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Brands of Sin: Vanity


Brands of Sin

Brands

Stage Guides[edit]

Jeanne d'Arc (Stage 1~5)[edit]

Barong (Stage 6~9)[edit]

Quetzalcoatl (Stage 10)[edit]

Difficulty CChallengingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.

Wave 1

Battle speed: 12,200

Sphinx

Encounter version
HP 3,115
Battle stats Level 60 · combat values calculated
PATK
669
PDEF
681
MATK
1011
MDEF
762
STR
135
MAG
298
VIT
207
AGI
152
LUK
181
Elemental affinities
Phys—
FireNu
IceWk
Elec—
Force—
LightRp
DarkWk

Power

Encounter version
HP 3,539
Battle stats Level 60 · combat values calculated
PATK
959
PDEF
828
MATK
831
MDEF
797
STR
273
MAG
212
VIT
278
AGI
92
LUK
134
Elemental affinities
Phys—
Fire—
Ice—
ElecRs
ForceWk
LightNu
DarkWk

Mermaid

Encounter version
HP 2,941
Battle stats Level 60 · combat values calculated
PATK
734
PDEF
678
MATK
831
MDEF
701
STR
166
MAG
212
VIT
190
AGI
122
LUK
156
Elemental affinities
Phys—
Fire—
IceRs
ElecWk
ForceRs
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 2

Difficulty CChallengingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Battle speed: 13,200

Sarasvati

Encounter version
HP 3,696
Battle stats Level 60 · combat values calculated
PATK
646
PDEF
734
MATK
1047
MDEF
829
STR
124
MAG
315
VIT
260
AGI
152
LUK
183
Elemental affinities
Phys—
FireWk
IceNu
Elec—
Force—
Light—
DarkWk

Sphinx

Encounter version
HP 3,115
Battle stats Level 60 · combat values calculated
PATK
669
PDEF
681
MATK
1011
MDEF
762
STR
135
MAG
298
VIT
207
AGI
152
LUK
181
Elemental affinities
Phys—
FireNu
IceWk
Elec—
Force—
LightRp
DarkWk

Power

Encounter version
HP 3,539
Battle stats Level 60 · combat values calculated
PATK
959
PDEF
828
MATK
831
MDEF
797
STR
273
MAG
212
VIT
278
AGI
92
LUK
134
Elemental affinities
Phys—
Fire—
Ice—
ElecRs
ForceWk
LightNu
DarkWk


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 3

Difficulty CChallengingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Battle speed: 16,533

Sarasvati

Encounter version
HP 3,696
Battle stats Level 60 · combat values calculated
PATK
646
PDEF
734
MATK
1047
MDEF
829
STR
124
MAG
315
VIT
260
AGI
152
LUK
183
Elemental affinities
Phys—
FireWk
IceNu
Elec—
Force—
Light—
DarkWk

Quetzalcoatl

Encounter version
HP 6,577
Battle stats Level 62 · combat values calculated
PATK
729
PDEF
768
MATK
1044
MDEF
843
STR
158
MAG
308
VIT
266
AGI
192
LUK
183
Elemental affinities
PhysRs
FireRs
Ice—
Elec—
ForceRs
LightRs
DarkWk

Sphinx

Encounter version
HP 3,115
Battle stats Level 60 · combat values calculated
PATK
669
PDEF
681
MATK
1011
MDEF
762
STR
135
MAG
298
VIT
207
AGI
152
LUK
181
Elemental affinities
Phys—
FireNu
IceWk
Elec—
Force—
LightRp
DarkWk


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Earlier team examples and contributor notes

Auto Party[edit]

Explanation[edit]

  • The demons here are all weak to Dark, hence the usage of demons that are Dark magic users. Enemies here tend to heal, and due to Sphinx's Tetra Shift, phys attackers aren't very reliable.
  • Garuda makes this a lot easier due to having Repel Fire and Null Force, both elements that Quetzalcoatl uses. If you don't have it, bringing at least one Null Fire demon (preferably one that can Dark DPS, like Red Red Tsukuyomi) and one Null Force demon is very useful.
  • Pazuzu is a lot tankier of an option than Feng Huang, and boasts multiple nulls to prevent Sphinx's Mahamaon / Quetzalcoatl's Mazandyne.
  • Other two slots are for Dark DPS.
Earlier team examples and contributor notes

Example Party[edit]

Fire Null + Dark DPS Healer Dark DPS Dark DPS
Tsukuyomi Pazuzu Beelzebub Anubis
Mamudo Resist Ice Mudo Mudo
Resist Phys Diarama Dark Boost Mamudo

Dark DPS options include: Alice, Anubis, Beelzebub, Rangda, Black Frost, Kaiwan, Red Red Tsukuyomi

Healer alternative is Feng Huang or Asherah.

