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Brands of Sin: Sloth

Brands of Sin

Brands

Stage Guides[edit]

Kikuri-Hime (Stage 1~5)[edit]

Stage 1-3[edit]

Difficulty DEditorial estimate

An estimate from the recorded encounter durability and affinities; use the stage strategy to handle its specific mechanics.

Wave 1

Battle speed:

Raijuu

Encounter version
Elemental affinities
Phys—
Fire—
Ice—
ElecRs
ForceWk
Light—
Dark—

Cu Sith

Encounter version
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightNu
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Wave 2

Battle speed:

Black Ooze

Encounter version
Elemental affinities
PhysRs
Fire—
Ice—
ElecWk
Force—
LightWk
DarkNu

Raijuu

Encounter version
Elemental affinities
Phys—
Fire—
Ice—
ElecRs
ForceWk
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Boss

Battle speed:

Kikuri-Hime

Encounter version
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceNu
Light—
DarkWk



Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Stage 4~5[edit]

Wave 1

Demon Phys Fire Ice Elec Force Light Dark
Incubus - - - Weak Resist - -
Marin Karin, Mudoon, Zan, ---
Black Ooze Resist - - Weak - Weak Null
Ju, Poisma, Charm Bite, ---
Blob Resist - Weak - - Weak Null
Poisma, Zan, Mazan, ---

Wave 2

Demon Phys Fire Ice Elec Force Light Dark
Mermaid - - Resist Weak Resist - -
Ice Breath, Wind Breath, Media, ---
Black Ooze Resist - - Weak - Weak Null
Ju, Poisma, Charm Bite, ---
Blob Resist - Weak - - Weak Null
Poisma, Zan, Mazan, ---

Wave 3

Demon Phys Fire Ice Elec Force Light Dark
Mermaid - - Resist Weak Resist - -
Ice Breath, Wind Breath, Media, ---
Kikuri-Hime (Boss) - - - Weak Null - Weak
Redia, Maragion, Marin Karion, ---
Black Ooze Resist - - Weak - Weak Null
Ju, Poisma, Charm Bite, ---

Trumpeter (Stage 6~9)[edit]

Stage 6~7[edit]

Wave 1

Demon Phys Fire Ice Elec Force Light Dark
Black Ooze Resist - - Weak - Weak Null
Ju, Poisma, Charm Bite, Disturbance
Silky - Weak Null - - - -
Meweakdi, Null Weak, Bufudyne, Mediara
Mad Gasser - - - - - Weak Resist
Mapoisma, Poison Pursuit, Mudodyne, Hellish Mask

Wave 2

Demon Phys Fire Ice Elec Force Light Dark
Shiki-Ouji Null Weak Weak - - Resist Resist
Resist Mute, Hama, Mudo, Dekaja
Silky - Weak Null - - - -
Meweakdi, Null Weak, Bufudyne, Mediara
Mad Gasser - - - - - Weak Resist
Mapoisma, Poison Pursuit, Mudodyne, Hellish Mask

Wave 3

Demon Phys Fire Ice Elec Force Light Dark
Shiki-Ouji Null Weak Weak - - Resist Resist
Resist Mute, Hama, Mudo, Dekaja
Silky - Weak Null - - - -
Meweakdi, Null Weak, Bufudyne, Mediara
Trumpeter - - - - - Null Null
Concentrate, Soul Drain, Apocalypse, Mamakajaon

Stage 8~9[edit]

Wave 1

Demon Phys Fire Ice Elec Force Light Dark
Shiki-Ouji Null Weak Weak - - Resist Resist
Resist Mute, Hama, Mudo, Dekaja, Mamarin Karion
Lilim - - Weak - Null - -
Resist Charm, Mazanma, Marin Karin, Spirit Drain, Mamarin Karion
Lailah - - - Weak Resist Null Weak
Mediara, Light Boost, Mahamaon, Makajamaon, Mamarin Karion
Battle Speed (10000 / 11234)

Wave 2

Demon Phys Fire Ice Elec Force Light Dark
Dakini Resist Drain Weak - - - -
Barrier Break, Agilao, Berserker God, Poismaon, Mamarin Karion
Lilim - - Weak - Null - -
Resist Charm, Mazanma, Marin Karin, Spirit Drain, Mamarin Karion
Lailah - - - Weak Resist Null Weak
Mediara, Light Boost, Mahamaon, Makajamaon, Mamarin Karion
Battle Speed (10967 / 12300)

Wave 3

Demon Phys Fire Ice Elec Force Light Dark
Dakini (2.1k HP / 2.3k HP) Resist Drain Weak - - - -
Barrier Break, Agilao, Berserker God, Poismaon, Mamarin Karion
Lilim (1.9k HP / 2.1k HP) - - Weak - Null - -
Resist Charm, Mazanma, Marin Karin, Spirit Drain, Mamarin Karion
Trumpeter (3.5k HP / 4k HP) - - - - - Null Null
Concentrate, Mad King, Apocalypse, Mamakajaon, Ceaseless Mute, Mamarin Karion
Battle Speed (13134 / 14734)
  • A Ward Brand Set is mandatory as this stage is full of status ailment users.
  • Try to finish each battle within 3 turns before Auto Barrier wears off.
  • Trumpeter will combo Concentrate with Apocalypse, so be wary of how much damage it can do. Apocalypse can also mute your entire party, so bring Phys attackers.
  • Recommended Demons: 3★ Ose, 3★ Horus, 4★ Sandalphon, 5★ Surt, 5★ Vishnu, 5★ Yoshitsune

Lucifer (Stage 10)[edit]

Difficulty CChallengingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.

