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Strange Signal: Light

Days: Tuesday, Thursday, Saturday, Sunday

Tips[edit]

Demons are generally weak to Dark and use Light magic in this Aether.
From stage 6 on, they also use Dark magic.
Stage 10 adds Fire magic.
Transfer Mudo- magic, if your demons don't have it already.
Eligor and Mou-Ryo have basic Mudo available for transfer, and are 1★ - 2★ that can be fused for cheap.

Recommended Demons[edit]

Guidelines for recommended demons:

  • Prioritize demons with good magic stats.
  • Stage 1-5 demons shouldn't depend on specific archetypes.
  • Avoid listing 5★ and gacha-exclusive demons for stages 1-5.
  • If a gacha-exclusive demon is listed, it should be in the permanent summon pool. (Nothing that's exclusive to specific banners or collaborations).
  • Avoid listing 1★ demons, as they are usually too weak.
  • If 2★ are listed, limit it to only the best one available.

Stage 1-5, Null Light

Stage 6–9, Null Light/Dark

Stage 10, Null Fire/Light/Dark

Stages[edit]

Stage 1

Stage 2

Stage 3

Stage 4

Stage 5

Stage 6

Stage 7

Stage 8

Stage 9

Stage 10

Difficulty DEditorial estimate

A farming encounter built around a fixed element; use the matching resistance and attack the listed weaknesses.

Wave 1

Battle speed:

Shiki-Ouji

Encounter version
HP 3,106
Battle stats Level 60 · combat values calculated
PATK
944
PDEF
745
MATK
999
MDEF
758
STR
266
MAG
292
VIT
206
AGI
104
LUK
136
Elemental affinities
PhysNu
FireWk
IceWk
Elec—
Force—
LightRs
DarkRs

Sandalphon

Encounter version
HP 3,425
Battle stats Level 60 · combat values calculated
PATK
856
PDEF
758
MATK
1018
MDEF
797
STR
224
MAG
301
VIT
237
AGI
177
LUK
130
Elemental affinities
PhysRs
Fire—
Ice—
ElecRs
Force—
LightRp
DarkNu

Kresnik

Encounter version
HP 3,210
Battle stats Level 60 · combat values calculated
PATK
768
PDEF
715
MATK
869
MDEF
739
STR
182
MAG
230
VIT
217
AGI
170
LUK
136
Elemental affinities
Phys—
Fire—
Ice—
ElecNu
ForceWk
LightNu
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Wave 2

Battle speed:

Horus

Encounter version
HP 3,106
Battle stats Level 60 · combat values calculated
PATK
719
PDEF
692
MATK
892
MDEF
733
STR
159
MAG
241
VIT
206
AGI
253
LUK
104
Elemental affinities
PhysRs
Fire—
Ice—
Elec—
Force—
LightRp
DarkWk

Dantalian

Encounter version
HP 4,160
Battle stats Level 60 · combat values calculated
PATK
633
PDEF
783
MATK
1032
MDEF
878
STR
118
MAG
308
VIT
308
AGI
148
LUK
166
Elemental affinities
Phys—
FireRs
IceRs
ElecWk
ForceNu
LightWk
DarkRs

Sleipnir

Encounter version
HP 2,785
Battle stats Level 60 · combat values calculated
PATK
730
PDEF
660
MATK
908
MDEF
703
STR
164
MAG
249
VIT
175
AGI
192
LUK
200
Elemental affinities
Phys—
FireWk
Ice—
Elec—
Force—
LightRs
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Wave 3

Battle speed:

Sandalphon

Encounter version
HP 3,520
Battle stats Level 62 · combat values calculated
PATK
880
PDEF
779
MATK
1044
MDEF
818
STR
230
MAG
308
VIT
243
AGI
183
LUK
134
Elemental affinities
PhysRs
Fire—
Ice—
ElecRs
Force—
LightRp
DarkNu

Michael

Encounter version
HP 6,666
Battle stats Level 64 · combat values calculated
PATK
1122
PDEF
857
MATK
1122
MDEF
857
STR
340
MAG
340
VIT
254
AGI
195
LUK
212
Elemental affinities
Phys—
Fire—
IceNu
ElecNu
Force—
LightRp
DarkWk

Dantalian

Encounter version
HP 4,276
Battle stats Level 62 · combat values calculated
PATK
657
PDEF
806
MATK
1060
MDEF
902
STR
124
MAG
316
VIT
316
AGI
153
LUK
172
Elemental affinities
Phys—
FireRs
IceRs
ElecWk
ForceNu
LightWk
DarkRs


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources