Ailment Team
Ailments in modern PvP[edit]
Ailments are one part of a damage/control package, not a guaranteed Poison timer. Naamah combines Dark damage, Laceration, mitigation and Charm; Inaruna can follow ailments and extra-turn generation with damage. A team still needs a way through immunity, cleansing, Fortify and repeated recovery.
When it fits[edit]
Use control to enable a kill, not as the only win condition. Check which enemies actually lack immunity and whether cleansing occurs before the follow-up. Barrier removal does not remove innate immunity; ordinary ailment cleansing does not automatically remove Spirit Chains or Laceration.
Status of the old guide[edit]
The archived Pale Rider/Alice/Samael shell should not be presented as a default ladder team. Fractional caps, Mortal immunity and modern recovery invalidate its blanket promises.