Wave 1

Battle speed: 16,000

Girimekhala

Encounter version
HP 3,064
Battle stats Level 60 · combat values calculated
PATK
1110
PDEF
780
MATK
688
MDEF
680
STR
345
MAG
144
VIT
202
AGI
147
LUK
166
Elemental affinities
PhysRp
Fire—
Ice—
ElecWk
ForceWk
LightWk
DarkRs

Isis

Encounter version
HP 3,003
Battle stats Level 60 · combat values calculated
PATK
722
PDEF
681
MATK
873
MDEF
717
STR
160
MAG
232
VIT
196
AGI
198
LUK
172
Elemental affinities
Phys—
FireRs
Ice—
ElecNu
Force—
Light—
Dark—

Lilim

Encounter version
HP 2,857
Battle stats Level 60 · combat values calculated
PATK
713
PDEF
664
MATK
1049
MDEF
744
STR
156
MAG
316
VIT
182
AGI
135
LUK
169
Elemental affinities
Phys—
Fire—
IceWk
Elec—
ForceNu
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Wave 2

Difficulty CChallengingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Battle speed: 16,933

Skadi

Encounter version
HP 3,159
Battle stats Level 62 · combat values calculated
PATK
680
PDEF
693
MATK
1115
MDEF
797
STR
135
MAG
342
VIT
208
AGI
163
LUK
196
Elemental affinities
Phys—
FireWk
IceDr
Elec—
Force—
Light—
Dark—

Girimekhala

Encounter version
HP 3,064
Battle stats Level 60 · combat values calculated
PATK
1110
PDEF
780
MATK
688
MDEF
680
STR
345
MAG
144
VIT
202
AGI
147
LUK
166
Elemental affinities
PhysRp
Fire—
Ice—
ElecWk
ForceWk
LightWk
DarkRs

Isis

Encounter version
HP 3,003
Battle stats Level 60 · combat values calculated
PATK
722
PDEF
681
MATK
873
MDEF
717
STR
160
MAG
232
VIT
196
AGI
198
LUK
172
Elemental affinities
Phys—
FireRs
Ice—
ElecNu
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Wave 3

Difficulty CChallengingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Battle speed: 16,733

Skadi

Encounter version
HP 3,159
Battle stats Level 62 · combat values calculated
PATK
680
PDEF
693
MATK
1115
MDEF
797
STR
135
MAG
342
VIT
208
AGI
163
LUK
196
Elemental affinities
Phys—
FireWk
IceDr
Elec—
Force—
Light—
Dark—

Lucifer

Encounter version
HP 6,564
Battle stats Level 62 · combat values calculated
PATK
1006
PDEF
815
MATK
978
MDEF
808
STR
290
MAG
277
VIT
248
AGI
189
LUK
165
Elemental affinities
PhysRs
Fire—
Ice—
Elec—
Force—
LightWk
DarkRp

Girimekhala

Encounter version
HP 3,159
Battle stats Level 62 · combat values calculated
PATK
1144
PDEF
804
MATK
699
MDEF
698
STR
356
MAG
144
VIT
208
AGI
151
LUK
171
Elemental affinities
PhysRp
Fire—
Ice—
ElecWk
ForceWk
LightWk
DarkRs


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Auto-Battle Party[edit]

Explanation[edit]

  • Almost all of the demons in this node are weak to Light. The goal is to go first, and get your demons to spam Hama to get extra press turns and easily kill the demons. They all need the Ward set because without it, they will get statused when it's the enemy's turn to act. There's a timer of 3 turns per wave that you need to hit, and the timer for the last wave is a lot shorter due to Lucifer being a threat with Morning Star and Megidolaon spam.

Demons:

  • Sleipnir is used because of innate Light Boost + Speedster as well as access to Mahamaon.
  • Horus is used because of high Agility + Light Boost on awakening.
  • Sandalphon is used because of Null Dark that saves us a Resist Dark transfer on Horus, as well as having access to Hamadyne and Hamamaon.
  • Mermaid is used because she's the most budget Infinite Chakra user - Tsukuyomi/ Prometheus are too slow and do not have two free slots for Light magic.
Earlier team examples and contributor notes

Example Party[edit]

Sweeper 1 Sweeper 2 Sweeper 3 Sweeper 4
Sleipnir Horus Mermaid Sandalphon
Resist Fire Hama Hamaon Light Boost
Hama Mahama Hama
  • Battle Speed should be 17,000+. MATK should be 1,100+.
  • Light Boost can be dropped if you feel that you have enough MATK to kill the waves within 3 turns without dying. Alternatively, take Light Boost if you're lacking in damage.
  • Alternatives include: Red Red Kushinada, Red Red Feng Huang, Purple Purple Kresnik, Red Red Lailah
  • Purple Purple Mastema is an extremely powerful Light element attacker. It's overkill, but if you do happen to have access to a Mastema of any archetype, use it.
  • Brands should be Divine + Ward, prioritize MATK then Speed. You can take Hama instead of Hamaon on Mermaid if you run Spell Brands.
  • Judgement Light can work as better replacement of Hama when the Dx2 is Eileen due to her skills Fragant Lily, Lucky Press II, Post Script and Happy Ending. However, getting Judgement Light and leveling it tends to be uncommon and difficult.
  • Mana Aid is a skill that sometimes appears as a featured Skill Extraction skill. It's not very useful in general, but this is one of the few situations in which it comes in handy - one of the common ways to lose this fight when auto-battling is to run out of MP just before the Lucifer fight and be unable to kill him before dying to Almighty spells.

Videos of clears:

Additional discussion:

Lucifer (Stage 11)[edit]

Difficulty BDemandingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.

