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Kiwami/Alice

Overview[edit]

  • Null Phys, Evade and Dark Pierce Weak on Alice
  • DfM+ also does Atk Debuff.
  • Adds prevent you from reviving your party - if you plan to revive, take them out first!

Encounter[edit]

Wave 1:

Difficulty DEditorial estimate

The opening wave is less demanding than the challenge boss; preserve resources for the next wave.

Battle speed: 18250

Ikusa

Encounter version
HP 3,318
Battle stats Level 65 · combat values calculated
PATK
817
PDEF
656
MATK
741
MDEF
638
STR
192
MAG
156
VIT
133
AGI
200
LUK
156
Elemental affinities
Phys—
Fire—
Ice—
Elec—
ForceWk
LightWk
DarkRs

Pisaca

Encounter version
HP 4,713
Battle stats Level 65 · combat values calculated
PATK
729
PDEF
744
MATK
615
MDEF
717
STR
150
MAG
96
VIT
232
AGI
165
LUK
150
Elemental affinities
Phys—
FireWk
Ice—
Elec—
ForceNu
LightWk
DarkRs


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Wave 2:

Difficulty AEditorial estimate

A demanding challenge with revival pressure, Pierce attacks; plan counters and sustained recovery.

Recommended demonsKit-based options · reviewed 14 Oct 2026

Alice has Null Phys and evasive defenses. Bring personal or team Mortal protection; remove the revive-blocking adds before relying on resurrection.

AinzLimited collaboration
Almighty finisher

Fallen Down bypasses elemental affinities and ignores death prevention, useful for Alice’s Phys defense; personal Null Mortal protects Ainz. Its single-target opener lets you choose the priority enemy; the follow-up damages the rest and debuffs them.

Setup: Collaboration-exclusive; build MATK and max the active skill.

Watch out: Its damage reduction does not cover Almighty or Light.

Kali ASummon-only
Team Mortal protection

Goddess of Madness supplies Evade Mortal at the start of your turn, directly addressing Die for Me!+. She can support elemental/Magic damage dealers instead of being the main Phys attacker.

Setup: Keep the buff active and refresh if consumed.

AlephLimited collaboration
Fire burst and turn economy

His Fire attack lowers the selected enemy’s affinity and follows with repeated single-target hits, useful against Alice after checking Fire affinity. Colosseum Warrior adds a turn; the Naja form can cleanse and recover the party.

Setup: Limited summon; build PDEF for his damage.

Watch out: Use Naja deliberately when cleansing is needed; do not assume auto chooses the support form.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Battle speed: 19300

Persephone

Encounter version
HP 13,270
Battle stats Level 65 · combat values calculated
PATK
661
PDEF
671
MATK
1367
MDEF
839
STR
118
MAG
454
VIT
180
AGI
199
LUK
207
Elemental affinities
Phys—
FireDr
IceNu
ElecWk
Force—
Light—
DarkNu

Alice

Encounter version
HP 17,364
Battle stats Level 73 · combat values calculated
PATK
744
PDEF
739
MATK
1634
MDEF
951
STR
136
MAG
560
VIT
193
AGI
204
LUK
238
Elemental affinities
PhysNu
Fire—
Ice—
Elec—
Force—
LightWk
DarkRp

Reiko Kashima

Encounter version
HP 8,448
Battle stats Level 65 · combat values calculated
PATK
1266
PDEF
763
MATK
741
MDEF
638
STR
406
MAG
156
VIT
133
AGI
176
LUK
133
Elemental affinities
Phys—
FireWk
Ice—
Elec—
Force—
LightNu
DarkDr


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Strategy[edit]

Earlier team examples and contributor notes

Teams proven to work[edit]

Maaster[edit]

Red Zone Damage Damage Damage
Hell Biker Yoshitsune Matador Zaou-Gongen
Offensive Cry Charge Phys Boost
Great Aim
  • Just Hell Gongen lole

Ara[edit]

Red Zone/Buffs Damage Damage (Panel 2) Damage/Debuffs
Hell Biker Yoshitsune Siegfried Abaddon A
Blood Rush Charge Charge Charge
Phys Boost Phys Boost Hades Blast
  • Use Templar Dragon, charge + red zone on the first wave, then blood rush and destroy everything

Tom[edit]

Raphael Nero☆ Guan Yu Alilat
  • Use Seira for small AoE Heal on Revive from Raphael
  • Spam Overture etc
  • Very RNG heavy, depends on what Alice does.

Old Snake[edit]

Raphael Gabriel Uriel Orcus

Gxie/Poke[edit]

Hell Biker Seth Huang Di Zaou-Gongen

AkA[edit]

Hell Biker Siegfried Huang Di Yoshitsune
War Cry Charge Charge Charge
Blood Rush Phys Boost Phys Boost Phys Boost

Will[edit]

Mot Orcus Lilith Masakado

Merihem[edit]

Mara Garuda Mahakala Abaddon A
Great Aim Speedster Fire Enhancement Hamadyne
Savage Glee Mediara L Fire Boost Merciless Blow

Mariko[edit]

Damage Heal/Debuff Damage/Weak Proc Debuff/Weak Proc
Siegfried Garuda Mahakala Abaddon A
Great Aim Speedster Butcher Hamadyne
Epitome of Carnage Mediara L Fire Boost Light Boost

Use with Chalk Eater. Siegfried has pierce (any aoe with pierce and accuracy if physical can work). Proceeds roughly as Merihem's video does.

Buffie[edit]

Damage Tetraja Repel Dark/Tetrakarn Repel Pierce
Surt Patrimpas Kamiotoko Alilat
Fire Amp Rakukaja Tetrakarn Lydia
Fire Boost Resist Dark Rakukaja War Cry
  • Just focus down Alice, keep Tetraja and Tetrakarn up, heal with Lydia.
  • Video


Reika[edit]

Speed & Support Debuff & Phys DPS Phys DPS Elec DPS
Kartikeya Asura Yoshitsune Indrajit
Offensive Cry Phys Amp Butcher Elec Enhancement
Mana Aid Phys Boost Epitome of Carnage Elec Amp
  • If you have 3 or more demons alive and no anti-Pierce, Alice will prefer Mamudoon over Die For Me. This can buy you an extra turn to clean up the adds and burst her down.
    • Alice only has weak pierce+, while both your main physical DPS units null dark. This greatly reduces the damage taken (provided they don't get sniped by DFM).
  • Eileen is the preferred D2 as both Yoshi and Asura can trigger her press turn generation effect.
  • Between DFM / random attack targets, Eileen's passives and attack misses, there is quite a lot of luck involved in this fight. You might need to reload a few times if the RNG is unkind to you.
  • Kartikeya is used to provide battle speed along with Accuracy and Crit aura, which helps hit Alice reliably (she has Evade) and generate press turns. Offensive Cry should be used after Asura clears Auto-Luster in order to swing offense entirely to your advantage.
  • Asura removes Auto-Luster and hits fairly hard once the mobs are dealt with. Both Purple and Teal are equally viable; Purple gives you more accuracy while Teal reflects God Hands from Reiko.
  • Yoshitsune is your main DPS and makes short work of the boss once her adds are cleared.
  • Indrajit is used to quickly remove Persephone from the fight (who has her weakness open), and later contribute elec DPS on either Reiko or Alice.