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Brands of Sin: Deceit

Brands of Sin

Stage Guides[edit]

Wu Kong (Stage 1~5)[edit]

Stage 4~5[edit]

Wave 1

Demon Phys Fire Ice Elec Force Light Dark
Yomotsu-Shikome - Weak - - - Weak Resist
Tarunda, Toxic Sting, Bufula, —
Oni - - - Weak - - -
Tetra Break, Maragi, Vajra Blast, —
Pisaca - Weak - - Null Weak Resist
Mamudo, Charm Bite, Life Drain, —

Wave 2

Demon Phys Fire Ice Elec Force Light Dark
Zouchouten - Null Weak - - Resist -
Rakukaja, Vajra Blast, Agilao, —
Oni - - - Weak - - -
Tetra Break, Maragi, Vajra Blast, —
Pisaca - Weak - - Null Weak Resist
Mamudo, Charm Bite, Life Drain, —

Wave 3

Demon Phys Fire Ice Elec Force Light Dark
Wu Kong Resist Resist - Weak Resist Resist Weak
Phys Boost, Taunt, Oni-Kagura, Charge

Vishnu (Stage 6~9)[edit]

Stage 6~7[edit]

Wave 1

Demon Phys Fire Ice Elec Force Light Dark
Virtue - - - Weak Null Null Weak
Meclosedi, Null Mute, Hamaon, Barrier
Gui Xian - Weak Null - - - -
Bufula, Mabufula, Ice Boost, Rakukaja
Pisaca - Weak - - Null Weak Resist
Mamudo, Charm Bite, Life Drain, Ju

Wave 2

Demon Phys Fire Ice Elec Force Light Dark
Virtue - - - Weak Null Null Weak
Meclosedi, Null Mute, Hamaon, Barrier
Gui Xian - Weak Null - - - -
Bufula, Mabufula, Ice Boost, Rakukaja
Mitra Repel - Weak - - Resist Resist
Maju, Barrier Break, Evil Gaze, Megido

Wave 3

Demon Phys Fire Ice Elec Force Light Dark
Vishnu - Null Drain - Null Null Null
Bufudyne, Holy Wrath, Avatar, Mudodyne, Null Fire
  • Vishnu has Null Fire!
  • Vishnu has the skill Avatar, which revives it with 1 HP on death.
  • Vishnu is not weak to Phys, so using Phys attackers work.
  • Recommended Demons: 3★ Ose, 3★ Horus, 4★ Sandalphon, 4★ Beelzebub, 5★ Yoshitsune

Stage 8~9[edit]

Wave 1

Demon Phys Fire Ice Elec Force Light Dark
Mitra Repel Resist Weak Resist - Resist Resist
Maju, Barrier Break, Evil Gaze, Megido, Resist Fire, Resist Elec
Hanuman Resist - Null Weak Null - Resist
Resist Phys, Vorpal Blade, Mazanma, Madness Nails, Null Ice, Resist Dark
Berserker Null - - Null Resist - -
Charge, Dark Sword, Mabufu, Enduring Soul, Null Elec, Resist Force
Battle Speed (12667 / 13800)

Wave 2

Demon Phys Fire Ice Elec Force Light Dark
Ose - - - - Resist Resist Resist
Hades Blast, Mazionga, Charge, Counterstrike, Resist Force, Resist Light
Hanuman Resist - Null Weak Null - Resist
Resist Phys, Vorpal Blade, Mazanma, Madness Nails, Null Ice, Resist Dark
Berserker Null - - Null Resist - -
Charge, Dark Sword, Mabufu, Enduring Soul, Null Elec, Resist Force
Battle Speed (12867 / 14467)

Wave 3

Demon Phys Fire Ice Elec Force Light Dark
Vishnu (4.2k HP / 4.9k HP) - Drain Drain Repel - Null Null
Ice Age, Holy Wrath, Avatar, Thunderclap, Null Fire, Repel Elec
Battle Speed (12000 / 13800)

Metatron (Stage 10)[edit]

Difficulty CChallengingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.

Wave 1

Battle speed: 18,700

Hanuman

Encounter version
HP 2,785
Battle stats Level 60 · combat values calculated
PATK
1131
PDEF
756
MATK
656
MDEF
643
STR
355
MAG
129
VIT
175
AGI
154
LUK
175
Elemental affinities
PhysRs
Fire—
Ice—
ElecRs
ForceNu
LightDr
Dark—

Orochi

Encounter version
HP 3,168
Battle stats Level 60 · combat values calculated
PATK
1072
PDEF
782
MATK
659
MDEF
684
STR
327
MAG
130
VIT
212
AGI
154
LUK
175
Elemental affinities
Phys—
FireNu
IceNu
ElecRs
ForceRs
Light—
DarkRs

Horus

Encounter version
HP 2,857
Battle stats Level 60 · combat values calculated
PATK
719
PDEF
665
MATK
892
MDEF
706
STR
159
MAG
241
VIT
182
AGI
253
LUK
104
Elemental affinities
PhysRs
FireRs
Ice—
ElecRs
Force—
LightRp
DarkWk


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 2

Difficulty CChallengingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Battle speed: 17,600

Titania

Encounter version
HP 2,092
Battle stats Level 60 · combat values calculated
PATK
753
PDEF
592
MATK
1194
MDEF
697
STR
175
MAG
385
VIT
108
AGI
121
LUK
164
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightRs
DarkRp