Wave 1

Battle speed: 18300

Rangda

Encounter version
HP 3,297
Battle stats Level 65 · combat values calculated
PATK
844
PDEF
725
MATK
1039
MDEF
772
STR
205
MAG
298
VIT
190
AGI
182
LUK
190
Elemental affinities
PhysRp
Fire—
Ice—
ElecWk
Force—
Light—
Dark—

Loki

Encounter version
HP 4,267
Battle stats Level 65 · combat values calculated
PATK
691
PDEF
783
MATK
1115
MDEF
884
STR
132
MAG
334
VIT
276
AGI
150
LUK
194
Elemental affinities
Phys—
Fire—
IceNu
Elec—
ForceRs
LightWk
DarkRs

Rakshasa

Encounter version
HP 2,856
Battle stats Level 65 · combat values calculated
PATK
1182
PDEF
763
MATK
705
MDEF
649
STR
366
MAG
139
VIT
151
AGI
217
LUK
188
Elemental affinities
PhysRs
Fire—
Ice—
ElecWk
Force—
LightWk
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Wave 2

Difficulty BDemandingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Battle speed: 18766

Rakshasa

Encounter version
HP 2,856
Battle stats Level 65 · combat values calculated
PATK
1182
PDEF
763
MATK
705
MDEF
649
STR
366
MAG
139
VIT
151
AGI
217
LUK
188
Elemental affinities
PhysRs
Fire—
Ice—
ElecWk
Force—
LightWk
Dark—

Loki

Encounter version
HP 4,267
Battle stats Level 65 · combat values calculated
PATK
691
PDEF
783
MATK
1115
MDEF
884
STR
132
MAG
334
VIT
276
AGI
150
LUK
194
Elemental affinities
Phys—
Fire—
IceNu
Elec—
ForceRs
LightWk
DarkRs

Beiji-Weng

Encounter version
HP 3,770
Battle stats Level 65 · combat values calculated
PATK
712
PDEF
740
MATK
1075
MDEF
826
STR
142
MAG
315
VIT
232
AGI
196
LUK
192
Elemental affinities
Phys—
FireWk
IceNu
Elec—
Force—
LightRs
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Wave 3

Difficulty BDemandingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Battle speed: 18266

Succubus

Encounter version
HP 3,840
Battle stats Level 67 · combat values calculated
PATK
727
PDEF
755
MATK
1185
MDEF
864
STR
144
MAG
362
VIT
235
AGI
159
LUK
194
Elemental affinities
Phys—
FireRs
IceNu
Elec—
Force—
LightWk
Dark—

Lucifer

Encounter version
HP 23,417
Battle stats Level 70 · combat values calculated
PATK
1093
PDEF
888
MATK
1063
MDEF
881
STR
310
MAG
296
VIT
265
AGI
200
LUK
176
Elemental affinities
PhysRs
Fire—
Ice—
Elec—
Force—
LightWk
DarkRp

Kudlak

Encounter version
HP 3,861
Battle stats Level 65 · combat values calculated
PATK
718
PDEF
740
MATK
995
MDEF
806
STR
145
MAG
277
VIT
231
AGI
187
LUK
223
Elemental affinities
Phys—
FireRs
Ice—
Elec—
Force—
LightWk
DarkNu


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Auto-Battle Party[edit]

Ailment Cleanse 5Elements Light Damage Light Damage
Daisoujou Huang Long Mastema Metatron
Hamaon L Endure
Prayer Samrecarm Light Boost Light Boost

Explanation[edit]

  • As the enemies use Auto Ailment Skills and Auto-Barrier Break, an Ailment cleanse is needed.
    • Daisoujou is the best ailment cleanser, but Kinmamon with Prayer and Divine brands can work too. Silent Prayer can work for manual play, but the AI can use up its MP and not be able to cast it when needed.
  • Huang Long is needed to Repel incoming Spells, should you not kill each wave Turn 1. Recommended Speedster to hit speed needed to go first.
    • If you have a lot of damage, you can substitute HL with another Light Light Attacker to kill everything Turn 1.
  • The last two slots are Light Attackers. Mastema and Red Metatron are the most used, though others such as Lailah or Uriel can work.
Earlier team examples and contributor notes

Example Party[edit]

Nirvash[edit]
Ailment Cleanse 5Elements Damage Damage
Kinmamon Huang Long Mastema Metatron
Hama Endure Mana Aid Back Attack
Prayer Samrecarm Light Boost Light Boost
  • Mastema unmaxed ToH, Divine Brands, 1700Matk
  • HL Speed & Divine Brands, 1.8k HP
  • Kinmamon Divine Brands, 1.9k HP
  • Meta Divine Brands 1.5k Matk


Urabe[edit]
Ailment Cleanse 5Elements Damage Damage
Daisoujou Huang Long Mastema Metatron
Auto-Tarunda Speedster Mana Aid Back Attack
Hama Tarunda Resist Fire Light Boost

Party Explanation[edit]

Fight Explanation[edit]

Daisoujou attacks first (lead brand) using Hama giving you an extra turn, this is essential for a constant use of Five Elements because Huang Long going to have 2 turn, Mastema and Metatron kill everyting on turn 1 in the first wave. In the second wave Beiji-Weng survives but he is not a real problem. Metatron need Divine brand to spamming Mahamadyne 2 waves and sometimes in the last wave. This alignment have a really hight percent of success.

  • Extra tips
    • No select a support demon
    • Use Kangaroo Boxer or Chalk Eater as Dx2 for extra damage
    • On Auto Quest Settings check *Auto select Cheer in Battle Assists
    • On Auto Quest Settings uncheck *Auto Select an available Support Demon

Lucifer (Stage 12)[edit]

Difficulty BDemandingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.

