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Kiwami/BlackSwordsmanFromBeyondAdvancedChallenge

Overview[edit]

  • The harder of two special challenge quests during the Berserk collaboration event "Black Swordsman From Beyond"
  • Reward for beating this challenge is the exclusive title "Huge Heap of Iron, and Blank Genome × 1


Encounter[edit]

Wave 1:

Difficulty AEditorial estimate

A demanding challenge with revival pressure; plan counters and sustained recovery.

Recommended demonsKit-based options · reviewed 14 Oct 2026

Skull Knight seals kills and Guts can gain turns from critical hits. Remove the dangerous attacker before deaths snowball, or use a proper Phys anti-Pierce pairing.

DemiurgeSummon-only
Anti-Pierce support

Pair his Repel/Drain Pierce effects with actual Phys Repel/Drain affinities to deny the listed enemy attacks and reduce the enemy’s turns.

Setup: Keep him alive and cover Phys on the other demons.

Watch out: Almighty, fractional damage and explicit Anti-Pierce bypasses remain dangerous.

HirokoLimited collaboration
Revive-ban removal

Merciful Gaze removes revive ban before reviving fallen allies, which specifically helps recover from Skull Knight’s sealed kills. It also gives an extra turn.

Setup: Limited summon; recovery has a per-battle limit.

AinzLimited collaboration
Almighty finisher

Fallen Down bypasses elemental affinities and ignores death prevention, useful for a targeted finish on Skull Knight or Guts. Its single-target opener lets you choose the priority enemy; the follow-up damages the rest and debuffs them.

Setup: Collaboration-exclusive; build MATK and max the active skill.

Watch out: Its damage reduction does not cover Almighty or Light.

Choose complementary roles from demons you own. These are matchup suggestions, not a verified automatic-clear team.

Battle speed: 18700

Schierke

Encounter version
HP 7,735
Battle stats Level 63 · combat values calculated
PATK
673
PDEF
636
MATK
1249
MDEF
773
STR
129
MAG
403
VIT
154
AGI
186
LUK
215
Elemental affinities
Phys—
FireRs
IceRs
ElecRs
ForceRs
Light—
Dark—

Guts

Encounter version
HP 12,344
Battle stats Level 65 · combat values calculated
PATK
1291
PDEF
871
MATK
619
MDEF
711
STR
418
MAG
98
VIT
226
AGI
195
LUK
199
Elemental affinities
PhysRs
Fire—
Ice—
Elec—
Force—
Light—
DarkRs

Skull Knight

Encounter version
HP 8,292
Battle stats Level 63 · combat values calculated
PATK
1268
PDEF
823
MATK
682
MDEF
683
STR
412
MAG
133
VIT
195
AGI
180
LUK
163
Elemental affinities
PhysNu
Fire—
Ice—
Elec—
Force—
LightRs
DarkNu


Combat stats use the screenshot’s level, STR, MAG and VIT with the base stat formulas. Enemy skill bonuses are not included. HP is the recorded maximum.

Sources


Strategy[edit]

  • Guts has a high crit chance which means half press turns, and Skull Knight will stop a demon from being able to be revived, so if you can try to nuke them in a single turn or two
  • If you can't do that you can try evasion, Rama phys drain, or Alilat/Atavaka phys repel comps. Orcus comps would also reduce Guts' Dragon Slayer attack and Schierke's magic attacks.
  • Susceptible to ailments


Earlier team examples and contributor notes

Teams proven to work[edit]