Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Sources
Fomorian · original encounter screenZouchouten · original encounter screenMitra · original encounter screen
Defeat the enemy at the southern end of the map (point 3)
Report back to the boss hollow (point 2)
Talk to the employee woman hollow (point 1)
Before you leave the floor, make sure to talk to the father hollow (F1) near the southern miniboss. He will give you a package, which must be delivered to his son on 33F.
After delivering the package on 33F, come back to 32F and talk to the father hollow again (F2). He will give you the key for 33F.
An estimate from the recorded encounter durability and affinities; use the stage strategy to handle its specific mechanics.
Recommended demonsKit-based options · reviewed 14 Oct 2026
Kushinada retaliates against Magic with Eye for an Eye. Use Physical-type damage to avoid repeatedly provoking it; elemental Physical skills are still useful.
His Fire buddy attack lowers the target’s affinity and follows with repeated hits, useful for Kushinada without a Magic attack. The attack ignores Counter skills and scales with PDEF.
Setup: Build PDEF; choose the damage/support form deliberately.
Keraunos lowers the target’s Elec affinity and ignores counters/death prevention, useful for a Physical-type route around Eye for an Eye. A sealed finish also prevents ordinary resurrection.
Setup: Build accuracy; check every target’s Elec affinity.
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Sources
Chatterskull · original encounter screenKushinada · original encounter screenGrendel · original encounter screen
An estimate from the recorded encounter durability and affinities; use the stage strategy to handle its specific mechanics.
Recommended demonsKit-based options · reviewed 14 Oct 2026
Break Yoma Alliance by removing an Efreet before the next enemy turn. Do not let the surviving Yoma pair repeatedly fire its death-prevention-ignoring fractional chain.
Soul Levy provides single-target Dark damage, ignores death prevention and seals kills, directly addressing one Efreet and its potential return. The innate kit has no automatic offensive AoE cascade.
Setup: Manual target selection; max skill for MP efficiency.
Veil of Night supplies Ice Pierce, a single-target finish and revive seal, helping remove one Efreet quickly rather than spending turns on Valkyrie first.
Golden Apple’s MP recovery and Fortify protection support the remaining enemies once the alliance is broken; revivals provide a fallback when not sealed.
Setup: Panel 1 gives personal Null Mortal and ailment immunity.
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Sources
Efreet · original encounter screenValkyrie · original encounter screenEfreet · original encounter screen
Activates the following Chain Effect at the beginning of your turn when there are 2 or more surviving Yoma demons in your party: Inflicts 30% fractional damage (1000 max) on all enemies based on their max HP. Nullifies all death prevention skills. Fractional damage will not be affected by stat/damage increase or reduction effects.
An estimate from the recorded encounter durability and affinities; use the stage strategy to handle its specific mechanics.
Recommended demonsKit-based options · reviewed 14 Oct 2026
Horkos counters Phys attacks with Tooth for a Tooth. Choose counter-ignoring attacks or suitable non-Phys damage; avoid ordinary normal attacks into the counter.
His Fire buddy attack lowers the target’s affinity and follows with repeated hits, useful for Horkos while ignoring Counter skills. The attack ignores Counter skills and scales with PDEF.
Setup: Build PDEF; choose the damage/support form deliberately.
Keraunos lowers the target’s Elec affinity and ignores counters/death prevention, useful for targeted elemental damage with counter immunity. A sealed finish also prevents ordinary resurrection.
Setup: Build accuracy; check every target’s Elec affinity.
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Sources
Chimera · original encounter screenHorkos · original encounter screenTam Lin · original encounter screen
Keraunos lowers the target’s Elec affinity and ignores counters/death prevention, useful for Shiki-Ouji after lowering Elec affinity. A sealed finish also prevents ordinary resurrection.
Setup: Build accuracy; check every target’s Elec affinity.
His Fire buddy attack lowers the target’s affinity and follows with repeated hits, useful for a focused elemental route around blocked Phys damage. The attack ignores Counter skills and scales with PDEF.
Setup: Build PDEF; choose the damage/support form deliberately.
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Sources
Feng Huang · original encounter screenShiki-Ouji · original encounter screenJatayu · original encounter screen
An estimate from the recorded encounter durability and affinities; use the stage strategy to handle its specific mechanics.
Recommended demonsKit-based options · reviewed 14 Oct 2026
Rangda’s Bad to Worse punishes ailmented allies. Cleanse before the party acts and use appropriate elemental damage rather than ordinary Phys attacks into Repel.
His personal ailment immunity and Cleansing Shout address the ailments that enable Bad to Worse before the other demons act. The skill also removes debuffs and restores MP.
Soul Levy provides single-target Dark damage, ignores death prevention and seals kills, directly addressing Rangda without a Physical accuracy check. The innate kit has no automatic offensive AoE cascade.
Setup: Manual target selection; max skill for MP efficiency.
With Panel 3, allies in Zenith become ailment-immune; this can disable the condition Bad to Worse needs. Soul-Hunting Strike supplies Force pressure while adding a turn.
Setup: Panel 3 and active Zenith are required.
Watch out: Avoid the Phys branch into a blocking affinity; choose attacks deliberately.
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Sources
Isis · original encounter screenRangda · original encounter screenSilky · original encounter screen
An estimate from the recorded encounter durability and affinities; use the stage strategy to handle its specific mechanics.
Recommended demonsKit-based options · reviewed 14 Oct 2026
Gogmagog’s defenses and healing make weak repeated attacks inefficient. Use a high-damage charged single-target skill and check that each attack outpaces the recorded heal.
Heavenly Sword supplies a strong single-target attack and renews Charge/Might, avoiding a plan built around low-damage normal attacks. Boosted Sword of Hallel also supplies debuffs.
Setup: Max the active; Panel 2 lowers the MP cost.
Watch out: Pass or use a support action if the attack cannot outpace the heal.
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
The other two party members don't really matter since there aren't any healers that have Drain Phys, hence the "N/A". The highest EV% healer would probably be Barong, but my success with him wasn't stellar.
Rama should have life and dodge brands to maximize his evasion, and to give him a plan B in case he does take a hit. Asura Lord should have war and aim brands for obvious reasons.
Worst case scenario, you can use one of Rama's turns to pop a Bead.
Strategy: Spam Heavenly Sword to outpace the boss's healing. OseH debuffs while Barong buffs and heals. Other party members should have high AGI or bulk.
When the boss heals due to Final Opposition, he recovers about 3.4k HP. So, you need to make sure that OseH deals much more than that. With full buff swing setup (boss has all 3 debuffs and you have all 3 buffs) and Phys Berserk level 21, my OseH was dealing about 5.8k damage per Heavenly Sword.
OseH should ONLY use Heavenly Sword. If he doesn't have enough MP to cast it, pass the turn. Do NOT use his standard attack. (This also means that Purple is preferred to Red here, since you're not going to use Hades Blast).
Spamming Heavenly Sword gives you Charge, Might, and (after about 2 uses) full debuffs on the boss at the start of every turn. Templar Dragon further boosts the charged attack's damage.
Barong should cast Barong Dance if the team needs heals or buffs. If you just need heals, then Beads or Life Stones are fine too - Templar Dragon makes items only use up half a press turn icon.
Other party members should pass their turns or use them on healing items - it's not worth attacking unless they can outpace the 3.4k HP heal.
This setup does mean the boss will hit you with a crit on his turn, but the full buff swing and high AGI on the team means he's going to miss a lot and lose turns.
An estimate from the recorded encounter durability and affinities; use the stage strategy to handle its specific mechanics.
Recommended demonsKit-based options · reviewed 14 Oct 2026
Love Game, Endless Seduction and Icy Love make Charm the main problem. Cleanse or prevent it before the next damage chain; do not depend on natural recovery.
His personal ailment immunity and Cleansing Shout address the repeated Charm and prolonged recovery before the other demons act. The skill also removes debuffs and restores MP.
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Sources
Lilim · original encounter screenSuccubus · original encounter screenTiamat · original encounter screen
ALILAT Role is to cast War Cry every time its needed and ensure Repel Ice works
Brands: Life
LVL: 50 ; HP:3025 ; Mag DEF:737
ACE FROST Role its Cast Tarukaja every time its needed and Repel Ice Attacks
Brands: Spell and Shield
LVL: 45 ; HP:1080 ; Mag DEF:882;
Final Advices:
You will constantly be Healing your party with Bead items mostly so Templar Dragon its a must, and with Charge, Templar Dragon will boost Ouas's damage by 50%.
The fight will last 10 minutes if you are extremely fast and 15-25 minutes if you take your time to make your choices.
Your primary focus is to Charge and Ouas with Seth, end your turns with all your party at full HP (though Alilat can endure with 1500HP) and cure the ailments every turn with Prayer or an Amrita Shower item.
If you don't have "Prayer" you can still use Kinmamon but you must use the items Amrita Soda / Amrita Shower.
The skill Silent Prayer on Kinmamon is viable only if you don't use Charge in Seth, as casting Silent Prayer will remove the Charge buff.
An estimate from the recorded encounter durability and affinities; use the stage strategy to handle its specific mechanics.
