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Kiwami/Susano-o

Susano-o (December 2019)

Overview[edit]

  • Matador with insane Dodge
  • Kusanagi+ with Luster Candy built in
  • Titan providing teamwide Phys Pierce and Tetrashift (which means its -50% damage in first turn if you pierce, essentially anti-Hell Gongen)

Encounter[edit]

Wave 1:

Difficulty DEditorial estimate

The opening wave is less demanding than the challenge boss; preserve resources for the next wave.

Battle speed: 15050

Ares

Encounter version
HP 3,318
Battle stats Level 65 · combat values calculated
PATK
976
PDEF
694
MATK
670
MDEF
621
STR
268
MAG
122
VIT
133
AGI
156
LUK
180
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightRs
DarkWk

Take-Minakata

Encounter version
HP 4,374
Battle stats Level 65 · combat values calculated
PATK
876
PDEF
752
MATK
592
MDEF
685
STR
220
MAG
85
VIT
208
AGI
145
LUK
150
Elemental affinities
Phys—
FireWk
Ice—
ElecRs
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Wave 2:

Difficulty AEditorial estimate

A demanding challenge with revival pressure, Pierce attacks; plan counters and sustained recovery.

Recommended demonsKit-based options · reviewed 14 Oct 2026

Matador evades ordinary Physical hits and Titan weakens a Phys-Pierce opening. Focus Susano-o with Fire damage first; avoid wasting turns on missed normal attacks.

AlephLimited collaboration
Fire burst and turn economy

His Fire attack lowers the selected enemy’s affinity and follows with repeated single-target hits, useful against Susano-o’s Fire weakness. Colosseum Warrior adds a turn; the Naja form can cleanse and recover the party.

Setup: Limited summon; build PDEF for his damage.

Watch out: Use Naja deliberately when cleansing is needed; do not assume auto chooses the support form.

UkanomitamaSummon-only
Fire/Light attacker

Miketsu’s Judgment lowers Fire/Light affinities and ignores counters, offering a stronger elemental route than the old Phys-attribute Hell Gongen setup.

Setup: Cover Ice weakness, usually Teal; still meet Physical accuracy requirements.

IdunSummon-only
Recovery and MP

Golden Apple adds natural MP recovery and Fortify-based protection for the buff-heavy opening. A fallen ally can be revived once per turn if revival is permitted.

Setup: Panel 1 for personal ailment immunity/Null Mortal.

Watch out: Revival is not a substitute for removing enemies that seal it.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Battle speed: 20366

Matador

Encounter version
HP 8,736
Battle stats Level 65 · combat values calculated
PATK
1371
PDEF
785
MATK
590
MDEF
599
STR
456
MAG
84
VIT
130
AGI
298
LUK
93
Elemental affinities
PhysRs
FireNu
IceWk
Elec—
Force—
LightRs
DarkRs

Susano-o

Encounter version
HP 21,872
Battle stats Level 73 · combat values calculated
PATK
1657
PDEF
937
MATK
769
MDEF
726
STR
571
MAG
148
VIT
176
AGI
184
LUK
205
Elemental affinities
PhysRs
FireWk
Ice—
Elec—
ForceDr
Light—
Dark—

Titan

Encounter version
HP 5,850
Battle stats Level 65 · combat values calculated
PATK
918
PDEF
1106
MATK
634
MDEF
1038
STR
240
MAG
105
VIT
520
AGI
129
LUK
175
Elemental affinities
PhysRs
Fire—
Ice—
Elec—
Force—
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Strategy[edit]

  • As Mata has high evade chance and Titan gives reduced Phys Pierce damage in first turn (if you go first), Hell Gongen isnt the best choice here.
    • It still works, see next section, but it requires a lot of investment and a bit of luck.
  • Bursting down Susan with Fire Heavy Hitters is a solid choice, as Mata and Titan arent nearly as threatening as Susan is.


Earlier team examples and contributor notes

Teams proven to work[edit]

Horse[edit]

The strategy revolves around Mahakala remaining in a state of Concentrate when the boss wave begins, and Uriel casting Sunrise to revive any fallen teammates, while hitting Susano-o's weakness to fire. Kill Susano-o first, adds after. I killed Matador second, and Titan last. I used Chalk Eater as my Dx2 to abuse his Repel Recovery skill by having Garuda hit into the boss wave's Tetra Shift for a 50% chance at a free Rakunda, though you could also use Templar Assassin as your Dx2 for increased damage from concentrated attacks, but this would also require transferring Rakunda to Garuda.


