Dx2WikiJoin the Global Dx2 Discord

Strange Signal: Chaotic

Days: Monday, Wednesday, Friday, Saturday, Sunday

Tips[edit]

Demons are generally weak to Ice and use Fire magic in this Aether.
From stage 6 on, they also use Light magic.
On stage 10, they have Ice magic as well.
Transfer Bufu- magic, if your demons don't have it already.
Preta and Jack Frost have basic Bufu available for transfer, and are 1★ that can be recruited or fused for cheap.

Recommended Demons[edit]

Guidelines for recommended demons:

  • Prioritize demons with good magic stats.
  • Stage 1-5 demons shouldn't depend on specific archetypes.
  • Avoid listing 5★ and gacha-exclusive demons for stages 1-5.
  • If a gacha-exclusive demon is listed, it should be in the permanent summon pool. (Nothing that's exclusive to specific banners or collaborations).
  • Avoid listing 1★ demons, as they are usually too weak.
  • If 2★ are listed, limit it to only the best one available.

Stage 1-5, Null Fire

Stage 6–9, Null Fire/Light

Stage 10, Null Fire/Ice/Light

General Strategy: Stages 1-9[edit]

IMPORTANT : This strategy will fail if you give Shionyan her Assist skill which mutes enemies and causes them to use physical attacks!
Fuse a Teal Teal Orochi
A Teal Orochi can solo Strange Signal: Chaotic on Auto for all stages up to 9
Note: A Teal Orochi is important to fuse as it can do the same job for Strange Signal: Lawful
Stage 8 provides a good balance between stamina cost and Aether recieved (You get Large, Medium and Small)
The level of the Orochi is up to the user. A higher level will mean a faster completion time.
At Level 40 you can auto Stage 8 for a long time as your stamina will replenish as you farm, perfect for unattended farming
If you only have short periods of time available to farm, take the Orochi to max level
Note: Orochi has a weak magic stat and benefits more from Physical attacks. As the Demons here are weak to ice the Auto AI often prioritises the use of Orochis Bufudyne over his Physical attacks

Stages[edit]

Stage 1

Stage 2

Stage 3

Stage 4

Stage 5

Stage 6

Stage 7

Stage 8

Stage 9

Stage 10

Difficulty DEditorial estimate

A farming encounter built around a fixed element; use the matching resistance and attack the listed weaknesses.

Wave 1

Battle speed: 18,033

Feng Huang

Encounter version
HP 2,175
Battle stats Level 60 · combat values calculated
PATK
587
PDEF
561
MATK
953
MDEF
648
STR
96
MAG
270
VIT
116
AGI
244
LUK
219
Elemental affinities
PhysWk
FireNu
IceWk
Elec—
Force—
Light—
Dark—

Azrael

Encounter version
HP 3,850
Battle stats Level 60 · combat values calculated
PATK
640
PDEF
752
MATK
1028
MDEF
844
STR
121
MAG
306
VIT
278
AGI
147
LUK
177
Elemental affinities
PhysRs
FireRs
IceWk
Elec—
Force—
LightRp
DarkRs

Efreet

Encounter version
HP 2,631
Battle stats Level 60 · combat values calculated
PATK
845
PDEF
671
MATK
1085
MDEF
728
STR
219
MAG
333
VIT
160
AGI
150
LUK
138
Elemental affinities
Phys—
FireDr
IceWk
Elec—
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Wave 2

Battle speed: 12,300

Dakini

Encounter version
HP 3,374
Battle stats Level 60 · combat values calculated
PATK
1060
PDEF
801
MATK
873
MDEF
757
STR
321
MAG
232
VIT
232
AGI
193
LUK
177
Elemental affinities
PhysRs
FireDr
IceWk
Elec—
Force—
Light—
Dark—

Loki

Encounter version
HP 3,911
Battle stats Level 60 · combat values calculated
PATK
644
PDEF
759
MATK
1041
MDEF
854
STR
123
MAG
312
VIT
284
AGI
139
LUK
181
Elemental affinities
Phys—
Fire—
IceNu
Elec—
ForceRs
LightWk
DarkRs

Prometheus

Encounter version
HP 2,805
Battle stats Level 60 · combat values calculated
PATK
915
PDEF
706
MATK
1144
MDEF
761
STR
252
MAG
361
VIT
177
AGI
91
LUK
154
Elemental affinities
Phys—
FireNu
IceWk
Elec—
Force—
LightRs
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Wave 3

Battle speed: 13,667

Azrael

Encounter version
HP 3,966
Battle stats Level 62 · combat values calculated
PATK
655
PDEF
773
MATK
1056
MDEF
868
STR
123
MAG
314
VIT
286
AGI
151
LUK
182
Elemental affinities
PhysRs
FireRs
IceWk
Elec—
Force—
LightRp
DarkRs

Surt

Encounter version
HP 7,364
Battle stats Level 64 · combat values calculated
PATK
1172
PDEF
910
MATK
1082
MDEF
889
STR
364
MAG
321
VIT
291
AGI
115
LUK
182
Elemental affinities
Phys—
FireDr
IceWk
Elec—
Force—
Light—
Dark—

Loki

Encounter version
HP 4,028
Battle stats Level 62 · combat values calculated
PATK
661
PDEF
781
MATK
1069
MDEF
878
STR
126
MAG
320
VIT
292
AGI
144
LUK
186
Elemental affinities
Phys—
Fire—
IceNu
Elec—
ForceRs
LightWk
DarkRs


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


  • Everything except Loki is weak to Ice, so make sure to bring some spells of that element. Enemies in this stage will not attack you physically, and will limit themselves to using a lot of ST and AoE Fire magic, as well as some ST Ice and Light magic for greater coverage. Any demon that can Null/Drain/Repel Fire while not being weak Ice or Light is an ideal option for this stage. Alternatively, you can just choose to use Makarakarn every turn to take away the first two enemy press turns with ease, although it will leave your weaknesses exposed after that. Since the Ice spells are ST only, you can probably get away with using demons weak to Ice, since there are a lot of those that can also void Fire spells.
  • Recommended Demons: TBD