Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Sources
Fenrir · original encounter screenThrone · original encounter screenSarasvati · original encounter screen
Wave 2:
Difficulty AEditorial estimate
FEDCBAS
A demanding challenge with Mortal immunity; plan counters and sustained recovery.
Recommended demonsKit-based options · reviewed 14 Oct 2026
The boss wave cuts Phys-attribute damage by 80% and has Null Mortal. Use elemental or Almighty Magic damage instead of a Phys or instant-kill team.
Fallen Down bypasses elemental affinities and ignores death prevention, useful for the Phys reduction and Mortal immunity. Its single-target opener lets you choose the priority enemy; the follow-up damages the rest and debuffs them.
Setup: Collaboration-exclusive; build MATK and max the active skill.
Watch out: Its damage reduction does not cover Almighty or Light.
AlephLimited collaborationFire burst and turn economy
His Fire attack lowers the selected enemy’s affinity and follows with repeated single-target hits, useful against the boss using Fire rather than Phys-attribute damage. Colosseum Warrior adds a turn; the Naja form can cleanse and recover the party.
Setup: Limited summon; build PDEF for his damage.
Watch out: Use Naja deliberately when cleansing is needed; do not assume auto chooses the support form.
Force/Light affinity lowering, Magic damage amplification and Bulwark-piercing attacks provide an elemental route around the Phys-attribute restriction.
Setup: Check both automatic branches against the boss-wave affinities.
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Sources
Asherah · original encounter screenBarong · original encounter screenMatador · original encounter screenYurlungur · original encounter screen