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Strange Signal: Neutral

Days: All

Tips[edit]

Demons are generally weak to Elec and use Force magic in this Aether.
From stage 6 on, they also use Ice magic.
In stage 10, they also use Dark magic.
Transfer Zio- magic, if your demons don't have it already.
Phantom, Gremlin, Mokoi, and Suparna have basic Zio available for transfer, and are 1★ - 2★ that can be fused for cheap.

Recommended Demons[edit]

Guidelines for recommended demons:

  • Prioritize demons with good magic stats.
  • Stage 1-5 demons shouldn't depend on specific archetypes.
  • Avoid listing 5★ and gacha-exclusive demons for stages 1-5.
  • If a gacha-exclusive demon is listed, it should be in the permanent summon pool. (Nothing that's exclusive to specific banners or collaborations).
  • Avoid listing 1★ demons, as they are usually too weak.
  • If 2★ are listed, limit it to only the best one available.

Stage 1-5, Null Force

Stage 6–9, Null Force/Ice

General Strategy: Stages 1-9[edit]

IMPORTANT : This strategy will fail if you give Shionyan her Assist skill which mutes enemies and causes them to use physical attacks!
Fuse a Teal Teal Silky
A Teal Silky can solo Strange Signal: Neutral on Auto for all stages up to 9
Stage 8 provides a good balance between stamina cost and Aether recieved (You get Large, Medium and Small)
The level of the silky is up to the user. A higher level will mean a faster completion time.
At Level 40 you can auto Stage 8 for a long time as your stamina will replenish as you farm, perfect for unattended farming
If you only have short periods of time available to farm, take the Silky to max level and ensure you transfer an electric magic attack

Stages[edit]

Stage 1

Difficulty EEditorial estimate

A farming encounter built around a fixed element; use the matching resistance and attack the listed weaknesses.

Wave 1

Battle speed: 1175

Koppa Tengu

Encounter version
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceRs
Light—
Dark—

Sandman

Encounter version
HP 191
Battle stats Level 10 · combat values calculated
PATK
143
PDEF
142
MATK
137
MDEF
141
STR
18
MAG
15
VIT
25
AGI
23
LUK
22
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceRs
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 2

Battle speed: 1175

Blob

Encounter version
Elemental affinities
PhysRs
Fire—
IceWk
Elec—
Force—
LightWk
DarkNu

Kurama Tengu

Encounter version
HP 172
Battle stats Level 10 · combat values calculated
PATK
145
PDEF
138
MATK
156
MDEF
141
STR
19
MAG
24
VIT
21
AGI
32
LUK
26
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceNu
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 3

Battle speed: 1350

Scathach BOSS

Encounter version
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceNu
LightRs
Dark—

Sandman

Encounter version
HP 203
Battle stats Level 11 · combat values calculated
PATK
151
PDEF
149
MATK
145
MDEF
148
STR
19
MAG
16
VIT
26
AGI
24
LUK
23
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceRs
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Stage 2

Difficulty EEditorial estimate

A farming encounter built around a fixed element; use the matching resistance and attack the listed weaknesses.

Wave 1

Battle speed:

Koppa Tengu

Encounter version
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceRs
Light—
Dark—

Sandman

Encounter version
HP 191
Battle stats Level 10 · combat values calculated
PATK
143
PDEF
142
MATK
137
MDEF
141
STR
18
MAG
15
VIT
25
AGI
23
LUK
22
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceRs
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 2

Battle speed:

Blob

Encounter version
Elemental affinities
PhysRs
Fire—
IceWk
Elec—
Force—
LightWk
DarkNu

Kurama Tengu

Encounter version
HP 172
Battle stats Level 10 · combat values calculated
PATK
145
PDEF
138
MATK
156
MDEF
141
STR
19
MAG
24
VIT
21
AGI
32
LUK
26
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceNu
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 3

Battle speed:

Scathach BOSS

Encounter version
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceNu
LightRs
Dark—

Sandman

Encounter version
HP 203
Battle stats Level 11 · combat values calculated
PATK
151
PDEF
149
MATK
145
MDEF
148
STR
19
MAG
16
VIT
26
AGI
24
LUK
23
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceRs
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Stage 3

Difficulty EEditorial estimate

A farming encounter built around a fixed element; use the matching resistance and attack the listed weaknesses.

