Demon Alliance Invasion/History/June 2023
"Ravaging Bull Soaked in Blood" event[edit]
Normal: Horkos
[edit]

Battle 1
| Horkos | Rs | - | Wk | - | - | Wk | - |
Battle 2
| Horkos | Rs | - | Wk | - | - | Wk | - |
Same as the first battle, but replaces Auto-Rakuka with
Auto-Taruka.
Notes
- Boss has no pierce.
- Just hit him with
Ice or
Light and he should go down quickly. - Some form of
DEF debuff to neutralize his
Auto-Rakuka may be helpful.
Superior: Anat
[edit]

Battle 1
| Anat | - | Wk | - | Rs | Wk | Nu | Rs |
Battle 2
| Anat | - | Wk | - | Dr | Wk | Nu | Rs |
Notes
- Punishes using
Elec damage in both phases:
- Phase 1 reduces Elec damage by 80%.
- Phase 2 blocks Elec with Elec Drain + Drain Pierce, unless Elec affinity is reduced. If you use Elec attacks, she then lowers your team's Elec affinity.
- Has consistent weaknesses to
Fire and
Force in both phases.
Phys can have
Hagen open up a weakness in either phase.- Liberators:
Chalk Eater - Grants buffs or more press turns when hitting weaknesses.
Shionyan - Grants +12 Mag for magic teams.
Carbon Black - Crit damage and +12 Str for physical teams.
Templar Dragon - Boost damage of demons that use
Charge or
Concentrate.
Recommended demons
Support:
Demeter: Helps team survival with Bulwarks, team offense with extra MP, and casts buffs during the boss's turn. Also a
bonus unit.
Demiurge: Combine with allies that have Drain Elec, to get team-wide healing and MP recovery.
- Good Elec Drain partners include:
Mara: Panel 3 repeatedly grants
Charge as long with each use of Hell Thrust. Also a
bonus unit for the second half of the event.
Ardha: Ruin and Grace deals damage and grants a team-wide heal with each use.- Teal
Susano-o: (see section below)
- panel 2
Orcus: Casts an
ATK buff whenever the boss hits his or an ally's weaknesses. He comes with an Elec weakness by default. Also reduces AoE damage taken by the party, depending on how many weaknesses the party has.
Damage:
Elohim: Solar Flare deals
Fire damage, and grants an
ATK buff with every cast. Also a
bonus unit.
Mada: Deals
Fire damage,
Charm, and grants Bulwarks for the team to aid survival. Also a
bonus unit.
Mahakala: Automatically attacks the boss with
Fire if your team goes first, and again at the start of your second turn, getting in some extra weakness rolls for Chalk Eater. If panel 3, each cast of Wrathful Flame also grants an
ATK buff and
DEF buff. To top it off, he gives himself
Concentrate at the start of the first and second turn.
Mithras: Mark of Punishment can deal
Fire damage, he boosts the team's Fire damage, and he automatically casts a follow-up attack (that also heals him) when an ally uses Fire. Also a
bonus unit for the second half of the event.- panel 4
Cybele: Grants an
ATK buff whenever she casts Trisagion.
Susano-o: Kusanagi deals
Force damage, and each cast grants an
ATK buff.
Sabaoth: Sanction deals
Force damage, and can potentially grant an extra press turn if used in the second half of a press turn.
Mahamayuri: Blossoming Cyclone deals
Force damage, and heals the party. Be careful of his
Elec weakness, though!
Seth: Ouas deals physical
Force damage while healing the user.
Ame no Uzume grants
ATK buffs when a healing effect is cast, such as from
Demiurge,
Mithras,
Seth, or
Mahamayuri.
Koga Saburo: Soaring Blades deals physical
Force damage. Must be panel 2, or else he will run out of charges (with 2 turns, he will need 4, but without p2 he only has 3 charges). Also a
bonus unit for the first half of the event.
Hagen: Open up a
Phys weakness.- panel 3
Zaou-Gongen: Can grant infinite
Might to the team, ensuring they always crit to spend half-turns. Also a
bonus unit. Be careful of his
Elec weakness, though!
Flauros: Iron Fist grants an
ATK buff and
EVAC buff with every cast. Also a
bonus unit for the first half of the event.
Ultimate: Moloch
[edit]

