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Hollow World/Floors 31-40

General[edit]

K denotes a Key Location.

Floor 31[edit]

Map Layout
  • M is Miniboss, K is Key.

Boss[edit]

Difficulty CChallengingEditorial estimate
Higher enemy stats and encounter-specific skills reward a prepared team.
Battle speed: 16600

Fomorian

Encounter version
HP 11,340
Battle stats Level 89 · combat values calculated
PATK
1489
PDEF
1131
MATK
817
MDEF
971
STR
448
MAG
128
VIT
326
AGI
124
LUK
214
Elemental affinities
Phys—
FireWk
IceNu
Elec—
Force—
Light—
Dark—

Zouchouten

Encounter version
HP 15,660
Battle stats Level 90 · combat values calculated
PATK
1614
PDEF
1006
MATK
1045
MDEF
871
STR
505
MAG
234
VIT
182
AGI
175
LUK
98
Elemental affinities
Phys—
FireNu
IceWk
Elec—
ForceNu
LightRs
Dark—

Mitra

Encounter version
HP 11,340
Battle stats Level 89 · combat values calculated
PATK
1445
PDEF
1050
MATK
1060
MDEF
958
STR
427
MAG
244
VIT
262
AGI
199
LUK
181
Elemental affinities
PhysRp
Fire—
IceWk
ElecNu
Force—
LightRs
DarkRs


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Floor 32[edit]

Map Layout

Notes:

  • To get the key
    • Talk to the employee woman hollow (point 1)
    • Then talk to her hollow boss (point 2)
    • Defeat the enemy at the southern end of the map (point 3)
    • Report back to the boss hollow (point 2)
    • Talk to the employee woman hollow (point 1)
  • Before you leave the floor, make sure to talk to the father hollow (F1) near the southern miniboss. He will give you a package, which must be delivered to his son on 33F.
    • After delivering the package on 33F, come back to 32F and talk to the father hollow again (F2). He will give you the key for 33F.

Boss[edit]

Battle speed: 18600
Difficulty AEditorial estimate

An estimate from the recorded encounter durability and affinities; use the stage strategy to handle its specific mechanics.

Recommended demonsKit-based options · reviewed 14 Oct 2026

Kushinada retaliates against Magic with Eye for an Eye. Use Physical-type damage to avoid repeatedly provoking it; elemental Physical skills are still useful.

AlephLimited collaboration
Targeted Fire damage

His Fire buddy attack lowers the target’s affinity and follows with repeated hits, useful for Kushinada without a Magic attack. The attack ignores Counter skills and scales with PDEF.

Setup: Build PDEF; choose the damage/support form deliberately.

ZeusSummon-only
Single-target Elec damage

Keraunos lowers the target’s Elec affinity and ignores counters/death prevention, useful for a Physical-type route around Eye for an Eye. A sealed finish also prevents ordinary resurrection.

Setup: Build accuracy; check every target’s Elec affinity.

IdunSummon-only
MP and survival

Golden Apple’s MP recovery and Fortify protection support the unavoidable incoming damage; revivals provide a fallback when not sealed.

Setup: Panel 1 gives personal Null Mortal and ailment immunity.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Chatterskull

Encounter version
HP 12,010
Battle stats Level 90 · combat values calculated
PATK
1024
PDEF
861
MATK
1667
MDEF
1014
STR
224
MAG
530
VIT
178
AGI
192
LUK
224
Elemental affinities
Phys—
FireDr
IceWk
Elec—
ForceNu
LightWk
DarkNu

Kushinada

Encounter version
HP 20,988
Battle stats Level 90 · combat values calculated
PATK
814
PDEF
867
MATK
1769
MDEF
1095
STR
124
MAG
579
VIT
229
AGI
193
LUK
299
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightRs
DarkWk

Grendel

Encounter version
HP 18,408
Battle stats Level 90 · combat values calculated
PATK
1688
PDEF
1206
MATK
839
MDEF
1004
STR
540
MAG
136
VIT
348
AGI
105
LUK
229
Elemental affinities
PhysRs
Fire—
IceNu
Elec—
ForceWk
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Encounter mechanics

Floor 33[edit]

Map Layout

Notes:

  • Deliver the package from 32F to the son hollow on this floor - he's in the isolated room to the north.
  • After delivering the package, go back to 32F and talk to the father hollow to get the key.

Boss[edit]

Battle speed: 20833
Difficulty AEditorial estimate

An estimate from the recorded encounter durability and affinities; use the stage strategy to handle its specific mechanics.

Recommended demonsKit-based options · reviewed 14 Oct 2026

Break Yoma Alliance by removing an Efreet before the next enemy turn. Do not let the surviving Yoma pair repeatedly fire its death-prevention-ignoring fractional chain.

MephistoSummon-only
Controlled revive-sealing finish

Soul Levy provides single-target Dark damage, ignores death prevention and seals kills, directly addressing one Efreet and its potential return. The innate kit has no automatic offensive AoE cascade.

Setup: Manual target selection; max skill for MP efficiency.

