Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Sources
Ares · original encounter screenTake-Minakata · original encounter screen
Wave 2:
Difficulty AEditorial estimate
FEDCBAS
A demanding challenge with revival pressure, Pierce attacks; plan counters and sustained recovery.
Recommended demonsKit-based options · reviewed 14 Oct 2026
Matador evades ordinary Physical hits and Titan weakens a Phys-Pierce opening. Focus Susano-o with Fire damage first; avoid wasting turns on missed normal attacks.
AlephLimited collaborationFire burst and turn economy
His Fire attack lowers the selected enemy’s affinity and follows with repeated single-target hits, useful against Susano-o’s Fire weakness. Colosseum Warrior adds a turn; the Naja form can cleanse and recover the party.
Setup: Limited summon; build PDEF for his damage.
Watch out: Use Naja deliberately when cleansing is needed; do not assume auto chooses the support form.
Miketsu’s Judgment lowers Fire/Light affinities and ignores counters, offering a stronger elemental route than the old Phys-attribute Hell Gongen setup.
Setup: Cover Ice weakness, usually Teal; still meet Physical accuracy requirements.
Golden Apple adds natural MP recovery and Fortify-based protection for the buff-heavy opening. A fallen ally can be revived once per turn if revival is permitted.
Setup: Panel 1 for personal ailment immunity/Null Mortal.
Watch out: Revival is not a substitute for removing enemies that seal it.
Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.
Sources
Matador · original encounter screenSusano-o · original encounter screenTitan · original encounter screen
The strategy revolves around Mahakala remaining in a state of Concentrate when the boss wave begins, and Uriel casting Sunrise to revive any fallen teammates, while hitting Susano-o's weakness to fire. Kill Susano-o first, adds after. I killed Matador second, and Titan last. I used Chalk Eater as my Dx2 to abuse his Repel Recovery skill by having Garuda hit into the boss wave's Tetra Shift for a 50% chance at a free Rakunda, though you could also use Templar Assassin as your Dx2 for increased damage from concentrated attacks, but this would also require transferring Rakunda to Garuda.
The first wave begins with Mahakala casting Wrathful Flame on Take-Minakata to remove him from the battle. A single Trisagion from Cybele will bring Ares health into the red. At this point, stop attacking, and continue passing turns until casting Fog Breath with Garuda. When Ares attacks, he will likely miss, and end his turn. For the entire second turn, do not attack, do not use any skills, just keep passing until your turn is over. Ares will attempt to attack you once again, and just before your third turn starts, Mahakala's The Great Darkness will activate, placing him in a state of Concentrate, while doing enough damage to kill Ares before your turn begins.
When the boss wave begins, the enemy Titan will cast Tetra Shift, assuming your team is going first. Have Garuda perform a standard attack into this, against Susano-o. This will repel some damage, but due to Chalk Eater's Repel Recovery passive, this gives you a 50% chance of a free Rakunda cast. You'll lose press turns this way, but Chalk Eater's Press Hack passive may help you recover those. Uriel will cast Sunrise, giving your team an attack buff, while also whittling down the adds' HP. Mahakala's concentrated Wrathful Flame should deal with the vast majority of Susano-o's HP, and following up with Trisagion from Cybele should have him very close to death, if not already dead. Have Garuda cast Fog Breath so you can survive/evade the upcoming turn. Once Susano-o is dead, have Mahakala should focus on Matador, Cybele on Titan, Uriel spamming Sunrise, and Garuda passing turns or re-casting Fog Breath as needed.
Chalk Eater and Templar Dragon are the preferred D2s. The former allows you to accumulate buffs as you will be striking weakness repeatedly, while the latter lets Mahakala nuke harder.
Garuda provides the battle speed required to go first and minor DPS. Fire Pierce Weak is required as Matador nulls Fire.
Mahakala has strong piercing fire DPS which also drops the boss's defense, letting your other attackers hit harder. Make sure you activate his passive during the first wave for free Concentrate.
Cybele buffs your team's damage and can dish out respectable fire DPS herself via Trisagion.
Surt hits like a truck, especially if you managed to panel him. Maxed Ragnarok also has a mana refund, allowing you to spam it all day long.
With this setup you should be able to kill Susano-o easily in one round and trivialise the rest of the fight.
Very similar to Horse and Reika's runs, but done without min-maxing skills and Cybele. It's doable with a few Chalk Eater boosts and press turn icons. Tetrakarn walls Ares and Matador when they are the last ones left.
Charge + Red Zone on wave 1, killing Take-Minakata and letting Ares miss basic attacks.
On the boss wave, turn 1: Tetra Break -> Berserker God -> Debilitate -> Occult Flash -> Red Zone -> Berserker God -> Ouas (targeting Susano-o with all attacks).
Turn 2, kill Susano-o if he's still up, then focus all your attacks on Titan. As long as you end up with Siegfried or Masakado vs. Matador, you win.