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Intimidating Stance Teams

Going second in modern PvP[edit]

Opening turn removal is useful only if the team survives and can convert its next actions into a win. Modern extra-icon generation, Recurrence, Fortify and revival make the opening icon count an incomplete measure of safety.

When it fits[edit]

Naamah offers party mitigation and Laceration; Hiroko supplies an icon each own turn and repeated recovery; Amanozako supplies Fortify/Recurrence and death-triggered recovery. Choose complementary support instead of stacking four defensive roles. Check opponent turn generation and recovery triggers before deciding to go second.

Status of the old guide[edit]

The old Arioch/Rama-style examples are not current default meta teams. Their mechanics can still have matchups, but old claims that they are permanently resistant to meta changes are retired.

Original builds and author attribution →