NyxSummon-only
Targeted Ice removal

Veil of Night supplies Ice Pierce, a single-target finish and revive seal, helping remove one Efreet quickly rather than spending turns on Valkyrie first.

Setup: Maintain HP for its current-HP cost.

IdunSummon-only
MP and survival

Golden Apple’s MP recovery and Fortify protection support the remaining enemies once the alliance is broken; revivals provide a fallback when not sealed.

Setup: Panel 1 gives personal Null Mortal and ailment immunity.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Efreet

Encounter version
HP 11,704
Battle stats Level 91 · combat values calculated
PATK
1044
PDEF
859
MATK
1706
MDEF
1017
STR
231
MAG
546
VIT
168
AGI
216
LUK
210
Elemental affinities
Phys—
FireDr
IceWk
ElecNu
Force—
Light—
Dark—

Valkyrie

Encounter version
HP 20,884
Battle stats Level 92 · combat values calculated
PATK
1770
PDEF
1238
MATK
1560
MDEF
1188
STR
574
MAG
474
VIT
351
AGI
193
LUK
242
Elemental affinities
PhysRs
Fire—
Ice—
ElecRs
ForceRs
Light—
Dark—

Efreet

Encounter version
HP 11,704
Battle stats Level 91 · combat values calculated
PATK
1044
PDEF
859
MATK
1706
MDEF
1017
STR
231
MAG
546
VIT
168
AGI
216
LUK
210
Elemental affinities
Phys—
FireDr
IceWk
ElecNu
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Encounter mechanics

Floor 34[edit]

Map Layout

Notes:

  • Defeat the mini-boss at the end of one of the conveyor belts.
  • Afterwards, talk to the employee hollow near the conveyor belts to get the key.

Boss[edit]

Battle speed: 22433
Difficulty AEditorial estimate

An estimate from the recorded encounter durability and affinities; use the stage strategy to handle its specific mechanics.

Recommended demonsKit-based options · reviewed 14 Oct 2026

Horkos counters Phys attacks with Tooth for a Tooth. Choose counter-ignoring attacks or suitable non-Phys damage; avoid ordinary normal attacks into the counter.

AlephLimited collaboration
Targeted Fire damage

His Fire buddy attack lowers the target’s affinity and follows with repeated hits, useful for Horkos while ignoring Counter skills. The attack ignores Counter skills and scales with PDEF.

Setup: Build PDEF; choose the damage/support form deliberately.

ZeusSummon-only
Single-target Elec damage

Keraunos lowers the target’s Elec affinity and ignores counters/death prevention, useful for targeted elemental damage with counter immunity. A sealed finish also prevents ordinary resurrection.

Setup: Build accuracy; check every target’s Elec affinity.

IdunSummon-only
MP and survival

Golden Apple’s MP recovery and Fortify protection support the counter-heavy encounter; revivals provide a fallback when not sealed.

Setup: Panel 1 gives personal Null Mortal and ailment immunity.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Chimera

Encounter version
HP 15,939
Battle stats Level 92 · combat values calculated
PATK
1800
PDEF
1114
MATK
823
MDEF
881
STR
588
MAG
123
VIT
232
AGI
266
LUK
232
Elemental affinities
Phys—
FireRs
IceNu
ElecRs
ForceWk
Light—
Dark—

Horkos

Encounter version
HP 24,089
Battle stats Level 93 · combat values calculated
PATK
1895
PDEF
1159
MATK
862
MDEF
913
STR
631
MAG
139
VIT
248
AGI
199
LUK
248
Elemental affinities
PhysRs
Fire—
IceWk
Elec—
Force—
LightNu
Dark—

Tam Lin

Encounter version
HP 15,048
Battle stats Level 92 · combat values calculated
PATK
1770
PDEF
1084
MATK
876
MDEF
871
STR
574
MAG
148
VIT
211
AGI
208
LUK
242
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightNu
DarkWk


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Encounter mechanics

Floor 35[edit]

Map Layout

Notes:

  • Collect key 1 in the hidden room at the top of the left column.
  • In the middle column's top room, defeat the Peallaidh miniboss in the left dead-end to unlock the barrier, then get key 2 in the right dead-end.

Boss[edit]

Battle speed: 30033
Difficulty AEditorial estimate

An estimate from the recorded encounter durability and affinities; use the stage strategy to handle its specific mechanics.

Recommended demonsKit-based options · reviewed 14 Oct 2026

Remove the support adds and use an attribute that can reach Shiki-Ouji. Do not let an automatic attack repeatedly hit its Null affinities.

ZeusSummon-only
Single-target Elec damage

Keraunos lowers the target’s Elec affinity and ignores counters/death prevention, useful for Shiki-Ouji after lowering Elec affinity. A sealed finish also prevents ordinary resurrection.

Setup: Build accuracy; check every target’s Elec affinity.

AlephLimited collaboration
Targeted Fire damage

His Fire buddy attack lowers the target’s affinity and follows with repeated hits, useful for a focused elemental route around blocked Phys damage. The attack ignores Counter skills and scales with PDEF.

