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Guardian of the Night Crossing

Type Description
Guardian of the Night Crossing | Demons | Cost: Passive | Skill Points: - | Target: Self | Use Limit: ∞

Adds Light Pierce.
Adds Null Mortal/Bind/Mute.
Spirit Chain Resistance — Suppression: 1, Corrosion/Indignation: 2.
+100% to Max HP and Critical hit rate.
+75% to hit rate and damage dealt.
-60% to damage received.
Endures with 3000 HP 4 times per battle.
Activates the following Chain Effect when a Chain Effect or Active skill is activated: Casts Seal Decay (2 turns) on the party, then applies 3 counts of Spirit Chains of Intimidation on all enemies. (Once per battle)
Activates the following Chain Effect when a party member is downed, or when an enemy gains a Good Status: Removes Good Status from all enemies, inflicts Light damage (Physical, Power: 200) on the enemy with the lowest current HP, then restores 50% of the damage dealt. Removes 1 enemy Press Turn Icon. (Twice per turn)
Activates the following Chain Effect when an enemy Endures an attack: Inflicts Light damage (Physical, Power: 130) 2 times on the enemy with the lowest current HP.
*Damage dependent on MDEF. Ignores all Counter skills. Demons downed by this skill will be unable to revive.

Lv2: +5% to max HP.
Lv3: +10% to max HP.

Lv4: +20% to max HP.

Guardian of the Night Crossing/Demons