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Demon Alliance Invasion/History/June 2023

"Ravaging Bull Soaked in Blood" event[edit]

[Official News Announcement]

Normal: Horkos [edit]


Battle 1

Phys Fire Ice Elec Force Light Dark
Horkos Rs - Wk - - Wk -


Battle 2

Phys Fire Ice Elec Force Light Dark
Horkos Rs - Wk - - Wk -

Same as the first battle, but replaces Auto-Rakuka with Auto-Taruka.

Notes

  • Boss has no pierce.
  • Just hit him with Ice Ice or Light Light and he should go down quickly.
  • Some form of DEF debuff to neutralize his Auto-Rakuka may be helpful.

Superior: Anat [edit]


Battle 1

Phys Fire Ice Elec Force Light Dark
Anat - Wk - Rs Wk Nu Rs


Battle 2

Phys Fire Ice Elec Force Light Dark
Anat - Wk - Dr Wk Nu Rs

Notes

  • Punishes using Elec Elec damage in both phases:
    • Phase 1 reduces Elec damage by 80%.
    • Phase 2 blocks Elec with Elec Drain + Drain Pierce, unless Elec affinity is reduced. If you use Elec attacks, she then lowers your team's Elec affinity.
  • Has consistent weaknesses to Fire Fire and Force Force in both phases.
  • Phys Phys can have Hagen open up a weakness in either phase.
  • Liberators:

Recommended demons

Support:

  • Demeter: Helps team survival with Bulwarks, team offense with extra MP, and casts buffs during the boss's turn. Also a bonus unit.
  • Demiurge: Combine with allies that have Drain Elec, to get team-wide healing and MP recovery.
    • Good Elec Drain partners include:
    • Mara: Panel 3 repeatedly grants Charge as long with each use of Hell Thrust. Also a bonus unit for the second half of the event.
    • Ardha: Ruin and Grace deals damage and grants a team-wide heal with each use.
    • Teal Teal Susano-o: (see section below)
  • panel 2 Orcus: Casts an ATK buff whenever the boss hits his or an ally's weaknesses. He comes with an Elec weakness by default. Also reduces AoE damage taken by the party, depending on how many weaknesses the party has.

Damage:

  • Elohim: Solar Flare deals Fire Fire damage, and grants an ATK buff with every cast. Also a bonus unit.
  • Mada: Deals Fire Fire damage, Charm, and grants Bulwarks for the team to aid survival. Also a bonus unit.
  • Mahakala: Automatically attacks the boss with Fire Fire if your team goes first, and again at the start of your second turn, getting in some extra weakness rolls for Chalk Eater. If panel 3, each cast of Wrathful Flame also grants an ATK buff and DEF buff. To top it off, he gives himself Concentrate at the start of the first and second turn.
  • Mithras: Mark of Punishment can deal Fire Fire damage, he boosts the team's Fire damage, and he automatically casts a follow-up attack (that also heals him) when an ally uses Fire. Also a bonus unit for the second half of the event.
  • panel 4 Cybele: Grants an ATK buff whenever she casts Trisagion.
  • Susano-o: Kusanagi deals Force Force damage, and each cast grants an ATK buff.
  • Sabaoth: Sanction deals Force Force damage, and can potentially grant an extra press turn if used in the second half of a press turn.
  • Mahamayuri: Blossoming Cyclone deals Force Force damage, and heals the party. Be careful of his Elec Elec weakness, though!
  • Seth: Ouas deals physical Force Force damage while healing the user.
  • Ame no Uzume grants ATK buffs when a healing effect is cast, such as from Demiurge, Mithras, Seth, or Mahamayuri.
  • Koga Saburo: Soaring Blades deals physical Force Force damage. Must be panel 2, or else he will run out of charges (with 2 turns, he will need 4, but without p2 he only has 3 charges). Also a bonus unit for the first half of the event.
  • Hagen: Open up a Phys Phys weakness.
  • panel 3 Zaou-Gongen: Can grant infinite Might to the team, ensuring they always crit to spend half-turns. Also a bonus unit. Be careful of his Elec Elec weakness, though!
  • Flauros: Iron Fist grants an ATK buff and EVAC buff with every cast. Also a bonus unit for the first half of the event.