Debuff Damage/Revive Damage Damage
Garuda Uriel Mahakala Cybele
Fire Amp Master Assassin Fire Boost

The first wave begins with Mahakala casting Wrathful Flame on Take-Minakata to remove him from the battle. A single Trisagion from Cybele will bring Ares health into the red. At this point, stop attacking, and continue passing turns until casting Fog Breath with Garuda. When Ares attacks, he will likely miss, and end his turn. For the entire second turn, do not attack, do not use any skills, just keep passing until your turn is over. Ares will attempt to attack you once again, and just before your third turn starts, Mahakala's The Great Darkness will activate, placing him in a state of Concentrate, while doing enough damage to kill Ares before your turn begins.

When the boss wave begins, the enemy Titan will cast Tetra Shift, assuming your team is going first. Have Garuda perform a standard attack into this, against Susano-o. This will repel some damage, but due to Chalk Eater's Repel Recovery passive, this gives you a 50% chance of a free Rakunda cast. You'll lose press turns this way, but Chalk Eater's Press Hack passive may help you recover those. Uriel will cast Sunrise, giving your team an attack buff, while also whittling down the adds' HP. Mahakala's concentrated Wrathful Flame should deal with the vast majority of Susano-o's HP, and following up with Trisagion from Cybele should have him very close to death, if not already dead. Have Garuda cast Fog Breath so you can survive/evade the upcoming turn. Once Susano-o is dead, have Mahakala should focus on Matador, Cybele on Titan, Uriel spamming Sunrise, and Garuda passing turns or re-casting Fog Breath as needed.

Maaster[edit]

Red Zone Damage Damage/NDR Phys Damage/NDR Phys
Hell Biker Yoshitsune Siegfried Zaou-Gongen
Offensive Cry Charge Gigantomachia Phys Boost
  • P3 ZG and Yoshi
  • Kill Titan first, then focus on Susan with ST Attacks
  • Because Mata has no pierce, he will lose press turns constantly, which only leaves Susan with one attack per turn, while you get four.
  • Once Susan is dead, its 100% win as Mata cant kill you

BuffMaister[edit]

Amaterasu Seth Garuda Surt

Huang Seth[edit]

Red Zone Damage Damage Damage/NDR Phys
Hell Biker Yoshitsune Shiva Zaou-Gongen

Gxie[edit]

Red Zone Damage Damage Damage/NDR Phys
Hell Biker Yoshitsune Seth Zaou-Gongen

Reika[edit]

Similar to Horse's party but with added DPS focus

Speed Fire DPS Fire Aura & DPS Fire DPS
Garuda Mahakala Cybele Surt
Fire Pierce (weak) Fire Boost Fire Boost Fire Boost
Speedster Fire Amp Fire Amp
  • Chalk Eater and Templar Dragon are the preferred D2s. The former allows you to accumulate buffs as you will be striking weakness repeatedly, while the latter lets Mahakala nuke harder.
  • Garuda provides the battle speed required to go first and minor DPS. Fire Pierce Weak is required as Matador nulls Fire.
  • Mahakala has strong piercing fire DPS which also drops the boss's defense, letting your other attackers hit harder. Make sure you activate his passive during the first wave for free Concentrate.
  • Cybele buffs your team's damage and can dish out respectable fire DPS herself via Trisagion.
  • Surt hits like a truck, especially if you managed to panel him. Maxed Ragnarok also has a mana refund, allowing you to spam it all day long.
  • With this setup you should be able to kill Susano-o easily in one round and trivialise the rest of the fight.

Mariko[edit]

Debuff/Tetrakarn Fire DPS Fire DPS Fire DPS
Garuda Uriel Mahakala Surt
Tetrakarn Fire Amp Fire Boost Fire Boost
Speedster Butcher Assassin

Very similar to Horse and Reika's runs, but done without min-maxing skills and Cybele. It's doable with a few Chalk Eater boosts and press turn icons. Tetrakarn walls Ares and Matador when they are the last ones left.

Ara[edit]

Support Damage (Panel 2) Damage Damage
Hell Biker Siegfried Seth Masakado
Tetra Break Phys Boost Phys Pierce (weak) Phys Boost
Acid Breath Charge Charge Charge
  • Charge + Red Zone on wave 1, killing Take-Minakata and letting Ares miss basic attacks.
  • On the boss wave, turn 1: Tetra Break -> Berserker God -> Debilitate -> Occult Flash -> Red Zone -> Berserker God -> Ouas (targeting Susano-o with all attacks).
  • Turn 2, kill Susano-o if he's still up, then focus all your attacks on Titan. As long as you end up with Siegfried or Masakado vs. Matador, you win.