Setup: Build PDEF; choose the damage/support form deliberately.

IdunSummon-only
MP and survival

Golden Apple’s MP recovery and Fortify protection support the remaining support pressure; revivals provide a fallback when not sealed.

Setup: Panel 1 gives personal Null Mortal and ailment immunity.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Feng Huang

Encounter version
HP 11,520
Battle stats Level 93 · combat values calculated
PATK
799
PDEF
763
MATK
1830
MDEF
1009
STR
109
MAG
600
VIT
126
AGI
361
LUK
324
Elemental affinities
PhysWk
FireNu
IceWk
Elec—
Force—
Light—
Dark—

Shiki-Ouji

Encounter version
HP 22,477
Battle stats Level 94 · combat values calculated
PATK
1183
PDEF
962
MATK
1836
MDEF
1118
STR
289
MAG
600
VIT
220
AGI
154
LUK
244
Elemental affinities
PhysNu
FireWk
IceNu
ElecNu
Force—
LightRs
DarkRs

Jatayu

Encounter version
HP 12,069
Battle stats Level 93 · combat values calculated
PATK
980
PDEF
821
MATK
1799
MDEF
1016
STR
195
MAG
585
VIT
139
AGI
385
LUK
288
Elemental affinities
Phys—
FireRs
Ice—
ElecWk
ForceDr
LightNu
DarkWk


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Floor 36[edit]

Map Layout

Boss[edit]

Battle speed: 24900
Difficulty AEditorial estimate

An estimate from the recorded encounter durability and affinities; use the stage strategy to handle its specific mechanics.

Recommended demonsKit-based options · reviewed 14 Oct 2026

Rangda’s Bad to Worse punishes ailmented allies. Cleanse before the party acts and use appropriate elemental damage rather than ordinary Phys attacks into Repel.

DaisoujouSummon / multifusion
Ailment control

His personal ailment immunity and Cleansing Shout address the ailments that enable Bad to Worse before the other demons act. The skill also removes debuffs and restores MP.

Setup: First in action order.

MephistoSummon-only
Controlled revive-sealing finish

Soul Levy provides single-target Dark damage, ignores death prevention and seals kills, directly addressing Rangda without a Physical accuracy check. The innate kit has no automatic offensive AoE cascade.

Setup: Manual target selection; max skill for MP efficiency.

Ongyo-Ki MSummon-only
Ailment prevention option

With Panel 3, allies in Zenith become ailment-immune; this can disable the condition Bad to Worse needs. Soul-Hunting Strike supplies Force pressure while adding a turn.

Setup: Panel 3 and active Zenith are required.

Watch out: Avoid the Phys branch into a blocking affinity; choose attacks deliberately.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Isis

Encounter version
HP 18,230
Battle stats Level 94 · combat values calculated
PATK
948
PDEF
928
MATK
1641
MDEF
1093
STR
177
MAG
507
VIT
240
AGI
294
LUK
258
Elemental affinities
Phys—
FireNu
Ice—
ElecNu
Force—
Light—
Dark—

Rangda

Encounter version
HP 27,488
Battle stats Level 95 · combat values calculated
PATK
1035
PDEF
927
MATK
1678
MDEF
1080
STR
216
MAG
522
VIT
216
AGI
255
LUK
267
Elemental affinities
PhysRp
Fire—
Ice—
ElecWk
Force—
Light—
Dark—

Silky

Encounter version
HP 21,150
Battle stats Level 94 · combat values calculated
PATK
799
PDEF
851
MATK
1597
MDEF
1041
STR
106
MAG
486
VIT
202
AGI
198
LUK
248
Elemental affinities
Phys—
FireWk
IceNu
Elec—
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Encounter mechanics

Floor 37[edit]

Map Layout

Boss[edit]

Battle speed: 11000
Difficulty AEditorial estimate

An estimate from the recorded encounter durability and affinities; use the stage strategy to handle its specific mechanics.

Recommended demonsKit-based options · reviewed 14 Oct 2026

Gogmagog’s defenses and healing make weak repeated attacks inefficient. Use a high-damage charged single-target skill and check that each attack outpaces the recorded heal.

Ose HallelSummon-only
Charged single-target burst

Heavenly Sword supplies a strong single-target attack and renews Charge/Might, avoiding a plan built around low-damage normal attacks. Boosted Sword of Hallel also supplies debuffs.

Setup: Max the active; Panel 2 lowers the MP cost.

Watch out: Pass or use a support action if the attack cannot outpace the heal.

Berserker GutsLimited collaboration
Modern Phys alternative

Berserk offers two focused counter-ignoring hits and strong crit support. It is an option when its actual per-hit damage clears the healing threshold.

Setup: Strong PATK/accuracy brands; Panel 3 for uses.

Watch out: Do not assume two small hits beat the heal merely because their total looks high.

IdunSummon-only
MP and survival

Golden Apple’s MP recovery and Fortify protection support the sustained burst plan; revivals provide a fallback when not sealed.