Battle 1
| Moloch | - | Rp | Wk | Rs | - | - | - |
Battle 2
| Moloch | - | Rp | Wk | Rs | - | - | - |
Notes:
- Do NOT bring revives.
- Your unit with the most HP in the team should have a way to prevent
Bind on themselves.
- In Phase 1, be careful about bringing
Fire-weak demons.
- There are several opportunities to hit weakness here:
Ice - Weakness is open by default.
Fire - Bring at least one Fire-pierce attacker to hit past the boss's Repel Fire. Hitting the boss with Fire reduces his resistance by 2 stages, leading to Weakness after 2 triggers. Note you will need to do this at the start of every player turn.
Phys,
Elec, and
Dark - These can use attribute affinity down to open up a weakness.
- Liberators:
Chalk Eater - Grants buffs or more press turns when hitting weaknesses.
Shionyan - Grants +12 Mag for magic teams.
Carbon Black - Crit damage and +12 Str for physical teams.
Templar Dragon - Boost damage of demons that use
Charge or
Concentrate.
Recommended demons:
Support:
Demeter: Prevents ailments on the team, as long as Bulwarks are active before the enemy turn starts. Helps team survival with Bulwarks, team offense with extra MP, and casts buffs during the boss's turn. Also a
bonus unit.
Demiurge: Combine with allies that have Drain Fire (several Fire attackers have this), to get team-wide healing and MP recovery.- panel 2
Orcus: Casts an
ATK buff whenever the boss hits his or an ally's weaknesses. He comes with a Fire weakness by default. Also reduces AoE damage taken by the party, depending on how many weaknesses the party has.
Damage:
Rahab:
Ice damage, casts an
ATK buff +
Might (for himself) any time your team or the boss hits a weak point. Also a
bonus unit for the first half of the event.
Anahita: Hell Stream deals
Ice damage, and grants an
ATK buff and
DEF buff with every cast. Synergizes well with
Demeter's Bulwarks to grant +30% magic damage to the team.
Elohim: Solar Flare deals piercing
Fire damage with Remnants, and grants an
ATK buff with every cast. His high Agi and Remnants makes him perfect for setting up Fire weakness on the boss. Also a
bonus unit.
Mada: Deals piercing
Fire damage, and grants Bulwarks for the team to aid survival. Also a
bonus unit.
Mahakala: Automatically attacks the boss with
Fire if your team goes first, and again at the start of your second turn - doing half of the Fire weakness setup for you. If panel 3, each cast of Wrathful Flame also grants an
ATK buff and
DEF buff. To top it off, he gives himself
Concentrate at the start of the first and second turn.
Mithras: Mark of Punishment can deal piercing
Fire damage, he boosts the team's Fire damage, and he automatically casts a follow-up attack (that also heals him) when an ally or the enemy uses Fire. Also a
bonus unit for the second half of the event.
- The heal can chain into
Ame no Uzume for
ATK buffs.
- The heal can chain into
Quetzalcoatl A: Aztec Pulse deals piercing
Fire damage, and also has Remnants after the first use (if panel 2, this skill always has Remnants). Also a
bonus unit.
- However, be careful to make sure he doesn't die, as he will revive himself - triggering Rule Control's effects.
Adramelech: Sacrificial Inferno deals piercing
Fire damage, and grants an
ATK buff with every cast. Also a
bonus unit for the first half of the event.
Zeus: Open up an
Elec weakness.
- Pairs well with
Botis, who is a
bonus unit for the first half of the event.
- Pairs well with
Tiamat A: Open up a
Dark weakness.
Hagen: Open up a
Phys weakness.- panel 3
Zaou-Gongen: Can grant infinite
Might to the team, ensuring they always crit to spend half-turns. Also a
bonus unit.
Flauros: Iron Fist grants an
ATK buff and
EVAC buff with every cast. Also a
bonus unit for the first half of the event.
Tokisada: Amakusa Uprising grants an
ATK buff and
EVAC buff with every cast. If panel 2, also grants himself
Might with every cast.