Orochi

Encounter version
HP 3,168
Battle stats Level 60 · combat values calculated
PATK
1072
PDEF
782
MATK
659
MDEF
684
STR
327
MAG
130
VIT
212
AGI
154
LUK
175
Elemental affinities
Phys—
FireNu
IceNu
ElecRs
ForceRs
Light—
DarkRs

Horus

Encounter version
HP 2,857
Battle stats Level 60 · combat values calculated
PATK
719
PDEF
665
MATK
892
MDEF
706
STR
159
MAG
241
VIT
182
AGI
253
LUK
104
Elemental affinities
PhysRs
FireRs
Ice—
ElecRs
Force—
LightRp
DarkWk


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 3

Difficulty CChallengingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Battle speed: 16,200

Metatron

Encounter version
HP 8,255
Battle stats Level 65 · combat values calculated
PATK
1025
PDEF
833
MATK
1121
MDEF
856
STR
291
MAG
337
VIT
249
AGI
162
LUK
152
Elemental affinities
PhysRs
FireRs
IceRs
ElecRs
ForceRs
LightNu
Dark—



Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Auto-Battle Team[edit]

Explanation[edit]

The party goes like this:

Speedster + Debuffer DPS Phys Null/Repel/Drain or High Phys Evasion Healer
Any Demon Any Demon Any Demon Any Demon

or

DPS DPS DPS Healer
Any Demon Any Demon Any Demon Any Demon
  • Speedster + Debuffer: Must have Speedster, Makarakarn, and Tarunda. Makarakarn is required to prevent Titania from wiping your party with magic, and helps reduce the number of turns Metatron gets by repelling Purgatory/Holy Wrath.
  • DPS: Must have an AoE, preferably Phys Phys or Dark Dark. Dark magic as Metatron is resistant to everything but Dark, and the Horus in the first two waves is weak to Dark. Physical DPS will get extra turns for the party whenever it crits, which is why AoE w/ acc is recommended to raise the chances of getting a single crit.
  • Phys Null/Evasion: Treat as a DPS. If Phys Null/Repel/Drain, it will stop the Hanuman/Orochi from using their AoE phys which hurts. If Phys Evasion, it'll lose them turns.
  • Healer: Must have Mediarama, other slot is for Diarama + Resists. Diarama is used as if you run any Phys Null/Repel/Drain, the enemies will regular attack a target, and the auto AI will heal that targeted ally up.

As for brands:

  • Speedster - Divine + Ward/Speed (Speed, HP, Phys Evasion)
  • Magic DPS - Divine + Ward (MATK, HP, Speed, Phys Evasion)
  • Phys DPS - War + Ward (PATK, ACC)
  • Healer - Divine + Ward (Recovery, HP, MATK, Speed, Phys Evasion)

Demons:

  • Fenrir: Speedster for getting your party's battle speed up to the required amount. Makarakarn is required to prevent Titania from wiping your party with magic, and helps reduce the number of turns Metatron gets by repelling Purgatory/Holy Wrath.
  • Pazuzu: Nulls Force/Dark/Light and heals. The force null loses turns for Hanuman when it uses Mazanma, and Light/Dark Null works wonders against Metatron after it blasts through the first Makarakarn.
  • Feng Huang: A speedier option than Pazuzu as a healer without any relevant Nulls and low HP. However, it can have way higher evasion + crit resistance which helps if you have trouble with the first two waves.
  • Pallas Athena: A good Physical DPS that comes with Mana Aid. Basically, a "budget" Yoshitsune.
  • Ose: Phys Null and Hades Blast.
  • Rangda: Phys Repel and Mudodyne

Videos of clears:

Additional discussion:

Example Parties[edit]

Speedster + Debuffer Magic Attacker (Dark) Phys Null Healer
Fenrir Beelzebub Ose Feng Huang
Makarakarn Dark Boost Oni-Kagura Resist Ice
Tarunda Samrecarm Bloody Glee Diarama
Speedster + Debuffer Phys Attacker Phys Repel Healer
Fenrir Pallas Athena Rangda Pazuzu
Makarakarn Hades Blast Resist Elec Resist Ice
Tarunda Phys Boost Mudo Diarama


  • Battle Speed needs to be 18,700+. If you cannot hit the battle speed, use a Purple Purple Beelzebub for initial Makara Shift. Transfer Diarama for Beelzebub, and Mamudo + Diarama for Prometheus.
  • Templar Dragon helps a lot until you can get to a stable point with farming.
  • If you have excess skill points and free slots, transfer Samrecarm.

Strategy (Manual Play)[edit]

  • 1st wave - Kill order is Hanuman > Orochi > Horus. Hanuman will start off the fight always with Vorpal Blade (unless you have two nulls/repels/drains), and will start using it if the only one alive. Horus will just spam Diarama for 450, it's not a lot.
  • 2nd wave - If you have Makarakarn or an Elec Null/Drain/Repel, Titania will use Makajamaon. You can exploit that if playing manual - kill order should be Titania > Orochi > Horus.
  • 3rd wave - Metatron is really easy compared to the waves before, just outlast it.

Metatron (Stage 11)[edit]

Difficulty BDemandingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.