Teal Teal Jikokuten is also a possibility if you have lots of Fire/Wind Drain demons, to force Quetzalcoatl to lose more turns due to Suppress Stance: Drain, but remember that it's a physical attacker.

Divine + at least 1 Ward set for Sarasvati to use Silent Prayer. Red Tsukuyomi can use Life or Spell instead of Divine because Lunar Blessing causes its awakened Mudoon to only cost 3 MP.

Videos of clear:

Additional discussion:


Quetzalcoatl (Stage 11)[edit]

Difficulty BDemandingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.

Wave 1

Battle speed: 21,433

Makami

Encounter version
HP 3,457
Battle stats Level 65 · combat values calculated
PATK
668
PDEF
685
MATK
880
MDEF
736
STR
121
MAG
222
VIT
192
AGI
213
LUK
192
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightRs
DarkWk

Matador

Encounter version
HP 3,039
Battle stats Level 65 · combat values calculated
PATK
1174
PDEF
766
MATK
794
MDEF
676
STR
362
MAG
181
VIT
156
AGI
298
LUK
193
Elemental affinities
PhysRs
Fire—
IceWk
Elec—
Force—
LightRs
DarkRs

Mermaid

Encounter version
HP 3,597
Battle stats Level 65 · combat values calculated
PATK
787
PDEF
727
MATK
1115
MDEF
805
STR
178
MAG
334
VIT
204
AGI
132
LUK
168
Elemental affinities
Phys—
Fire—
IceRs
ElecWk
ForceRs
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 2

Difficulty BDemandingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Battle speed: 16,933

Makami

Encounter version
HP 3,457
Battle stats Level 65 · combat values calculated
PATK
668
PDEF
685
MATK
880
MDEF
736
STR
121
MAG
222
VIT
192
AGI
213
LUK
192
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightRs
DarkWk

Sphinx

Encounter version
HP 3,810
Battle stats Level 65 · combat values calculated
PATK
716
PDEF
730
MATK
1178
MDEF
840
STR
144
MAG
364
VIT
222
AGI
163
LUK
194
Elemental affinities
Phys—
FireNu
IceWk
Elec—
Force—
LightRp
DarkWk

Mermaid

Encounter version
HP 3,597
Battle stats Level 65 · combat values calculated
PATK
787
PDEF
727
MATK
1115
MDEF
805
STR
178
MAG
334
VIT
204
AGI
132
LUK
168
Elemental affinities
Phys—
Fire—
IceRs
ElecWk
ForceRs
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 3

Difficulty BDemandingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Battle speed: 23,833

Quetzalcoatl

Encounter version
HP 11,112
Battle stats Level 70 · combat values calculated
PATK
796
PDEF
838
MATK
1300
MDEF
958
STR
169
MAG
409
VIT
284
AGI
204
LUK
196
Elemental affinities
PhysRs
FireRs
Ice—
Elec—
ForceRs
LightRs
DarkWk

Matador

Encounter version
HP 3,039
Battle stats Level 65 · combat values calculated
PATK
1174
PDEF
766
MATK
794
MDEF
676
STR
362
MAG
181
VIT
156
AGI
298
LUK
193
Elemental affinities
PhysRs
Fire—
IceWk
Elec—
Force—
LightRs
DarkRs

White Rider

Encounter version
HP 3,425
Battle stats Level 67 · combat values calculated
PATK
872
PDEF
736
MATK
958
MDEF
756
STR
213
MAG
254
VIT
186
AGI
205
LUK
174
Elemental affinities
Phys—
Fire—
Ice—
ElecDr
ForceWk
LightRs
DarkRs


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Earlier team examples and contributor notes

Auto Party[edit]

Tested by Ronfar; loses once every 15 or so fights, depending on support demon and luck with dodging God's Bow instant kills