Wave 1

Battle speed:

Koppa Tengu

Encounter version
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceRs
Light—
Dark—

Sandman

Encounter version
HP 191
Battle stats Level 10 · combat values calculated
PATK
143
PDEF
142
MATK
137
MDEF
141
STR
18
MAG
15
VIT
25
AGI
23
LUK
22
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceRs
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 2

Battle speed:

Blob

Encounter version
Elemental affinities
PhysRs
Fire—
IceWk
Elec—
Force—
LightWk
DarkNu

Kurama Tengu

Encounter version
HP 172
Battle stats Level 10 · combat values calculated
PATK
145
PDEF
138
MATK
156
MDEF
141
STR
19
MAG
24
VIT
21
AGI
32
LUK
26
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceNu
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 3

Battle speed:

Scathach BOSS

Encounter version
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceNu
LightRs
Dark—

Sandman

Encounter version
HP 203
Battle stats Level 11 · combat values calculated
PATK
151
PDEF
149
MATK
145
MDEF
148
STR
19
MAG
16
VIT
26
AGI
24
LUK
23
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceRs
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Stage 4

Difficulty EEditorial estimate

A farming encounter built around a fixed element; use the matching resistance and attack the listed weaknesses.

Wave 1

Battle speed:

Koppa Tengu

Encounter version
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceRs
Light—
Dark—

Sandman

Encounter version
HP 191
Battle stats Level 10 · combat values calculated
PATK
143
PDEF
142
MATK
137
MDEF
141
STR
18
MAG
15
VIT
25
AGI
23
LUK
22
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceRs
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 2

Battle speed:

Blob

Encounter version
Elemental affinities
PhysRs
Fire—
IceWk
Elec—
Force—
LightWk
DarkNu

Kurama Tengu

Encounter version
HP 172
Battle stats Level 10 · combat values calculated
PATK
145
PDEF
138
MATK
156
MDEF
141
STR
19
MAG
24
VIT
21
AGI
32
LUK
26
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceNu
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 3

Battle speed:

Scathach BOSS

Encounter version
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceNu
LightRs
Dark—

Sandman

Encounter version
HP 203
Battle stats Level 11 · combat values calculated
PATK
151
PDEF
149
MATK
145
MDEF
148
STR
19
MAG
16
VIT
26
AGI
24
LUK
23
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceRs
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Stage 5

Difficulty EEditorial estimate

A farming encounter built around a fixed element; use the matching resistance and attack the listed weaknesses.

Wave 1

Battle speed:

Koppa Tengu

Encounter version
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceRs
Light—
Dark—

Sandman

Encounter version
HP 191
Battle stats Level 10 · combat values calculated
PATK
143
PDEF
142
MATK
137
MDEF
141
STR
18
MAG
15
VIT
25
AGI
23
LUK
22
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceRs
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 2

Battle speed:

Blob

Encounter version
Elemental affinities
PhysRs
Fire—
IceWk
Elec—
Force—
LightWk
DarkNu

Kurama Tengu

Encounter version
HP 172
Battle stats Level 10 · combat values calculated
PATK
145
PDEF
138
MATK
156
MDEF
141
STR
19
MAG
24
VIT
21
AGI
32
LUK
26
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceNu
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 3

Battle speed:

Scathach BOSS

Encounter version
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceNu
LightRs
Dark—

Sandman

Encounter version
HP 203
Battle stats Level 11 · combat values calculated
PATK
151
PDEF
149
MATK
145
MDEF
148
STR
19
MAG
16
VIT
26
AGI
24
LUK
23
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceRs
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Stage 6

Difficulty EEditorial estimate

A farming encounter built around a fixed element; use the matching resistance and attack the listed weaknesses.