Wave 1

Battle speed: 18300

Rangda

Encounter version
HP 4,534
Battle stats Level 65 · combat values calculated
PATK
844
PDEF
725
MATK
1039
MDEF
772
STR
205
MAG
298
VIT
190
AGI
182
LUK
190
Elemental affinities
PhysRp
Fire—
Ice—
ElecWk
Force—
Light—
Dark—

Loki

Encounter version
HP 5,867
Battle stats Level 65 · combat values calculated
PATK
691
PDEF
783
MATK
1115
MDEF
884
STR
132
MAG
334
VIT
276
AGI
150
LUK
194
Elemental affinities
Phys—
Fire—
IceNu
Elec—
ForceRs
LightWk
DarkRs

Rakshasa

Encounter version
HP 3,927
Battle stats Level 65 · combat values calculated
PATK
1182
PDEF
763
MATK
705
MDEF
649
STR
366
MAG
139
VIT
151
AGI
217
LUK
188
Elemental affinities
PhysRs
Fire—
Ice—
ElecWk
Force—
LightWk
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Wave 2

Difficulty BDemandingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Battle speed: 18766

Rakshasa

Encounter version
HP 3,927
Battle stats Level 65 · combat values calculated
PATK
1182
PDEF
763
MATK
705
MDEF
649
STR
366
MAG
139
VIT
151
AGI
217
LUK
188
Elemental affinities
PhysRs
Fire—
Ice—
ElecWk
Force—
LightWk
Dark—

Loki

Encounter version
HP 5,867
Battle stats Level 65 · combat values calculated
PATK
691
PDEF
783
MATK
1115
MDEF
884
STR
132
MAG
334
VIT
276
AGI
150
LUK
194
Elemental affinities
Phys—
Fire—
IceNu
Elec—
ForceRs
LightWk
DarkRs

Beiji-Weng

Encounter version
HP 5,184
Battle stats Level 65 · combat values calculated
PATK
712
PDEF
740
MATK
1075
MDEF
826
STR
142
MAG
315
VIT
232
AGI
196
LUK
192
Elemental affinities
Phys—
FireWk
IceNu
Elec—
Force—
LightRs
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Wave 3

Difficulty BDemandingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Battle speed: 18533

Succubus

Encounter version
HP 5,280
Battle stats Level 67 · combat values calculated
PATK
727
PDEF
755
MATK
1185
MDEF
864
STR
144
MAG
362
VIT
235
AGI
159
LUK
194
Elemental affinities
Phys—
FireRs
IceNu
Elec—
Force—
LightWk
Dark—

Lucifer

Encounter version
HP 25,718
Battle stats Level 73 · combat values calculated
PATK
1132
PDEF
922
MATK
1103
MDEF
915
STR
321
MAG
307
VIT
276
AGI
210
LUK
183
Elemental affinities
PhysRs
Fire—
Ice—
Elec—
Force—
LightWk
DarkRp

Kudlak

Encounter version
HP 5,309
Battle stats Level 65 · combat values calculated
PATK
718
PDEF
740
MATK
995
MDEF
806
STR
145
MAG
277
VIT
231
AGI
187
LUK
223
Elemental affinities
Phys—
FireRs
Ice—
Elec—
Force—
LightWk
DarkNu


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Explanation[edit]

  • Same as S11, but with beefier demons
Earlier team examples and contributor notes

Example Party[edit]

The parties to use are the same as Sloth 11, but maybe a bit stronger/ better brands.


Fast Clear End Game Party
Daisoujou
Skills
Mana Aid
Speedster
Brands
Divine or Life, Speed
Requirements
-
Masakado A
Skills
Mana Aid
Speedster
Brands
Divine, Speed
Requirements
-
Zaou-Gongen
Skills
Auto-Rebellion
Phys Amp
Brands
Divine or War, Lead
Requirements
P3
Yoshitsune
Skills
Epitome of Carnage
Butcher
Brands
War
Requirements
>=P2

The rundown:

  • 1st turn: Mahamadyne - Kuyo Flash - Herc Strike - Vorpal Blade
  • 2nd turn: Mahamadyne - Kuyo Flash - Herc Strike - Vorpal Blade
  • 3rd turn: Cleansing Shout - Kuyo Flash - Herc Strike - Vorpal Blade - Vorpal/HT - Mahamadyne - Myriad Arrows - God's Hand - HT - HT

By the end of your turn Lucifer should be dead



Patfast's Party
Mahamayuri
Skills
Epitome of Hardiness
Force Survivor
Brands
Life, Lost x2
Requirements
-
Huang Long
Skills
Mana Surge
Mana Aid
Brands
Divine, Speed
Requirements
-
Zaou-Gongen
Skills
Auto-Rebellion
Phys Amp
Brands
Lead x2, Destruct
Requirements
P3
Yoshitsune
Skills
Butcher
Death Blow
Brands
War, Destruct x2
Requirements
>=P2
  • Mahamayuri makes this stage extremely easy because, not only does Blossoming Cyclone heal most of the damage done by Lucifer, but Kujaku Myo-o automatically cleanses your team at the start of your turn for free, regardless of team order. This allows you to let Huang Long to go first and cast Five Elements without having to worry about losing 2 press turns due to status ailments.
  • Basic turn order is as follows: Five Elements -> Herculean Strike -> Hassou Tobi -> Blossoming Cyclone. Kongo Zaou will allow everyone's basic attack to pierce, and Zaou-Gongen's P3 will allow you to crit-pass back to Huang Long so that he has enough MP to cast Five Elements the next turn. Lather, rinse, repeat.
  • Yoshitsune's gonna be your main DPS here, so give him the best brands and transfers possible. If you don't have Death Blow, you could also give him Phys Boost, Epitome of Carnage, or Phys Survivor, since all of those increase his phys damage by 15%.
  • Since Hassou Tobi pierces innately, you could probably get away with swapping out Zaou-Gongen for Hell Biker if you don't have a fully paneled Zaou-Gongen at your disposal. However, Zaou-Gongen has the bonus of repelling fire, and Lucifer does not have fire pierce for his Trisagion. Just make sure you have a way of taking down Rangda since she repels physical attacks.
  • If you have him unlocked and at level 50, I would STRONGLY recommend playing as Vince for this stage. Not only does he boost the strength of physical demons and their critical hits, but he also has a chance of casting tarukaja and sukukaja at the start of your turn. Additionally, he has a chance to cast rakunda when your demons enter a state of Might (which is every turn thanks to Zaou's P3), as well as a chance to cast sukukaja and sukunda upon landing a critical hit.

