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Demon Alliance Invasion/History/April 2023

"Otherworldly Primordial Mother" event[edit]

[Official News Announcement]

Normal: Anzu [edit]


Battle 1

Phys Fire Ice Elec Force Light Dark
Anzu - - - Nu Wk - -


Battle 2

Phys Fire Ice Elec Force Light Dark
Anzu - - - Nu Wk - -

Same as the first battle, but now also has Bolt Storm.

Notes

  • Boss has no pierce.
  • Just hit him with Force Force (or at least make sure you don't hit his null Elec) and he should go down quickly.

Superior: Pazuzu [edit]


Battle 1

Phys Fire Ice Elec Force Light Dark
Pazuzu - Rp - Rp - Rp Wk


Battle 2

Phys Fire Ice Elec Force Light Dark
Pazuzu Rp - Rp - Rp - Wk

Notes

  • The boss's repel resistances are unpiercable due to Repel Pierce.
  • The boss is weak to Dark Dark in both phases, so bring Dark attackers.
    • In phase 1, crits from Phys Phys attackers can help with spending only half-press turns.
    • In either phase, crits from elemental physical attackers can work too.
  • Chalk Eater can easily farm buffs due to the consistent weakness.

Recommended demons

  • Demeter: Provides survival and Luster Candy buffs during the boss's turn.
  • Zeus: opens up an Elec Elec weakness, expanding team options.
  • Izanami: Team-wide Elec/Dark damage aura. If Red Red , she also comes with Hell Gaze. Panel 4 can also ease the team's MP management with -1 MP cost. Innate Drain Dark can chain into Demiurge for additional HP + MP recovery. Also a bonus unit.
  • Lucifuge: Light Devourer deals good damage as well as a self-heal, chaining into Ame no Uzume for ATK buffs. Innate Drain Dark can also chain into Demiurge for additional HP + MP recovery. Lucifuge also grants a team-wide damage aura for Tyrants, which are bonus units in the second half of the event.

Ultimate: Tiamat A [edit]


Battle 1

Phys Fire Ice Elec Force Light Dark
Tiamat A - Rs Rs Rs - Rs -


Battle 2

Phys Fire Ice Elec Force Light Dark
Tiamat A - Rs Rs Rs - Rs -

Notes

  • Do NOT use Bulwarks.
    • Certain demons only cast Bulwarks when they are paneled, such as Barong. If they don't have their Bulwark-granting panel unlocked, they should be safe to use.
  • Boss has no weaknesses.
  • Boss auto-casts poison at the start of your turn, and her attacks deal double damage if you are poisoned.
    • She does not break barriers though, so Ward Brands can handle this in place of a cleanser.
    • The poison procs after Mahamayuri's auto-cure, so he is NOT effective for dealing with this.
  • Primordial Sea casts Luster Candy on your party, not on the boss. So even though you take a lot of damage from it, you get that round of buffs as consolation.
  • Phase 1 must use magic attacks.
    • Shionyan is a good default damage-booster, with her +12 Mag.
  • Phase 2 must use physical attacks.
  • Phase 2 spams an Almighty magic AoE. If this is too much damage pressure, Repel Almighty Magic or some kind of Almighty/AoE damage reduction can help keep the team alive. Alternatively, an auto-reviver such as Maria may help.
    • Meat Balloon can boost the team's bulk with his +12 Vit, as well as a chance to cast a DEF buff when the boss uses magic.

Recommended demons:

  • Phase 1 (gist: magic, handle ailments.)
    • Elohim: His Solar Flare has Remnants and grants an ATK buff (plus DEF debuff) with every cast.
    • Kalki: His Ratnamaru has Remnants, and casts Luster Candy + healing (combo-ing into Ame no Uzume for another ATK buff) with every use. He also increases everyone's MP recovery by 1 MP, and grants Drain Pierce + Repel Pierce. Also a bonus unit.
      • However, be careful to make sure nobody dies - if someone does, then Ratnamaru will revive them and give them a Bulwark, which will trigger the boss's revenge.
    • Ananta: Free Luster Candy on every player turn and every boss turn.
    • Susano-o: His Kusanagi grants an ATK buff with every use.
    • Indrajit: His Lightning Shower grants an ATK buff and a DEF buff with every use.
  • Phase 2 (gist: physical crits, handle ailments. Consider repel almighty magic.)
    • panel 3 Zaou-Gongen: can grant infinite Might to the team to ensure they always crit. Panel 4 is ideal for the discount on God's Hand.
    • panel 3 Mara: has infinite Charge when using Hell Thrust. Panel 4 gives him Charge before his first use of Hell Thrust, as well. For MP management, it's highly recommended to have Hell Thrust's level maxed. Also a bonus unit for the second half of the event.
    • Futsunushi: Helps get the ball rolling for Zaou-Gongen.
    • Flauros: Gives an ATK buff and EVAC buff with every cast of Iron Fist.
    • Tokisada: Gives an ATK buff and EVAC buff with every cast of Amakusa Uprising. If panel 2, also grants himself Might with every cast.
    • Chi You: Takes -40% damage from AoEs (-80% if in Charge), letting him survive the boss's attacks easily. He also deals big damage when his team's turn ends, entering Charge for more damage on the next hit. Also a bonus unit for the second half of the event.
      • However, a downside is that he can't crit without support. Consider pairing him with Zaou-Gongen and/or Futsunushi.
    • Odin A: Grants all your allies +40% Phys/Elec damage when under Zenith.
    • Asura Lord: Team-wide critical rate and critical damage aura.
    • Orcus: Reduce damage taken from the boss's AoEs, 5% for each weakness on the team (at least 10% due to Orcus' own weaknesses). Also a bonus unit for the first half of the event.
    • Huang Long: Repel Almighty Magic blocks the boss's AoE, forcing her to lose turns. At panel 3, he also reduces Almighty Almighty damage taken by the team by 15%.
  • Either phase:
    • Zeus: Opens up an Elec Elec weakness, which pairs well with Chalk Eater. If you have other Elec-physical demons, such as Odin A, run Zeus in phase 2. If you don't, then run him in phase 1 with some Elec magic attackers.
    • Tiamat A: Similar idea to Zeus, but she opens up a Dark Dark weakness.
    • Izanami's is a great partner for Zeus or Tiamat A, as she offers an Elec/Dark damage aura to the team. If panel 4, she also offers -1 MP cost to the team's Elec/Dark spells.
    • Maria: Immune to ailments, can cleanse ailments + heal the team, and provides +1 MP recovery to the team. If the boss manages to kill anyone other than Maria herself, Maria will automatically revive them at the end of the boss's turn.