Wave 1

Battle speed: 17,500

Zhong Kui

Encounter version
HP 2,679
Battle stats Level 65 · combat values calculated
PATK
1340
PDEF
807
MATK
743
MDEF
665
STR
441
MAG
157
VIT
157
AGI
136
LUK
236
Elemental affinities
Phys—
FireRs
Ice—
ElecRs
ForceRs
LightRs
DarkRs

Horus

Encounter version
HP 3,773
Battle stats Level 65 · combat values calculated
PATK
771
PDEF
713
MATK
957
MDEF
758
STR
170
MAG
259
VIT
195
AGI
272
LUK
111
Elemental affinities
PhysRs
FireRs
Ice—
ElecRs
Force—
LightRp
DarkWk

Pazuzu

Encounter version
HP 4,551
Battle stats Level 65 · combat values calculated
PATK
974
PDEF
919
MATK
1094
MDEF
947
STR
267
MAG
324
VIT
338
AGI
117
LUK
81
Elemental affinities
Phys—
FireRs
IceWk
Elec—
ForceNu
LightDr
DarkNu


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 2

Difficulty BDemandingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Battle speed: 19,833

Horus

Encounter version
HP 3,773
Battle stats Level 65 · combat values calculated
PATK
771
PDEF
713
MATK
957
MDEF
758
STR
170
MAG
259
VIT
195
AGI
272
LUK
111
Elemental affinities
PhysRs
FireRs
Ice—
ElecRs
Force—
LightRp
DarkWk

Pazuzu

Encounter version
HP 4,551
Battle stats Level 65 · combat values calculated
PATK
974
PDEF
919
MATK
1094
MDEF
947
STR
267
MAG
324
VIT
338
AGI
117
LUK
81
Elemental affinities
Phys—
FireRs
IceWk
Elec—
ForceNu
LightDr
DarkNu

Long

Encounter version
HP 3,269
Battle stats Level 65 · combat values calculated
PATK
949
PDEF
776
MATK
1065
MDEF
804
STR
255
MAG
310
VIT
214
AGI
206
LUK
93
Elemental affinities
Phys—
Fire—
IceRs
ElecWk
ForceNu
Light—
DarkRp


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 3

Difficulty BDemandingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Battle speed: 17,400

Metatron

Encounter version
HP 12,376
Battle stats Level 70 · combat values calculated
PATK
1093
PDEF
889
MATK
1563
MDEF
1001
STR
310
MAG
534
VIT
266
AGI
174
LUK
163
Elemental affinities
PhysRs
FireRs
IceRs
ElecRs
ForceRs
LightNu
Dark—



Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Earlier team examples and contributor notes

Auto Party[edit]

Horse's Speed Clear Team
Kartikeya
Skills
Offensive Cry
Mana Aid
Brands
Speed, HP%, Acc%
Asura
Skills
Phys Amp
Phys Boost
Brands
War, Shield, Phys ATK%
Yoshitsune
Skills
Phys Boost
Epitome of Carnage
Brands
War, Phys ATK%
Siegfried
Skills
Great Aim
Epitome of Carnage
Brands
War, Phys ATK%

Kartikeya casts Offensive Cry each wave. Skanda provides critical %, and is a suitable replacement for Hell Biker's Red Zone if your demons have enough critical % of their own. Siegfried is not necessary, and any physical attacker will work just fine in his slot.

It's likely that Metatron will be killed T1 if crits land consistently. If he's not killed T1, Asura can tank 2-3 casts of Fire of Sinai before dying, at which point a single Hassou Tobi! from Yoshitsune should be more than enough to finish him off.

Use Kangaroo Boxer for his cumulative damage buff.

Clear time ranges from 40-50 seconds.


Ronfar's Hell Gongen Team
Hell Biker
Brands
Divine, Speed+
Yoshitsune
Skills
Savage Glee
Epitome of Carnage
Brands
Divine, Phys ATK%
Zaou-Gongen
Skills
Phys Amp
Brands
War, Phys ATK%
Abaddon A
Skills
Muscle Punch
Phys Boost
Brands
Guard, Phys DEF%

Abaddon A's unique skill cancels Metatron's Auto-Luster Candy and then inflicts Debilitate, making the boss fight much easier. Muscle Punch seems to be the best way to get a decent damage output from a demon with otherwise generally weak stats. The rest is a standard Hell Gongen team; panels on Yoshitsune and Zaou-Gongen are nice but should not be necessary.

Metatron (Stage 12)[edit]

Difficulty BDemandingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.

Wave 1

Battle speed: 17,500

Zhong Kui

Encounter version
HP 3,775
Battle stats Level 65 · combat values calculated
PATK
1340
PDEF
807
MATK
743
MDEF
665
STR
441
MAG
157
VIT
157
AGI
136
LUK
236
Elemental affinities
Phys—
FireRs
Ice—
ElecRs
ForceRs
LightRs
DarkRs

Horus

Encounter version
HP 4,330
Battle stats Level 65 · combat values calculated
PATK
771
PDEF
713
MATK
957
MDEF
758
STR
170
MAG
259
VIT
195
AGI
272
LUK
111
Elemental affinities
PhysRs
FireRs
Ice—
ElecRs
Force—
LightRp
DarkWk

Pazuzu

Encounter version
HP 6,413
Battle stats Level 65 · combat values calculated
PATK
974
PDEF
919
MATK
1094
MDEF
947
STR
267
MAG
324
VIT
338
AGI
117
LUK
81
Elemental affinities
Phys—
FireRs
IceWk
Elec—
ForceNu
LightDr
DarkNu


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 2

Difficulty BDemandingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Battle speed: 19,833

Horus

Encounter version
HP 4,330
Battle stats Level 65 · combat values calculated
PATK
771
PDEF
713
MATK
957
MDEF
758
STR
170
MAG
259
VIT
195
AGI
272
LUK
111
Elemental affinities
PhysRs
FireRs
Ice—
ElecRs
Force—
LightRp
DarkWk

Pazuzu

Encounter version
HP 6,413
Battle stats Level 65 · combat values calculated
PATK
974
PDEF
919
MATK
1094
MDEF
947
STR
267
MAG
324
VIT
338
AGI
117
LUK
81
Elemental affinities
Phys—
FireRs
IceWk
Elec—
ForceNu
LightDr
DarkNu

Long

Encounter version
HP 4,606
Battle stats Level 65 · combat values calculated
PATK
949
PDEF
776
MATK
1065
MDEF
804
STR
255
MAG
310
VIT
214
AGI
206
LUK
93
Elemental affinities
Phys—
Fire—
IceRs
ElecWk
ForceNu
Light—
DarkRp


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 3

Difficulty BDemandingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Battle speed: 18,000

Metatron

Encounter version
HP 44,088
Battle stats Level 73 · combat values calculated
PATK
1135
PDEF
923
MATK
2000
MDEF
1129
STR
322
MAG
734
VIT
276
AGI
180
LUK
169
Elemental affinities
PhysRs
FireRs
IceRs
ElecRs
ForceRs
LightNu
Dark—



Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Earlier team examples and contributor notes

Example Party[edit]

Fast Clear End Game Party
Asura
Skills
Phys Amp
Epitome of Carnage
Brands
Life, Shield
Requirements
-
Masakado A
Skills
Mana Aid
Speedster
Brands
Divine, Speed
Requirements
-
Zaou-Gongen
Skills
Auto-Rebellion
Phys Amp
Brands
Divine or War, Lead
Requirements
P3
Yoshitsune
Skills
Epitome of Carnage
Butcher
Brands
War
Requirements
>=P2


Extremely Slow Clear End Game Party
Asura
Skills
Vitality Amp II
Vitality Amp III
Brands
Life, Shield
Requirements
-
Jeanne d'Arc
Skills
Diarama
-
Brands
Life/Spell, Heal
Requirements
-
Ardha
Skills
-
-
Brands
Life/Spell, Heal
Requirements
-
Lakshmi A
Skills
Resist Force
-
Brands
Life/Spell, Heal
Requirements
-
  • The idea behind this team is to be able to outheal Metatron's damage, even if he uses Fire of Sinai four times, so that you can reliably clear even without a support demon.
  • Archetypes don't matter, although Red Red and Yellow Yellow are both useful on Lakshmi A, with Red Red 's Deathtouch triggering Diwali, and Yellow Yellow 's Defensive Cry giving buff control to make Asura even tankier.
  • Jeanne d'Arc should have Diarama or some other healing spell, so that she can still heal after using Orlean Prayer 3 turns in a row.
  • Lakshmi A needs Resist Force to avoid dying to Long's Mazandyne.
  • This team clears extremely slowly (up to 10 minutes per clear, with no support demon), which is actually somewhat beneficial: if you use all of your Aura Gate/duel stamina, you can leave it on auto and use more regular stamina than you started with.


Poor man's D12 team
Kartikeya
Skills
Mana Aid
Offensive Cry
Brands
Life, Shield
Requirements
-
Zaou-Gongen
Skills
Auto-Rebellion
Phys Amp
Brands
Divine or War, Lead
Requirements
P3
Yoshitsune
Skills
Epitome of Carnage
Butcher
Brands
War
Requirements
>=P2
Abaddon A
Skills
Luster Candy
Muscle Punch
Brands
Guard x2
Requirements
-
  • Will also require a good support demon
  • Kartikeya is only here to hit the BS limit; if you can hit it with Masakado A use him
  • Zaou-Gongen for the crit passing, Yoshitsune for damage dealing
  • Abaddon A removes LC, and debilitates Metatron.
    • He will LC our team on our turn to make sure we can tank Fire of Sinai more than 1-2 turns.
    • Instead of Muscle Punch and Guard brands you can also run a damage boost/phys AOE, and run Divine brands


Bricks, a dog and gongen
Barong
Skills
Recovery Boost
Speedster
Brands
Life, Heal
Requirements
P1
Zaou-Gongen
Skills
-
-
Brands
Divine or War, Lead
Requirements
P3
Yoshitsune
Skills
Phys Boost
Butcher
Brands
War
Requirements
>=P2
Orcus
Skills
Samrecarm
-
Brands
Life, Shield
Requirements
-
  • The idea behind this team is to have both damage and survivability.
  • Minimum Battle Speed is 18000 to outspeed Metatron. Getting outsped the 2nd wave is fine.
  • Barong provides Luster Candy with Barong Dance, healing and Speedster.
    • Teal Teal gives you more chances to null Metatron's Purgatory and decrease his Press Turns.
  • Zaou-Gongen for the infinite crit spam with Panel 3.
  • Yoshitsune is the main damage dealer.
  • Orcus serves two purposes. Not only does he decrease the AOE damage from Metatron because of Hell's Gate but he also debuffs with War Cry.
    • Buff control is very important since without it you will die.
    • Ideally you want orcus to War Cry the first turn against the boss to reduce his attack.
    • Samrecarm is for insurance. You might need it.
    • Some notes on the AI:
      • If Barong doesn't have enough MP for Barong Dance and Orcus is Yellow Yellow , he'll use Nocturne instead of war cry. It's not the best but hopefully you can survive anyway.