Lucifer (Stage 13)[edit]

Difficulty AVery hardEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Recommended demonsKit-based options · reviewed 14 Oct 2026

Use Force/Light damage. At stage 14, bring Bulwark Pierce and a manual or appropriately timed cleanse: an early start-of-turn cleanse can happen before the enemy reapplies ailments.

DaphneSummon-only
Force/Light damage and team buffs

Laurel Wreath lowers Force/Light affinity before attacks and boosts weakness damage. Daphne’s Beat pierces the stage’s huge Bulwarks and adds a Press Turn. Her Sloth 13–15 start-of-battle Fortify/Lydia/Concentrate bonuses are specifically relevant here.

Setup: Panel 2 adds another follow-up and more weakness damage.

Ongyo-Ki MSummon-only
Force damage and ailment prevention

Soul-Hunting Strike has a Force option and Bulwark Pierce. His Zenith package supplies resilience; with Panel 3, allies in Zenith become ailment-immune, addressing Sloth’s repeated ailments rather than only cleansing afterward.

Setup: Panel 2 for affinity lowering; Panel 3 for the team ailment immunity.

Watch out: Phys-attribute damage is heavily reduced here. Do not treat his Phys branch as the solution.

LughSummon-only
Reliable active cleanse

He is personally immune to ailments, while a successful Tathlum Strike cleanses the whole party. Force Pierce/Bulwark Pierce let the cleanse trigger against the stage’s defenses; put him first to free the other attackers.

Setup: Max the active skill and consider Panel 1 for MP cost.

Watch out: The cleanse requires a successful attack; check affinity and MP before relying on it.

IdunSummon-only
MP and survival

Golden Apple supplies +2 natural MP recovery and Fortify-based damage reduction, helping the team sustain a multi-wave Bulwark fight. Her revival is a safety net when it is not sealed.

Setup: Panel 1 for ailment immunity and Null Mortal.

Watch out: Fortify and revival do not replace the encounter’s required counter.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Wave 1

Battle speed: 24.066

Ym

Encounter version
HP 16,737
Battle stats Level 65 · combat values calculated
PATK
855
PDEF
779
MATK
1119
MDEF
842
STR
210
MAG
336
VIT
237
AGI
163
LUK
157
Elemental affinities
Phys—
Fire—
IceNu
Elec—
ForceWk
Light—
DarkRs

Girimekhala

Encounter version
HP 16,500
Battle stats Level 65 · combat values calculated
PATK
1191
PDEF
837
MATK
735
MDEF
729
STR
370
MAG
153
VIT
217
AGI
157
LUK
178
Elemental affinities
PhysRp
Fire—
Ice—
ElecWk
ForceWk
LightWk
DarkRs

Gurr

Encounter version
HP 14,448
Battle stats Level 65 · combat values calculated
PATK
1048
PDEF
734
MATK
615
MDEF
631
STR
302
MAG
96
VIT
154
AGI
268
LUK
206
Elemental affinities
PhysWk
Fire—
Ice—
Elec—
ForceNu
LightWk
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Wave 2

Difficulty AVery hardEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Battle speed: 23.966

Gurr

Encounter version
HP 14,448
Battle stats Level 65 · combat values calculated
PATK
1048
PDEF
734
MATK
615
MDEF
631
STR
302
MAG
96
VIT
154
AGI
268
LUK
206
Elemental affinities
PhysWk
Fire—
Ice—
Elec—
ForceNu
LightWk
Dark—

Girimekhala

Encounter version
HP 16,500
Battle stats Level 65 · combat values calculated
PATK
1191
PDEF
837
MATK
735
MDEF
729
STR
370
MAG
153
VIT
217
AGI
157
LUK
178
Elemental affinities
PhysRp
Fire—
Ice—
ElecWk
ForceWk
LightWk
DarkRs

Odin

Encounter version
HP 15,256
Battle stats Level 65 · combat values calculated
PATK
1050
PDEF
793
MATK
989
MDEF
778
STR
303
MAG
274
VIT
207
AGI
160
LUK
144
Elemental affinities
Phys—
Fire—
IceRs
ElecRp
ForceWk
LightRs
DarkRs


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Wave 3

Difficulty AVery hardEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Battle speed: 18.733

Succubus

Encounter version
HP 17,600
Battle stats Level 67 · combat values calculated
PATK
727
PDEF
755
MATK
1185
MDEF
864
STR
144
MAG
362
VIT
235
AGI
159
LUK
194
Elemental affinities
Phys—
FireRs
IceNu
Elec—
Force—
LightWk
Dark—

Lucifer

Encounter version
HP 68,128
Battle stats Level 75 · combat values calculated
PATK
1163
PDEF
945
MATK
1345
MDEF
988
STR
330
MAG
417
VIT
282
AGI
216
LUK
187
Elemental affinities
PhysRs
Fire—
Ice—
Elec—
Force—
LightWk
DarkRp

Kudlak

Encounter version
HP 17,699
Battle stats Level 67 · combat values calculated
PATK
729
PDEF
758
MATK
1006
MDEF
824
STR
145
MAG
277
VIT
237
AGI
187
LUK
223
Elemental affinities
Phys—
FireRs
Ice—
Elec—
Force—
LightWk
DarkNu


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources
Recommended demons

Use Force/Light damage with Bulwark Pierce. Put cleansing ahead of attackers in the turn order; enemy start-of-turn ailments make passive immunity timing important.

