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Hollow World/Floors 21-30

General[edit]

K denotes a Key Location.

Floor 21[edit]

Map Layout

Boss[edit]

Difficulty CChallengingEditorial estimate
Higher enemy stats and encounter-specific skills reward a prepared team.
Battle speed: 19700

Decarabia

Encounter version
HP 8,023
Battle stats Level 81 · combat values calculated
PATK
770
PDEF
844
MATK
1286
MDEF
967
STR
127
MAG
373
VIT
252
AGI
172
LUK
193
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Ikusa

Encounter version
HP 13,927
Battle stats Level 82 · combat values calculated
PATK
1408
PDEF
1015
MATK
1233
MDEF
974
STR
428
MAG
345
VIT
266
AGI
247
LUK
190
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Decarabia

Encounter version
HP 8,023
Battle stats Level 81 · combat values calculated
PATK
770
PDEF
844
MATK
1286
MDEF
967
STR
127
MAG
373
VIT
252
AGI
172
LUK
193
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Floor 22[edit]

Map Layout

Notes:

  • You need Purge Extract Ag x3 to trade for a key, so make sure to be on the lookout for them in the Black Market.
  • Talk to the mother-and-son hollow at the bottom right for a key on a later floor.
  • The fastest route is to first go through the portals to get the key, then talk to the mother-and-son hollow on the way to the boss room.

Boss[edit]

Difficulty CChallengingEditorial estimate
Higher enemy stats and encounter-specific skills reward a prepared team.
Battle speed: 18166

Apis

Encounter version
HP 8,200
Battle stats Level 82 · combat values calculated
PATK
1103
PDEF
892
MATK
1380
MDEF
958
STR
283
MAG
415
VIT
220
AGI
163
LUK
237
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Forneus

Encounter version
HP 15,064
Battle stats Level 83 · combat values calculated
PATK
1081
PDEF
946
MATK
1424
MDEF
1028
STR
270
MAG
433
VIT
270
AGI
122
LUK
207
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Isis

Encounter version
HP 8,015
Battle stats Level 82 · combat values calculated
PATK
830
PDEF
818
MATK
1399
MDEF
954
STR
153
MAG
424
VIT
212
AGI
260
LUK
226
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Floor 23[edit]

Map Layout

Notes:

  • To get the key, head south-west from the spawn point and take warp point A, then warp point C. Talk to the hollow and tell her you won't hurt her, and she'll give you the key.
  • Warp point G is locked by default, you have to talk to the mother and son hollow in F22. If you have talked to them the son hollow will appear one tile south of the warp point G, talk to him and he'll unlock the warp point.
  • Head south-east from the spawn point and take warp point G to get to the boss room.

Boss[edit]

Difficulty CChallengingEditorial estimate
Higher enemy stats and encounter-specific skills reward a prepared team.
Battle speed: 15300

Black Ooze

Encounter version
HP 12,648
Battle stats Level 83 · combat values calculated
PATK
995
PDEF
979
MATK
1459
MDEF
1089
STR
229
MAG
450
VIT
318
AGI
114
LUK
259
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Incubus

Encounter version
HP 16,542
Battle stats Level 84 · combat values calculated
PATK
938
PDEF
904
MATK
2011
MDEF
1160
STR
199
MAG
710
VIT
259
AGI
231
LUK
212
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Black Ooze

Encounter version
HP 12,648
Battle stats Level 83 · combat values calculated
PATK
995
PDEF
979
MATK
1459
MDEF
1089
STR
229
MAG
450
VIT
318
AGI
114
LUK
259
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Floor 24[edit]

Map Layout

Notes:

  • Defeat Chagrin to unlock the barrier guarding the key. He's at the dead-end path to the west of the key.
  • Defeat Ammut in the upper teleport area, to get a key on a later floor.
  • Talk to Letter Hollow 1 (in the lower teleport area) for a letter, and bring it to Letter Hollow 2 on 25F. You will need to deliver multiple letters between these two Hollows, to get a key for 25F.

