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Otohime

Stats[edit]

Elemental affinities
Phys
-
Fire
-
Ice
Null
Elec
Null
Force
-
Light
Null
Dark
-
Info
Rarity Race Grade AI
5★ Snake 84 Attack
6★ Stats
HP 1216 (94/467) Vitality 180 (95/467)
Strength 68 (449/467) Agility 165 (120/467)
Magic 224 (23/467) Luck 138 (353/467)
PATK 472 PDEF 562
MATK 800 MDEF 640

Skills[edit]

Innate Skills
Wretched Blow Passive +30% damage when attacking the enemy's weak point.
Princess of the Dragon Palace Passive Adds Ice/Elec Pierce.

Activates the following Chain Effect at the start of own turn:
Places self into a state of Concentrate, removes Bulwarks from all enemies, then lowers the target's Ice/Elec Attribute Affinity by 2 Level. (1 turn)
While the one with this skill is alive, all party members will receive the following effects:
Increases damage dealt by 10% and having Concentrate Increases damage dealt by another 40%.
[Order Crest: Ocean Palace]
Inscribes 2 Order Crest: Ocean Palace on self when a party member increases their Press Turn Icons, and 1 when it's an ally's (except this demon) turn to act.
For every 2 Order Crest: Ocean Palace inscribed on self, Inflicts Ice or Elec damage (Magic, Power: 150) on all enemies, with an 80% chance to inflict Bind to enemies that are hit.
(The attribute will be selected automatically based on the situation.)
Afterward, Order Crest: Ocean Palace will fade.
[Brands of Sin Stage 14: Additional Effects]

While this demon is alive, +2 MP to natural MP recovery for all party members, and +30% damage received to skills that target all or random enemies for all enemies.
Spindrift of Foamy Lightning 6 MP Inflicts Ice/Elec damage (Magic, Power: 180) to all enemies.

Activates the following Chain Effect when the attack is successful:
Places self into a state of Concentrate. Then, grants the party an additional Press Turn Icon. (Once per turn)

*The attribute will be selected automatically based on the situation.
Awaken: Icicle Vortex 6 MP Inflicts Ice or Elec damage (Magic, Power: 180) on a single enemy. (The attribute will be selected automatically based on the situation.)
Gacha: Ice Amp Passive +25% to Ice damage.
Awaken: Otohime Aid Passive While this demon is alive, +15% to Magic damage dealt for all party members.
Gacha: Ice Survivor Passive +15% to Ice damage and HP stops at 1 HP upon receiving the first killing blow.
Awaken: Epitome of Wisdom 2 Passive +15% Magic damage and max HP.
Gacha: Elec Amp Passive +25% to Elec damage.
Awaken: Null Fire Passive Adds Fire Null.
Gacha: Elec Survivor Passive +15% to Elec damage and HP stops at 1 HP upon receiving the first killing blow.

Spirit Panels

Spirit Merge Panel Upgrades
PanelCompletion bonusStep stat bonus
Panel 1+15% to Ice and Elec damage. Reduces the cost of Spindrift of Foamy Lightning by 1MP.HP: +250(MAX)
Panel 2Activates the following Chain Effect at the start of own turn: Casts Tarukaja+ on all party members (1 turn). While the skill holder is alive: All party members will receive +15% to damage dealt.Mag ATK: +100 (MAX)
Panel 3+30% to Ice/Elec damage.HP: +250(MAX)

Availability[edit]

  • Only available from a banner specific event.
  • Available from the gacha.

Otohime/Sword Otohime/Shield

Role Summary[edit]

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Otohime
Yellow Red Purple Yellow Purple S D D D
Pros
  • Princess of the Dragon Palace removes all enemy Bulwarks at the start of her team’s turn, places her in a state of Concentrate, and lowers the Ice/Elec Affinities of all enemies by 2 levels.
  • She grants her team a 10% damage boost aura, which jumps to a 50% boost for Concentrated damage. When she strikes a weak point, her Concentrated damage will be further amplified by her innate Wretched Blow to a staggering +80%.
  • Her Order Crest: Ocean Palace will fire off a 150BP Ice/Elec AoE on all enemies while inflicting Bind. This will proc any time a party member generates a Press Turn, and every other time it becomes an ally’s turn to act.
    • This makes her a mandatory Ice/Elec prelim unit as she not only does enormous amounts of damage, but also propels her team members (i.e. Queen Mab, Inanna).
  • If she is used in any Brands of Sin 14, she increases the naturally recovered MP of her party by 2 and offers a 30% reverse damage reduction aura for AoE and random target skills.
  • Spindrift of Foamy Lightning does a 180BP Ice/Elec AoE that reapplies Concentrate on herself and grants a Press Turn Icon. This will then cause her Order Crest to proc, making for a 330BP AoE.
  • Icicle Vortex in Red is a single-target option for Democ Boss or for Avarice 14. Otohime Aid in Yellow boosts Magic damage for her party by 15%, perfect for Prelim.
  • P1 boosts Ice/Elec damage by 15% (which jums to 45% in P3) and reduces the cost of her active by 1 MP. P2 is the highlight as it casts Tarukaja+ at the start of her team’s turn and boosts her team’s damage by 15%.
Cons
  • Her active does not have Remnants.
  • Lack of innate HP boosters makes her very frail.
  • No use in PvP for the above reasons, including bad speed and having her Chain Effect shut down by Spirit Chains of Suppression.
  • Not as good as a generalist Democ option like Lamia, as she requires PT gens to proc her Crest and not weak point hits.
  • Her +2 to MP recovery aura and RDR really did not need to be locked behind a Brands of Sin effect.
    • Even then, this is only really good for Vanity 14.
Notes -
Synergies

Official Profile[edit]

The lord of Ryūgū-jō, the Dragon Palace that appears in the tale of Urashima Tarō. In the story, this figure appears as a beautiful maiden, but it is likely a dragon transformed into human form. However, in the original sources, Otohime is actually a celestial maiden who had transformed into the five-colored turtle itself, and Ryūgū is described not as an undersea realm but as a palace built on an island offshore.