Metatron (Stage 13)[edit]

Difficulty AVery hardEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Recommended demonsKit-based options · reviewed 14 Oct 2026

Stage 14’s Uncertain Ordinance permits only random-target damage. Choose random Phys/Almighty skills, protect against Lucky Punch’s Mortal, and use revive-sealing finishes. New single-target or all-target nukes do not satisfy this rule.

MetatronFusion
Random Almighty damage

Fire of Sinai is random-target Almighty with Bulwark Pierce and revive sealing, matching the targeting restriction. Divine Proxy can support a Repel Phys partner to deny the enemy’s random Physical hits.

Setup: Panel 1 gives Null Mortal; Panel 4 adds random follow-up hits.

Kali ASummon-only
Random follow-ups and Mortal protection

Bloodstained Divine Queen follows an ally’s random-target skill with random Phys hits and seals kills. Goddess of Madness recasts Evade Mortal each turn, directly addressing Lucky Punch.

Setup: Bring another random-target attacker; transfer Nihil Claw if she needs a usable manual attack.

Watch out: Her passive protection does not prevent the fractional part of Lucky Punch.

AsuraSummon / multifusion
Random-hit tank

Three Faces Six Arms draws random attacks and reduces their damage. Teal Repel Phys plus a living Anti-Pierce provider can make the enemies miss the all-hit condition that enables Lucky Punch.

Setup: Teal archetype; pair with Metatron or another Repel-Pierce provider. Transfer Nihil Claw for the random-only stage.

Watch out: Do not count the all-target opening of Ashura as guaranteed damage under Uncertain Ordinance.

Loki MSummon-only
Optional stage-specific support

Playful Malice adds a turn and enemy damage-taken amplification. His Panel 4–7 Deceit 14/15 bonuses can help a random-target core through extra drop chance, damage auras and survival support.

Setup: Advanced panels are required for the listed stage bonuses.

Watch out: His native single/all-target attacks are not random. He is a support option here, not the primary damage dealer.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Wave 1

Battle speed: 18,733

Ongyo-Ki

Encounter version
HP 5,787
Battle stats Level 65 · combat values calculated
PATK
1359
PDEF
864
MATK
1044
MDEF
789
STR
450
MAG
300
VIT
205
AGI
158
LUK
190
Elemental affinities
PhysRs
Fire—
IceRs
Elec—
ForceRs
LightNu
Dark—

Pallas Athena

Encounter version
HP 5,483
Battle stats Level 65 · combat values calculated
PATK
1346
PDEF
842
MATK
609
MDEF
667
STR
444
MAG
93
VIT
188
AGI
206
LUK
229
Elemental affinities
PhysRs
Fire—
Ice—
Elec—
ForceRs
LightNu
DarkNu

Yurlungur

Encounter version
HP 8,788
Battle stats Level 65 · combat values calculated
PATK
737
PDEF
854
MATK
1197
MDEF
963
STR
154
MAG
373
VIT
330
AGI
198
LUK
166
Elemental affinities
Phys—
FireNu
IceNu
ElecRs
Force—
Light—
DarkNu


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 2

Difficulty AVery hardEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Battle speed: 19,766

Pallas Athena

Encounter version
HP 5,483
Battle stats Level 65 · combat values calculated
PATK
1346
PDEF
842
MATK
609
MDEF
667
STR
444
MAG
93
VIT
188
AGI
206
LUK
229
Elemental affinities
PhysRs
Fire—
Ice—
Elec—
ForceRs
LightNu
DarkNu

Yurlungur

Encounter version
HP 8,788
Battle stats Level 65 · combat values calculated
PATK
737
PDEF
854
MATK
1197
MDEF
963
STR
154
MAG
373
VIT
330
AGI
198
LUK
166
Elemental affinities
Phys—
FireNu
IceNu
ElecRs
Force—
Light—
DarkNu

Anzu

Encounter version
HP 7,197
Battle stats Level 65 · combat values calculated
PATK
655
PDEF
722
MATK
1178
MDEF
846
STR
115
MAG
364
VIT
228
AGI
189
LUK
163
Elemental affinities
Phys—
Fire—
Ice—
ElecNu
ForceNu
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 3

Difficulty AVery hardEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Battle speed: 18,400

Metatron

Encounter version
HP 75,146
Battle stats Level 75 · combat values calculated
PATK
995
PDEF
906
MATK
2525
MDEF
1270
STR
250
MAG
979
VIT
283
AGI
184
LUK
172
Elemental affinities
PhysRs
FireRs
IceRs
ElecRs
ForceRs
LightNu
Dark—



Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources
Recommended demons

Use random-target Phys/Almighty attacks for Stage 14; ordinary single-target or area attacks will not deal damage there. Protect against Mortal, and manage Curse-triggered enemy damage.