Speed & Support Healer Speed & Support Dark DPS
Garuda Asherah Huang Long Black Frost
Bufula L Mamudodyne War Cry Dark Amp
Resist Ice Null Mute Speedster Resist Light
  • Garuda is set to Support AI so it will cast Fog Breath. Garuda cannot be hurt at all by Quetzalcoatl and Quick Mediara does run out of uses, so if you kill Matador and White Rider twice and Garuda is still alive, you are guaranteed to win eventually. Matador is weak to ice and White Rider is weak to Force, the two elements this Garuda can use. My Garuda happens to have Panel 1 and half of Panel 2 filled, but it seems like it should work just fine without panels. (Resist Ice is probably unnecessary, but I use Garuda elsewhere as well.)
    • Brands: Speed, Spell (Mag Atk+%, Speed+)
  • Asherah is also immune to Quetzalcoatl's attack spells, and Mother Creation helps if White Rider manages to inflict an instant kill. Null Mute protects her from Matador's Dark Sword skill; getting muted is a disaster and Ward brands don't always last long enough. Mamudodyne helps kill enemies - every wave has an enemy with a Dark weakness - and usually won't keep her from casting Mediarama.
    • Brands: Heal, Divine (Mag Atk+%, Healing Amount+%)
  • Huang Long is primarily being used for 6 MP Luster Candy and War Cry rather than Five Elements; the enemies tend to fight defensively and some have attacks that ignore Five Elements completely. Garuda without Speedster isn't enough to raise Battle Speed high enough to beat 23,833, and my Yellow Huang Long was the best speedster I had available. (When I did try Purple Huang Long for Five Elements spam, I lost.)
    • Brands: Ward, Divine
  • Black Frost's Go To Hell skill inflicts piercing Dark damage and also inflicts Curse, hitting a weakness against each wave and limiting the amount of HP that the enemies can heal.
    • Brands: Ward, Divine (Mag Atk+%)

Semi Expensive[edit]

Huang Long
Skills
Mana Aid
Speedster
Brands
Life
Garuda A
Skills
Speedster
Resist Ice
Brands
Divine, Dodge
Yoshitsune
Skills
Phys Boost
Savage Glee
Brands
War
Susano-o
Skills
Force Boost
Resist Fire
Brands
Divine
  • Garuda A can probably be replaced with Panel 1 Garuda, though Panel 3 is optimal to have Matador miss him more often.
  • The purpose of Garuda A and Susano-o is to snipe White Rider who is the greatest threat to your run and happens to be weak to Force.
  • If you manage to consistently snipe White Rider the fight is quite trivial.
  • Garuda A has a second use in the fact that if Matador misses, you will debuff Evasion. It will prevent Yoshitsune to miss without needing too much accuracy on him.
  • Yoshitsune is replaceable by a strong demon with Mana Aid, but is still probably one of the stronger demon to use who isn't banner exclusive.

Speed Clear Auto Party[edit]

Confirmed by Reika.

  • Clear speeds of about 1 - 2 minutes. With enough accuracy stats, 100% clear on auto is possible.
  • Before attempting an auto-run, turn off "receive assists from other players" in your auto-settings, as random physical assists that miss Matador will trigger Andalucia.
  • If you have support demons with shaky accuracy on your friend list, consider turning off "choose support demons automatically" as missed attacks on Matador can be disastrous.
  • If you have enough accuracy to hit Matador consistently with your physical demons, consider running Ward brands as Dark Sword mutes can easily mess up runs.


Speed & Support Phys DPS Phys DPS Dark DPS & Null Mortal
Kartikeya Yoshitsune Shiva_A Yama
Offensive Cry Great Aim Great Aim Dark Amp
Mana Aid Epitome of Carnage Butcher Dark Boost


  • Kartikeya provides the battle speed required to go first, while providing your entire team additional Accuracy and Crit. The former is crucial to hit Matador, while the latter useful to fish for extra turns. Change his AI to Support so he will cast Offensive Cry - it is the strongest attack buff/debuff combo in the game and Mana Aid allows him to spam it every wave.
    • Brands: Speed, Speed (Phys ATK%, Speed%)
  • Yoshitsune helps with the wave clear and can deal massive amount of damage to the Boss once the side mobs have been cleared. Panel 2 is highly recommended; the added mana allows him to throw multiple attack spells at the boss even with War brands. Consider inheriting Mana Gain if you do not have P2, this at least lets him use 2 spells consecutively.
    • Brands: War, Ward/Aim (Phys Atk+%)
  • Shiva Alt in Teal drains every elemental spell the Boss can cast, while providing solid DPS for wave clear. Paired with Yoshitsune's Vorpal Blade, Third Eye can easily clear the whole wave - it is crucial to clear both waves in a single round, as Yama's Null Mortal buff does not refresh at the start of the wave. If additional accuracy is not required, Mana Aid can be used in place of Great Aim for even faster clear times.
    • Brands: Divine, Ward/Aim (Mag ATK%, Accuracy%).
  • Yama provides a 3-turn Null Mortal buff to everyone, letting you tank God Arrows from White Rider. He also casts an AOE dark spell at the beginning of the Boss wave that has 100% curse chance - not only will this mess up the AI by making them prioritize healing, it will also reduce the amount of healing they receive. He is also a strong dark caster that will hit the Boss for weakness, netting you extra press turns.
    • Brands: Divine (Mag ATK+%)

Quetzalcoatl (Stage 12)[edit]

Difficulty BDemandingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.

