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Demon Alliance Invasion/History/Feb 2023

"Chaos Dragon of the Abyss" event[edit]

[Official News Announcement]

Tiamat [edit]

First and easiest battle you will encounter.


Battle 1

Phys Fire Ice Elec Force Light Dark
Tiamat - Nu Nu Wk - - Rs


Battle 2

Phys Fire Ice Elec Force Light Dark
Tiamat - Nu Nu Wk - - Rs

Exactly the same as the first battle, even has the same skills.

Notes

  • Boss has no pierce.
  • Just hit her with Elec Elec (or at least make sure you don't hit her nulls) and she should go down quickly.

Ym [edit]


Battle 1

Phys Fire Ice Elec Force Light Dark
Ym - - Nu - Wk - Rs


Battle 2

Phys Fire Ice Elec Force Light Dark
Ym - - Nu - Wk - Rs

Notes:

  • Boss has no pierce.
    • In phase 2, bringing a single NDR ice demon will cancel the boss's automatic Debilitate, which requires his automatic Ice AoE to land. After that, NDR will make him lose a turn when casting Mabufudyne, reducing his total AoE casts per turn from 4 to 3.
  • Phase 1 inflicts ailments, and reduces Physical damage.
    • A cleanser works, but since the boss does not have Barrier Break, Ward brands can be used instead. Demeter can also just prevent ailments entirely.
    • Bring demons with either Force Force magic or Remnants.
  • Phase 2 no longer applies ailments (aside from Pass Punisher), but reduces Magic damage. A Hell Gongen team to spam crits is effective.
  • To get around Pass Punisher, you should be hitting weakness (or using Remnants) repeatedly in phase 1, and hitting weakness or critting in phase 2.
    • Run Chalk Eater in phase 1, since you'll want to hit weakness a lot anyway.
    • Run Carbon Black in phase 2, for more crit damage.

Recommended Demons:

  • Phase 1 (gist: 1 ailment cleanser/blocker or ward brands on everyone + 3 magic attackers with Force Force or Remnants to avoid needing to pass):
    • Demeter: Prevents ailments entirely when Bulwarks are up, and her skill to cast Bulwarks has Remnants. She can also squeeze in some more buffs during the boss's turn.
    • Mahamayuri: Cleanses without using a press turn, and comes with Force magic as well as healing. Good synergy with Ame no Uzume to generate ATK buffs.
    • Okuninushi: Cleanser with Remnants to compensate for no Force magic. He gives himself Concentrate after a cleanse for a bit more damage, and grants one ATK buff at the start of his team's turn. Also a bonus unit.
    • Daisoujou: Cleanser, though will take 1 whole press turn to cleanse. Also a bonus unit. However, if only 2 teammates are ailmented instead of all 3, his AI won't cleanse them. He also will not cleanse if you give him an attack skill, so DO NOT give him an attack skill.
    • Sabaoth: Careful turn ordering can grant you an extra press turn, plus he has Force magic to hit weakness.
    • Susano-o: Force magic that also grants an ATK buff with every use.
    • Elohim: Solar Flare is magic with Remnants that also grants an ATK buff and DEF Debuff with every use.
    • Vishnu: Has Drain Ice to make the boss lose turns. He will need a Force skill transfer, though. Also a bonus unit.
      • Could be combo'd with Demiurge for a team heal and MP recovery, if the boss happens to hit Vishnu. Demiurge is also a bonus unit, but only for part 1 of the event.
      • The heal can further combo into Ame no Uzume to generate ATK buffs.
  • Phase 2 (gist: 1 defender + 3 physical attackers, physical force if possible. Crit spam to avoid needing to pass. NDR ice to prevent boss's debilitate.)
    • Ananta: panel 3 can decrease Ice damage taken by the team. Also has Null Ice. However, note that the boss will remove all buffs/debuffs from the field at the start of the boss turn, and this happens after Ananta's chain effects.
    • Demeter: Bulwarks help the team live through Ice AoEs, and she also casts buffs every time the boss casts an AoE.
    • Barong: panel 4's bulwarks help the team to live through the Ice AoEs, though it's not as effective as Demeter.
    • Seth: Ouas is a strong physical force attack with a high crit rate and self-heal. Since he's able to hit weakness, he doesn't actually need to crit to use only half a press turn. He's also a bonus unit, but only for part 1 of the event.
    • Tokisada: Grants an ATK buff EVAC buff with every use of Amakusa Uprising, plus he can give himself infinite Rebellion if panel 2. Also a bonus unit.
    • Kali: Grants herself Rebellion with every cast of Violent Dance. Also a bonus unit, but only for part 2 of the event. Be careful about her Ice weakness, though - have an NDR ice demon on the team to ensure the boss doesn't get turns off her.
    • Zaou-Gongen: Infinite team-wide Rebellion to guarantee crits, if he's panel 3.
    • Futsunushi: Gets the ball rolling for Zaou-Gongen, since Auto-Rebellion doesn't work in phase 2. Also increases the team's crit damage when in Rebellion.
    • Gogmagog: Repel Ice to make the boss lose a turn, while still offering phys damage.