Earlier recommended alternatives
Kali ABanner exclusive
Mortal protection + follow-ups
Recasts Evade Mortal each own turn and follows random-target skills with random Phys attacks. Treat her as a banner option, not a fusible substitute.
Earlier recommended alternatives
IdunBanner exclusive
Banner: MP and recovery
Golden Apple adds party MP regeneration and Fortify-based reduction, letting random-target carries keep casting. The existing Deceit strategy identifies her as an Erlkonig upgrade.
Needs: Build HP/defence and sustainable MP for support; leave the random Phys/Almighty damage to other slots.
Watch for: Her Light attack does not satisfy Stage 14’s random-target damage restriction.
Earlier recommended alternatives
ShaxBanner exclusive
Banner: Deceit-specific support
Deceit 14/15 adds party mitigation, enemy damage amplification and weakened enemy revivals. This helps random-target attackers even when his own attacks fail the targeting rule.
Needs: Use him as support on Stage 14 and bring actual random Phys/Almighty carries.
Watch for: Lord Shax is area-targeted; its damage must not be counted as a Stage 14 carry. Stage 13 does not receive the 14/15-specific bonus.
Earlier recommended alternatives
MetatronAlternative
Random Almighty carry
Fire of Sinai matches the random-target requirement. Divine Proxy can reinforce an ally’s Repel Phys; level the skill for MP efficiency.
Earlier recommended alternatives
YoshitsuneAlternative
Random Phys alternative
Hassou Tobi matches random Phys targeting; accuracy and MP sustain are essential, especially while the wave-one marker redirects hits.
Earlier recommended alternatives
Black FrostAlternative
Panelled support
P4 can provide MP and buffs when enemies Curse themselves; P2/P3 add protection/damage support. His own non-random attacks do not damage Stage 14 enemies.
Kit-based options; tested clears remain in the guide’s team section.


Notes:

  • Metatron has his old panel 1-3 effects. The notable parts are: -1 mp cost of Almighty skills, and -30% to magic damage received.

Metatron (Stage 14)[edit]

Difficulty AVery hardEditorial estimate
Strong defensive restrictions, disruptive support skills and target-selection requirements demand a tailored farming team.
Recommended demonsKit-based options · reviewed 14 Oct 2026

Stage 14’s Uncertain Ordinance permits only random-target damage. Choose random Phys/Almighty skills, protect against Lucky Punch’s Mortal, and use revive-sealing finishes. New single-target or all-target nukes do not satisfy this rule.

MetatronFusion
Random Almighty damage

Fire of Sinai is random-target Almighty with Bulwark Pierce and revive sealing, matching the targeting restriction. Divine Proxy can support a Repel Phys partner to deny the enemy’s random Physical hits.

Setup: Panel 1 gives Null Mortal; Panel 4 adds random follow-up hits.

Kali ASummon-only
Random follow-ups and Mortal protection

Bloodstained Divine Queen follows an ally’s random-target skill with random Phys hits and seals kills. Goddess of Madness recasts Evade Mortal each turn, directly addressing Lucky Punch.

Setup: Bring another random-target attacker; transfer Nihil Claw if she needs a usable manual attack.

Watch out: Her passive protection does not prevent the fractional part of Lucky Punch.

AsuraSummon / multifusion
Random-hit tank

Three Faces Six Arms draws random attacks and reduces their damage. Teal Repel Phys plus a living Anti-Pierce provider can make the enemies miss the all-hit condition that enables Lucky Punch.

Setup: Teal archetype; pair with Metatron or another Repel-Pierce provider. Transfer Nihil Claw for the random-only stage.

Watch out: Do not count the all-target opening of Ashura as guaranteed damage under Uncertain Ordinance.

Loki MSummon-only
Optional stage-specific support

Playful Malice adds a turn and enemy damage-taken amplification. His Panel 4–7 Deceit 14/15 bonuses can help a random-target core through extra drop chance, damage auras and survival support.

Setup: Advanced panels are required for the listed stage bonuses.

Watch out: His native single/all-target attacks are not random. He is a support option here, not the primary damage dealer.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Wave 1

Battle speed: 20,813

Cerberus

Encounter version
HP 148,693
Battle stats Level 65 · combat values calculated
PATK
1867
PDEF
939
MATK
808
MDEF
687
STR
692
MAG
188
VIT
163
AGI
190
LUK
175
Elemental affinities
Phys—
FireRp
IceWk
Elec—
Force—
Light—
Dark—

Hell Biker

Encounter version
HP 149,910
Battle stats Level 65 · combat values calculated
PATK
1926
PDEF
961
MATK
823
MDEF
698
STR
720
MAG
195
VIT
170
AGI
202
LUK
109
Elemental affinities
Phys—
FireRp
Ice—
Elec—
ForceRs
LightWk
Dark—

Pallas Athena

Encounter version
HP 199,625
Battle stats Level 65 · combat values calculated
PATK
1871
PDEF
915
MATK
609
MDEF
614
STR
694
MAG
93
VIT
140
AGI
192
LUK
229
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightNu
DarkWk


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Lucky Punch
Used by: Cerberus

Activates the following Chain Effect when a party member lands the maximum number of hits with a Random Skill: Places the skill holder inflicts 10% fractional damage to all enemies based on their current HP (300 Max) with 100% chance to inflict Mortal.

Source

Lucky Punch · encounter screenshot
Master of Accuracy+

+100% to Phys hit rate.

Source

Master of Accuracy+ · encounter screenshot
Curse Gear
Used by: Hell Biker

While the one with this skill is alive, all party members will receive the following effect: +30% to damage dealt while Cursed, and +30% to damage received from Random Attacks.