Wave 1

Battle speed:

Koppa Tengu

Encounter version
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceRs
Light—
Dark—

Sandman

Encounter version
HP 191
Battle stats Level 10 · combat values calculated
PATK
143
PDEF
142
MATK
137
MDEF
141
STR
18
MAG
15
VIT
25
AGI
23
LUK
22
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceRs
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 2

Battle speed:

Blob

Encounter version
Elemental affinities
PhysRs
Fire—
IceWk
Elec—
Force—
LightWk
DarkNu

Kurama Tengu

Encounter version
HP 172
Battle stats Level 10 · combat values calculated
PATK
145
PDEF
138
MATK
156
MDEF
141
STR
19
MAG
24
VIT
21
AGI
32
LUK
26
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceNu
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Wave 3

Battle speed:

Scathach BOSS

Encounter version
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceNu
LightRs
Dark—

Sandman

Encounter version
HP 203
Battle stats Level 11 · combat values calculated
PATK
151
PDEF
149
MATK
145
MDEF
148
STR
19
MAG
16
VIT
26
AGI
24
LUK
23
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceRs
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Stage 7

Stage 8

Difficulty DEditorial estimate

A farming encounter built around a fixed element; use the matching resistance and attack the listed weaknesses.

Wave 3

Battle speed:

Lilim

Encounter version
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Oberon

Encounter version
HP 3,765
Battle stats Level 49 · combat values calculated
PATK
841
PDEF
656
MATK
933
MDEF
678
STR
246
MAG
290
VIT
190
AGI
76
LUK
102
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—

Isis

Encounter version
HP 2,048
Battle stats Level 49 · combat values calculated
PATK
570
PDEF
564
MATK
733
MDEF
603
STR
117
MAG
195
VIT
165
AGI
165
LUK
145
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Stage 9

Stage 10

Difficulty DEditorial estimate

A farming encounter built around a fixed element; use the matching resistance and attack the listed weaknesses.

Wave 1

Battle speed:

Lilim

Encounter version
HP 3,095
Battle stats Level 60 · combat values calculated
PATK
713
PDEF
689
MATK
1049
MDEF
769
STR
156
MAG
316
VIT
205
AGI
135
LUK
169
Elemental affinities
Phys—
Fire—
IceWk
Elec—
ForceNu
Light—
Dark—

Long

Encounter version
HP 3,282
Battle stats Level 60 · combat values calculated
PATK
885
PDEF
752
MATK
992
MDEF
778
STR
238
MAG
289
VIT
225
AGI
193
LUK
90
Elemental affinities
Phys—
Fire—
IceRs
ElecWk
ForceNu
Light—
Dark—

Scathach

Encounter version
HP 2,866
Battle stats Level 60 · combat values calculated
PATK
999
PDEF
733
MATK
869
MDEF
702
STR
292
MAG
230
VIT
183
AGI
159
LUK
170
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceNu
LightRs
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Wave 2

Battle speed:

Isis

Encounter version
HP 3,251
Battle stats Level 60 · combat values calculated
PATK
722
PDEF
708
MATK
923
MDEF
756
STR
160
MAG
256
VIT
220
AGI
198
LUK
172
Elemental affinities
PhysRs
Fire—
Ice—
ElecNu
Force—
Light—
Dark—

Rangda

Encounter version
HP 2,941
Battle stats Level 60 · combat values calculated
PATK
785
PDEF
690
MATK
969
MDEF
734
STR
190
MAG
278
VIT
190
AGI
177
LUK
188
Elemental affinities
PhysRp
Fire—
Ice—
ElecWk
Force—
Light—
Dark—

Oberon

Encounter version
HP 3,333
Battle stats Level 60 · combat values calculated
PATK
999
PDEF
782
MATK
1110
MDEF
809
STR
292
MAG
345
VIT
228
AGI
91
LUK
121
Elemental affinities
Phys—
Fire—
Ice—
ElecWk
ForceDr
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Wave 3

Battle speed:

Long

Encounter version
HP 3,396
Battle stats Level 62 · combat values calculated
PATK
909
PDEF
773
MATK
1020
MDEF
799
STR
244
MAG
297
VIT
231
AGI
198
LUK
90
Elemental affinities
Phys—
Fire—
IceRs
ElecWk
ForceNu
Light—
Dark—

Cu Chulainn

Encounter version
HP 6,816
Battle stats Level 64 · combat values calculated
PATK
1170
PDEF
878
MATK
1141
MDEF
871
STR
363
MAG
349
VIT
262
AGI
138
LUK
120
Elemental affinities
PhysRs
Fire—
Ice—
Elec—
ForceNu
Light—
Dark—

Rangda

Encounter version
HP 3,036
Battle stats Level 62 · combat values calculated
PATK
808
PDEF
710
MATK
997
MDEF
755
STR
196
MAG
286
VIT
196
AGI
175
LUK
182
Elemental affinities
PhysRp
Fire—
Ice—
ElecWk
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources