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Ailment Team

Ailments in modern PvP[edit]

Ailments are one part of a damage/control package, not a guaranteed Poison timer. Naamah combines Dark damage, Laceration, mitigation and Charm; Inaruna can follow ailments and extra-turn generation with damage. A team still needs a way through immunity, cleansing, Fortify and repeated recovery.

When it fits[edit]

Use control to enable a kill, not as the only win condition. Check which enemies actually lack immunity and whether cleansing occurs before the follow-up. Barrier removal does not remove innate immunity; ordinary ailment cleansing does not automatically remove Spirit Chains or Laceration.

Status of the old guide[edit]

The archived Pale Rider/Alice/Samael shell should not be presented as a default ladder team. Fractional caps, Mortal immunity and modern recovery invalidate its blanket promises.

Original builds and author attribution →