Wave 1

Battle speed: 21,433

Makami

Encounter version
HP 4,840
Battle stats Level 65 · combat values calculated
PATK
817
PDEF
721
MATK
787
MDEF
714
STR
192
MAG
178
VIT
192
AGI
213
LUK
192
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightRs
DarkWk

Matador

Encounter version
HP 4,249
Battle stats Level 65 · combat values calculated
PATK
1174
PDEF
766
MATK
794
MDEF
676
STR
362
MAG
181
VIT
156
AGI
298
LUK
193
Elemental affinities
PhysRs
Fire—
IceWk
Elec—
Force—
LightRs
DarkRs

Mermaid

Encounter version
HP 5,036
Battle stats Level 65 · combat values calculated
PATK
787
PDEF
727
MATK
1115
MDEF
805
STR
178
MAG
334
VIT
204
AGI
132
LUK
168
Elemental affinities
Phys—
Fire—
IceRs
ElecWk
ForceRs
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 2

Difficulty BDemandingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Battle speed: 16,933

Mermaid

Encounter version
HP 5,036
Battle stats Level 65 · combat values calculated
PATK
787
PDEF
727
MATK
1115
MDEF
805
STR
178
MAG
334
VIT
204
AGI
132
LUK
168
Elemental affinities
Phys—
Fire—
IceRs
ElecWk
ForceRs
Light—
Dark—

Makami

Encounter version
HP 4,840
Battle stats Level 65 · combat values calculated
PATK
817
PDEF
721
MATK
787
MDEF
714
STR
192
MAG
178
VIT
192
AGI
213
LUK
192
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightRs
DarkWk

Sphinx

Encounter version
HP 5,334
Battle stats Level 65 · combat values calculated
PATK
718
PDEF
730
MATK
1178
MDEF
840
STR
145
MAG
364
VIT
222
AGI
163
LUK
194
Elemental affinities
Phys—
FireNu
IceWk
Elec—
Force—
LightRp
DarkWk


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 3

Difficulty BDemandingEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Battle speed: 24,133

Matador

Encounter version
HP 4,364
Battle stats Level 67 · combat values calculated
PATK
1206
PDEF
787
MATK
815
MDEF
694
STR
372
MAG
186
VIT
160
AGI
306
LUK
198
Elemental affinities
PhysRs
Fire—
IceWk
Elec—
Force—
LightRs
DarkRs

Quetzalcoatl

Encounter version
HP 23,112
Battle stats Level 73 · combat values calculated
PATK
826
PDEF
870
MATK
1349
MDEF
995
STR
175
MAG
424
VIT
295
AGI
198
LUK
204
Elemental affinities
PhysRs
FireRs
Ice—
Elec—
ForceRs
LightRs
DarkWk

White Rider

Encounter version
HP 4,795
Battle stats Level 67 · combat values calculated
PATK
872
PDEF
736
MATK
958
MDEF
756
STR
213
MAG
254
VIT
186
AGI
220
LUK
174
Elemental affinities
Phys—
Fire—
Ice—
ElecDr
ForceWk
LightRs
DarkRs


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Quetzalcoatl (Stage 13)[edit]

Difficulty AVery hardEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Recommended demonsKit-based options · reviewed 14 Oct 2026

Stage 14 favors Elec/Dark and punishes misses. A slow setup can avoid the opening Gloom/Bulwark cycle. Account for the 9-MP opening drain and seal the second-wave adds so Quetzalcoatl cannot repeatedly revive them.

MephistoSummon-only
Accurate Dark finisher

Soul Levy is Magic damage, avoiding the Physical accuracy check that Matador punishes. It pierces Bulwarks, ignores death prevention and seals the killed add; Destroyer of Virtue opens Dark affinity before you attack.

Setup: Panel 1 and max skill reduce MP pressure.

Watch out: A naturally fast lineup may trigger the going-first Bulwarks; check team Battle Speed.