Setup: Panel 1 gives personal Null Mortal and ailment immunity.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Gogmagog

Encounter version
HP 23,139
Battle stats Level 96 · combat values calculated
PATK
1276
PDEF
1187
MATK
915
MDEF
1101
STR
328
MAG
156
VIT
396
AGI
110
LUK
310
Elemental affinities
PhysWk
FireWk
IceWk
ElecWk
ForceWk
LightWk
DarkWk



Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Encounter mechanics

Earlier team examples and contributor notes

Tested Teams[edit]

Tested by Patfast

Party 1: Vince

Strategy: Rama auditions for a role in The Matrix 4 while Asura Lord claps cheeks.

Damage Buff N/A N/A
Asura Lord Rama Samael Trumpeter
Great Aim Dodge Insanity Insanity
Savage Glee Evade Master Assassin Butcher


Notes:

  • Slaughter All was level 6. Since Slaughter All is an almighty attack that scales off of PATK, it won't trigger Final Opposition.
  • Luster Candy was level 4
  • Rama had Panel 2 unlocked
  • The other two party members don't really matter since there aren't any healers that have Drain Phys, hence the "N/A". The highest EV% healer would probably be Barong, but my success with him wasn't stellar.
  • Rama should have life and dodge brands to maximize his evasion, and to give him a plan B in case he does take a hit. Asura Lord should have war and aim brands for obvious reasons.
  • Worst case scenario, you can use one of Rama's turns to pop a Bead.

---

Tested by Boblers

Party 1: Templar Dragon

Strategy: Spam Heavenly Sword to outpace the boss's healing. OseH debuffs while Barong buffs and heals. Other party members should have high AGI or bulk.

Damage Buff + Heal high-AGI or tanky high-AGI or tanky
Ose Hallel Barong Hresvelgr Guts
Death Blow Resist Force Resist Phys
Phys Boost

Berserk levels:

  • Phys: 21

Panels:

  • Barong: panel 1

Brands:

  • OseH: Divine, PAtk % (mine had 67% total)
  • Others: Life or Dodge, HP% or EV%.

Notes:

  • When the boss heals due to Final Opposition, he recovers about 3.4k HP. So, you need to make sure that OseH deals much more than that. With full buff swing setup (boss has all 3 debuffs and you have all 3 buffs) and Phys Berserk level 21, my OseH was dealing about 5.8k damage per Heavenly Sword.
  • OseH should ONLY use Heavenly Sword. If he doesn't have enough MP to cast it, pass the turn. Do NOT use his standard attack. (This also means that Purple Purple is preferred to Red here, since you're not going to use Hades Blast).
  • Spamming Heavenly Sword gives you Charge, Might, and (after about 2 uses) full debuffs on the boss at the start of every turn. Templar Dragon further boosts the charged attack's damage.
  • Barong should cast Barong Dance if the team needs heals or buffs. If you just need heals, then Beads or Life Stones are fine too - Templar Dragon makes items only use up half a press turn icon.
  • Other party members should pass their turns or use them on healing items - it's not worth attacking unless they can outpace the 3.4k HP heal.
  • This setup does mean the boss will hit you with a crit on his turn, but the full buff swing and high AGI on the team means he's going to miss a lot and lose turns.

Floor 38[edit]

Map Layout

Boss[edit]

Battle speed: 21466
Difficulty AEditorial estimate

An estimate from the recorded encounter durability and affinities; use the stage strategy to handle its specific mechanics.

Recommended demonsKit-based options · reviewed 14 Oct 2026

Love Game, Endless Seduction and Icy Love make Charm the main problem. Cleanse or prevent it before the next damage chain; do not depend on natural recovery.

DaisoujouSummon / multifusion
Ailment control

His personal ailment immunity and Cleansing Shout address the repeated Charm and prolonged recovery before the other demons act. The skill also removes debuffs and restores MP.

Setup: First in action order.

HirokoLimited collaboration
Charm-immune attacker

Merciful Gaze gives personal Charm immunity and recovery support. This keeps a damage dealer active while the cleanser restores the other allies.

Setup: Choose a buddy attack that reaches the intended enemy.

Ongyo-Ki MSummon-only
Team ailment immunity

Panel 3 protects allies in Zenith from Charm, preventing the condition that enables Icy Love rather than only healing through it.

Setup: Panel 3 and Zenith required.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Lilim

Encounter version
HP 19,338
Battle stats Level 96 · combat values calculated
PATK
953
PDEF
919
MATK
1688
MDEF
1094
STR
174
MAG
524
VIT
223
AGI
206
LUK
256
Elemental affinities
Phys—
Fire—
IceWk
Elec—
ForceNu
LightNu
Dark—

Succubus

Encounter version
HP 31,776
Battle stats Level 97 · combat values calculated
PATK
910
PDEF
965
MATK
1748
MDEF
1165
STR
151
MAG
550
VIT
270
AGI
222
LUK
270
Elemental affinities
Phys—
FireRs
IceNu
Elec—
Force—
LightWk
Dark—

