Guileful Mockery deals Magic damage, avoiding the Physical evasion check. The kit also adds a turn and Fortify, helping maintain momentum before Siegfried can punish the team.
Setup: Limited summon; build PDEF.
Wave 1
The opening wave is less demanding than the challenge boss; preserve resources for the next wave.
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Wave 2
A demanding challenge with revival pressure; plan counters and sustained recovery.
Go first if possible, keep the buff swing favorable, and avoid relying on an ordinary low-accuracy physical team.
Guileful Mockery deals Magic damage, avoiding the Physical evasion check. The kit also adds a turn and Fortify, helping maintain momentum before Siegfried can punish the team.
Setup: Limited summon; build PDEF.
Battle-start Bulwarks and reactive buffs protect the team while its damage dealers establish control; this is useful when the speed check cannot be met.
Setup: Build HP and cover weaknesses.
Watch out: Bulwarks are not a replacement for accuracy or buff control.
Golden Apple adds natural MP recovery and Fortify-based protection for Siegfried’s buff-sensitive fight. A fallen ally can be revived once per turn if revival is permitted.
Setup: Panel 1 for personal ailment immunity/Null Mortal.
Watch out: Revival is not a substitute for removing enemies that seal it.
Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
DX2-Eileen
| ST/Dodge | Dodge | Dodge/Revive | ST Damage/Dodge |
|---|---|---|---|
| Resist Ice | Resist Elec | Samrecarm | Zionga L |
| Dodge | Blood Rush | Evade | Endure / Damage Boost |
Alice can be replaced by Susano-o, Surt or the likes
Ideally you want a team with 40% Dodge base before buffs/debuffs. You also want only magical damage dealers. Garuda has a nice dodge and can deal consistent Force damage each turn and Fog Breath as needed while Alice/Surt/Susano/etc. work the enemies down. As its a dodge based team heals are not required and instead we opt for more revives just encase. Keep buff/debuffs going at all times especially Sukunda/Sukukaja.