ZeusSummon-only
Elec damage and revive sealing

Keraunos lowers Elec affinity, ignores counter/death-prevention effects and seals kills. It is a strong way to remove Quetzalcoatl’s side enemies when you have sufficient accuracy.

Setup: Use accuracy brands/transfers; Panel 2 helps team hit rate.

Watch out: Keraunos is Physical. Do not send it into Matador’s evasion without accuracy support.

DemeterSummon-only
Protection before MP is available

Her battle-start Bulwark and first-turn protection can protect a slow team through the opening attack and MP drain. This lets the Elec/Dark attackers begin working without needing an immediate expensive support cast.

Setup: Cover her weaknesses; build HP rather than relying on evasion.

Watch out: Bulwarks can be bypassed; they are insurance rather than a guaranteed wall.

IdunSummon-only
MP and survival

Golden Apple supplies +2 natural MP recovery and Fortify-based damage reduction, helping the team sustain the opening MP drain. Her revival is a safety net when it is not sealed.

Setup: Panel 1 for ailment immunity and Null Mortal.

Watch out: Fortify and revival do not replace the encounter’s required counter.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Wave 1

Battle speed: 23,633

Kushinada

Encounter version
HP 11,475
Battle stats Level 65 · combat values calculated
PATK
603
PDEF
644
MATK
1010
MDEF
741
STR
90
MAG
284
VIT
169
AGI
231
LUK
169
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightRs
DarkWk

Matador

Encounter version
HP 9,828
Battle stats Level 65 · combat values calculated
PATK
1369
PDEF
784
MATK
590
MDEF
599
STR
455
MAG
84
VIT
130
AGI
299
LUK
424
Elemental affinities
PhysRs
Fire—
IceWk
Elec—
Force—
LightRs
DarkRs

Peallaidh

Encounter version
HP 11,592
Battle stats Level 65 · combat values calculated
PATK
628
PDEF
691
MATK
1153
MDEF
816
STR
102
MAG
352
VIT
206
AGI
180
LUK
181
Elemental affinities
Phys—
FireWk
IceRs
Elec—
Force—
LightWk
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 2

Difficulty AVery hardEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Battle speed: 23,633

Peallaidh

Encounter version
HP 11,592
Battle stats Level 65 · combat values calculated
PATK
628
PDEF
691
MATK
1153
MDEF
816
STR
102
MAG
352
VIT
206
AGI
180
LUK
181
Elemental affinities
Phys—
FireWk
IceRs
Elec—
Force—
LightWk
Dark—

Kushinada

Encounter version
HP 11,475
Battle stats Level 65 · combat values calculated
PATK
603
PDEF
644
MATK
1010
MDEF
741
STR
90
MAG
284
VIT
169
AGI
231
LUK
169
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightRs
DarkWk

Throne

Encounter version
HP 11,727
Battle stats Level 65 · combat values calculated
PATK
731
PDEF
682
MATK
1178
MDEF
788
STR
151
MAG
364
VIT
175
AGI
298
LUK
175
Elemental affinities
Phys—
FireNu
IceWk
ElecRs
Force—
LightNu
DarkWk


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 3

Difficulty AVery hardEditorial estimate
A farming boss with attribute restrictions and support mechanics; use a suitable damage type and control the adds.
Battle speed: 24,266

Matador

Encounter version
HP 10,125
Battle stats Level 67 · combat values calculated
PATK
1408
PDEF
806
MATK
605
MDEF
615
STR
468
MAG
86
VIT
134
AGI
306
LUK
435
Elemental affinities
PhysRs
Fire—
IceWk
Elec—
Force—
LightRs
DarkRs

Quetzalcoatl

Encounter version
HP 70,990
Battle stats Level 75 · combat values calculated
PATK
797
PDEF
812
MATK
1574
MDEF
997
STR
156
MAG
526
VIT
240
AGI
217
LUK
208
Elemental affinities
PhysRs
FireRs
Ice—
Elec—
ForceRs
LightRs
DarkWk

White Rider

Encounter version
HP 10,674
Battle stats Level 67 · combat values calculated
PATK
773
PDEF
669
MATK
1237
MDEF
780
STR
166
MAG
387
VIT
147
AGI
205
LUK
174
Elemental affinities
Phys—
Fire—
Ice—
ElecDr
ForceWk
LightRs
DarkRs


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources
Recommended demons

Use Elec/Dark damage and keep physical accuracy high against Matador. For the existing slow-team strategy, maintain defensive support rather than relying on dodge luck.