Boss[edit]

Difficulty CChallengingEditorial estimate
Higher enemy stats and encounter-specific skills reward a prepared team.
Battle speed: 17700

Mitra

Encounter version
HP 11,682
Battle stats Level 84 · combat values calculated
PATK
1043
PDEF
955
MATK
1593
MDEF
1086
STR
249
MAG
511
VIT
282
AGI
188
LUK
172
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Shiki-Ouji

Encounter version
HP 17,505
Battle stats Level 85 · combat values calculated
PATK
1080
PDEF
966
MATK
1674
MDEF
1107
STR
264
MAG
547
VIT
280
AGI
141
LUK
86
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Berserker

Encounter version
HP 11,682
Battle stats Level 84 · combat values calculated
PATK
1591
PDEF
1085
MATK
879
MDEF
916
STR
510
MAG
171
VIT
282
AGI
202
LUK
249
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Floor 25[edit]

Map Layout

Notes:

  • Talk to Letter Hollow 1 on 24F for a letter, and bring it to Letter Hollow 2 on 25F (bottom-left of the map). You will need to deliver multiple letters between these two Hollows, until Letter Hollow 2 gives you a key for 25F.
  • For 25F's second key, take teleporter E to enter the top-left house, then loot the pile of debris in the bottom-right of the house.
  • Talk to the Hollow couple for a key on a later floor. To find them, take teleporter C to enter the bottom-left house, then talk to them in the middle of the house.

Boss[edit]

Difficulty CChallengingEditorial estimate
Repeated chain attacks punish careless regular attacks.
Battle speed: 18666

Grendel

Encounter version
HP 13,080
Battle stats Level 85 · combat values calculated
PATK
1601
PDEF
1145
MATK
799
MDEF
954
STR
512
MAG
130
VIT
330
AGI
100
LUK
217
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Jatayu

Encounter version
HP 17,568
Battle stats Level 86 · combat values calculated
PATK
1218
PDEF
1003
MATK
1220
MDEF
1003
STR
327
MAG
328
VIT
280
AGI
306
LUK
286
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Grendel

Encounter version
HP 13,080
Battle stats Level 85 · combat values calculated
PATK
1601
PDEF
1145
MATK
799
MDEF
954
STR
512
MAG
130
VIT
330
AGI
100
LUK
217
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Encounter mechanics

Floor 26[edit]

Map Layout

Notes:

  • To get the Key, you need to do these steps in order:
    • Kill Ammut on 24F
    • Talk to the Hollow couple on 25F
    • Talk to the husband hollow on this floor (marked 3) to unlock teleporter E
    • Talk to the wife hollow (marked 4) to get the Key.

Boss[edit]

Difficulty CChallengingEditorial estimate
Higher enemy stats and encounter-specific skills reward a prepared team.
Battle speed: 22200

Mara

Encounter version
HP 18,600
Battle stats Level 87 · combat values calculated
PATK
1967
PDEF
1090
MATK
906
MDEF
837
STR
681
MAG
176
VIT
193
AGI
222
LUK
280
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—



Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Encounter mechanics

Floor 27[edit]

Map Layout

Notes:

  • To get the Key, a King Frost is needed in either your main or your sub-party.

Boss[edit]

Difficulty CChallengingEditorial estimate
Higher enemy stats and encounter-specific skills reward a prepared team.
Battle speed: 30833

Mermaid

Encounter version
HP 11,814
Battle stats Level 87 · combat values calculated
PATK
898
PDEF
865
MATK
1690
MDEF
1053
STR
172
MAG
549
VIT
220
AGI
246
LUK
217
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Horus

Encounter version
HP 17,119
Battle stats Level 88 · combat values calculated
PATK
1729
PDEF
1144
MATK
1729
MDEF
1144
STR
565
MAG
565
VIT
290
AGI
465
LUK
146
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Unicorn

Encounter version
HP 10,884
Battle stats Level 87 · combat values calculated
PATK
992
PDEF
919
MATK
1690
MDEF
1085
STR
217
MAG
549
VIT
249
AGI
214
LUK
157
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Encounter mechanics

Floor 28[edit]

Map Layout

Notes:

  • This floor has some false walls that you can walk through. The key requires passing through one.

Boss[edit]

Difficulty CChallengingEditorial estimate
Higher enemy stats and encounter-specific skills reward a prepared team.
Battle speed: 24400

Hamsa

Encounter version
HP 13,212
Battle stats Level 87 · combat values calculated
PATK
795
PDEF
823
MATK
1637
MDEF
1023
STR
123
MAG
524
VIT
204
AGI
258
LUK
234
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Pisaca

Encounter version
HP 20,800
Battle stats Level 88 · combat values calculated
PATK
952
PDEF
974
MATK
1861
MDEF
1191
STR
195
MAG
628
VIT
304
AGI
216
LUK
195
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Hamsa

Encounter version
HP 13,212
Battle stats Level 87 · combat values calculated
PATK
795
PDEF
823
MATK
1637
MDEF
1023
STR
123
MAG
524
VIT
204
AGI
258
LUK
234
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


  • Berserk Spells: Damage is reduced by 30% if your berserk level in this element is 20 or higher

Floor 29[edit]

Map Layout
  • One of the keys is guarded by Abaddon, the barrier will open up after defeating him
  • The northwest barrier holds an optional chest containing Mitama extract (NOT a key!). To unlock it, you will need a Mara (the Hollow next to the the barrier mentions how "only Lord Mara can pass here")

Boss[edit]

Difficulty CChallengingEditorial estimate
Higher enemy stats and encounter-specific skills reward a prepared team.
Battle speed: 22000

Efreet

Encounter version
HP 11,336
Battle stats Level 88 · combat values calculated
PATK
1013
PDEF
834
MATK
1336
MDEF
911
STR
224
MAG
378
VIT
163
AGI
210
LUK
194
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Hanuman

Encounter version
HP 17,578
Battle stats Level 89 · combat values calculated
PATK
1367
PDEF
963
MATK
1367
MDEF
963
STR
390
MAG
390
VIT
200
AGI
218
LUK
247
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Hel

Encounter version
HP 13,216
Battle stats Level 88 · combat values calculated
PATK
857
PDEF
852
MATK
1351
MDEF
969
STR
150
MAG
385
VIT
213
AGI
232
LUK
229
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Floor 30[edit]

Map Layout

MF = Mishaguji Fight

MB = Mishaguji Barrier

GF = Girimekhala Fight

GB = Girimekhala Barrier

Go to GF and MF to beat the mini bosses.After beating them go to GB and GF respectively to get the keys.

Boss[edit]

Difficulty BDemandingEditorial estimate
Phys pressure, resurrection and support healing require control and target priority.
Battle speed: 26066

Pixie

Encounter version
HP 6,372
Battle stats Level 89 · combat values calculated
PATK
850
PDEF
839
MATK
1873
MDEF
1082
STR
144
MAG
631
VIT
199
AGI
277
LUK
171
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Mara

Encounter version
HP 20,813
Battle stats Level 91 · combat values calculated
PATK
2235
PDEF
1177
MATK
941
MDEF
869
STR
798
MAG
182
VIT
199
AGI
228
LUK
299
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Pixie

Encounter version
HP 6,372
Battle stats Level 89 · combat values calculated
PATK
850
PDEF
839
MATK
1873
MDEF
1082
STR
144
MAG
631
VIT
199
AGI
277
LUK
171
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Encounter mechanics

Tested Teams[edit]

Tested by Boblers; team suggested by SnippyTheRat

Party 1: Kangaroo Boxer

Strategy: Revive Seal the Pixies, while Daisoujou cleanses ailments.