Earlier recommended alternatives
LughBanner exclusive
Damage + cleansing
Tathlum Strike pierces Bulwarks and cleanses the party; arrange him to act before affected attackers.
Earlier recommended alternatives
DaphneBanner exclusive
Force/Light engine
Affinity reduction, weakness amplification and Bulwark-piercing area damage match the stage. Sloth-specific bonuses add support.
Earlier recommended alternatives
KukunochiBanner exclusive
Force support
Force affinity reduction and weakness chains support damage; his Sloth 14/15 ailment-response effect is useful when unlocked for that stage.
Earlier recommended alternatives
Madoka KanameBanner exclusive
Banner: Light damage + shield removal
Her about-to-act support removes enemy Bulwarks and restores MP; her single-target Light skill pierces Bulwarks and bypasses death prevention.
Needs: Build MATK and enough MP for the Light skill; the collaboration unit must already be owned.
Watch for: Mortal is not the reason to choose her against immune bosses. Her passive shield removal is unsuitable for Wrath.
Earlier recommended alternatives
MichaelAlternative
Accessible support
Repeated Light affinity reduction and buffs support Light attackers. Check that the actual damage skill has Bulwark Pierce; support alone does not solve the shield.
Kit-based options; tested clears remain in the guide’s team section.


Explanation[edit]

  • In addition to enemies being considerably beefier than the ones in Sloth 12, all demons (except Succubus and Kudlak in the boss wave) have Phys Reduction+, which will reduce all Phys Phys (not to be confused with Physical) damage by 80%, making most unga bunga phys attackers largely useless.
  • Wave 1 and 2 have Gurr, a demon weak to Phys Phys. He exists to bait Lakshmi A into regular attacks instead of using Virtuous Prosperity. Be careful when using her, as she may end up not reaching boost level 1 in time for the Boss wave.
Earlier team examples and contributor notes

Example Party[edit]

Auto Party[edit]
Cyberknight's Semi-expensive Auto-Party
Huang Long
Skills
-
-
Brands
Divine, Speed
Requirements
-
Mahamayuri
Skills
-
-
Brands
Hasty, Speed
Requirements
-
Erlkonig
Skills
Resist Fire
-
Brands
Life+Heal, 2xHeal
Requirements
-
Seraph
Skills
Resist Ice
-
Brands
Spell, Shield
Requirements
-

The only non-fusable Demons in this Party are Seraph (but he's technically free from Democalypse) and Mahamayuri, but he could be replaced (e.g., Daisoujou with Lead Brands to cast Cleansing Shout before any Charmed or Bound team member would have a chance to waste Press Turns), so it's reasonably cheap to build.

Huang Long is the only mandatory Demon in this Party build, as Five Elements is one of few skills that can set up Repel Almighty Magic.

Except for Passives to cover Weaknesses, no Skills are mandatory, but some may make things easier:

  • Evade (or even Dodge) may be transferred to raise the chances of the enemies missing physical attacks. Although that's not necessary, as Erlkonig is more than enough to heal the whole party throughout the battle, it speeds up farming.
  • Speedster may be necessary to reach the required Battle Speed. Only the last wave's Battle Speed must be reached, so Huang Long's Five Elements is up against Lucifer.

Lucifer (Stage 14)[edit]

Difficulty AVery hardEditorial estimate
Strong defensive restrictions, disruptive support skills and target-selection requirements demand a tailored farming team.
Recommended demonsKit-based options · reviewed 14 Oct 2026

Use Force/Light damage. At stage 14, bring Bulwark Pierce and a manual or appropriately timed cleanse: an early start-of-turn cleanse can happen before the enemy reapplies ailments.

DaphneSummon-only
Force/Light damage and team buffs

Laurel Wreath lowers Force/Light affinity before attacks and boosts weakness damage. Daphne’s Beat pierces the stage’s huge Bulwarks and adds a Press Turn. Her Sloth 13–15 start-of-battle Fortify/Lydia/Concentrate bonuses are specifically relevant here.

Setup: Panel 2 adds another follow-up and more weakness damage.

Ongyo-Ki MSummon-only
Force damage and ailment prevention

Soul-Hunting Strike has a Force option and Bulwark Pierce. His Zenith package supplies resilience; with Panel 3, allies in Zenith become ailment-immune, addressing Sloth’s repeated ailments rather than only cleansing afterward.

Setup: Panel 2 for affinity lowering; Panel 3 for the team ailment immunity.

Watch out: Phys-attribute damage is heavily reduced here. Do not treat his Phys branch as the solution.

LughSummon-only
Reliable active cleanse

He is personally immune to ailments, while a successful Tathlum Strike cleanses the whole party. Force Pierce/Bulwark Pierce let the cleanse trigger against the stage’s defenses; put him first to free the other attackers.

Setup: Max the active skill and consider Panel 1 for MP cost.

Watch out: The cleanse requires a successful attack; check affinity and MP before relying on it.

