Vishnu reps almost 25k HP, has 50% evasion, true light pierce for Thunderclap, and ice pierce [weak] for Ice Age. Vishnu also takes 50% less damage from his fire weakness.
Upon receiving the first killing blow, Vishnu heals 20k HP, so using demons with skills that nullifies death prevention skills, like Guts, Asura Lord, Susano-o A, and Skull Knight can make your way life easier.
Killing Kama would be a wise decision due to him healing everyone and applying Luster Candy every turn.
Challenge-specific boss skills, status pressure and powerful counters require a purpose-built team.
Recommended demonsKit-based options · reviewed 14 Oct 2026
Vishnu has high evasion and a large first-death heal. Use a death-prevention-ignoring Magic finisher to bypass Avatar, and manage Kama’s healing/buffs.
Fallen Down bypasses elemental affinities and ignores death prevention, useful for Avatar’s first-death heal without making a Physical accuracy check. Its single-target opener lets you choose the priority enemy; the follow-up damages the rest and debuffs them.
Setup: Collaboration-exclusive; build MATK and max the active skill.
Watch out: Its damage reduction does not cover Almighty or Light.
MephistoSummon-onlyTargeted removal and revive seal
Soul Levy ignores death prevention and prevents its victim reviving, directly addressing a revive-sealing, death-prevention-ignoring finish on the priority enemy. Dark affinity lowering and Remnants help keep the burst efficient.
Setup: Use a target that his Dark damage can reach; max the active for MP efficiency.
Virtuous Prosperity at Boost Level 2 supplies Repel Magic including Almighty, with cleansing and healing. This remains valuable against the documented Magic pressure.
Setup: Reach Boost Level 2 in the preparation wave; sustain MP.
Watch out: True Pierce is not blocked by a simple Magic-reflect buff; keep the specific enemy skills in mind.
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Sources
Ammut · original encounter screenIppon-Datara · original encounter screen
Wave 2:
Difficulty AVery hardEditorial estimate
FEDCBAS
Challenge-specific boss skills, status pressure and powerful counters require a purpose-built team.
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Sources
Kama · original encounter screenVishnu · original encounter screenOse · original encounter screen
Recommended demons
Bring sustain and death-prevention bypass for Vishnu’s large recovery. Choose a Kama/Ose kill plan from the tested strategies; Five Elements does not block every piercing boss attack.
Veil of Night ignores death prevention and provides a non-physical-accuracy-dependent Ice attack with Pierce, an alternative to hitting through Vishnu’s high evasion.
Needs: Build MATK and enough MP; time the bypass hit against Vishnu.
Watch for: Ice is not his weakness. Automatic chains can affect add kill order, so choose the surrounding team accordingly.
Seiran is the preferred Dx2 as she will provide random healing and increase healing effectiveness.
Lakshmi A is the cornerstone of this fight, setting up Five Elements while also providing heals and MP to the whole party. Kama is completely walled by Five Elements and will resort to auto-attacking.
Barong is actually a very strong healer now after the recent buffs. When combined with Lakshmi A, he can heal, setup full buffs and also restore MP to the team.
Susano-o A has strong piercing Physical DPS which also goes through Vishnu's Avatar, rendering the main gimmick of this Kiwami useless.
Vairocana purges off Kama's Fast Luster every turn, letting you easily survive.
Build up Boost levels for Susano-o A and Lakshmi A in the first wave. Five Elements will carry over if it is active when you clear the wave.
Samrecarm as insurance on everyone, since you only have one DPS unit.
Kill off Ose first; Kama will revive him so you need to kill him twice in total.
Leave Kama alive and go for Vishnu next. With Five Elements up, Kama will waste turns auto-attacking, resulting in Vishnu only getting a single attack per turn (which you can easily outheal).
Gogmagog should have little trouble hitting Vishnu with Sukukaja/Sukunda.
The team doesn't even need Guan Yu, he was just there because he reached 2.5k HP easily so he was just filler. Feel free to switch this slot up just make sure they reach 2.3 - 2.5k HP and aren't weak to Phys/Ice/Elec/Light.
Should beat it around 10 minutes even with the fact that I had to deal with an extra 20k HP due to Avatar+/Samrecarm isn't necessary for the team as it simply tanks the damage.