Ultimate: Moloch [edit]


Battle 1

Phys Fire Ice Elec Force Light Dark
Moloch - Rp Wk Rs - - -


Battle 2

Phys Fire Ice Elec Force Light Dark
Moloch - Rp Wk Rs - - -

Notes:

  • Do NOT bring revives.
  • Your unit with the most HP in the team should have a way to prevent Bind on themselves.
    • Methods include: Ward brands, Null Bind, setting up Demeter's Bulwarks before the enemy turn, etc.
    • You can also use Life brands to bait Bind onto a specific unit, if they don't have the highest HP in the team already.
  • In Phase 1, be careful about bringing Fire Fire-weak demons.
    • If you have Demeter, then you can bring fire-weak demons intentionally, so she can Bulwark + buff from the boss's follow-up hit.
  • There are several opportunities to hit weakness here:
    • Ice Ice - Weakness is open by default.
    • Fire Fire - Bring at least one Fire-pierce attacker to hit past the boss's Repel Fire. Hitting the boss with Fire reduces his resistance by 2 stages, leading to Weakness after 2 triggers. Note you will need to do this at the start of every player turn.
    • Phys Phys, Elec Elec, and Dark Dark - These can use attribute affinity down to open up a weakness.

Recommended demons:

Support:

  • Demeter: Prevents ailments on the team, as long as Bulwarks are active before the enemy turn starts. Helps team survival with Bulwarks, team offense with extra MP, and casts buffs during the boss's turn. Also a bonus unit.
  • Demiurge: Combine with allies that have Drain Fire (several Fire attackers have this), to get team-wide healing and MP recovery.
  • panel 2 Orcus: Casts an ATK buff whenever the boss hits his or an ally's weaknesses. He comes with a Fire weakness by default. Also reduces AoE damage taken by the party, depending on how many weaknesses the party has.

Damage:

  • Rahab: Ice Ice damage, casts an ATK buff + Might (for himself) any time your team or the boss hits a weak point. Also a bonus unit for the first half of the event.
  • Anahita: Hell Stream deals Ice Ice damage, and grants an ATK buff and DEF buff with every cast. Synergizes well with Demeter's Bulwarks to grant +30% magic damage to the team.
  • Elohim: Solar Flare deals piercing Fire Fire damage with Remnants, and grants an ATK buff with every cast. His high Agi and Remnants makes him perfect for setting up Fire weakness on the boss. Also a bonus unit.
  • Mada: Deals piercing Fire Fire damage, and grants Bulwarks for the team to aid survival. Also a bonus unit.
  • Mahakala: Automatically attacks the boss with Fire Fire if your team goes first, and again at the start of your second turn - doing half of the Fire weakness setup for you. If panel 3, each cast of Wrathful Flame also grants an ATK buff and DEF buff. To top it off, he gives himself Concentrate at the start of the first and second turn.
  • Mithras: Mark of Punishment can deal piercing Fire Fire damage, he boosts the team's Fire damage, and he automatically casts a follow-up attack (that also heals him) when an ally or the enemy uses Fire. Also a bonus unit for the second half of the event.
  • Quetzalcoatl A: Aztec Pulse deals piercing Fire Fire damage, and also has Remnants after the first use (if panel 2, this skill always has Remnants). Also a bonus unit.
    • However, be careful to make sure he doesn't die, as he will revive himself - triggering Rule Control's effects.
  • Adramelech: Sacrificial Inferno deals piercing Fire Fire damage, and grants an ATK buff with every cast. Also a bonus unit for the first half of the event.
  • Zeus: Open up an Elec Elec weakness.
    • Pairs well with Botis, who is a bonus unit for the first half of the event.
  • Tiamat A: Open up a Dark Dark weakness.
  • Hagen: Open up a Phys Phys weakness.
  • panel 3 Zaou-Gongen: Can grant infinite Might to the team, ensuring they always crit to spend half-turns. Also a bonus unit.
  • Flauros: Iron Fist grants an ATK buff and EVAC buff with every cast. Also a bonus unit for the first half of the event.
  • Tokisada: Amakusa Uprising grants an ATK buff and EVAC buff with every cast. If panel 2, also grants himself Might with every cast.