Hell's Park Underside/Grave Area/Force
Grave Area (weak to
Force)
Overview[edit]
Shiki-Ouji
Encounter version- PATK
- 780
- PDEF
- 610
- MATK
- 780
- MDEF
- 610
- STR
- 201
- MAG
- 201
- VIT
- 138
- AGI
- 97
- LUK
- 127
Mithras
Encounter version- PATK
- 881
- PDEF
- 706
- MATK
- 881
- MDEF
- 706
- STR
- 236
- MAG
- 236
- VIT
- 184
- AGI
- 194
- LUK
- 172
Cybele
Encounter version- PATK
- 817
- PDEF
- 656
- MATK
- 817
- MDEF
- 656
- STR
- 219
- MAG
- 219
- VIT
- 172
- AGI
- 157
- LUK
- 160
Shiki-Ouji
Encounter version- PATK
- 780
- PDEF
- 610
- MATK
- 780
- MDEF
- 610
- STR
- 201
- MAG
- 201
- VIT
- 138
- AGI
- 97
- LUK
- 127
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Skills on multiple demons:
Adds Null Bind/MortaI. +80% to hit rate. +300 to Phys ATK and Mag ATK. +300% to status ailment auto recovery rate.
+20% to Max HP. +100 to Phys ATK and Mag ATK. +25% to damage dealt. +100% to Healing skill effectiveness.
Skills on
Shiki-Oujis only:
Gains Light Pierce. Damage received by enemy through this skill is reduced by 70% if the enemy has Null, Repel or Drain Light attribute.
+40% to Max HP. +100 to Phys ATK and Mag ATK.
Activates the following Chain Effect at the start of every second turn of the skill holder: Inflicts high-accuracy Light damage (Physical, Power: 200) with a Bulwark-piercing effect and a 100% critical hit rate on all enemies.
Skills on
Mithras only:
Gains Fire Pierce. Damage received by enemy through this skill is reduced by 70% if the enemy has Null, Repel or Drain Fire attribute.
Activates the following Chain Effect when an ally or enemy uses a Fire or Light skill: Inflicts damage (Magic, power: 40) of the same attribute that triggered this Chain Effect to a single enemy, then restores 5% HP. to all party members.
+30% to Max HP. +200 to Phys ATK and Mag ATK. +50% to damage dealt. +200% to Healing skill effectiveness.
+50% to Max HP.. +200 to Phys ATK and Mag ATK.
Activates the following Chain Effect at the start of enemy turn: Place 5 counts of Spirit Chains of Suppression on all enemies. (Once per battle)
Activates the following Chain Effect at the start of every third turn of the skill holder: Inflicts high-accuracy Fire damage (Physical, Power: 300) with a Bulwark-piercing effect and a 100% critical hit rate on all enemies.
Skills on
Cybele only:
Gains Fire Pierce. Damage received by enemy through this skill is reduced by 70% if the enemy has Null, Repel or Drain Fire attribute.
While the demon with this skill is alive, all party members will receive the following effect: +25% to Fire damage and +50% to Healing skill effectiveness.
+40% to Max HP.. +100 to Phys ATK and Mag ATK.
Activates the following Chain Effect at the start of every second turn of the skill holder: Inflicts high-accuracy Fire damage (Physical, Power: 200) with a Bulwark-piercing effect and a 100% critical hit rate on all enemies.
Explanation
- Hellbound: Fire will apply 5 stacks of
Spirit Chains of Suppression to you. - If you fail to kill the adds by the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Mithras will do one too, if he isn't dead by his third turn.
- Mithras will follow up with Covenant Bless Underside whenever he, his allies, or you use a
Fire/
Light attack. The hit doesnt hurt, but it does heal Mithras and his party, which can prolong the fight. Cybele and the Shiki-Ouji on the right also have healing spells.
General strategy[edit]
- Bring as many
Force attackers as possible, and kill the adds first so they can't heal Mithras. - If you have a
Tam Lin with the skill
Tam Lin (Underside), bring that. - Cover
Fire and
Light weaknesses, to reduce the chance of Mithras getting extra turns.
Underside skill demons[edit]
Tam Lin (Underside) effect overview
- Self gets 50% HP, 180% Force damage, 20% accuracy, 3 MP discount for Force skills, and immunity to
Spirit Chains of Suppression. - The team gets 80% Force damage and 50% accuracy.
- If any team member uses a Force skill, Tam Lin casts a magic Force AoE on all enemies (up to 4 times per turn).
- Colors
Clear for the fusibles ruleset.
- Skill Transfer
- Skill priority from greatest to least damage is:
Wind Slash (Underside) >
Killing Wind (Underside) > (any magic-based attack).
- Brands
- PATK% War, if using a strength-based attack (such as
Wind Slash (Underside)) - MATK% Spell, if using a magic-based attack.
- Due to his MP discount, Divine's MP regen is probably not necessary.
- Misc notes
- In most cases, just build him for magic, even though his MATK sucks. This way, you boost the damage of his own attacks as well as his AoE chain.
- Building PATK is worse if using regular Wind Slash, as you lose damage by not boosting the chain AoE. However, Wind Slash (Underside) does enough damage by itself to overtake the loss, and is slightly better damage overall.
Jack Frost (Underside) effect overview
- Self gets
Concentrate (2.25x damage) on his first action - this is about 63% damage on average across his 2 actions on the first turn. Also gets 50% HP and immunity to
Spirit Chains of Suppression.
- Colors
- (Any)
- Skill Transfer
- Use
Zandyne. - Jack Frost does not have any MP discounts, so 7 MP skills such as
Killing Wind may be too expensive to cast repeatedly.
Killing Wind (Underside) starts at 7 MP, then becomes 6 MP at max level. This is the best skill he can use, but the cost of maxing it is very high.
- Brands
- MATK% Spell or Divine.
- Misc notes
- If using
Killing Wind (Underside), then
Concentrate only affects the initial hit, not the AoE chain. - Consider transcending him for skill switches, as that lets him easily swap builds between multiple areas.
Fusibles challenge[edit]
Team restrictions:
| Difficulty | Restriction |
|---|---|
| Lv 3-5 | 3 or more demons must be fusible*. |
| Lv 6-8 | 4 or more demons must be fusible. |
| Lv 9+ | All 5 demons must be fusible. |
| Lv 6+ | 1 or more demons must be grade 79 (4★ base) or lower. |
| Lv 9+ | 1 or more demons must be |
Notes regarding fusibles:
- Multi-fusions count.
Beelzebub☆ counts, despite needing a gacha-exclusive material to make him.- For limited-time multi-fusions, only the ones that are currently-available will count.
Pixie and
Slime count, even though you cannot fuse them.
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Team notes:
Baal: 204 magic, has Force Amp, Purple has Merciless Blow, p1 has 20% damage. 50% team damage aura (20% at p0, 30% at p3, 50% at p4). 140 power single-target normal attack, and
Tempest is a 140 power AoE that applies
ATK Buff and
DEF Debuff.
Susano-o: 235 strength, has Assassin, Purple has Merciless Blow, p1 has 15% damage, p3 has 25% damage, p4 has 25% damage. Kusanagi is 200 power single-target, and applies
ATK Buff.
Seth: 248 strength, Purple has Force Amp, p1 has 15% damage, p4 has 25% damage.
Ouas (160 power single-target with 50% crit).
Oberon: 216 magic, has Force Boost, p3 has 10% damage.
Zandyne (160 power single-target).
Other options worth considering:
Cu Chulainn: 190 magic, P1 has 20% damage, P3 has 20% damage, P4 has 25% damage.
Mazandyne (120 power AoE).
Anubis: 217 magic, Purple has Merciless Blow. Transfer
Zandyne + Force Boost.
Titania: 235 magic, Purple has Back Attack. Transfer
Zandyne + Force Boost.
Long: 183 magic, has Force Boost, p3 has 10% damage.
Zandyne (160 power single-target). Yellow has
Concentrate.
Garuda: 190 magic, p1 has 10% Force damage.
Zandyne (160 power single-target). Innately has Auto-Rakunda to apply
DEF Debuff.
Loki: 198 magic, p3 has 5% damage.
Zandyne (160 power single-target).
Tsukuyomi: 216 magic, p3 has 5% damage.
Zanma (140 power single-target). Needs Resist Phys. Can be re-used for the race challenge.
Sandalphon: 170 magic (p1), has 10% damage on p3.
Zandyne (160 power single-target).
Isis: 148 magic, Purple has Back Attack.
Zandyne (160 power single-target).
Race Challenges[edit]
Genma, Dragon, Megami[edit]
Team restrictions:
| Difficulty | Restriction |
|---|---|
| Lv 3-5 | All 5 demons must be of the races Genma, Dragon, Megami, Vile, or Deity |
| Lv 6-8 | All 5 demons must be of the races Genma, Dragon, Megami, or Vile. |
| Lv 9+ | All 5 demons must be of the races Genma, Dragon, or Megami. |
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Team notes:
Cleopatra: casts
Spirit Chains of Corrosion at the beginning of the battle, greatly reducing enemy defenses even at higher levels. Doesn't need a Force transfer, as she can simply skip her turn.
- Her Reverse damage reduction in Peerless Beauty and Panel 2 don't work under Hell's Park Underside rules.
Cu Chulainn A: 201 strength, high crit rate, P3 has 20% damage. Has an aura for all allies: 10% Phys/Force damage and 10% AoE/Random damage.
Barbed Spear (105 power AoE + ramping 50-125 power Random).
Cu Chulainn: 190 magic, P1 has 20% damage, P3 has 20% damage, P4 has 25% damage.
Mazandyne (120 power AoE).
Tsukuyomi is weak to
Phys, so he has Resist Phys transferred to cover it.
Other options worth considering:
Izanami: 226 magic (246 with maxed Yomotsu Okami), has Merciless Blow. Will need a Force transfer. Her panels do not help a Force build, so you can use a p0 copy (or just unlock p2 for the +100 MATK).
Norn: 193 magic, has Merciless Blow. Automatic cast of Luster Candy, and can do decent damage if given a Force transfer.
