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Strange Signal: Lawful

Days: Monday, Wednesday, Friday, Saturday, Sunday

Tips[edit]

Demons are generally weak to Fire and use Ice magic in this Aether.
From stage 6 on, they also use Fire magic.
On Stage 10, they also use Force magic.
Transfer Agi- magic, if your demons don't have it already.
Inugami and Pyro Jack have basic Agi available for transfer, and are 1★ that can be recruited or fused for cheap.

Recommended Demons[edit]

Guidelines for recommended demons:

  • Prioritize demons with good magic stats.
  • Stage 1-5 demons shouldn't depend on specific archetypes.
  • Avoid listing 5★ and gacha-exclusive demons for stages 1-5.
  • If a gacha-exclusive demon is listed, it should be in the permanent summon pool. (Nothing that's exclusive to specific banners or collaborations).
  • Avoid listing 1★ demons, as they are usually too weak.
  • If 2★ are listed, limit it to only the best one available.

Stage 1-5, Null Ice

Stage 6–9, Null Ice/Fire

Stage 10, Null Ice/Fire/Force

General Strategy: Stages 1-9[edit]

IMPORTANT : This strategy will fail if you give Shionyan her Assist skill which mutes enemies and causes them to use physical attacks!
Fuse a Teal Teal Orochi
A Teal Orochi can solo Strange Signal: Lawful on Auto for all stages up to 9
Note: A Teal Orochi is important to fuse as it can do the same job for Strange Signal: Chaotic
Stage 8 provides a good balance between stamina cost and Aether recieved (You get Large, Medium and Small)
The level of the Orochi is up to the user. A higher level will mean a faster completion time.
At Level 40 you can auto Stage 8 for a long time as your stamina will replenish as you farm, perfect for unattended farming
If you only have short periods of time available to farm, take the Orochi to max level
Note: Orochi has a weak magic stat and benefits more from Physical attacks. If you transfer a Fire attack the Auto AI will prioritise the magic attack over Physical skills due to the enemy demon weaknesses

Stages[edit]

Stage 1

Stage 2

Stage 3

Stage 4

Stage 5

Stage 6

Stage 7

Difficulty EEditorial estimate

A farming encounter built around a fixed element; use the matching resistance and attack the listed weaknesses.

Wave 1

Battle speed:

Abraxas

Encounter version
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Forneus

Encounter version
HP 1,306
Battle stats Level 43 · combat values calculated
PATK
565
PDEF
500
MATK
467
MDEF
476
STR
131
MAG
84
VIT
131
AGI
54
LUK
91
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Naga

Encounter version
HP 957
Battle stats Level 43 · combat values calculated
PATK
536
PDEF
436
MATK
494
MDEF
426
STR
117
MAG
97
VIT
79
AGI
109
LUK
94
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Wave 2

Battle speed:

Fomorian

Encounter version
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Silky

Encounter version
HP 1,306
Battle stats Level 43 · combat values calculated
PATK
391
PDEF
458
MATK
578
MDEF
503
STR
48
MAG
137
VIT
131
AGI
77
LUK
97
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Ikusa

Encounter version
HP 957
Battle stats Level 43 · combat values calculated
PATK
536
PDEF
436
MATK
494
MDEF
426
STR
117
MAG
97
VIT
79
AGI
109
LUK
94
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Wave 3

Battle speed:

Forneus

Encounter version
HP 1,306
Battle stats Level 43 · combat values calculated
PATK
565
PDEF
500
MATK
467
MDEF
476
STR
131
MAG
84
VIT
131
AGI
54
LUK
91
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

King Frost

Encounter version
HP 2,192
Battle stats Level 44 · combat values calculated
PATK
516
PDEF
529
MATK
607
MDEF
550
STR
105
MAG
148
VIT
164
AGI
53
LUK
105
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Silky

Encounter version
HP 1,306
Battle stats Level 43 · combat values calculated
PATK
391
PDEF
458
MATK
578
MDEF
503
STR
48
MAG
137
VIT
131
AGI
77
LUK
97
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Stage 8

Stage 9

Stage 10

Difficulty DEditorial estimate

A farming encounter built around a fixed element; use the matching resistance and attack the listed weaknesses.

Wave 1

Battle speed:

Illuyanka

Encounter version
HP 3,209
Battle stats Level 60 · combat values calculated
PATK
839
PDEF
731
MATK
942
MDEF
756
STR
216
MAG
265
VIT
216
AGI
146
LUK
136
Elemental affinities
Phys—
Fire—
IceRs
Elec—
ForceRs
Light—
Dark—

Beiji-Weng

Encounter version
HP 3,478
Battle stats Level 60 · combat values calculated
PATK
665
PDEF
718
MATK
1003
MDEF
799
STR
133
MAG
294
VIT
242
AGI
183
LUK
178
Elemental affinities
Phys—
FireWk
IceNu
Elec—
Force—
LightRs
Dark—

Gui Xian

Encounter version
HP 3,436
Battle stats Level 60 · combat values calculated
PATK
885
PDEF
766
MATK
992
MDEF
792
STR
238
MAG
289
VIT
238
AGI
93
LUK
124
Elemental affinities
Phys—
FireWk
IceNu
Elec—
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Wave 2

Battle speed:

Vetala

Encounter version
HP 3,148
Battle stats Level 60 · combat values calculated
PATK
898
PDEF
739
MATK
898
MDEF
739
STR
244
MAG
244
VIT
210
AGI
140
LUK
139
Elemental affinities
Phys—
FireWk
Ice—
Elec—
Force—
LightWk
DarkNu

Yurlungur

Encounter version
HP 4,428
Battle stats Level 60 · combat values calculated
PATK
789
PDEF
849
MATK
1003
MDEF
900
STR
192
MAG
294
VIT
334
AGI
184
LUK
156
Elemental affinities
Phys—
FireWk
IceNu
ElecRs
Force—
Light—
DarkWk

King Frost

Encounter version
HP 4,109
Battle stats Level 60 · combat values calculated
PATK
782
PDEF
813
MATK
967
MDEF
857
STR
189
MAG
277
VIT
303
AGI
90
LUK
176
Elemental affinities
Phys—
FireWk
IceNu
Elec—
Force—
LightRs
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Wave 3

Battle speed:

Beiji-Weng

Encounter version
HP 3,572
Battle stats Level 62 · combat values calculated
PATK
682
PDEF
738
MATK
1031
MDEF
821
STR
136
MAG
302
VIT
248
AGI
188
LUK
183
Elemental affinities
Phys—
FireWk
IceNu
Elec—
Force—
LightRs
Dark—

Vishnu

Encounter version
HP 6,322
Battle stats Level 64 · combat values calculated
PATK
666
PDEF
863
MATK
1198
MDEF
990
STR
123
MAG
376
VIT
358
AGI
145
LUK
166
Elemental affinities
Phys—
FireWk
IceDr
Elec—
Force—
LightNu
DarkNu

Yurlungur

Encounter version
HP 4,565
Battle stats Level 62 · combat values calculated
PATK
813
PDEF
874
MATK
1031
MDEF
926
STR
198
MAG
302
VIT
344
AGI
189
LUK
160
Elemental affinities
Phys—
FireWk
IceNu
ElecRs
Force—
Light—
DarkWk


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources