Dx2WikiJoin the Global Dx2 Discord

Kiwami/Zaou-Gongen

Zaou-Gongen (May 2020)

Overview[edit]

  • Boss wave has a BS of 32900
  • Every crit from the enemy team triggers Zaou's Kongo Zaou+, which will deal random piercing fire damage 4 times to your party.
  • Everyone has +50% accuracy due to "Master of Accuracy"

Encounter[edit]

Wave 1:

Difficulty DEditorial estimate

The opening wave is less demanding than the challenge boss; preserve resources for the next wave.

Battle speed: 12800

Nue

Encounter version
HP 4,035
Battle stats Level 65 · combat values calculated
PATK
873
PDEF
725
MATK
657
MDEF
674
STR
219
MAG
116
VIT
184
AGI
122
LUK
160
Elemental affinities
Phys—
Fire—
Ice—
ElecRs
ForceWk
Light—
Dark—

Naga

Encounter version
HP 4,740
Battle stats Level 65 · combat values calculated
PATK
825
PDEF
769
MATK
594
MDEF
714
STR
196
MAG
86
VIT
234
AGI
134
LUK
150
Elemental affinities
Phys—
FireWk
IceRs
ElecRs
ForceWk
Light—
DarkWk


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Wave 2:

Difficulty AEditorial estimate

A demanding challenge with Pierce attacks; plan counters and sustained recovery.

Recommended demonsKit-based options · reviewed 14 Oct 2026

Enemy critical hits trigger repeated Kongo Zaou+ Fire attacks and their accuracy is high. Use real Fire anti-Pierce coverage and critical resistance; an evasion-only team is unreliable.

DemiurgeSummon-only
Anti-Pierce support

Pair his Repel/Drain Pierce effects with actual Fire Repel/Drain affinities to deny the listed enemy attacks and reduce the enemy’s turns.

Setup: Keep him alive and cover Fire on the other demons.

Watch out: Almighty, fractional damage and explicit Anti-Pierce bypasses remain dangerous.

DemeterSummon-only
Survival through the opening

HP-based Bulwarks, reactive Fortify and buff control can keep the party alive through repeated crit-triggered Fire attacks until it can remove the key attacker.

Setup: Add critical resistance where available; cover weaknesses.

NyxSummon-only
Ice damage and revive seal

Veil of Night provides single-target Ice damage, ignores death prevention and seals kills, useful for Zaou-Gongen with a focused Ice finish. Its HP cost avoids relying entirely on MP.

Setup: Limited summon; maintain HP and build MATK.

Watch out: Mortal-immune enemies do not become instant kills from her passive.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Battle speed: 32900

Wu Kong

Encounter version
HP 4,206
Battle stats Level 65 · combat values calculated
PATK
1090
PDEF
727
MATK
634
MDEF
619
STR
322
MAG
105
VIT
139
AGI
300
LUK
522
Elemental affinities
PhysRs
FireRs
Ice—
ElecNu
ForceRs
LightNu
DarkWk

Zaou-Gongen

Encounter version
HP 29,652
Battle stats Level 73 · combat values calculated
PATK
1359
PDEF
899
MATK
954
MDEF
803
STR
429
MAG
236
VIT
206
AGI
397
LUK
613
Elemental affinities
PhysNu
FireRp
Ice—
ElecWk
Force—
LightRs
DarkRs

Dakini

Encounter version
HP 6,387
Battle stats Level 65 · combat values calculated
PATK
1020
PDEF
759
MATK
630
MDEF
666
STR
289
MAG
103
VIT
183
AGI
290
LUK
512
Elemental affinities
PhysRs
FireDr
IceWk
Elec—
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Strategy[edit]

Earlier team examples and contributor notes

Teams proven to work[edit]

Solo Teal Gogmagog[edit]

Gogmagog
Skills
Phys Pierce (weak)
Epitome of Fortitude
Brands
2x Guard
Requirements
-
  • Seiren as the Dx2 for the +25% healing skill effectiveness she provides with Blossom of Love III.
  • Gogmagog needs Wild Instinct/Epitome of Fortitude to not get crit by Wu Kong and Zaou, Wild Guess might work but it hasn't been tested. Panel 3 also reduces the chance of crit further by 30%.
  • Put the game on auto and go make some chili chicken, come back after approximately half and hour and the run should be complete.
  • Video of the strat:

The RONG[edit]

Anzu
Skills
Bufula L
Mudoon L
Brands
Divine
Requirements
1200+ HP, 900+ PDEF
Barong
Skills
Wild Guess
-
Brands
Divine, Heal
Requirements
1800+ HP, +44% Heal (not counting set-effect)
Titan
Skills
Tetrakarn
Lydia
Brands
Divine
Hecatoncheires
Skills
Samrecarm
Lydia
  • Meat Baloon as Dx2 for defense abilities.
  • Barong and his infinite use Barong Dance is made full use of. NO PANEL OR LEVEL UP ON BARONG DANCE NEEDED.
  • Hecatoncheires to reduce AOEs. Can be replaced by Orcus.
  • Titan is useful because of Unyielding Phalanx, but as long as Wu Kong is alive you need Tetrakarn to be constantly cast.
  • Anzu is used because he has innately Wild Instinct, however a stronger DPS (even without Wild Instinct) can work too.
  • Wild Guess is mandatory on Barong.
  • Defensive Buff+Debuff must be constantly up as long as Wu Kong is alive.
  • Barong Dance is an insufficient healing skill, and you'll have to heavily rely on Lydia.
  • There is no requirements on MATK or PATK on your attackers, your demons can be as weak as possible.


  • This team is RNG-based, as you get outsped, you may lose on the 1st turn because you lack of buff/debuff.
  • After the 1st turn, getting too many crit hits, especially because of Wu Kong, can cause a loss too.
    • It can be solved by having Panel 1 Barong and max level Dance as it would allow you to give him Life Brands thus avoiding many possible deaths.