IdunSummon-only
MP and survival

Golden Apple supplies +2 natural MP recovery and Fortify-based damage reduction, helping the team sustain a multi-wave Bulwark fight. Her revival is a safety net when it is not sealed.

Setup: Panel 1 for ailment immunity and Null Mortal.

Watch out: Fortify and revival do not replace the encounter’s required counter.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Wave 1

Battle speed: 16,000

White Rider

Encounter version
HP 87,870
Battle stats Level 65 · combat values calculated
PATK
907
PDEF
773
MATK
1203
MDEF
844
STR
235
MAG
376
VIT
220
AGI
200
LUK
169
Elemental affinities
Phys—
Fire—
Ice—
ElecDr
ForceWk
Light—
Dark—

Neko Shogun

Encounter version
HP 100,398
Battle stats Level 65 · combat values calculated
PATK
705
PDEF
776
MATK
1121
MDEF
875
STR
139
MAG
337
VIT
266
AGI
205
LUK
211
Elemental affinities
PhysRs
Fire—
Ice—
ElecRp
ForceWk
Light—
DarkNu

Hecatoncheires

Encounter version
HP 144,014
Battle stats Level 65 · combat values calculated
PATK
1308
PDEF
1095
MATK
716
MDEF
954
STR
426
MAG
144
VIT
426
AGI
75
LUK
208
Elemental affinities
PhysNu
Fire—
Ice—
Elec—
ForceWk
LightWk
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Auto-Barrier Br.
Used by: White Rider

Activates the following Chain Effect at the beginning of the 1st turn: Cast Barrier Break

Source

Auto-Barrier Br. · encounter screenshot
Surprise Attack: Mute

+50% chance to inflict status ailments.

Activates the following Chain Effect at the beginning of enemy turn: Cast Mahamakajamaon.

Source

Surprise Attack: Mute · encounter screenshot
Surprise Attack: Curse

+50% chance to inflict status ailments.

Activates the following Chain Effect at the beginning of enemy turn: Cast Mahajuon.

Source

Surprise Attack: Curse · encounter screenshot
Rot

While the one with this skill is alive, all enemies will receive the following effect: -30% to damage dealt and +30% to damage received while afflicted with a status ailment.

Source

Rot · encounter screenshot
Calm Repose
Used by: White Rider

Activates the following Chain Effect at the start of battle: Grants all party members a Bulwark with 100% of their respective HP. (1 turn)

Activates the following Chain Effect at the end of own turn: Increases DEF of all party members by 20%. (1 turn)

Source

Calm Repose · encounter screenshot
Debilitate Guard
Used by: Neko Shogun

Activates the following Chain Effect at the beginning of own turn: Decreases ATK, DEF and EV/AC of all enemies by 20%. (1 turn)

Additionally, activates the following Chain Effect if this demon's HP is at or above 50%: Grants all party members a Bulwark with 100% of their respective HP. (1 turn)

Source

Debilitate Guard · encounter screenshot
Force/Light Sloth+

-80% to damage received, except for Force/Light. Adds Null Mortal.

Source

Force/Light Sloth+ · encounter screenshot

Wave 2

Difficulty AVery hardEditorial estimate
Strong defensive restrictions, disruptive support skills and target-selection requirements demand a tailored farming team.
Battle speed: 18,300

Succubus

Encounter version
HP 87,340
Battle stats Level 67 · combat values calculated
PATK
654
PDEF
654
MATK
1273
MDEF
802
STR
109
MAG
404
VIT
159
AGI
159
LUK
194
Elemental affinities
Phys—
FireRs
IceNu
Elec—
Force—
LightWk
Dark—

Lucifer

Encounter version
HP 197,156
Battle stats Level 77 · combat values calculated
PATK
1188
PDEF
967
MATK
1377
MDEF
1012
STR
337
MAG
427
VIT
289
AGI
220
LUK
191
Elemental affinities
PhysRs
Fire—
Ice—
Elec—
Force—
LightWk
DarkRp

Man Eater

Encounter version
HP 95,825
Battle stats Level 67 · combat values calculated
PATK
1059
PDEF
833
MATK
971
MDEF
812
STR
302
MAG
260
VIT
234
AGI
170
LUK
219
Elemental affinities
Phys—
Fire—
Ice—
ElecRs
Force—
LightWk
DarkRp


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources
Recommended demons

Use Force/Light damage with Bulwark Pierce. Put cleansing ahead of attackers in the turn order; enemy start-of-turn ailments make passive immunity timing important.

Earlier recommended alternatives
LughBanner exclusive
Damage + cleansing
Tathlum Strike pierces Bulwarks and cleanses the party; arrange him to act before affected attackers.
Earlier recommended alternatives
DaphneBanner exclusive
Force/Light engine
Affinity reduction, weakness amplification and Bulwark-piercing area damage match the stage. Sloth-specific bonuses add support.
Earlier recommended alternatives
KukunochiBanner exclusive
Force support
Force affinity reduction and weakness chains support damage; his Sloth 14/15 ailment-response effect is useful when unlocked for that stage.
Earlier recommended alternatives
Madoka KanameBanner exclusive
Banner: Light damage + shield removal
Her about-to-act support removes enemy Bulwarks and restores MP; her single-target Light skill pierces Bulwarks and bypasses death prevention.
Needs: Build MATK and enough MP for the Light skill; the collaboration unit must already be owned.
Watch for: Mortal is not the reason to choose her against immune bosses. Her passive shield removal is unsuitable for Wrath.
Earlier recommended alternatives
MichaelAlternative
Accessible support
Repeated Light affinity reduction and buffs support Light attackers. Check that the actual damage skill has Bulwark Pierce; support alone does not solve the shield.
Kit-based options; tested clears remain in the guide’s team section.
Auto-Barrier Br.
Used by: Man Eater

Activates the following Chain Effect at the beginning of the 1st turn: Cast Barrier Break

Source

Auto-Barrier Br. · encounter screenshot
Mad King

+50% chance to inflict status ailments.