Activates the following Chain Effect at the start of own turn: 100% chance to inflict Curse on all party members.

Source

Curse Gear · encounter screenshot
Guardian's Vow
Used by: Hell Biker

Activates the following Chain Effect at the end of own turn: Removes Curse from all party members.

Activates the following Chain Effect at the end of the enemy turn: Restores 50% HP to all party members. (Activates 2 times per battle)

Activates the following Chain Effect when an ally is killed: Decreases the enemy's Press Turn Icons by 2, and then revives a random fallen ally with 50% HP. (Activates 3 times per battle)

Source

Guardian's Vow · encounter screenshot
Uncertain Ordinance

-100% to damage received, except for damage from Random Attacks.

Source

Uncertain Ordinance · encounter screenshot
Target Marker
Used by: Pallas Athena

When an enemy uses a Random Attack, the demon with this skill will become the main target.

Source

Target Marker · encounter screenshot
Almighty/Phys Deceit+

-80% to damage received, unless of the Phys or Almighty Attribute. Adds Null Mortal.

Source

Almighty/Phys Deceit+ · encounter screenshot

Wave 2

Difficulty AVery hardEditorial estimate
Strong defensive restrictions, disruptive support skills and target-selection requirements demand a tailored farming team.
Battle speed: 18,800

Metatron

Encounter version
HP 279,990
Battle stats Level 77 · combat values calculated
PATK
1661
PDEF
1173
MATK
1119
MDEF
1044
STR
562
MAG
304
VIT
374
AGI
188
LUK
176
Elemental affinities
Phys—
FireRs
IceRs
ElecRs
ForceRs
LightNu
Dark—



Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources
Recommended demons

Use random-target Phys/Almighty attacks for Stage 14; ordinary single-target or area attacks will not deal damage there. Protect against Mortal, and manage Curse-triggered enemy damage.

Earlier recommended alternatives
Kali ABanner exclusive
Mortal protection + follow-ups
Recasts Evade Mortal each own turn and follows random-target skills with random Phys attacks. Treat her as a banner option, not a fusible substitute.
Earlier recommended alternatives
IdunBanner exclusive
Banner: MP and recovery
Golden Apple adds party MP regeneration and Fortify-based reduction, letting random-target carries keep casting. The existing Deceit strategy identifies her as an Erlkonig upgrade.
Needs: Build HP/defence and sustainable MP for support; leave the random Phys/Almighty damage to other slots.
Watch for: Her Light attack does not satisfy Stage 14’s random-target damage restriction.
Earlier recommended alternatives
ShaxBanner exclusive
Banner: Deceit-specific support
Deceit 14/15 adds party mitigation, enemy damage amplification and weakened enemy revivals. This helps random-target attackers even when his own attacks fail the targeting rule.
Needs: Use him as support on Stage 14 and bring actual random Phys/Almighty carries.
Watch for: Lord Shax is area-targeted; its damage must not be counted as a Stage 14 carry. Stage 13 does not receive the 14/15-specific bonus.
Earlier recommended alternatives
MetatronAlternative
Random Almighty carry
Fire of Sinai matches the random-target requirement. Divine Proxy can reinforce an ally’s Repel Phys; level the skill for MP efficiency.
Earlier recommended alternatives
YoshitsuneAlternative
Random Phys alternative
Hassou Tobi matches random Phys targeting; accuracy and MP sustain are essential, especially while the wave-one marker redirects hits.
Earlier recommended alternatives
Black FrostAlternative
Panelled support
P4 can provide MP and buffs when enemies Curse themselves; P2/P3 add protection/damage support. His own non-random attacks do not damage Stage 14 enemies.
Kit-based options; tested clears remain in the guide’s team section.


Old Testament: Fire of Sinai7 MP
Used by: Metatron

Inflicts Almighty (Magic) damage 5 times on random enemy/ies. Power: 45.

Source

Old Testament: Fire of Sinai · encounter screenshot
Curse Gear
Used by: Metatron

While the one with this skill is alive, all party members will receive the following effect: +30% to damage dealt while Cursed, and +30% to damage received from Random Attacks.

Activates the following Chain Effect at the start of own turn: 100% chance to inflict Curse on all party members.

Source

Curse Gear · encounter screenshot
Guardian's Vow
Used by: Metatron

Activates the following Chain Effect at the end of own turn: Removes Curse from all party members.

Activates the following Chain Effect at the end of the enemy turn: Restores 50% HP to all party members. (Activates 2 times per battle)

Activates the following Chain Effect when an ally is killed: Decreases the enemy's Press Turn Icons by 2, and then revives a random fallen ally with 50% HP. (Activates 3 times per battle)

Source

Guardian's Vow · encounter screenshot
Intimidating Stance+
Used by: Metatron

Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 2 enemy Press Turn Icon. Only up to 2 Press Turn Icons can be reduced by skills or effects.

Source

Intimidating Stance+ · encounter screenshot
Uncertain Ordinance
Used by: Metatron

-100% to damage received, except for damage from Random Attacks.

Source

Uncertain Ordinance · encounter screenshot
Almighty/Phys Deceit+
Used by: Metatron

-80% to damage received, unless of the Phys or Almighty Attribute. Adds Null Mortal.