Cleanser Revive Sealer Damage Damage
Daisoujou Skull Knight Marici Ose Hallel
Void Dark Zones Enduring Soul Death Blow
Phys Boost

Brands:

  • Daisoujou: HP %, life + lead (make sure he goes first, so he can cleanse the party!)
  • Everyone else: PAtk %, divine. (Try to fit some HP% in there too, to help the team survive long enough to seal the pixies.)

Panels:

  • Marici: panel 1

Berserk levels:

  • Phys: 20

Notes:

  • If you don't have enough speed to go first, close and re-open the game until Kangaroo Boxer's Position Hack lets you go first.
  • You need to make sure that the revive-sealer scores the killing blow on the Pixies. Use the other damage-dealers to soften the enemy up.
    • Skull Knight isn't really ideal for the sealer, since Sword of Actuation is Almighty Almighty, which cannot be boosted by Berserk levels and is difficult to boost with transfers. This makes it tricky to reach the "sweet spot" amount of HP to let him kill. Someone like Astaroth would likely be easier to use.
  • The damage-dealers and revive-sealer should either have piercing, or should deal Force Force damage (the only element that the Pixies don't Null). Something that can crit would be best, so you can get more press turns.
  • Daisoujou's color isn't really important. Ose Hallel doesn't need to be Red Red, but if he's Purple Purple then be careful not to kill the Pixies with him.
  • This team needs to survive long enough to seal both Pixies, but after that, you can let Mara kill them. Since Mara has 50% phys damage reduction, there's not much point to keeping this team alive after the sealing is done.

Party 2: Templar Dragon

Strategy: Repel Pierce, debuff, and exploit Mara's Ice Ice weakness.

Repel Pierce Repel Phys Repel Phys/Damage Repel Phys/Damage
Alilat Gogmagog Rangda Mitra
Lydia Epitome of Aggression Mabufula Bufula
War Cry

Brands:

  • Alilat: HP%, life + guard
  • Gogmagog: PDef %, divine + guard
  • Rangda/Mitra: MAtk %, divine

Panels:

  • Alilat: panel 3
  • Gogmagog: panels 1 + 2

Berserk levels:

  • Ice: 30

Notes:

  • Alilat ideally should NOT go first (but you can still win if she does). The team is effectively immune to damage/ailments aside from her, so there is a chance she could get charmed. Having her non-first means you can cleanse charm off her before she does something bad.
  • It is crucial that Alilat stays alive, to maintain Repel Pierce. Her panels decrease her chance of getting charmed (p1) and increase her bulk (p2, p3). Gogmagog's p2 also helps Alilat's bulk, but might not be necessary.
  • When you need to heal or cleanse Alilat, use an item - Templar Dragon ensures you only use up 1/2 a press turn icon when you do this.
  • Fog Breath on Yellow Mitra helps to make Mara's attacks less threatening. Alilat with War Cry also reduces Mara's def, to speed up the fight a bit.
  • The damage dealers should have Ice Ice spells transferred, to exploit Mara's ice weakness.
  • Rangda's color isn't really important.

Encounters[edit]

Take-Minakata Counter[edit]

Difficulty FRoutineEditorial estimate
Normal floor encounter; a developed team with suitable elemental attacks should handle it comfortably.
Battle speed: 18900

Take-Minakata

Encounter version
HP 4,641
Battle stats Level 88 · combat values calculated
PATK
1149
PDEF
987
MATK
914
MDEF
931
STR
289
MAG
177
VIT
273
AGI
189
LUK
196
Elemental affinities
Phys—
FireWk
Ice—
ElecRs
Force—
Light—
Dark—

Take-Minakata

Encounter version
HP 4,641
Battle stats Level 88 · combat values calculated
PATK
1149
PDEF
987
MATK
914
MDEF
931
STR
289
MAG
177
VIT
273
AGI
189
LUK
196
Elemental affinities
Phys—
FireWk
Ice—
ElecRs
Force—
Light—
Dark—