Tiamat

Encounter version
HP 20,581
Battle stats Level 96 · combat values calculated
PATK
961
PDEF
948
MATK
1717
MDEF
1128
STR
178
MAG
538
VIT
247
AGI
216
LUK
264
Elemental affinities
Phys—
FireNu
IceNu
ElecWk
Force—
Light—
DarkRs


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Encounter mechanics

Earlier team examples and contributor notes

Tested Teams[edit]

Tested by Majora14


Damage Dealer Prayer Debuffer Repel/ATK Buffer
Seth Kinmamon Alilat Frost Ace
Phys Boost Prayer War Cry Tarukaja
Charge
  • SETH Role is to cast Charge and Ouas.
    • Brands: Divine
      • LVL: 45 ; HP:1276 ; Mag DEF:566 ; Phys ATK: 1548
  • KINMAMON Just cast Prayer every turn
    • Brands: Life and Shield
      • LVL: 45 ; HP:2381 ; Mag DEF:749
  • ALILAT Role is to cast War Cry every time its needed and ensure Repel Ice works
    • Brands: Life
      • LVL: 50 ; HP:3025 ; Mag DEF:737
  • ACE FROST Role its Cast Tarukaja every time its needed and Repel Ice Attacks
    • Brands: Spell and Shield
      • LVL: 45 ; HP:1080 ; Mag DEF:882;

Final Advices:

  • You will constantly be Healing your party with Bead items mostly so Templar Dragon its a must, and with Charge, Templar Dragon will boost Ouas's damage by 50%.
  • The fight will last 10 minutes if you are extremely fast and 15-25 minutes if you take your time to make your choices.
  • Your primary focus is to Charge and Ouas with Seth, end your turns with all your party at full HP (though Alilat can endure with 1500HP) and cure the ailments every turn with Prayer or an Amrita Shower item.
  • If you don't have "Prayer" you can still use Kinmamon but you must use the items Amrita Soda / Amrita Shower.
  • The skill Silent Prayer on Kinmamon is viable only if you don't use Charge in Seth, as casting Silent Prayer will remove the Charge buff.

Floor 39[edit]

Map Layout

Boss[edit]

Battle speed: 27266
Difficulty AEditorial estimate

An estimate from the recorded encounter durability and affinities; use the stage strategy to handle its specific mechanics.

Recommended demonsKit-based options · reviewed 14 Oct 2026

Ikusa’s Gift of Death and Back from the Dead require Mortal protection and revive-sealing kills. Remove the dangerous side enemies before focusing Kikuri-Hime.

MephistoSummon-only
Controlled revive-sealing finish

Soul Levy provides single-target Dark damage, ignores death prevention and seals kills, directly addressing Back from the Dead on an Ikusa. The innate kit has no automatic offensive AoE cascade.

Setup: Manual target selection; max skill for MP efficiency.

ZeusSummon-only
Single-target Elec damage

Keraunos lowers the target’s Elec affinity and ignores counters/death prevention, useful for a targeted hit on Kikuri-Hime after the adds are sealed. A sealed finish also prevents ordinary resurrection.

Setup: Build accuracy; check every target’s Elec affinity.

Kali ASummon-only
Team Mortal protection

Goddess of Madness supplies Evade Mortal each turn against Gift of Death, supporting a team that does not all have personal Null Mortal.

Setup: Keep the protection active before the enemy attacks.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Ikusa

Encounter version
HP 24,854
Battle stats Level 98 · combat values calculated
PATK
1180
PDEF
946
MATK
1879
MDEF
1112
STR
277
MAG
610
VIT
190
AGI
290
LUK
224
Elemental affinities
Phys—
Fire—
Ice—
ElecNu
ForceWk
LightWk
DarkNu

Kikuri-Hime

Encounter version
HP 30,624
Battle stats Level 98 · combat values calculated
PATK
1707
PDEF
1141
MATK
1942
MDEF
1197
STR
528
MAG
640
VIT
253
AGI
238
LUK
253
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceNu
LightNu
DarkWk

Ikusa

Encounter version
HP 24,854
Battle stats Level 98 · combat values calculated
PATK
1180
PDEF
946
MATK
1879
MDEF
1112
STR
277
MAG
610
VIT
190
AGI
290
LUK
224
Elemental affinities
Phys—
Fire—
Ice—
ElecNu
ForceWk
LightWk
DarkNu


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Encounter mechanics

Earlier team examples and contributor notes

Tested Teams[edit]

Tested by Majora14

Liberator: Templar Dragon

Damage Dealer Backup Damage Dealer & Repeller Debuffer Repel/Buffer
Indrajit Alice Alilat Amaterasu
Elec Amp Dark Pierce (weak) War Cry
Elec Boost
  • INDRAJIT Role is to Cast LIGHTING SHOWER ON KIKURI-HIME
    • Brands: Spell
      • LVL: 50 ; HP:1219 ; Mag DEF:755 ; Mag ATK: 1834
  • ALICE Damage Dealer Backup for Indrajit. With Die For Me, she can kill one of the minions. Sometimes the minions cast Dark spells on her, so they lose turns.
    • Brands: Spell
      • LVL: 50 ; HP:1256 ; Mag DEF:749 ; Mag ATK: 1525
  • ALILAT Role is to Cast War Cry every time it's needed and ensure Repel Fire/Dark works
    • Brands: Life
      • LVL: 50 ; HP:3025 ; Mag DEF:737
  • AMATERASU Role is to cast Tenson Kourin mostly and repel fire attacks if any
    • Brands: Spell and Shield
      • LVL: 45 ; HP:1325 ; Mag DEF:630

