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Kiwami/Rama

Overview[edit]

Encounter[edit]

Wave 1

Difficulty DEditorial estimate

The opening wave is less demanding than the challenge boss; preserve resources for the next wave.

Battle speed: 16200

Shadow

Encounter version
HP 4,488
Battle stats Level 65 · combat values calculated
PATK
640
PDEF
703
MATK
913
MDEF
768
STR
108
MAG
238
VIT
214
AGI
194
LUK
81
Elemental affinities
PhysRs
Fire—
Ice—
Elec—
ForceWk
LightWk
DarkNu

Mou-Ryo

Encounter version
HP 3,219
Battle stats Level 65 · combat values calculated
PATK
632
PDEF
604
MATK
918
MDEF
672
STR
104
MAG
240
VIT
126
AGI
140
LUK
182
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightWk
DarkNu


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Wave 2

Difficulty AEditorial estimate

A demanding challenge with Pierce attacks; plan counters and sustained recovery.

Recommended demonsKit-based options · reviewed 14 Oct 2026

Rama’s third-turn Brahmastra+ is the major deadline. Burst him early, or deliberately keep a Drain Ice survivor and a revival plan; ordinary HP bulk alone is not the counter.

AlephLimited collaboration
Boss burst and support

Fire burst and the extra turn can shorten the fight before Brahmastra+. Naja supplies active recovery if the team survives, while Aleph’s Fire chains pressure reviving enemies.

Setup: Build PDEF.

Watch out: Nine endures do not guarantee surviving effects that bypass death prevention.

PaimonSummon-only
Recovery plan

Essence of Wisdom revives fallen allies and Ars Paimon supplies targeted Ice/Almighty damage. Use him as part of a surviving/revival plan rather than assuming Fortify stops Brahmastra+.

Setup: The plan still needs an actual Drain Ice survivor.

MephistoSummon-only
Targeted removal and revive seal

Soul Levy ignores death prevention and prevents its victim reviving, directly addressing Rama when a burst approach is available. Dark affinity lowering and Remnants help keep the burst efficient.

Setup: Use a target that his Dark damage can reach; max the active for MP efficiency.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Battle speed: 20266

White Rider

Encounter version
HP 5,224
Battle stats Level 65 · combat values calculated
PATK
741
PDEF
691
MATK
1083
MDEF
772
STR
156
MAG
319
VIT
181
AGI
200
LUK
169
Elemental affinities
Phys—
Fire—
Ice—
ElecDr
ForceWk
LightRs
DarkRs

Rama

Encounter version
HP 16,191
Battle stats Level 73 · combat values calculated
PATK
862
PDEF
849
MATK
1221
MDEF
935
STR
192
MAG
363
VIT
268
AGI
220
LUK
192
Elemental affinities
Phys—
FireNu
IceDr
Elec—
Force—
Light—
Dark—

Abraxas

Encounter version
HP 5,832
Battle stats Level 65 · combat values calculated
PATK
850
PDEF
746
MATK
850
MDEF
746
STR
208
MAG
208
VIT
208
AGI
127
LUK
96
Elemental affinities
PhysDr
FireWk
IceWk
ElecWk
ForceWk
LightWk
DarkWk


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Strategy[edit]

  • White Rider will Maziodyne if Elec Weak, else use Gods Bow. Spirit Drain is Elec NDR.
  • Abraxas will just set up buffs depending on how buffs are situated.
  • Rama will spam Ice Age/Mabufudyne
    • On turn 3, Rama will use Brahmastra+, essentially wiping your team out
    • The key to cheesing this is surviving this attack with a Drain Ice unit, so you can get healed fully after.
      • As Rama has no other skills and no Ice Pierce, your unit cannot die.
Earlier team examples and contributor notes

Teams proven to work[edit]

Alenael[edit]

Dx2-Meat Balloon

Kill WR/Debuff Auto Win Kill WR/Buff Kill WR
Hell Biker Vishnu Seth Zaou-Gongen
War Cry Enduring Soul Phys Boost Resist Elec
Resist Light Endure Great Aim
  • Vishnu can be replaced by Teal Forneus or Teal Shiva
  • Seth can be replaced by Susano-o
  • Shiva/Forneus needs over 2.5k HP, End Soul needs to be in first slot.
  • Kill WR Turn 1, if you go first T2 at latest.
  • After that just buff and debuff so your Auto Win unit can survive Brahmastra+
  • If it survives, you won, as nothing that lives can kill it anymore.