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Kiwami/Ixtab

Encounter[edit]

Difficulty AVery hardEditorial estimate
Challenge-specific boss skills, status pressure and powerful counters require a purpose-built team.
Recommended demonsKit-based options · reviewed 14 Oct 2026

Protect against Mortal and seal the minions’ kills to stop Recarm. Karn Break means a Magic-reflect plan alone is unreliable.

AinzLimited collaboration
Almighty finisher

Fallen Down bypasses elemental affinities and ignores death prevention, useful for Mortal-heavy attacks and a sealed finish on minions. Its single-target opener lets you choose the priority enemy; the follow-up damages the rest and debuffs them.

Setup: Collaboration-exclusive; build MATK and max the active skill.

Watch out: Its damage reduction does not cover Almighty or Light.

Kali ASummon-only
Team Evade Mortal

Goddess of Madness recasts Evade Mortal each turn, supporting allies that do not personally have Null Mortal.

Setup: Check that the protection is active before provoking the dangerous effects.

HirokoLimited collaboration
Recovery if deaths happen

Merciful Gaze adds personal Null Mortal and team recovery with revive-ban removal, useful if the opening goes badly.

Setup: Recovery is limited; prioritize minion control rather than repeatedly sacrificing allies.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Battle speed: 18.475

Hel

Encounter version
HP 9,976
Battle stats Level 65 · combat values calculated
PATK
655
PDEF
650
MATK
1865
MDEF
938
STR
115
MAG
691
VIT
163
AGI
204
LUK
175
Elemental affinities
Phys—
FireWk
IceNu
Elec—
Force—
Light—
DarkNu

Ixtab

Encounter version
HP 32,110
Battle stats Level 73 · combat values calculated
PATK
830
PDEF
710
MATK
2164
MDEF
1027
STR
177
MAG
812
VIT
148
AGI
230
LUK
267
Elemental affinities
Phys—
Fire—
Ice—
Elec—
Force—
LightWk
DarkRp

Chatterskull

Encounter version
HP 4,424
Battle stats Level 65 · combat values calculated
PATK
766
PDEF
644
MATK
1808
MDEF
892
STR
168
MAG
664
VIT
133
AGI
166
LUK
168
Elemental affinities
Phys—
FireDr
IceNu
Elec—
Force—
LightWk
DarkNu

Patrimpas

Encounter version
HP 2,616
Battle stats Level 65 · combat values calculated
PATK
735
PDEF
684
MATK
810
MDEF
702
STR
153
MAG
189
VIT
176
AGI
139
LUK
164
Elemental affinities
Phys—
FireRs
IceRs
Elec—
ForceRs
Light—
DarkRs

Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources
Recommended demons

Protect against Mortal and plan repeated minion deaths/revival. Karn Break prevents relying on repel to stop Yaxche+.

Earlier recommended alternatives
NebirosBanner exclusive
Panelled revival
The existing guide’s P2 option handles recovery when its revival conditions are met. Pair it with Mortal protection.
Earlier recommended alternatives
IdunBanner exclusive
Banner recovery alternative
MP support and repeatable revival help recover losses while someone survives. Do not assume her recovery replaces Mortal protection.
Earlier recommended alternatives
ErlkonigAlternative
Passive healing
Purple sustain can stabilise the attrition plan; protect him and let attackers handle the minions.
Earlier recommended alternatives
DaisoujouAlternative
Support slot
A cleansing/recovery transfer build can keep the team functioning; bring Tetraja or suitable Null Mortal protection separately.
Kit-based options; tested clears remain in the guide’s team section.


Yaxche+
Used by: Ixtab

Activates the following Chain Effect when an ally is downed: Inflict Almighty (Magic) damage (Power: 200) on a random enemy, with 100% chance to inflict Mortal. Nullifies all death prevention skills. Won't activate when your party is wiped out.

Source

Yaxche+ · encounter screenshot

Notes[edit]

  • Enemy damage is fairly mediocre.
  • Bring units that can Null Mortal and revive. P2 Nebiros works wonderfully. Purple Erlkonig will keep you healthy and should be able to tank anything this encounter has.
  • Repelling Yaxche+ is not an option since Ixtab has Karn Break.
  • You can repeatedly kill the minions until Ixtab runs out of Recarm uses, or simply seal them if you have a unit capable of doing so.