Final Advice:

  • You will be using constantly Items To Heal and Revive your party - for that reason, Templar Dragon its a must in your team
  • Its highly recommended start the fight with a secondary team consisting in a demon who Debuff the DEF and ATK of the enemy team (With Auto Tarunda and Rakunda For Example) and with the Demon White Rider.
  • White Rider's role - It's very important to try wiping out both of the minions with "God´s Bow" before your main party enters the fight.

---

Tested by Urabe

Plan: Just burn it with high DPS

Liberator: Kangaroo Boxer

Damage Buff Damage Damage
Kartikeya Hell Biker Siegfried Zaou-Gongen
Phys Boost Phys Boost Phys Boost
Hades Blast Good Aim

Liberator: Chalk Eater

Damage Damage Damage Damage
Anubis Thor Tsukuyomi Alice
Elec Boost Resist Phys

Notes:

  • You are going to need good or excellent spell/war brands
  • Mjolnir is level 6
  • Actually in my second team Anubis and Alice were level 45 and without any other skill to improve their damage, also my Alice is Red Red
  • When your second team goes in, the two Ikusa MUST BE DEAD to focus Thor's damage on the lone boss.
  • Berserk Levels: 48 Phys, 62 Elec, 71 Dark

Floor 40[edit]

Map Layout

Boss[edit]

Difficulty FRoutineEditorial estimate
Normal floor encounter; a developed team with suitable elemental attacks should handle it comfortably.
Battle speed: 12866

Hecatoncheires

Encounter version
HP 14,754
Battle stats Level 99 · combat values calculated
PATK
1444
PDEF
1244
MATK
898
MDEF
1114
STR
400
MAG
140
VIT
400
AGI
110
LUK
303
Elemental affinities
PhysNu
Fire—
Ice—
Elec—
ForceWk
LightWk
Dark—

Orcus

Encounter version
HP 30,660
Battle stats Level 99 · combat values calculated
PATK
1127
PDEF
1175
MATK
1877
MDEF
1354
STR
249
MAG
606
VIT
406
AGI
166
LUK
249
Elemental affinities
PhysRs
FireWk
IceRs
ElecWk
ForceRs
Light—
DarkNu

Hecatoncheires

Encounter version
HP 14,754
Battle stats Level 99 · combat values calculated
PATK
1444
PDEF
1244
MATK
898
MDEF
1114
STR
400
MAG
140
VIT
400
AGI
110
LUK
303
Elemental affinities
PhysNu
Fire—
Ice—
Elec—
ForceWk
LightWk
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Encounter mechanics

Toms Advice:

  • Templar Dragon for half press turns items
  • One nuker that’s single target, fire or elec based
  • A drain phys pierce or repel phys pierce combo
  • And a spare unit for like buffs/debuffs
  • Do not touch the hecas


Earlier team examples and contributor notes

Tested Teams[edit]

Tested by Urabe

Party 1: Kangaroo Boxer

Plan: Just do as much damage as you can

Damage Buff Damage Damage
Kartikeya Hell Biker Siegfried Zaou-Gongen
Phys Boost Phys Boost Phys Boost
Good Aim

Party 2: Templar Dragon

Plan: Spend a lot of objects

Damage Debuff Buff Exist
Seth Mitra Amaterasu Alilat
Phys Boost Rakunda Resist Elec

Notes:

  • Ouas was level 4
  • Seth had Panel 1 and 2 unlocked
  • You can replace Mitra with Rangda, but you are going to need debuff spells to reduce ATK and EV/AC
  • Tenson Kourin was level 4
  • All your demons MUST HAVE 2k hp or more, use Life brands on your demons and one or two stats of %HP on Seth
  • Use Amrita Shower to cure poison and Beads to heal when Amaterasu doesn't have enough MP

---

Tested by Patfast

Party 1: Templar Dragon

Strategy: Drain all AoE attacks and keep Rama alive while Lilith A Revive Seals the adds.

