Samael (November/December 2020)
Overview [ edit ]
Get ready for an annoying battle
Pack up your T1 phys teams, they are useless in this fight
This Kiwami has no "preparation" wave, it goes straight to the main course
There are two comp that can reasonably cheese this Kiwami
The gimmick of this Kiwami is that Samael will heal everyone with Salvation+, so this fight can become extremely long and arduous
One of the best counter to this is using Black Rider , and let him punish the enemies with Soul Divide each time they heal
If don't have Aniel or Black Rider:
You'll need a mix of ailment immunity/cleansing, healing/buff control, and (elec) damage to overcome this battle
Demons like Daisoujou, Anat, Thor, P2 Tokisada, Barong/Lakshmi A are demons you should take into consideration
Encounter [ edit ]
Wave 1:
Difficulty A Very hard Editorial estimate
F E D C B A S
Challenge-specific boss skills, status pressure and powerful counters require a purpose-built team.
Recommended demons Kit-based options · reviewed 14 Oct 2026
Salvation+ constantly heals the enemy team. Bring Elec damage, ailment control and a way to punish or reduce the healing rather than a simple T1 Phys team.
Elec burst Keraunos lowers Elec affinity and ignores counters/death prevention; its revive seal helps against Samael’s Elec weakness. The Physical damage type can also avoid Magic-only retaliation.
Setup: Build accuracy as well as PATK.
Enemy-heal punishment Soul Divide reacts to enemy HP-healing skills, so Samael’s Salvation+ becomes a source of fractional damage rather than a free recovery cycle.
Setup: Use beside a direct damage dealer; fractional damage alone is not a reliable finish.
Ailment and debuff control His own ailment immunity lets him lead with Cleansing Shout against God’s Malice ailments. This restores the party’s ability to act, removes debuffs and recovers MP without an HP-healing effect.
Setup: Put him first in action order.
Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.
Battle speed: 20133
Encounter version HP 18,007
Battle stats Level 65 · combat values calculated
PATK 615
PDEF 732
MATK 1363
MDEF 910
STR 96
MAG 452
VIT 246
AGI 184
LUK 180 Elemental affinities
Phys —
Fire Rs
Ice Rs
Elec Wk
Force Nu
Light Wk
Dark Rs
Encounter version HP 39,576
Battle stats Level 73 · combat values calculated
PATK 1947
PDEF 1072
MATK 1744
MDEF 1024
STR 709
MAG 612
VIT 236
AGI 279
LUK 919 Elemental affinities
Phys —
Fire —
Ice —
Elec Wk
Force —
Light Rp
Dark Rp
Encounter version HP 10,728
Battle stats Level 65 · combat values calculated
PATK 632
PDEF 667
MATK 1566
MDEF 889
STR 104
MAG 549
VIT 183
AGI 141
LUK 159 Elemental affinities
Phys —
Fire —
Ice —
Elec —
Force —
Light Wk
Dark Rs
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas . Enemy skill bonuses are not included. HP is the recorded maximum.
Recommended demons Prefer Elec damage and cleansing over a pure physical burst. Enemy healing prolongs the encounter, making buff control and sustained MP important.
Earlier recommended alternatives Zeus Banner exclusive Banner: Elec weakness engine
Elec affinity reduction and weakness chains offer sustained damage and extra-turn support against a boss whose healing otherwise drags the fight out.
Needs: Build PATK/accuracy and pair him with reliable cleansing and recovery.
Watch for: Accuracy matters for physical Elec attacks. Do not trade away the cleanser to fit another carry.
Earlier recommended alternatives Mushussu Banner exclusive Banner: Elec + MP/Bulwark
Roar of Sirrush combines targeted Elec damage, party MP and a large Bulwark, providing both pressure and survival support.
Needs: Build MATK/MP efficiency; keep ailment recovery available elsewhere.
Watch for: Bulwark can improve survival but does not establish permanent ailment immunity.
Earlier recommended alternatives Black Rider Alternative Healing punishment
Soul Divide punishes Samael’s repeated healing; it cannot finish the boss by itself.
Earlier recommended alternatives Daisoujou Alternative Ailment control
Keeps the team acting after God’s Malice. Maintain MP for the cleanser rather than spending it on low-value attacks.
Earlier recommended alternatives Thor Alternative Accessible Elec boss damage
Mjolnir gives focused Elec damage; skill levels and panels improve repeatable casts.
Earlier recommended alternatives Barong Alternative Accessible sustain
Repeatable healing/buffs support the long fight. Lakshmi A is a banner recovery alternative.
Kit-based options; tested clears remain in the guide’s team section.
Salvation+ 8 MP
Heals all party members and cures all status ailments. Power: 150
Source
Salvation+ · encounter screenshot
God's Malice+ 7 MP
Inflicts Almighty (Magic) damage on a single enemy with 50% chance to inflict Poison, Bind, Mute and Charm. Power: 200
Source
God's Malice+ · encounter screenshot
Hell Counter
The following effect will activate when receiving a Phys Attack: 100% chance to counter dealing Phys (Physical) damage. Power: 150
Source
Hell Counter · encounter screenshot
Barrier Makara Break+
+200% to Healing skill effectiveness.
Activates the following Chain Effect at the beginning of your turn: Removes Barrier and Repel Mag from all enemies.
Source
Barrier Makara Break+ · encounter screenshot
Phys Reduction
-50% to Phys attack damage received.
Source
Phys Reduction · encounter screenshot
Strategy [ edit ]
Earlier team examples and contributor notes Teams proven to work [ edit ]
Sushi's team
Barong
Skills
-
-
Brands
Divine, Healing
Requirements
P1 Max Barong Dance HP% and Healing%
Use Eileen for Lucky Skips
Dai cleanses, Barong heals and buffs, Anat does Elec AOE and Tarunda, Toki gets rid of the adds
After killing the adds you're almost in the clear, as long as Samael doesn't God's Malice one demon twice in a row and kills them