Take-Minakata

Encounter version
HP 4,641
Battle stats Level 88 · combat values calculated
PATK
1149
PDEF
987
MATK
914
MDEF
931
STR
289
MAG
177
VIT
273
AGI
189
LUK
196
Elemental affinities
Phys—
FireWk
Ice—
ElecRs
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Variety Fight[edit]

Difficulty FRoutineEditorial estimate
Normal floor encounter; a developed team with suitable elemental attacks should handle it comfortably.
Battle speed: 20900

Fomorian

Encounter version
HP 4,328
Battle stats Level 88 · combat values calculated
PATK
1153
PDEF
1042
MATK
809
MDEF
960
STR
291
MAG
127
VIT
322
AGI
123
LUK
212
Elemental affinities
Phys—
FireWk
IceNu
Elec—
Force—
Light—
Dark—

Kodama

Encounter version
HP 2,994
Battle stats Level 88 · combat values calculated
PATK
920
PDEF
830
MATK
1042
MDEF
859
STR
180
MAG
238
VIT
180
AGI
258
LUK
180
Elemental affinities
Phys—
FireWk
Ice—
Elec—
ForceNu
Light—
Dark—

Naga

Encounter version
HP 4,187
Battle stats Level 88 · combat values calculated
PATK
1084
PDEF
1009
MATK
775
MDEF
936
STR
258
MAG
111
VIT
307
AGI
176
LUK
196
Elemental affinities
Phys—
FireWk
IceRs
ElecRs
ForceWk
Light—
DarkWk

Suparna

Encounter version
HP 3,144
Battle stats Level 88 · combat values calculated
PATK
1015
PDEF
870
MATK
864
MDEF
834
STR
225
MAG
153
VIT
196
AGI
279
LUK
196
Elemental affinities
Phys—
Fire—
Ice—
ElecNu
Force—
LightRs
DarkWk

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Speedy Fight[edit]

Difficulty FRoutineEditorial estimate
Normal floor encounter; a developed team with suitable elemental attacks should handle it comfortably.
Battle speed: 23900

Hathor

Encounter version
HP 3,868
Battle stats Level 88 · combat values calculated
PATK
891
PDEF
926
MATK
954
MDEF
941
STR
166
MAG
196
VIT
273
AGI
264
LUK
166
Elemental affinities
PhysWk
Fire—
IceRs
Elec—
ForceRs
LightNu
Dark—

High Pixie

Encounter version
HP 2,852
Battle stats Level 88 · combat values calculated
PATK
832
PDEF
793
MATK
1179
MDEF
875
STR
138
MAG
303
VIT
165
AGI
214
LUK
241
Elemental affinities
Phys—
Fire—
Ice—
Elec—
ForceRs
Light—
Dark—

Hathor

Encounter version
HP 3,868
Battle stats Level 88 · combat values calculated
PATK
891
PDEF
926
MATK
954
MDEF
941
STR
166
MAG
196
VIT
273
AGI
264
LUK
166
Elemental affinities
PhysWk
Fire—
IceRs
Elec—
ForceRs
LightNu
Dark—

High Pixie

Encounter version
HP 2,852
Battle stats Level 88 · combat values calculated
PATK
832
PDEF
793
MATK
1179
MDEF
875
STR
138
MAG
303
VIT
165
AGI
214
LUK
241
Elemental affinities
Phys—
Fire—
Ice—
Elec—
ForceRs
Light—
Dark—

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Ose Retaliate[edit]

Difficulty FRoutineEditorial estimate
Normal floor encounter; a developed team with suitable elemental attacks should handle it comfortably.
Battle speed: 22600

Ose

Encounter version
HP 3,674
Battle stats Level 88 · combat values calculated
PATK
1191
PDEF
962
MATK
826
MDEF
875
STR
309
MAG
135
VIT
241
AGI
226
LUK
225
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
DarkRs