Earlier recommended alternatives
ZeusBanner exclusive
Elec engine
Affinity reduction and weakness-triggered extra turns support sustained Elec damage. Raise accuracy for his physical Elec attacks.
Earlier recommended alternatives
NaamahBanner exclusive
Dark damage + mitigation
Desire supplies Dark damage and affinity reduction while her party mitigation supports survival. Its HP cost needs recovery.
Earlier recommended alternatives
MephistoBanner exclusive
Banner: controlled Dark damage
Soul Levy supplies Dark Bulwark Pierce, Remnants and death-prevention bypass, while its once-per-turn extra icon helps sustain boss pressure.
Needs: Build MATK and skill MP efficiency; target the enemy whose Dark affinity reduction is active.
Watch for: Do not replace needed cleansing with another damage slot; this does not provide party ailment immunity.
Earlier recommended alternatives
DormarthBanner exclusive
Banner: Dark/Phys hybrid
Dark affinity reduction and weakness/ailment chains can support the Dark damage plan, with a physical-team aura and Brands 13/14 bonuses.
Needs: Build PATK and accuracy; verify the dual-element attack selects Dark in this encounter.
Watch for: Phys is off-element for Vanity’s mitigation rule. Automatic Phys/Dark selection needs checking, so use him conditionally rather than as the safest default.
Earlier recommended alternatives
IzanamiAlternative
Accessible elemental support
Elec/Dark damage aura fits both allowed elements; P4 reduces their MP costs. Keep her Fire weakness covered.
Earlier recommended alternatives
DaisoujouAlternative
Cleansing option
Keeps Mute/Charm from disabling the team. Use a cleansing build and MP support rather than expecting him to contribute substantial damage.
Kit-based options; tested clears remain in the guide’s team section.


Notes:

  • Quetz has the effects of his panels 1-3.

Quetzalcoatl (Stage 14)[edit]

Difficulty AVery hardEditorial estimate
Strong defensive restrictions, disruptive support skills and target-selection requirements demand a tailored farming team.
Recommended demonsKit-based options · reviewed 14 Oct 2026

Stage 14 favors Elec/Dark and punishes misses. A slow setup can avoid the opening Gloom/Bulwark cycle. Account for the 9-MP opening drain and seal the second-wave adds so Quetzalcoatl cannot repeatedly revive them.

MephistoSummon-only
Accurate Dark finisher

Soul Levy is Magic damage, avoiding the Physical accuracy check that Matador punishes. It pierces Bulwarks, ignores death prevention and seals the killed add; Destroyer of Virtue opens Dark affinity before you attack.

Setup: Panel 1 and max skill reduce MP pressure.

Watch out: A naturally fast lineup may trigger the going-first Bulwarks; check team Battle Speed.

ZeusSummon-only
Elec damage and revive sealing

Keraunos lowers Elec affinity, ignores counter/death-prevention effects and seals kills. It is a strong way to remove Quetzalcoatl’s side enemies when you have sufficient accuracy.

Setup: Use accuracy brands/transfers; Panel 2 helps team hit rate.

Watch out: Keraunos is Physical. Do not send it into Matador’s evasion without accuracy support.

DemeterSummon-only
Protection before MP is available

Her battle-start Bulwark and first-turn protection can protect a slow team through the opening attack and MP drain. This lets the Elec/Dark attackers begin working without needing an immediate expensive support cast.

Setup: Cover her weaknesses; build HP rather than relying on evasion.

Watch out: Bulwarks can be bypassed; they are insurance rather than a guaranteed wall.

IdunSummon-only
MP and survival

Golden Apple supplies +2 natural MP recovery and Fortify-based damage reduction, helping the team sustain the opening MP drain. Her revival is a safety net when it is not sealed.

Setup: Panel 1 for ailment immunity and Null Mortal.

Watch out: Fortify and revival do not replace the encounter’s required counter.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Wave 1

Battle speed: 24,400

Matador

Encounter version
HP 85,176
Battle stats Level 65 · combat values calculated
PATK
1195
PDEF
743
MATK
590
MDEF
599
STR
372
MAG
84
VIT
130
AGI
298
LUK
193
Elemental affinities
PhysRs
Fire—
IceWk
Elec—
Force—
LightRs
DarkRs

Nekomata A

Encounter version
HP 85,083
Battle stats Level 65 · combat values calculated
PATK
1178
PDEF
735
MATK
680
MDEF
617
STR
364
MAG
127
VIT
127
AGI
284
LUK
201
Elemental affinities
Phys—
FireRs
Ice—
ElecWk
ForceRs
Light—
Dark—

Loki

Encounter version
HP 89,916
Battle stats Level 65 · combat values calculated
PATK
615
PDEF
706
MATK
1207
MDEF
847
STR
96
MAG
378
VIT
222
AGI
150
LUK
194
Elemental affinities
Phys—
Fire—
IceNu
Elec—
ForceRs
LightWk
DarkRs


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Master of Accuracy+
Used by: Matador

+100% to Phys hit rate.