Ishtar: 247 magic,
Mesopotamian Star casts Luster Candy and Debilitate. Will need a Force transfer.
Lakshmi: 248 magic.
Killing Wind (180 power single).
Quetzalcoatl: 178 magic, P1 has 25% AoE damage. P2 has an aura for Dragons: 20% damage and +1 MP regen.
Mazandyne (120 power AoE).- Panel 2
Koga Saburo: 216 strength, P3 has 20% damage.
Soaring Blades (160 power single + 100 power AoE). Must be panel 2 or else he will run out of Soaring Blades uses.
Long: 183 mag, has Force Boost, P3 has 10% damage.
Zandyne (160 power single).
Illuyanka: 175 mag.
Zanma (140 power single) and
Mazanma (100 power AoE).
Kurama Tengu: 134 mag.
Zanma (140 power single).
Low-grade challenge[edit]
Team restrictions:
| Difficulty | Restriction |
|---|---|
| Lv 3-5 | 3 or more demons must be grade 83 or lower. |
| Lv 6-8 | 4 or more demons must be grade 83 or lower. |
| Lv 9+ | All 5 demons must be grade 83 or lower. |
| Lv 6-8 | 1 or more demons must be grade 79 (4★ base) or lower. |
| Lv 9+ | 2 or more demons must be grade 79 (4★ base) or lower. |
| Lv 9+ | 1 or more demons must be grade 59 (3★ base) or lower. |
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Team notes:
Susano-o: 235 strength, has Assassin, Purple has Merciless Blow, p1 has 15% damage, p3 has 25% damage, p4 has 25% damage. Kusanagi is 200 power single-target, and applies
ATK Buff.
Harpy: 160 magic, 20% damage boost, p3 has 30% damage. 20% team damage aura on p2.
Wind Trick (100 power AoE, +2 MP restored to party).
Cu Chulainn: 190 magic, p1 has 15% AoE damage, p4 has 25% AoE damage.
Mazandyne (120 power AoE).
Albion: Deals high damage based on PDEF. Purple has Wretched Blow. 15% damage from p1, 30% damage from p3. 30% damage aura for the team.
Pure All-Out Ruin (200 power single-target). Also has an Order Crest that frequently hits the lowest-HP enemy with a 100-power single-target attack (inscribes when an ally hits an enemy weakness, an enemy hits your party's weaknesses, or a party member is revived).
Other options worth considering:
Tengu: 100% crit rate boost. 30% damage boost. Has Wretched Blow. p1 has 20% damage, p3 has 30% damage. Yellow has 20% damage. 20-35% damage aura for the team. When going first, gives self
Might and sets up
ATK Buff and
DEF Debuff.
Tengu's Buddhist Might (100 power single-target + 100 power AoE, gives self
Might, sets up
ATK Buff and
DEF Debuff)
Kumbhanda:
Souljack deals high-crit physical Force damage, and applies
Spirit Chains of Corrosion to increase the team's DPS.
Cu Chulainn A: 201 strength, p3 has 20% damage boost. 10% Phys/Force aura and 10% AoE aura for the party.
Barbed Spear is a 105 power AoE followed by 125 power random-target. Very high crit chance. If p3, applies
DEF Debuff on the 1st turn.
Pendragon: 235 magic, 120% damage boost, p1 has 20% boost, p3 has 30% boost.
Garuda A: 200 magic, has Force Amp, p3 has 25% Force damage.
Gale Talon is 160-400 power random-target.
Schierke: 190 magic, 15% damage from p1, 15% damage from p4, 20% team damage aura from p3. 120-power AoE. If panel 2, applies
ATK Buff on the 1st turn.
Oberon: 216 magic, has Force Boost, p3 has 10% damage.
Zandyne (160 power single-target).
Titania: 235 magic, Purple has Back Attack. Transfer
Zandyne + Force Boost.
Anubis: 217 magic, Purple has Merciless Blow. Transfer
Zandyne + Force Boost.
Long: 183 magic, has Force Boost, p3 has 10% damage.
Zandyne (160 power single-target).
Garuda: 190 magic, p1 has 10% Force damage.
Zandyne (160 power single-target). Innately has Auto-Rakunda to apply
DEF Debuff.
Loki: 198 magic, p3 has 5% damage.
Zandyne (160 power single-target).
Tsukuyomi: 216 magic, p3 has 5% damage.
Zanma (140 power single-target). Needs Resist Phys. Can be re-used for the Genma race challenge.
Sandalphon: 170 magic (p1), has 10% damage on p3.
Zandyne (160 power single-target).
3★ options
Lilim: 197 magic.
Zandyne (160 power single-target) and
Mazanma (100 power AoE).
Purple swaps out Zandyne for Magic Amp II instead.
Isis: 148 magic, Purple has Back Attack.
Zandyne (160 power single-target).
Illuyanka: 175 magic.
Zanma (140 power single-target) and
Mazanma (100 power AoE).
Purple swaps out Mazanma for Magic Amp II instead.
Unicorn: 185 magic, Purple has Serial Killer.
Mazan (80 power AoE).
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