Damage Buff Damage Revive Seal
Masakado Rama Asura Lord Lilith A
Enduring Soul Evade Savage Glee Auto-Rebellion
Epitome of Aggression Dodge Good Aim Speedster

Notes:

  • Templar Dragon is absolutely CRITICAL in order to win this fight, as her skill Speed Loader makes it so that items only consume half a turn when used.
  • Occult Flash, Slaughter All, Luster Candy, and Temptation were all max level.
  • Rama had panel 2 unlocked, Lilith A had panel 1 unlocked, and Masakado had panels 1 and 2 unlocked.
  • The only attacks that Orcus uses are Dark Dark, Elec Elec, and Phys Phys attacks, while Hecatoncheires only uses Phys Phys attacks; Masakado drains dark, Lilith A drains elec, and both Masakado and Asura Lord drain phys.
  • You're gonna need at least ~30 Balm of Rising and ~50 Beads in order for this to go smoothly, so make sure to stock up at the black market.
  • The basic battle plan is to attack the adds one at a time with Single Target Single Target skills and to let Lilith A deal the killing blow with Temptation, in order to prevent the adds from getting back up. Rama spams Luster Candy to both increase your damage and decrease theirs, as well as to prevent him from getting hit. Orcus will heal every time you down a Hecatoncheires, so don't bother touching him until you killed both the adds. After they're both dead, fire away at Orcus.
  • When your demons start going down, make sure to revive Rama first. Speed Loader will make it so that you can revive at least 2 demons per turn, so long as at least one survives. If your demons continue to go down after the adds are killed, prioritize Masakado and Lilith A over Asura Lord, since he only drains phys attacks.
  • You can substitute Lilith A with Skull Knight since he has Null Dark, as Deadly Germ doesn't pierce.

Encounters[edit]

Rare Vetala Encounter[edit]

Difficulty FRoutineEditorial estimate
Normal floor encounter; a developed team with suitable elemental attacks should handle it comfortably.
Battle speed: 21200

Vetala

Encounter version
HP 4,782
Battle stats Level 96 · combat values calculated
PATK
1179
PDEF
979
MATK
1179
MDEF
979
STR
282
MAG
282
VIT
228
AGI
212
LUK
225
Elemental affinities
Phys—
FireWk
Ice—
Elec—
Force—
LightWk
DarkNu



Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Deca & Yaks[edit]

Difficulty FRoutineEditorial estimate
Normal floor encounter; a developed team with suitable elemental attacks should handle it comfortably.
Battle speed: 19800

Decarabia

Encounter version
HP 5,395
Battle stats Level 96 · combat values calculated
PATK
896
PDEF
946
MATK
1205
MDEF
1019
STR
147
MAG
294
VIT
259
AGI
201
LUK
225
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightWk
DarkRs

Decarabia

Encounter version
HP 5,395
Battle stats Level 96 · combat values calculated
PATK
896
PDEF
946
MATK
1205
MDEF
1019
STR
147
MAG
294
VIT
259
AGI
201
LUK
225
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightWk
DarkRs

Yaksini

Encounter version
HP 5,712
Battle stats Level 96 · combat values calculated
PATK
1028
PDEF
1014
MATK
992
MDEF
1006
STR
210
MAG
193
VIT
293
AGI
195
LUK
152
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceNu
LightWk
Dark—

Yaksini

Encounter version
HP 5,712
Battle stats Level 96 · combat values calculated
PATK
1028
PDEF
1014
MATK
992
MDEF
1006
STR
210
MAG
193
VIT
293
AGI
195
LUK
152
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceNu
LightWk
Dark—

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Fomo & MadG[edit]

Difficulty FRoutineEditorial estimate
Normal floor encounter; a developed team with suitable elemental attacks should handle it comfortably.
Battle speed: 22900

Fomorian

Encounter version
HP 4,161
Battle stats Level 96 · combat values calculated
PATK
1247
PDEF
1128
MATK
877
MDEF
1040
STR
314
MAG
138
VIT
349
AGI
134
LUK
230
Elemental affinities
Phys—
FireRp
IceRs
Elec—
Force—
Light—
Dark—

Fomorian

Encounter version
HP 4,161
Battle stats Level 96 · combat values calculated
PATK
1247
PDEF
1128
MATK
877
MDEF
1040
STR
314
MAG
138
VIT
349
AGI
134
LUK
230
Elemental affinities
Phys—
FireRp
IceRs
Elec—
Force—
Light—
Dark—

Mad Gasser

Encounter version
HP 5,113
Battle stats Level 96 · combat values calculated
PATK
1055
PDEF
907
MATK
984
MDEF
890
STR
223
MAG
189
VIT
189
AGI
325
LUK
291
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightWk
DarkRs

Mad Gasser

Encounter version
HP 5,113
Battle stats Level 96 · combat values calculated
PATK
1055
PDEF
907
MATK
984
MDEF
890
STR
223
MAG
189
VIT
189
AGI
325
LUK
291
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightWk
DarkRs

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Pisaca, Kelpie, Yaks[edit]

Difficulty FRoutineEditorial estimate
Normal floor encounter; a developed team with suitable elemental attacks should handle it comfortably.
Battle speed: 23500

Pisaca

Encounter version
HP 6,330
Battle stats Level 96 · combat values calculated
PATK
1032
PDEF
1056
MATK
873
MDEF
1018
STR
212
MAG
136
VIT
330
AGI
234
LUK
212
Elemental affinities
Phys—
FireRs
Ice—
Elec—
ForceNu
LightWk
DarkRs

