Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Sources
Ikusa · original encounter screenPisaca · original encounter screen
Wave 2:
Difficulty AEditorial estimate
FEDCBAS
A demanding challenge with revival pressure, Pierce attacks; plan counters and sustained recovery.
Recommended demonsKit-based options · reviewed 14 Oct 2026
Alice has Null Phys and evasive defenses. Bring personal or team Mortal protection; remove the revive-blocking adds before relying on resurrection.
Fallen Down bypasses elemental affinities and ignores death prevention, useful for Alice’s Phys defense; personal Null Mortal protects Ainz. Its single-target opener lets you choose the priority enemy; the follow-up damages the rest and debuffs them.
Setup: Collaboration-exclusive; build MATK and max the active skill.
Watch out: Its damage reduction does not cover Almighty or Light.
Goddess of Madness supplies Evade Mortal at the start of your turn, directly addressing Die for Me!+. She can support elemental/Magic damage dealers instead of being the main Phys attacker.
Setup: Keep the buff active and refresh if consumed.
AlephLimited collaborationFire burst and turn economy
His Fire attack lowers the selected enemy’s affinity and follows with repeated single-target hits, useful against Alice after checking Fire affinity. Colosseum Warrior adds a turn; the Naja form can cleanse and recover the party.
Setup: Limited summon; build PDEF for his damage.
Watch out: Use Naja deliberately when cleansing is needed; do not assume auto chooses the support form.
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Sources
Persephone · original encounter screenAlice · original encounter screenReiko Kashima · original encounter screen
If you have 3 or more demons alive and no anti-Pierce, Alice will prefer Mamudoon over Die For Me. This can buy you an extra turn to clean up the adds and burst her down.
Alice only has weak pierce+, while both your main physical DPS units null dark. This greatly reduces the damage taken (provided they don't get sniped by DFM).
Eileen is the preferred D2 as both Yoshi and Asura can trigger her press turn generation effect.
Between DFM / random attack targets, Eileen's passives and attack misses, there is quite a lot of luck involved in this fight. You might need to reload a few times if the RNG is unkind to you.
Kartikeya is used to provide battle speed along with Accuracy and Crit aura, which helps hit Alice reliably (she has Evade) and generate press turns. Offensive Cry should be used after Asura clears Auto-Luster in order to swing offense entirely to your advantage.
Asura removes Auto-Luster and hits fairly hard once the mobs are dealt with. Both Purple and Teal are equally viable; Purple gives you more accuracy while Teal reflects God Hands from Reiko.
Yoshitsune is your main DPS and makes short work of the boss once her adds are cleared.
Indrajit is used to quickly remove Persephone from the fight (who has her weakness open), and later contribute elec DPS on either Reiko or Alice.