Ose

Encounter version
HP 3,674
Battle stats Level 88 · combat values calculated
PATK
1191
PDEF
962
MATK
826
MDEF
875
STR
309
MAG
135
VIT
241
AGI
226
LUK
225
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
DarkRs


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Oni Gang[edit]

Difficulty FRoutineEditorial estimate
Normal floor encounter; a developed team with suitable elemental attacks should handle it comfortably.
Battle speed: 19250

Kamiotoko

Encounter version
HP 3,566
Battle stats Level 88 · combat values calculated
PATK
1181
PDEF
959
MATK
891
MDEF
890
STR
304
MAG
166
VIT
241
AGI
159
LUK
66
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightWk
DarkRp

Oni

Encounter version
HP 3,284
Battle stats Level 88 · combat values calculated
PATK
1214
PDEF
934
MATK
862
MDEF
850
STR
320
MAG
152
VIT
211
AGI
147
LUK
225
Elemental affinities
Phys—
FireWk
Ice—
ElecWk
Force—
Light—
Dark—

Oni

Encounter version
HP 3,284
Battle stats Level 88 · combat values calculated
PATK
1214
PDEF
934
MATK
862
MDEF
850
STR
320
MAG
152
VIT
211
AGI
147
LUK
225
Elemental affinities
Phys—
FireWk
Ice—
ElecWk
Force—
Light—
Dark—

Kamiotoko

Encounter version
HP 3,566
Battle stats Level 88 · combat values calculated
PATK
1181
PDEF
959
MATK
891
MDEF
890
STR
304
MAG
166
VIT
241
AGI
159
LUK
66
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightWk
DarkRp

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Shiisaa/Decarabia Gang[edit]

Difficulty FRoutineEditorial estimate
Normal floor encounter; a developed team with suitable elemental attacks should handle it comfortably.
Battle speed: 22000

Decarabia

Encounter version
HP 3,558
Battle stats Level 88 · combat values calculated
PATK
828
PDEF
874
MATK
1111
MDEF
942
STR
136
MAG
271
VIT
240
AGI
166
LUK
208
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightWk
DarkRs

Shiisaa

Encounter version
HP 3,170
Battle stats Level 88 · combat values calculated
PATK
1023
PDEF
876
MATK
836
MDEF
831
STR
229
MAG
140
VIT
199
AGI
254
LUK
246
Elemental affinities
Phys—
FireRs
Ice—
Elec—
ForceNu
LightRs
Dark—

Shiisaa

Encounter version
HP 3,170
Battle stats Level 88 · combat values calculated
PATK
1023
PDEF
876
MATK
836
MDEF
831
STR
229
MAG
140
VIT
199
AGI
254
LUK
246
Elemental affinities
Phys—
FireRs
Ice—
Elec—
ForceNu
LightRs
Dark—

Decarabia

Encounter version
HP 3,558
Battle stats Level 88 · combat values calculated
PATK
828
PDEF
874
MATK
1111
MDEF
942
STR
136
MAG
271
VIT
240
AGI
166
LUK
208
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightWk
DarkRs

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Teams[edit]

  • You want to beat 23900 BS to go first.
  • Try to get a Fire AoE in, as a lot of encounters are weak to it.

Budget[edit]

Fire AoE Fire AoE #2 Speedster Light AoE
Hua Po Efreet Fenrir Sleipnir
Mudo Zan Rakunda Zio
Mudo
  • With this Setup you are looking at 23175 BS with Megakin (The main Liberator you want to use in AG because of talking to Rare Encounters such as Mitama).
    • That means you need either 13% Speed via Brands on Fenrir, 18% Speed on Sleipnir or just one Speed Set of Brands on either of them (as they give 25% Speed Boost)

Expensive[edit]

Dark AoE Flex Speedster Light AoE
Alice Any Demon Garuda Mastema
Speedster
  • Use Flex to hit Battle Speed of 23900+ and with a nice AoE.
  • Dark AoE Replacement: Black Frost
  • Cybele is also good in this Floor