Pisaca

Encounter version
HP 6,330
Battle stats Level 96 · combat values calculated
PATK
1032
PDEF
1056
MATK
873
MDEF
1018
STR
212
MAG
136
VIT
330
AGI
234
LUK
212
Elemental affinities
Phys—
FireRs
Ice—
Elec—
ForceNu
LightWk
DarkRs

Kelpie

Encounter version
HP 5,040
Battle stats Level 96 · combat values calculated
PATK
1074
PDEF
958
MATK
1043
MDEF
951
STR
232
MAG
217
VIT
232
AGI
277
LUK
232
Elemental affinities
Phys—
Fire—
IceRs
Elec—
ForceWk
LightWk
Dark—

Yaksini

Encounter version
HP 5,712
Battle stats Level 96 · combat values calculated
PATK
1028
PDEF
1014
MATK
992
MDEF
1006
STR
210
MAG
193
VIT
293
AGI
195
LUK
152
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceNu
LightWk
Dark—

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Dis, Blob[edit]

Difficulty FRoutineEditorial estimate
Normal floor encounter; a developed team with suitable elemental attacks should handle it comfortably.
Battle speed: 19700

Dis

Encounter version
HP 6,003
Battle stats Level 96 · combat values calculated
PATK
845
PDEF
921
MATK
1255
MDEF
1019
STR
123
MAG
318
VIT
248
AGI
226
LUK
248
Elemental affinities
Phys—
Fire—
IceRs
ElecRs
Force—
Light—
DarkWk

Dis

Encounter version
HP 6,003
Battle stats Level 96 · combat values calculated
PATK
845
PDEF
921
MATK
1255
MDEF
1019
STR
123
MAG
318
VIT
248
AGI
226
LUK
248
Elemental affinities
Phys—
Fire—
IceRs
ElecRs
Force—
Light—
DarkWk

Blob

Encounter version
HP 6,711
Battle stats Level 96 · combat values calculated
PATK
1129
PDEF
1074
MATK
959
MDEF
1033
STR
258
MAG
177
VIT
325
AGI
139
LUK
224
Elemental affinities
PhysRs
Fire—
IceWk
Elec—
Force—
LightWk
DarkNu


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

2Shadow, Pisaca, Abraxas[edit]

Difficulty FRoutineEditorial estimate
Normal floor encounter; a developed team with suitable elemental attacks should handle it comfortably.
Battle speed: 24350

Pisaca

Encounter version
HP 6,330
Battle stats Level 96 · combat values calculated
PATK
1032
PDEF
1056
MATK
873
MDEF
1018
STR
212
MAG
136
VIT
330
AGI
234
LUK
212
Elemental affinities
Phys—
FireRs
Ice—
Elec—
ForceNu
LightWk
DarkRs

Abraxas

Encounter version
HP 4,552
Battle stats Level 96 · combat values calculated
PATK
1209
PDEF
950
MATK
1209
MDEF
950
STR
296
MAG
296
VIT
195
AGI
218
LUK
136
Elemental affinities
PhysDr
FireWk
IceWk
ElecWk
ForceWk
LightWk
DarkWk

Shadow

Encounter version
HP 5,975
Battle stats Level 96 · combat values calculated
PATK
906
PDEF
996
MATK
1297
MDEF
1089
STR
152
MAG
338
VIT
303
AGI
261
LUK
123
Elemental affinities
PhysRs
Fire—
Ice—
ElecNu
ForceWk
LightWk
DarkNu

Shadow

Encounter version
HP 5,975
Battle stats Level 96 · combat values calculated
PATK
906
PDEF
996
MATK
1297
MDEF
1089
STR
152
MAG
338
VIT
303
AGI
261
LUK
123
Elemental affinities
PhysRs
Fire—
Ice—
ElecNu
ForceWk
LightWk
DarkNu

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Legion, Oni[edit]

Difficulty FRoutineEditorial estimate
Normal floor encounter; a developed team with suitable elemental attacks should handle it comfortably.
Battle speed: 20050

Legion

Encounter version
HP 6,619
Battle stats Level 96 · combat values calculated
PATK
1007
PDEF
1074
MATK
940
MDEF
1058
STR
200
MAG
168
VIT
352
AGI
242
LUK
216
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
Force—
LightWk
DarkRs

Legion

Encounter version
HP 6,619
Battle stats Level 96 · combat values calculated
PATK
1007
PDEF
1074
MATK
940
MDEF
1058
STR
200
MAG
168
VIT
352
AGI
242
LUK
216
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
Force—
LightWk
DarkRs

Oni

Encounter version
HP 4,989
Battle stats Level 96 · combat values calculated
PATK
1312
PDEF
1010
MATK
934
MDEF
920
STR
345
MAG
165
VIT
228
AGI
159
LUK
243
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
Force—
Light—
Dark—

Oni

Encounter version
HP 4,989
Battle stats Level 96 · combat values calculated
PATK
1312
PDEF
1010
MATK
934
MDEF
920
STR
345
MAG
165
VIT
228
AGI
159
LUK
243
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
Force—
Light—
Dark—

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Farming Teams[edit]

Budget[edit]

Expensive[edit]