Source

Mad King · encounter screenshot
Surprise Attack: Bondage
Used by: Lucifer

+50% chance to inflict status ailments.

Activates the following Chain Effect at the beginning of enemy turn: Cast Mahashibabooon.

Source

Surprise Attack: Bondage · encounter screenshot
Surprise Attack: Charm

+50% chance to inflict status ailments.

Activates the following Chain Effect at the beginning of enemy turn: Cast Mahamarin Karinon.

Source

Surprise Attack: Charm · encounter screenshot
Rot
Used by: Succubus

While the one with this skill is alive, all enemies will receive the following effect: -30% to damage dealt and +30% to damage received while afflicted with a status ailment.

Source

Rot · encounter screenshot
Calm Repose
Used by: Lucifer

Activates the following Chain Effect at the start of battle: Grants all party members a Bulwark with 100% of their respective HP. (1 turn)

Activates the following Chain Effect at the end of own turn: Increases DEF of all party members by 20%. (1 turn)

Source

Calm Repose · encounter screenshot
Debilitate Guard
Used by: Lucifer

Activates the following Chain Effect at the beginning of own turn: Decreases ATK, DEF and EV/AC of all enemies by 20%. (1 turn)

Additionally, activates the following Chain Effect if this demon's HP is at or above 50%: Grants all party members a Bulwark with 100% of their respective HP. (1 turn)

Source

Debilitate Guard · encounter screenshot
Old Testament: Morning Star6 MP3 uses
Used by: Lucifer

Inflicts Almighty (Magic) damage on all enemies. Power: 150

Source

Old Testament: Morning Star · encounter screenshot
Force/Light Sloth+

-80% to damage received, except for Force/Light. Adds Null Mortal.

Source

Force/Light Sloth+ · encounter screenshot

Explanation[edit]

  • Force/Light Sloth+ reduces all damage by 80%, except from Force Force and Light Light, so take Demons with Force and Light Skills into the battle.
  • These enemies will spam massive 100% HP Bulwarks every turn, so you must bring Bulwark-piercing attacks to make progress.
  • Ailment cleansing is still needed, as usual for Sloth.
    • However, this time ailments get re-applied at the start of your turn. If you have start-of-turn chain effects and you outspeed the enemy, then your chains will trigger first. If you're slower than the enemy, then the enemy's chains happen first.
    • This means that outspeeding with Mahamayuri makes him useless, as his cleanse chain will trigger before the enemy's ailment chain - meaning no cleanse for you.
    • Since Bulwarks wear off at the start of your turn, this also makes Demeter unreliable as an ailment guard, unless you have a chain to re-cast the Bulwarks at the start of your turn - such as from Anahita.
Earlier team examples and contributor notes

Example Party[edit]

Earlier team examples and contributor notes

Auto Party[edit]

Boblers's Auto-Party
Lugh
Skills
Force Accele
Merciless Blow
Brands
War
Requirements
Must be 1st in party
Maxed Tathlum Strike
Idun
Skills
Great Idea
Light Boost
Brands
Spell
Requirements
-
The 6th Angel
Skills
Light Survivor
Light Boost
Brands
Spell
Requirements
Maxed Last Nemesis
Narcissus
Skills
Force Boost
Back Attack
Brands
Spell
Requirements
-

Team notes:

  • Dx2 is Chalk Eater for buffs and press turns, as we'll be hitting weakness constantly thanks to Lugh's Attribute affinity down.
  • Everyone except Idun has Bulwark pierce, to try and speed up the fight a bit. At time of writing, there are no fusible or otherwise cheap options for Force/Light Bulwark piercing, so you'll have to rely on gacha pulls until more older units receive it.
  • Idun offers +2 MP regen to everyone so they can run War/Spell brands, as well as some bulk from Fortify and debuffs. The enemies actually don't hurt very much, so she's mainly here for the MP. She also doesn't need bulk from her brands, hence running Spell on her.
  • Lugh is here to cleanse everyone of ailments, so he must act 1st in the party. Tathlum Strike is max level so it costs 5 MP and can consistently be cast. He also does great damage, reduces enemies' Force and Light affinity, and provides a weakness damage boost to the party.
  • The 6th Angel is here for damage and debuffs. Last Nemesis is max level so it costs 5 MP, allowing for consistent casting.
  • Narcissus deals damage through several chain effects, each of which count as separate rolls for Chalk Eater's buffs and press turns. Narcissus also offers Bulwarks to the party, increasing bulk just in case. In The 6th Angel's case, the Bulwarks also give it a 40% damage boost.
    • Succubus and Man Eater in wave 2 will also trigger Narcissus to retaliate during the enemy turn, when Surprise Attack: Charm activates.
    • Try to avoid running Narcissus with Demeter, as she'll make him immune to his own Charm and make him lose out on lots of DPS.
  • This team clears in about 11-14 minutes, depending on the friend support.

Other notes:

  • In wave 1, the AI on auto tends to leave Hecatoncheires for last. Since Heca has passives that decrease damage from AoEs (see Guards of Tartarus) and from ailmented foes (Rot), those reductions are effectively active for the whole fight. If trying for a sub-5 minute clear (to unlock skip ticket usage), you may want to manually pilot the team to eliminate Heca first. Similar logic applies to Succubus in wave 2, as she also has Rot.
  • Debilitate Guard stops granting Bulwarks at 50% HP, so the damage of your non-Bulwark-piercing units does eventually matter once that threshold is hit.