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Kiwami/Mother Harlot

Mother Harlot (January 2020)

Overview[edit]

  • Mother Harlot follows a set pattern: She will always cast Babylon Goblet first, then follow up with Mind Break.
  • With 4 Press Turns, the boss phase goes as such: Fenrir --> Mother Harlot --> Tlaltecuhtli --> Fenrir. If you keep the adds alive, MH will never use Mind Break.
    • This also means she will never get the bonus damage from Death Lust+ if you can cleanse the Charm away each turn.
  • The boss has no offensive buffs/debuffs: once you cast Tarunda and Rakukaja, she has no way of removing them. Abuse this to make her damage more tankable.
  • The boss has no barrier break, Ward brands will give you 3 turns of status protection, which is enough for you to recast it on your whole team before it expires.
    • Alternately, you could just bring a cleric like Kinmamon to cleanse Charm.
  • This is a fairly straightforward battle of attrition. Bring a healer, a cleric, a buff support and a DPS demon, and slowly chip her down.
    • Lydia is a great skill for this fight, as it has no usage limits.
    • For DPS units, consider a strong ST nuke that costs 6 MP or less. MH will drain 2 MP per turn, if you plan to run >6 MP moves, run divine brands instead.
    • As MH and Fenrir will only cast AOE skills, Hecatoncheires is a great support as his passive will reduce their damage, and you can use him as a buff/debuff bot.

Encounter[edit]

Wave 1:

Difficulty DEditorial estimate

The opening wave is less demanding than the challenge boss; preserve resources for the next wave.

Battle speed: 18300

Orthrus

Encounter version
HP 3,924
Battle stats Level 65 · combat values calculated
PATK
850
PDEF
711
MATK
735
MDEF
684
STR
208
MAG
153
VIT
176
AGI
171
LUK
108
Elemental affinities
Phys—
FireNu
IceWk
Elec—
Force—
Light—
DarkRs

Kelpie

Encounter version
HP 3,753
Battle stats Level 65 · combat values calculated
PATK
758
PDEF
676
MATK
735
MDEF
670
STR
164
MAG
153
VIT
164
AGI
195
LUK
164
Elemental affinities
Phys—
Fire—
IceRs
Elec—
ForceWk
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Wave 2:

Difficulty AEditorial estimate

A demanding challenge with revival pressure, barrier removal; plan counters and sustained recovery.

Recommended demonsKit-based options · reviewed 14 Oct 2026

Cleanse Charm each turn and keep buffs favorable. The documented turn order can stop Mind Break while the adds live, so do not indiscriminately clear them with uncontrolled AoEs.

DaisoujouSummon / multifusion
Ailment and debuff control

His own ailment immunity lets him lead with Cleansing Shout against Babylon Goblet Charm. This restores the party’s ability to act, removes debuffs and recovers MP without an HP-healing effect.

Setup: Put him first in action order.

MephistoSummon-only
Controlled single-target pressure

Soul Levy’s two single-target hits let you focus Mother Harlot without automatically killing every add and changing her turn pattern.

Setup: Check her Dark affinity and avoid unnecessary all-target follow-ups from teammates.

IdunSummon-only
Recovery and MP

Golden Apple adds natural MP recovery and Fortify-based protection for the Charm and MP attrition. A fallen ally can be revived once per turn if revival is permitted.

Setup: Panel 1 for personal ailment immunity/Null Mortal.

Watch out: Revival is not a substitute for removing enemies that seal it.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Battle speed: 22200

Tlaltecuhtli

Encounter version
HP 10,952
Battle stats Level 65 · combat values calculated
PATK
710
PDEF
692
MATK
1289
MDEF
830
STR
141
MAG
417
VIT
189
AGI
132
LUK
204
Elemental affinities
PhysRs
Fire—
IceWk
ElecNu
Force—
Light—
Dark—

Mother Harlot

Encounter version
HP 22,358
Battle stats Level 73 · combat values calculated
PATK
723
PDEF
769
MATK
1573
MDEF
971
STR
126
MAG
531
VIT
225
AGI
167
LUK
256
Elemental affinities
PhysNu
Fire—
Ice—
ElecDr
ForceNu
LightRs
DarkRs

Fenrir

Encounter version
HP 9,520
Battle stats Level 65 · combat values calculated
PATK
1342
PDEF
801
MATK
705
MDEF
649
STR
442
MAG
139
VIT
151
AGI
357
LUK
139
Elemental affinities
Phys—
FireNu
IceDr
ElecRs
ForceWk
Light—
Dark—


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources

Strategy[edit]

  • See Overview
Earlier team examples and contributor notes

Teams proven to work[edit]

Reika[edit]

Cleric DPS Heal Buff Control
Kinmamon Mahakala Amaterasu Orcus
Mecharmdi Fire Boost Recovery Boost Samrecarm
Back Attack Samrecarm
  • Seiran is the preferred Dx2 as she will provide random healing and increase healing effectiveness.
  • Kinmamon is used as a cleric to clear away charm. Keep weakness open to increase damage reduction from Orcus.
  • Mahakala has strong piercing fire DPS which also drops the boss's defense, cancelling out the Defense boost from Fenrir. He also grants free AOE damage every 3 turns, plus concentrate to let him nuke even harder.
  • Amaterasu is used for buffing and healing. Her weakness is also kept open for the same reasons as Kinmamon.
  • Orcus provides passive damage reduction and buff/debuff control. Samarecarm as a safety net just in case.
  • I killed Mother Harlot first, then Fenrir and lastly Tlaltecuhtli.

Maaster[edit]

Long Way[edit]

Cleric DPS Buffs Revive/Heal
Daisoujou Indrajit Amaterasu Asherah
Elec Amp Diarama Null Charm
Elec Boost Samrecarm
  • Same Strategy as Reika, nuke MH down first. Indra provides 5e after that, which will make the fight pretty much auto-win if you manage to kill her once, as Fenrir will revive her, which creates an easy kill for you.
  • A bit more luck is needed as with Maha, as you dont get the AoE and Conc Effect.
  • Dai:
    • 3k HP, Life/Lead Brands
  • Ama:
    • 2.3k HP, Divine/Shield Brands
  • Indra:
    • 1960 Matk, Spell Brands, P1
  • Ash:
    • 3.7k HP, Lead/Divine Brands, P3

"Just Hell Gongen lole"[edit]

Please dont try to recreate this.
Shiva
Skills
Phys Amp
Speedster
Brands
War, Speed
Masakado A
Skills
Mana Aid
Speedster
Brands
Divine, PAtk%
Zaou-Gongen
Skills
Speedster
Epitome of Carnage
Brands
War, Lead
Yoshitsune
Skills
Charge
Phys Boost
Brands
War, Speed
  • Just ST on MH, hope HT Hits stick. Pray that you arent dying on her turn and that charm will wear off. Needed 4 tries. Please dont torture yourself, I just wanted to beat it with a phys T1-ish team.