Source

Master of Accuracy+ · encounter screenshot
Andalucia+
Used by: Matador

Activates the following Chain Effect whenever a party member evades an enemy's Physical attack: Adds a Bulwark of approximately 1500 HP to all party members (3 turn) and reduces 2 enemy Press Turn Icons.

Source

Andalucia+ · encounter screenshot
Mind Suppression
Used by: Loki

Activates the following Chain Effect when the enemy attacks first at the start of battle: Grants all party members a Bulwark with 30% of their respective HP (3 turns) and inflicts Gloom on all enemies.

Activates the following Chain Effect at the start of the 1st turn: Inflicts Almighty damage (Magic, Power: 10) to all enemies, and decrease their MP by 9.

Source

Mind Suppression · encounter screenshot
Embattle Evade

+200% to Phys evasion rate and -20% to damage received while the skill holder has a Bulwark.

Source

Embattle Evade · encounter screenshot
Elec/Dark Vanity+

-80% to damage received, unless of the Elec or Dark Attribute. Adds Null Mortal.

Source

Elec/Dark Vanity+ · encounter screenshot

Wave 2

Difficulty AVery hardEditorial estimate
Strong defensive restrictions, disruptive support skills and target-selection requirements demand a tailored farming team.
Battle speed: 20,800

Chatterskull

Encounter version
HP 9,954
Battle stats Level 65 · combat values calculated
PATK
762
PDEF
648
MATK
897
MDEF
680
STR
166
MAG
230
VIT
138
AGI
144
LUK
168
Elemental affinities
Phys—
FireDr
IceWk
Elec—
Force—
LightWk
DarkNu

Quetzalcoatl

Encounter version
HP 70,488
Battle stats Level 77 · combat values calculated
PATK
775
PDEF
821
MATK
1233
MDEF
930
STR
140
MAG
358
VIT
246
AGI
222
LUK
213
Elemental affinities
PhysRs
FireRs
Ice—
Elec—
ForceRs
LightRs
DarkWk

Moh Shuvuu

Encounter version
HP 10,235
Battle stats Level 65 · combat values calculated
PATK
605
PDEF
608
MATK
823
MDEF
660
STR
91
MAG
195
VIT
135
AGI
258
LUK
82
Elemental affinities
Phys—
FireWk
Ice—
Elec—
ForceNu
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources
Recommended demons

Use Elec/Dark damage and keep physical accuracy high against Matador. For the existing slow-team strategy, maintain defensive support rather than relying on dodge luck.

Earlier recommended alternatives
ZeusBanner exclusive
Elec engine
Affinity reduction and weakness-triggered extra turns support sustained Elec damage. Raise accuracy for his physical Elec attacks.
Earlier recommended alternatives
NaamahBanner exclusive
Dark damage + mitigation
Desire supplies Dark damage and affinity reduction while her party mitigation supports survival. Its HP cost needs recovery.
Earlier recommended alternatives
MephistoBanner exclusive
Banner: controlled Dark damage
Soul Levy supplies Dark Bulwark Pierce, Remnants and death-prevention bypass, while its once-per-turn extra icon helps sustain boss pressure.
Needs: Build MATK and skill MP efficiency; target the enemy whose Dark affinity reduction is active.
Watch for: Do not replace needed cleansing with another damage slot; this does not provide party ailment immunity.
Earlier recommended alternatives
DormarthBanner exclusive
Banner: Dark/Phys hybrid
Dark affinity reduction and weakness/ailment chains can support the Dark damage plan, with a physical-team aura and Brands 13/14 bonuses.
Needs: Build PATK and accuracy; verify the dual-element attack selects Dark in this encounter.
Watch for: Phys is off-element for Vanity’s mitigation rule. Automatic Phys/Dark selection needs checking, so use him conditionally rather than as the safest default.
Earlier recommended alternatives
IzanamiAlternative
Accessible elemental support
Elec/Dark damage aura fits both allowed elements; P4 reduces their MP costs. Keep her Fire weakness covered.
Earlier recommended alternatives
DaisoujouAlternative
Cleansing option
Keeps Mute/Charm from disabling the team. Use a cleansing build and MP support rather than expecting him to contribute substantial damage.
Kit-based options; tested clears remain in the guide’s team section.