Recommended demonsKit-based options · reviewed 14 Oct 2026
Ikusa’s Gift of Death and Back from the Dead require Mortal protection and revive-sealing kills. Remove the dangerous side enemies before focusing Kikuri-Hime.
Soul Levy provides single-target Dark damage, ignores death prevention and seals kills, directly addressing Back from the Dead on an Ikusa. The innate kit has no automatic offensive AoE cascade.
Setup: Manual target selection; max skill for MP efficiency.
Keraunos lowers the target’s Elec affinity and ignores counters/death prevention, useful for a targeted hit on Kikuri-Hime after the adds are sealed. A sealed finish also prevents ordinary resurrection.
Setup: Build accuracy; check every target’s Elec affinity.
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Sources
Ikusa · original encounter screenKikuri-Hime · original encounter screenIkusa · original encounter screen
When this demon is downed, it will fully recover at the beginning of your turn after 2 turns. Effect will not activate if your party is wiped out before it can revive.
INDRAJIT Role is to Cast LIGHTING SHOWER ON KIKURI-HIME
Brands: Spell
LVL: 50 ; HP:1219 ; Mag DEF:755 ; Mag ATK: 1834
ALICE Damage Dealer Backup for Indrajit. With Die For Me, she can kill one of the minions. Sometimes the minions cast Dark spells on her, so they lose turns.
Brands: Spell
LVL: 50 ; HP:1256 ; Mag DEF:749 ; Mag ATK: 1525
ALILAT Role is to Cast War Cry every time it's needed and ensure Repel Fire/Dark works
Brands: Life
LVL: 50 ; HP:3025 ; Mag DEF:737
AMATERASU Role is to cast Tenson Kourin mostly and repel fire attacks if any
Brands: Spell and Shield
LVL: 45 ; HP:1325 ; Mag DEF:630
Final Advice:
You will be using constantly Items To Heal and Revive your party - for that reason, Templar Dragon its a must in your team
Its highly recommended start the fight with a secondary team consisting in a demon who Debuff the DEF and ATK of the enemy team (With Auto Tarunda and Rakunda For Example) and with the Demon White Rider.
White Rider's role - It's very important to try wiping out both of the minions with "God´s Bow" before your main party enters the fight.
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Sources
Hecatoncheires · original encounter screenOrcus · original encounter screenHecatoncheires · original encounter screen
When this demon is downed, it will fully recover at the beginning of your turn after 2 turns. Effect will not activate if your party is wiped out before it can revive.
Inflicts Dark (Magic) damage on all enemies with 60% chance to inflict Poison when the attack is successful. However; -30% damage if the Berserk Lv of Dark attribute is 60 or higher. Power: 200
Inflicts Elec (Magic) damage 5 times on a single enemy. This skill will have Elec Pierce. However; -30% damage if the Berserk Lv of Elec attribute is 60 or higher. Power: 80
While the demon with this skill is alive, all party members will receive the following effect: For every Weak Point within the party, receive 5% less damage from skills that target all or random allies. (Max reduction: 50%) Adds Null Curse.
You're gonna need at least ~30 Balm of Rising and ~50 Beads in order for this to go smoothly, so make sure to stock up at the black market.
The basic battle plan is to attack the adds one at a time with Single Target skills and to let Lilith A deal the killing blow with Temptation, in order to prevent the adds from getting back up. Rama spams Luster Candy to both increase your damage and decrease theirs, as well as to prevent him from getting hit. Orcus will heal every time you down a Hecatoncheires, so don't bother touching him until you killed both the adds. After they're both dead, fire away at Orcus.
When your demons start going down, make sure to revive Rama first. Speed Loader will make it so that you can revive at least 2 demons per turn, so long as at least one survives. If your demons continue to go down after the adds are killed, prioritize Masakado and Lilith A over Asura Lord, since he only drains phys attacks.
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Sources
Decarabia · original encounter screenDecarabia · original encounter screenYaksini · original encounter screenYaksini · original encounter screen
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Sources
Fomorian · original encounter screenFomorian · original encounter screenMad Gasser · original encounter screenMad Gasser · original encounter screen
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Sources
Pisaca · original encounter screenPisaca · original encounter screenKelpie · original encounter screenYaksini · original encounter screen
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Sources
Dis · original encounter screenDis · original encounter screenBlob · original encounter screen
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Sources
Pisaca · original encounter screenAbraxas · original encounter screenShadow · original encounter screenShadow · original encounter screen
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Sources
Legion · original encounter screenLegion · original encounter screenOni · original encounter screenOni · original encounter screen