Demon Alliance Invasion/History/April 2023
"Otherworldly Primordial Mother" event[edit]
Normal: Anzu
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Battle 1
| Anzu | - | - | - | Nu | Wk | - | - |
Battle 2
| Anzu | - | - | - | Nu | Wk | - | - |
Same as the first battle, but now also has Bolt Storm.
Notes
- Boss has no pierce.
- Just hit him with
Force (or at least make sure you don't hit his null Elec) and he should go down quickly.
Superior: Pazuzu
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Battle 1
| Pazuzu | - | Rp | - | Rp | - | Rp | Wk |
Battle 2
| Pazuzu | Rp | - | Rp | - | Rp | - | Wk |
Notes
- The boss's repel resistances are unpiercable due to Repel Pierce.
- The boss is weak to
Dark in both phases, so bring Dark attackers.
- In phase 1, crits from
Phys attackers can help with spending only half-press turns. - In either phase, crits from elemental physical attackers can work too.
- In phase 1, crits from
Chalk Eater can easily farm buffs due to the consistent weakness.
Recommended demons
Demeter: Provides survival and Luster Candy buffs during the boss's turn.
Zeus: opens up an
Elec weakness, expanding team options.
Izanami: Team-wide Elec/Dark damage aura. If
Red , she also comes with Hell Gaze. Panel 4 can also ease the team's MP management with -1 MP cost. Innate Drain Dark can chain into
Demiurge for additional HP + MP recovery. Also a
bonus unit.
Lucifuge: Light Devourer deals good damage as well as a self-heal, chaining into
Ame no Uzume for
ATK buffs. Innate Drain Dark can also chain into
Demiurge for additional HP + MP recovery. Lucifuge also grants a team-wide damage aura for Tyrants, which are
bonus units in the second half of the event.
Ultimate: Tiamat A
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Battle 1
| Tiamat A | - | Rs | Rs | Rs | - | Rs | - |
Battle 2
| Tiamat A | - | Rs | Rs | Rs | - | Rs | - |
Notes
- Do NOT use Bulwarks.
- Certain demons only cast Bulwarks when they are paneled, such as
Barong. If they don't have their Bulwark-granting panel unlocked, they should be safe to use.
- Certain demons only cast Bulwarks when they are paneled, such as
- Boss has no weaknesses.
- Getting extra turns will require: getting crits, using attribute affinity down to open a weakness, or using attacks with Remnants.
- If opening a weakness, use
Chalk Eater to farm buffs.
- Boss auto-casts poison at the start of your turn, and her attacks deal double damage if you are poisoned.
- She does not break barriers though, so Ward Brands can handle this in place of a cleanser.
- The poison procs after
Mahamayuri's auto-cure, so he is NOT effective for dealing with this.
- Primordial Sea casts Luster Candy on your party, not on the boss. So even though you take a lot of damage from it, you get that round of buffs as consolation.
- Phase 1 must use magic attacks.
Shionyan is a good default damage-booster, with her +12 Mag.
- Phase 2 must use physical attacks.
Carbon Black is effective for damage, if you can consistently crit.
Templar Dragon can boost the damage of
Chargers, such as
Mara or
Ose Hallel.
- Phase 2 spams an Almighty magic AoE. If this is too much damage pressure,
Repel Almighty Magic or some kind of Almighty/AoE damage reduction can help keep the team alive. Alternatively, an auto-reviver such as
Maria may help.
Meat Balloon can boost the team's bulk with his +12 Vit, as well as a chance to cast a
DEF buff when the boss uses magic.
Recommended demons:
- Phase 1 (gist: magic, handle ailments.)
Elohim: His Solar Flare has Remnants and grants an
ATK buff (plus
DEF debuff) with every cast.
Kalki: His Ratnamaru has Remnants, and casts Luster Candy + healing (combo-ing into
Ame no Uzume for another
ATK buff) with every use. He also increases everyone's MP recovery by 1 MP, and grants Drain Pierce + Repel Pierce. Also a
bonus unit.
- However, be careful to make sure nobody dies - if someone does, then Ratnamaru will revive them and give them a Bulwark, which will trigger the boss's revenge.
Ananta: Free Luster Candy on every player turn and every boss turn.
Susano-o: His Kusanagi grants an
ATK buff with every use.
Indrajit: His Lightning Shower grants an
ATK buff and a
DEF buff with every use.
- Phase 2 (gist: physical crits, handle ailments. Consider repel almighty magic.)
- panel 3
Zaou-Gongen: can grant infinite
Might to the team to ensure they always crit. Panel 4 is ideal for the discount on God's Hand. - panel 3
Mara: has infinite
Charge when using Hell Thrust. Panel 4 gives him Charge before his first use of Hell Thrust, as well. For MP management, it's highly recommended to have Hell Thrust's level maxed. Also a
bonus unit for the second half of the event.
Futsunushi: Helps get the ball rolling for Zaou-Gongen.
Flauros: Gives an
ATK buff and
EVAC buff with every cast of Iron Fist.
Tokisada: Gives an
ATK buff and
EVAC buff with every cast of Amakusa Uprising. If panel 2, also grants himself
Might with every cast.
Chi You: Takes -40% damage from AoEs (-80% if in
Charge), letting him survive the boss's attacks easily. He also deals big damage when his team's turn ends, entering
Charge for more damage on the next hit. Also a
bonus unit for the second half of the event.
- However, a downside is that he can't crit without support. Consider pairing him with Zaou-Gongen and/or Futsunushi.
Odin A: Grants all your allies +40% Phys/Elec damage when under
Zenith.
Asura Lord: Team-wide critical rate and critical damage aura.
Orcus: Reduce damage taken from the boss's AoEs, 5% for each weakness on the team (at least 10% due to Orcus' own weaknesses). Also a
bonus unit for the first half of the event.
Huang Long:
Repel Almighty Magic blocks the boss's AoE, forcing her to lose turns. At panel 3, he also reduces
Almighty damage taken by the team by 15%.
- panel 3
- Either phase:
Zeus: Opens up an
Elec weakness, which pairs well with
Chalk Eater. If you have other Elec-physical demons, such as
Odin A, run Zeus in phase 2. If you don't, then run him in phase 1 with some Elec magic attackers.
Tiamat A: Similar idea to Zeus, but she opens up a
Dark weakness.
Izanami's is a great partner for Zeus or Tiamat A, as she offers an Elec/Dark damage aura to the team. If panel 4, she also offers -1 MP cost to the team's Elec/Dark spells.
Maria: Immune to ailments, can cleanse ailments + heal the team, and provides +1 MP recovery to the team. If the boss manages to kill anyone other than Maria herself, Maria will automatically revive them at the end of the boss's turn.