or Spell
Requirements
-
Izanami
Skills
Hell Gaze
Maziodyne
Brands
MATK% Divine or Spell
Requirements
-
Anat
Skills
Serial Killer
Elec Boost
Brands
MATK% Divine or Spell
Requirements
-
Anubis
Skills
Back Attack
Assassin
Brands
MATK% Divine or Spell
Requirements
-

Team notes:

Other options worth considering:

  • Clear Lucifuge: 206 magic, has Dark Amp. Dark Light Devourer (170 power single-target). P3 also has a 10% damage boost, however it is ridiculously expensive to unlock it.
  • Purple Titania: 235 magic, Purple has Back Attack. Transfer Dark Mudodyne (160 power single-target) + Dark Boost.
  • Red Tsukuyomi: 216 magic, P3 has 5% damage. Red has Dark Mudoon (140 power single). He's weak to Phys Phys, so he needs a Resist Phys transfer to cover it.
  • Black Frost: 201 magic, p1 has 15% AoE damage. If the enemy is Cursed, gets another 15% damage boost, plus the party gets another 15% (p3). Dark Go to Hell! (110 power AoE).
  • Clear Lilith: 190 magic, p1 has 15% Dark damage. Dark Allure (110 power AoE).
  • Red Azrael: 194 magic, p3 has 10% Dark damage. Dark Mudodyne (160 power single-target).
  • Beelzebub: 184 magic (p1). Dark Gluttony (130 power AoE), Dark Mudodyne (160 power single-target).
  • Red Pazuzu: 192 magic. Dark Mamudodyne (120 power AoE).
  • Rangda: 174 magic, p3 has 5% damage boost. Dark Mudodyne (160 power single-target).
  • Red Kudlak: 163 magic, p3 has 8% Dark damage. If the enemy is Cursed, gets another 15% damage boost. Dark Mudodyne (160 power single-target).
  • Skadi: 206 magic. Dark Mamudoon (100 power AoE).

Race challenges[edit]

Tyrant, Vile, Brute[edit]

Team restrictions:

Difficulty Restriction
Lv 3-5 All 5 demons must be of the races Tyrant, Vile, Brute, Drake, or Night.
Lv 6-8 All 5 demons must be of the races Tyrant, Vile, Brute, or Drake.
Lv 9+ All 5 demons must be of the races Tyrant, Vile, or Brute.
Sample party
Shiki-Ouji
Skills
Shiki-Ouji (Underside)
Hell Gaze
Brands
MATK% Divine or Spell
Requirements
-
Mephisto
Skills
Dark Enhancement
Dark Boost
Brands
MATK% Divine or Spell
Requirements
-
Lucifuge
Skills
Dark Boost
Back Attack
Brands
MATK% Divine or Spell
Requirements
-
Hecate
Skills
Dark Amp
Dark Boost
Brands
MATK% Divine or Spell
Requirements
-
Samyaza
Skills
Merciless Blow
Master Assassin
Brands
MATK% Divine or Spell
Requirements
-

Team notes:

  • If you don't have Shiki-Ouji, put Tetraja on your fastest unit, so you can cast it ASAP.
  • Purple Mephisto: 243 magic, has 25% Dark damage and Epitome of Wisdom 2. P1 has 15%, P3 has 20%. Purple has Dark Vital. Dark Soul Levy (300 power single-target). Also has Drain Dark for the 70% reduction.
  • Clear Lucifuge: 206 magic, has Dark Amp. Dark Light Devourer (170 power single-target). Also has Drain Dark for the 70% reduction.
    • Gives a 10% damage aura to Tyrants, and can be upgraded to 20% at P3. Aside from Shiki-Ouji, everyone in this sample team is a Tyrant, so they benefit from this bonus.
  • Purple Hecate: 201 magic, P3 has 20% Dark damage. Purple has Dark Enhancement. Dark Hell's Trivia (140 power single-target + 80 power AoE). Also has Repel Dark for the 70% reduction.
  • Purple Samyaza: 202 magic, has 20% Elec/Force damage, another 10% from Thunderforce levels. P1 has 15%, P3 has 20%. Purple has Master Assassin (the sample team's Samyaza is Red, and uses Master Assassin as a transfer instead). Elec Thunder Reign (180 power single-target). Also decreases the team's magic skill costs by 1 MP, which is very helpful for demons that are MP-hungry. Also has Null Dark for the 70% reduction.
    • He's here for the battery effect, and to assassinate Nidhoggr as fast as possible. The Tyrant damage boost is also a nice bonus.

