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Kiwami/Siegfried

Overview[edit]

Encounter[edit]

Wave 1

Difficulty DEditorial estimate

The opening wave is less demanding than the challenge boss; preserve resources for the next wave.

Battle speed: 17550

Mad Gasser

Encounter version
HP 3,330
Battle stats Level 65 · combat values calculated
PATK
743
PDEF
639
MATK
695
MDEF
628
STR
157
MAG
134
VIT
134
AGI
229
LUK
205
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightWk
DarkRs

Nue

Encounter version
HP 3,662
Battle stats Level 65 · combat values calculated
PATK
873
PDEF
725
MATK
657
MDEF
674
STR
219
MAG
116
VIT
184
AGI
122
LUK
160
Elemental affinities
Phys—
Fire—
Ice—
ElecRs
ForceWk
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Wave 2

Difficulty AEditorial estimate

A demanding challenge with revival pressure; plan counters and sustained recovery.

Recommended demonsKit-based options · reviewed 14 Oct 2026

Go first if possible, keep the buff swing favorable, and avoid relying on an ordinary low-accuracy physical team.

Loki MSummon-only
Accurate Magic pressure

Guileful Mockery deals Magic damage, avoiding the Physical evasion check. The kit also adds a turn and Fortify, helping maintain momentum before Siegfried can punish the team.

Setup: Limited summon; build PDEF.

DemeterSummon-only
Opening survival

Battle-start Bulwarks and reactive buffs protect the team while its damage dealers establish control; this is useful when the speed check cannot be met.

Setup: Build HP and cover weaknesses.

Watch out: Bulwarks are not a replacement for accuracy or buff control.

IdunSummon-only
Recovery and MP

Golden Apple adds natural MP recovery and Fortify-based protection for Siegfried’s buff-sensitive fight. A fallen ally can be revived once per turn if revival is permitted.

Setup: Panel 1 for personal ailment immunity/Null Mortal.

Watch out: Revival is not a substitute for removing enemies that seal it.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Battle speed: 20166

Horus

Encounter version
HP 3,669
Battle stats Level 65 · combat values calculated
PATK
672
PDEF
649
MATK
1006
MDEF
728
STR
123
MAG
282
VIT
158
AGI
220
LUK
111
Elemental affinities
PhysRs
Fire—
Ice—
Elec—
Force—
LightRp
DarkWk

Siegfried

Encounter version
HP 14,848
Battle stats Level 73 · combat values calculated
PATK
1544
PDEF
1025
MATK
801
MDEF
848
STR
517
MAG
163
VIT
280
AGI
229
LUK
205
Elemental affinities
PhysDr
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Scathach

Encounter version
HP 3,513
Battle stats Level 65 · combat values calculated
PATK
905
PDEF
692
MATK
796
MDEF
666
STR
234
MAG
182
VIT
147
AGI
159
LUK
182
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceNu
LightRs
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Strategy[edit]

  • Uses Skills randomly with no set pattern.
  • Going first is critical
  • Buff Control is key
  • General strategy is going dodge on your team with Sukukaja and Sukunda up
Earlier team examples and contributor notes

Teams proven to work[edit]

DX2-Eileen

ST/Dodge Dodge Dodge/Revive ST Damage/Dodge
Garuda Nekomata A Quetzalcoatl Alice
Resist Ice Resist Elec Samrecarm Zionga L
Dodge Blood Rush Evade Endure / Damage Boost

Alice can be replaced by Susano-o, Surt or the likes

Ideally you want a team with 40% Dodge base before buffs/debuffs. You also want only magical damage dealers. Garuda has a nice dodge and can deal consistent Force damage each turn and Fog Breath as needed while Alice/Surt/Susano/etc. work the enemies down. As its a dodge based team heals are not required and instead we opt for more revives just encase. Keep buff/debuffs going at all times especially Sukunda/Sukukaja.