Rahab [edit]


Battle 1

Phys Fire Ice Elec Force Light Dark
Rahab Nu Rs Wk Rs Rs Wk Rs


Battle 2

Phys Fire Ice Elec Force Light Dark
Rahab Nu Wk Wk Rs Rs Rs Rs

Notes:

  • Do NOT try to revive spam with this guy.
  • Phase 1 forces you to use Light Light or Ice Ice.
  • Phase 2 forces you to use Fire Fire or Ice Ice.
  • When you hit a weak point in phase 1, the boss casts Luster Candy on you and gives your team 2 MP. This should make MP costs irrelevant in this phase, so bring your heaviest-hitting ice/light attackers.
    • Chain effects in phase 1 count as separate weakness hits from skill casts. This can allow you to grind out more buffs and MP from the boss if you use chain-effect-heavy demons like Sukuna-Hikona or Mithras.
  • Hitting weakness in phase 2 at least once is important, to remove the boss's Charge before he can use it.
  • Phase 2's reaction AoE upon using a non-Fire/Ice attack can be exploited by Demeter to generate buffs.
    • However, you should NOT attempt this in phase 1, where the punishment for an off-ele attack is a 50% fractional AoE, which Demeter's Bulwarks are not enough to stop.
  • Chalk Eater performs well in both phases, since the main gimmick of this fight is hitting weakness as much as possible.
    • He should probably go in phase 1, to make use of any chain effect attacks. If you're not triggering chains, then put him on whichever team you expect to deal more damage - that way you benefit more from any extra press turns that are generated.
    • The other team can use a standard damage booster, such as Shionyan for magic.

Recommended Demons:

  • Phase 1 (gist: Light Light/Ice Ice spam, bring chain effect attacks if possible)
    • Sukuna-Hikona: Chain effect attack upon an ally gaining Might, Charge, or Concentrate, and grants an ATK buff and EVAC buff on top of that (once per effect, per turn). He gives Might to himself as well, assuring you get at least one proc of this effect per team turn.
    • Mithras: Chain effect attack upon any ally using a light attack, letting you farm buffs and deal more damage. Also a bonus unit.
    • Tokisada: Gives an ATK buff and EVAC buff with every cast of Amakusa Uprising. Also a bonus unit.
    • Vishnu: Comes with Light and Ice spells, as well as Drain Ice to make the boss lose turns. Also a bonus unit.
  • Phase 2 (gist: Fire Fire/Ice Ice spam)
    • Elohim: High damage and an ATK buff (plus DEF Debuff) with every cast of Solar Flare.
    • Demeter: Intentionally baiting out the Ice AoE to generate more buffs.
    • Cybele: Good damage, and an aura that improves team Fire damage. If panel 4, she grants an ATK buff at the start of her team's turn, and whenever she uses her innate Fire skills. Also a bonus unit, but only for part 2 of the event.
  • Either phase:
    • Anahita: Grants an ATK buff and DEF buff with every cast of Hell Stream. Also a bonus unit.
    • Frost Ace: Good damage, gives himself Might with every cast of Vengeful Frost Fist after the first, and has an aura to improve team Ice damage. Also a bonus unit.
    • Vasuki: Halahala is a random-targets attack, which does good damage against the lone boss, as well as repeatedly rolling Chalk Eater's effects. Also a bonus unit, but only for part 2 of the event.
    • Seraph: Good damage, and an aura that improves team damage against weaknesses.