Other options worth considering:

  • Beelzebub (Human): 193 magic, P3 has 20% Elec/Dark damage. Dark Elec Great Chaos (160 power Dark single-target + 80 power Elec AoE). Also has Repel Dark for the 70% reduction.
  • Tezcatlipoca: 201 magic, has Dark Amp. Dark Yohuallipoca (120 power AoE + 150 power random). Also has Repel Dark for the 70% reduction.
    • The AoE and random component have a chance to kill a Chatterskull too early and mess you up, so transferring Dark Hell Gaze (or using him in Red Red ) might be a good idea.
  • Beelzebub☆ (the 5★ one): 220 magic, has Butcher. Can automatically set up ATK Buff and DEF Debuff. Also has Repel for the 70% reduction. Will need a transferred attack skill.
  • Clear Loki: 198 magic, P3 has 5% damage. Clear has discounted Elec Ziodyne (160 power single-target).
  • Red Baphomet: 196 magic. Red comes with discounted Dark Mudodyne (160 power single-target). Also has Null Dark for the 70% reduction.
    • Alternatively, Purple Purple comes with Dark Boost if you'd rather use a different attack.
  • Beelzebub (the 4★ one): 184 magic (p1). Dark Gluttony (130 power AoE), Dark Mudodyne (160 power single-target), Elec Mazionga (100 power AoE). Also has Null Dark for the 70% reduction. May have MP problems, however.
  • Red Pazuzu: 192 magic. Red has discounted Dark Mamudodyne (120 power AoE). Also has Null Dark for the 70% reduction.
  • Yellow Mishaguji: 183 magic, has Elec Boost, P1 has 5% Elec damage. Elec Mazionga (100 power AoE). Also has Null Dark for the 70% reduction.
  • Clear Ikusa: 125 magic. Clear has Merciless Blow. Dark Mamudoon (100 power AoE).

Low-grade challenge[edit]

Team restrictions:

Difficulty Restriction
Lv 3-5 3 or more demons must be grade 83 or lower.
Lv 6-8 4 or more demons must be grade 83 or lower.
Lv 9+ All 5 demons must be grade 83 or lower.
Lv 6-8 1 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 2 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 1 or more demons must be grade 59 (3★ base) or lower.
Sample party
Shiki-Ouji
Skills
Shiki-Ouji (Underside)
Hell Gaze
Brands
MATK% Spell
Requirements
-
Guedhe
Skills
Dark Survivor
Dark Boost
Brands
MATK% Divine or Spell
Requirements
-
Hecate
Skills
Dark Amp
Dark Boost
Brands
MATK% Divine or Spell
Requirements
-
Cernunnos
Skills
Dark Boost
Back Attack
Brands
MATK% Divine or Spell
Requirements
-
Anubis
Skills
Back Attack
Mamudodyne
Brands
MATK% Divine or Spell
Requirements
-

Team notes:

Other options worth considering:

Hell's Park Underside
Area Phys Phys Fire Fire Ice Ice Elec Elec Force Force Light Light Dark Dark
Spike Hell Spike Hell (Phys) Spike Hell (Fire) - - Spike Hell (Force) -
Kawara Kawara (Phys) - - - - Kawara (Light) -
Grave - - Grave (Ice) - Grave (Force) - -
Sanzu River - - Sanzu River (Ice) - - Sanzu River (Light) Sanzu River (Dark)
Blood Pond - - - Blood Pond (Elec) - - Blood Pond (Dark)
Hell Cafe - Hell Cafe (Fire) - - Hell Cafe (Force) - Hell Cafe (Dark)
Burning - Burning (Fire) - Burning (Elec) - - -