Source

Almighty/Phys Deceit+ · encounter screenshot

Explanation[edit]

  • The first wave of enemies have their panel 1-3 effects. The notable one is Hell Biker, who gets +20% speed and -1 mp cost of Red Zone from panel 3.
  • Metatron has his old panel 1-4 effects. The notable parts are: -1 mp cost of Almighty skills, -30% to magic damage received, -20% to all damage received, and 3 more random Almighty hits after casting Old Testament: Fire of Sinai.
  • Almighty/Phys Deceit+ reduces all damage by 80%, except from Almighty Almighty and Phys Phys, so take Demons with Almighty and Phys Skills into the battle.
  • Uncertain Ordinance makes enemies only take damage from Random Targets Random Targets attacks. Further, Athena's Target Marker in wave 1 makes all random attacks hit her until she's eliminated.
    • At time of writing, Almighty Almighty doesn't have a lot of random-target options, and none of them are transferable. Phys Phys on the other hand can transfer Nihil Claw from Fenrir, if needed.
  • Curse Gear makes enemies deal more damage while Cursed. Synergizing with this, the enemy will inflict Curse on themselves at the start of their turn, then Guardian's Vow cleanses it off at the end of their turn.
  • The enemies will automatically give themselves heals and revives, though it's limited to 2 heals per wave and 3 revives in the first wave (Metatron will not revive himself).
    • The heals will exhaust themselves in 2 turns, and applying Curse can reduce the amount of healing. The revives can drag the fight on, but Revive Ban is helpful to put a stop to this.
  • Lucky Punch casts random-target Mortal and 10% fractional damage against your party when Cerberus or Athena land all hits of their random-target Phys attacks.
    • Your options are: use Null Mortal buffs or passives to block it (such as from Kali A, who automatically re-casts it every turn), or use Teal Teal Asura + Anti-pierce to draw in and negate all the random Phys hits (meaning Lucky Punch doesn't trigger).
Earlier team examples and contributor notes

Example Party[edit]

Earlier team examples and contributor notes

Auto-Party[edit]

Asura-tank auto
Asura
Skills
Good Aim
Phys Boost
Brands
Divine (PAtk%)
Requirements
Panel 2
Black Frost
Skills
-
-
Brands
Divine
Requirements
Panel 4
Metatron
Skills
Butcher
Serial Killer
Brands
Divine (MAtk%) or Spell
Requirements
-
Erlkonig
Skills
-
-
Brands
-
Requirements
-
  • Dx2 is Eileen since we'll be using a lot of Random Targets Random Targets attacks, as well as Passing a lot.
  • Asura baits all of the enemy's attacks, and takes -95% damage (due to Three Faces Six Arms at 50% + his own P2 at 30% + Black Frost's panel 2 at 15%). Asura must be Teal Teal to negate the enemies' Phys Phys attacks, preventing the Mortal follow-up in wave 1. He may have accuracy issues, so consider accuracy-boosting transfers. Levels on Ashura (and/or his P3's MP reduction) are highly recommended so he can cast it more often.
  • Black Frost's P4 generates MP and buffs for the team whenever the enemies Curse themselves, as well as when he Curses them. He also provides a 30% team-wide damage boost (from P3 + P4) and 15% damage reduction (from P2) while the enemy is cursed. Since his attacks are not random-target, he won't deal any damage, meaning his brands don't need any particular stat. We just run Divines so he can cast more often.
  • Metatron's Divine Proxy reinforces Asura's Repel Phys, and gives himself Concentrate whenever Asura repels an attack, which will be very often in wave 1. He also applies Revive Ban if he scores a kill, speeding up the fight a little. Levels on Fire of Sinai are highly recommended so he can cast it more often.
    • However, the boss Metatron takes -30% magic damage, so our Metatron's progress will be slowed down a bit.
    • Panel 4 is highly recommended to help speed up the fight.
  • Erlkonig provides some healing. This is for two reasons:
    • In phase 1, while Asura nullifies all random attacks, Hell Biker's attack is not random-target, so he can slap anyone in your team. Who he hits is random, and he doesn't deal much - but if you're unlucky, he can eventually kill someone.
    • In phase 2, Asura will be taking damage from Metatron. While each hit is small, it will add up over time and eventually kill him, which means the run is over.
    • We aren't using the effects of Erlkonig's panels, so another healer such as Barong could go in his place. The amount of healing needed is not very high, you just need to make sure the healing source does not have a usage cap.
    • Other forms of bulk such as Bulwarks or Fortify also work in place of healing.

Notes:

  • Idun offers Fortify, 20% damage reduction, +2 MP regen, one revive every turn, and debuffs on the boss. She perfectly takes Erlkonig's spot and offers more for it. Idun won't do damage, so run Divines with any stat boosts.
    • Amusingly, this 20% reduction combined with Asura's 80% reduction results in 100% reduction, causing the boss to deal 0 damage.
  • Kalki offers healing, +1 MP regen, up to 3 revives total, some buffs, and Drain Pierce + Repel Pierce. Again, he can take Erlkonig's spot and perform much better than him. This can also open up replacing Metatron with Mara, who can do more damage against the Metatron boss (who takes -30% magic damage). Kalki himself won't do damage, so run Divines with any stat boosts.
  • Demeter's Bulwarks can defend the party from damage well, but her chain effects will make the fight take a long time.
  • Kali A is great as a friend support, offering more DPS and accuracy to the team. Run Divine (PAtk%) or War brands on her.