Last Resort+6 MP

Inflicts 10% fractional damage (3,000 max) on all enemies based on their max HP. The demon with this skill will be downed upon activation.

Source

Last Resort+ · encounter screenshot
Mind Suppression
Used by: Chatterskull

Activates the following Chain Effect when the enemy attacks first at the start of battle: Grants all party members a Bulwark with 30% of their respective HP (3 turns) and inflicts Gloom on all enemies.

Activates the following Chain Effect at the start of the 1st turn: Inflicts Almighty damage (Magic, Power: 10) to all enemies, and decrease their MP by 9.

Source

Mind Suppression · encounter screenshot
Flame: Rebirth
Used by: Quetzalcoatl

Activates the following Chain Effect when an ally is defeated: Revives a single fallen ally at random with 100% HP. Afterward, inflicts Fire damage (Magic, Power: 80) to all enemies. (Activates once per turn)

Source

Flame: Rebirth · encounter screenshot
Embattle Evade

+200% to Phys evasion rate and -20% to damage received while the skill holder has a Bulwark.

Source

Embattle Evade · encounter screenshot
Elec/Dark Vanity+

-80% to damage received, unless of the Elec or Dark Attribute. Adds Null Mortal.

Source

Elec/Dark Vanity+ · encounter screenshot

Explanation:

  • Quetzalcoatl has the effects of his panels 1-2, with the notable effect being -1 MP cost of Ce Acatls' Return.
  • Elec/Dark Vanity+ reduces all damage by 80%, except from Elec Elec and Dark Dark, so take Demons with Elec and Dark Skills into the battle.
  • The enemies here can become extremely evasive. If you go first, they'll set up Bulwarks on themselves and Gloom on you for the first 3 turns of each wave. Further, Matador will punish any misses by taking out 2 of your Press Turn icons and re-applying the Bulwarks.
    • It's easier to intentionally use a slow team to avoid all of this.
    • Alternatively, you can remove the Bulwarks with Loup-Garou by having an ally cast an Elec Elec attack. This ally should use magic to ensure it hits.
  • Each wave will drain 9 of your MP on the first turn (doesn't matter who outspeeds who).
    • If using a slow team, this means you need a defensive support that can protect the team quickly, and without having access to MP. Demeter's first-turn Bulwarks are helpful for this.
    • Bringing an MP battery unit can also help your DPS to start attacking.
  • In the second wave, the sides are actually frail, but both also have an endure. Whenever they die, whether due to you or due to Last Resort+, Quetz will revive them and attack you with Flame: Rebirth.
    • Bring some Revive Ban to put a stop to them quickly.
Earlier team examples and contributor notes

Example party[edit]

Earlier team examples and contributor notes

Auto-Party[edit]

Chalk Eater auto
Demeter
Skills
Life Gain
-
Brands
Divine
Requirements
-
Izanami
Skills
Maziodyne
Hell Gaze
Brands
Spell
Requirements
Panel 4
Zeus
Skills
Elec Survivor
Elec Boost
Brands
War
Requirements
-
Tiamat A
Skills
Sadistic Blow
Dark Boost
Brands
War
Requirements
-
  • Dx2 is Chalk Eater, as we can leverage Zeus or Tiamat A's Attribute affinity down to hit weaknesses, giving us buffs and extra press turns.
  • The team must be slower than 20,800 battle speed, so we can avoid the enemy casting Bulwarks.
    • The enemies do still have a little evasion even without the Bulwarks, so leveling Zeus and Tiamat's accuracy-boost passives is recommended.
  • Demeter protects the team with Bulwarks, and gives some extra MP.
  • Zeus decreases Elec affinity, grants an extra press turn, and does good damage. Tiamat A does the same, but with Dark affinity.
  • Zeus can also Revive Ban the annoying side enemies in wave 2.
  • Izanami boosts everyone's Elec/Dark damage, and if panel 4, also reduces their Elec/Dark skills' MP costs by 1. She's also slow, so she fits very well with the team requirements. Maziodyne and Hell Gaze are used as transfers so she can sweep wave 1 with Maziodyne, then she alternates between Bolt Storm and Hell Gaze in wave 2.