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Demon Alliance Invasion/History/Jan 2024

"Hell's Hunter Takes Aim" event[edit]

[Official News Announcement]

Normal: Ose [edit]


Battle 1

Phys Fire Ice Elec Force Light Dark
Ose - - - - Wk - Rs


Battle 2

Phys Fire Ice Elec Force Light Dark
Ose - - - - Wk - Rs

Notes

  • Trivial fight, just bring your SP units to squeeze as many points from it as possible.

Superior: Dantalian [edit]


Battle 1

Phys Fire Ice Elec Force Light Dark
Dantalian - Rs Rs Rs Wk Rs Rs


Battle 1

Phys Fire Ice Elec Force Light Dark
Dantalian - Rs Rs Rs Wk Rs Rs

Notes

  • Another simple fight, the main concern is 80% damage reduction + a 1000 HP Bulwark if you use certain elements, depending on the phase:
    • Phase 1 penalizes Phys Phys, Fire Fire or Ice Ice damage.
    • Phase 2 penalizes Elec Elec, Light Light or Dark Dark damage.
    • Force Force damage is safe on either phase.
    • The Bulwark is actually a non-issue, as 1,000 HP is practically nothing for the boss in this mode. As long as your main damage dealers aren't getting 805 reduced, you should be able to punch through the Bulwarks no problem.
  • Dantalian is weak to Force the whole time, as opposed to Barbatos, who needs setup. This means you can earn extra turns with cheap non-piercing Force Zan transfers on supports, if needed.

Recommended demons:
In addition to the units detailed in the Useful Demons section of this guide:

Support:


Damage:

Ultimate: Barbatos [edit]


Battle 1

Phys Fire Ice Elec Force Light Dark
Barbatos - - - Rs Nu Rs Rs


Battle 2

Phys Fire Ice Elec Force Light Dark
Barbatos - - - Rs Nu Rs Rs

Notes:

  • Avoid using Intimidating Stance-like effects, as that'll trigger Rule Control, which will most likely KO your party.
  • Fallen Angel's Corrosion reduces the boss's Force Force resistance by 2 levels, up to twice. He starts at Null, so attack with piercing Force damage twice to get him down to Weak. This can then get you more damage, more turns, and Chalk Eater synergy for buffs + more turns.
    • Alternatively, someone with Attribute affinity down can work as a more-direct solution that doesn't need as much setup.
    • Devil Connector skills unfortunately do not count for triggering Corrosion.
  • In Phase 1, be careful about bringing Force Force weak demons, as this will trigger a follow up attack by the boss.
    • If you have Demeter, then you can bring them intentionally, so she can Bulwark + buff from the boss's follow-up hit.
    • Orcus works similarly, but he will only apply ATK buffs and will disable bonus turns gained from weakness, making him a worse, but still useful, alternative.
    • Other options for the weakness-tanking strategy: Rahab, Gogmagog (also heals for Ame), Barong (also heals for Ame), Ananta.
    • Zeus is weak to Force, and so are most Elec Elec attackers - his attribute affinity down can open the door for them to attack, while their Force weaknesses synergize with the tank strategy.
  • Liberators:
    • Chalk Eater - Grants buffs or more press turns when hitting weaknesses.
    • Shionyan - Grants +12 Mag for magic teams. If paired with Idun, can offer extra MP occasionally.
    • Carbon Black - Crit damage and +12 Str for physical teams.
    • Templar Dragon - Boost damage of demons that use Charge or Concentrate.
    • Meat Balloon - 10% chance to cast a DEF buff when hit by magic. Helpful if running a tanky buff engine that eats lots of hits, such as Demeter/Orcus + Ame no Uzume + Barong + Ananta.

Recommended demons:
In addition to the units detailed in the Useful Demons section of this guide:

Support:

  • Ame no Uzume's Force weakness makes her synergize with the Demeter tank strategy in phase 1. Consider pairing her with Seth or Mahamayuri, since they deal Force damage and heal, triggering Ame's ATK buff.
  • Idun offers bulk and MP regen to the team, like Demeter. The variety of ailments on Goddess's Prank can also help trigger Shionyan's MP recovery effects against Poisoned/Charmed/Muted enemies.
  • Side note: be careful about using Narcissus. His Force chain effect and team bulwarks seem promising, but the event's stacked buffs can get so high that he will kill his own party members (his gimmick is that he bulwarks the team, Merciless Love slaps teammates for tiny damage since he's charmed, then his chains hit the enemy for big damage).
    • Narcissus' standard attack (the thing he hits allies with) sometimes deals much less damage to allies than it should. It's unclear what causes this (tends to happen in team 2, but not always, etc), but due to this it's fairly safe to use him in the Dantalian fight. It's still not a good idea to use him in the Barbatos fight, though.

Damage:

  • Morrighan: Damage and Luster Candy buff from Ruthless Death Gale.
  • Susano-o: Damage and ATK buff from Kusanagi. Note that he uses PATK but his skill outputs magic damage, so this may make synergies awkward. Also be careful that he does not have pierce until panel 4.
  • Lugh: Force (and Light) affinity down, grants weakness damage aura to the party.
  • Rahab: ATK buff when an ally or the enemy hits a weakness. This can synergize with the Demeter tank strat in phase 1, especially since Rahab himself is also weak to Force. Even though the enemy's not weak to Ice, Rahab gives himself Might alongside this effect, so he can therefore crit reliably for extra turns.
  • Pendragon: Deals a Force (or Ice) follow-up every time an ally hits a weakness.
  • Sabaoth: Potentially grants an extra press turn, if he uses Sanction while in the second half of a press turn.
  • Seth: Damage and self-heal from Ouas to trigger Ame no Uzume's buffs.
  • Mahamayuri: Damage and party heal from Blossoming Cyclone to trigger Ame no Uzume's buffs.
  • Nyarlathotep: Sets up Gloom (but only in phase 1!) and makes the enemy take more magic damage while Gloomed.
  • Any Affinity lowering demon will help greatly, since they can enable Chalk Eater teams.